double skills?

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blakecraw
blakecraw
Krytan Explorer
#1
what with all the copied/renamed skills, is anet going to make it so u can only have the one from ur current continent on ur bar?

such as penetrating attack / sundering attack
dodge / zojun(?)'s haste
tiger's fury / bestial fury

...u get my point. and that's only ranger ...and only the ones i remember off the top of my head
c
callmewoof
Pre-Searing Cadet
#2
From what I was told here, yes you can have both 'copies' at the same time on your skill bar. I think the main reason the copies even exist at all is because Factions is supposed to be playable as a stand alone game. So to preserve some balance they included some duplicates.

I don't see this as a bad thing, because there are some skills that would be awesome if you could use twice in a row (or alternate with the recharge times).

...now if only I could afford factions :P
S
Shadow-Hunter
Krytan Explorer
#3
I think that Im gonna use Inspired hex Along with the Factions Copy.. it seems like a good Idea Imo .. Just need to get factions first >.<

~Shadow
s
skretth
Krytan Explorer
#4
shadowstrike -> vamp gaze -> lifebane strike -> vamp gaze -> shadow strike -> vamp gaze

so on and so forth
never ending necro spike
GranDeWun
GranDeWun
Wilds Pathfinder
#5
For rangers, at least, the skills they copied are not ones you would want 2 copies of. Warriors so far seem to be in the same boat...
B
Blkout
Krytan Explorer
#6
Quote: Originally Posted by callmewoof
From what I was told here, yes you can have both 'copies' at the same time on your skill bar. I think the main reason the copies even exist at all is because Factions is supposed to be playable as a stand alone game. So to preserve some balance they included some duplicates.

I don't see this as a bad thing, because there are some skills that would be awesome if you could use twice in a row (or alternate with the recharge times).

...now if only I could afford factions :P That's retarded, why not just include those core Prohecies skills in Factions too? It's too confusing having duplicates.
blakecraw
blakecraw
Krytan Explorer
#7
i agree w/ blkout, they could have just kept the same skills..

and the copied skills don't seem totally useless (like a ranger runner using dodge and zojun's haste for a longer 33% speed increase)
ikickedbutt
ikickedbutt
Academy Page
#8
lazy developers.
b
bam23
Lion's Arch Merchant
#9
It is pretty cool having 2 copies of the same skill though.
Cybergasm
Cybergasm
Frost Gate Guardian
#10
Earthquake + Aftershock + Waveshock (or w/e) + Unsteady Ground + Aftershock + Earthquake = instant group kill. Assuming, of course, you have 100+ mana
p
prencher
Academy Page
#11
The duplicate skills are there to facilitate more tactical builds. It allows you to specialize more.

Alternating between sundering attack and penetrating attack for example can be very nice inded.

And there's 5 duplicates per core profession. It's a very deliberate decision to include them.
h
hero mordakai
Ascalonian Squire
#12
There is a skill update comming 15 mai so maybe its for that...
LightningHell
LightningHell
(????????????)???
#13
Quote: Originally Posted by ikickedbutt
lazy developers. Actually, the developers never promised us the extra 30 duplicate skills. They promised us 300 new skills, and these are extra.
Darkgift Risen
Darkgift Risen
Banned
#14
my touch ranger just loves having vamp touch and vampiric bite on the same bar..not to mention wallows bite and touch of agony...can u say touch spike build.............?


Dark
P
Pick Me
Forge Runner
#15
As far as duplicates are concerned, I believe that if you look at the context of the game (rather than the developers laziness/or whatever), some spells are actually renamed for a reason. Yes they have everything exactly the same (stats wise), but perhaps the spellcaster who created the spell in Canthas has a different approach to casting it than the ones in Tyria. And thus has a different name.

Now, as why they have some as "core" skills and other that are deemed "new" I'm not sure. Some are definitely new, but others, as we have pointed out, are renamed old skills. Why the special treatement of certain old skills? Factions only players should have these skills. Prophecies have their own. The ones who bought both, can now have better uses for those skills. A Necro using touch skills? Now that you have 2 Vampiric draining skills (Touch and Bite), perhaps its now more beneficial to use touching attacks. (To quote Nintendo: "Touching is good").

Some skills that maybe used less than others, are now more encouraged to be used, as now you can use them more often than before. The more useful skills that "everyone" uses, don't need to be duplicated. There is use, and there is abuse (casting certain extremely useful skills that have a long recharge time - twice).
R
Red Lotus
Pre-Searing Cadet
#16
Quote: Originally Posted by LightningHell
Actually, the developers never promised us the extra 30 duplicate skills. They promised us 300 new skills, and these are extra. I totally agree with you and couldn't have said it better myself, everyone else seems to be dumfoundedly amazed at the duplicates, oh well!
e
elektra_lucia
Banned
#17
Inspired Hex and Revealed Hex work together, alrightish in PVE but now in PVP everyone wants you to run Holy Veil and Inspired...

So really, there's not like a problem with it...

As for the other skills, well I should imagine the same^^.