Alright, so we all know the problems we're seeing with assassins. They think they're tanks, they pull their combos too long and they die horribly, horribly fast. Here's what I came up with, and I've been testing it out on the Dragon's Throat challenge mission. So far, it has proved useful.
Shadow of Haste (10e, 30 recharge)
Ususpecting Strike (10e, 4 recharge)
Fox Fangs (5e, 8 recharge)
Twisting Fangs (10e, 15 recharge)
Shadow Refuge (5e, 1 cast, 8 recharge)
Way of Perfection (5e, 1 cast, 30 recharge)
Apply Poison (15e, 2 cast, 12 recharge)
Res Sig
Pre-Order Daggers
Armor (70AL)
Bladed Mask (+1 dagger)
Vanguard's Guise (reduce blind)
Saboteur's Gloves (reduce bleed)
Shrounded Leggings (+2e)
Shrouded Shoes (+1e)
Wilderness Survival 1
Dagger 10+1
Shadow Arts 10
Critical Strikse 10
(as you can see I, like everyone else, still needs runes)
Alright, the basic plan is get in, drop a good amount of damage and conditions and then vanish. Simple enough. I focus on the casters, typically monks and mesmers.
You have enough time to cast Apply Poison, spend a few seconds selecting a target, then hit Shadow of Haste (note, you want to be about 2/3 of a compas distance away), finally charge in and hit your combos. If done right, a second or two after you drop your combo you'll teleport back across the screen way far away from the action. 75% of the time this is enough to kill a caster, when its not, it draws the monks attention away from front line warriors.
The armor will help with conditions, but Shadow Refuge will give you a quick recharge on health if you need it.
While waiting for your combo to recharge, or if you've taken out all caster targets, I tend to pop Way of Perfection and hit the remaining targets without Shadow of Haste. Just be careful here, as you might start falling into the "tank" mentality.
Thoughts?
D


