Weapon of Choice for Boon Prot?
BakedMonkey
I tried using search for recomendations on what to bring as a Boon Prot Monk
fyi, i am a Mo/Me that uses MoR for energy management and currently using a kepkets =p thanks!
fyi, i am a Mo/Me that uses MoR for energy management and currently using a kepkets =p thanks!
mushi
I wouldn't use a kephuts, it makes you MoR less useful as it add an extra two seconds duration.
I use a 10/10 on all spells + 5 energy staff
I use a 10/10 on all spells + 5 energy staff
JR
For a Boon Prot with Edrain, your primary weapon would be best as a 20%/20% Inspration Wand and Focus.
For MoR Prot Booning, a +5 energy weapon with +30 health mod and a 20%/20% protection prayers focus is probably ideal.
For MoR Prot Booning, a +5 energy weapon with +30 health mod and a 20%/20% protection prayers focus is probably ideal.
ump
My main weapon for a boon prot tends to be a Fiery Flame Spitter of Defense with the +5AL/+45 health while enchanted offhand. Along with shepherds armor (possibly with an acolyte feet - not sure if it is global or not), I have 480 base health + 50 superior vigor + 45 offhand + 30/35 shepherd = 605/610 health and 60 base AL + 5 fiery flame spitter + 5 offhand + 0/10 acolyte feet = 70/80 global AL only conditional on me keeping Divine Boon up. Of course, I have a second weapon set (usually the negative energy set for +10AL or the hale staff of fortitude for +60 health) when I cannot guarantee Divine Boon is always up because I am under pressure.
Megengo
I use a Wenslauss' Faith. It's a super cheap and easy to aquire green staff from the Tombs with +5 Energy, +30 Health, and 10/10 for all skills.
Nadji
Sword +10 armor (+5 while enchanted)
Symbol +5/+45 while enchanted
Armor +10 armor while enchanted
I won't play anything else than Monk with 85 armor now
Symbol +5/+45 while enchanted
Armor +10 armor while enchanted
I won't play anything else than Monk with 85 armor now
Maggeus
Personnaly, for Monk MoR, i use :
_ Wroth + soulstone for normal playing.
_ Green inspiration set ( don't recall the name... ) for switch with MoR. ( helps a lot with Contemplation ).
_ Khepket. ( for after a mana burn ).
_ Axe or Sword -5 nrj armor +5 and Shield no req AL 10. ( while i got mana burned... )
Hope it will help.
_ Wroth + soulstone for normal playing.
_ Green inspiration set ( don't recall the name... ) for switch with MoR. ( helps a lot with Contemplation ).
_ Khepket. ( for after a mana burn ).
_ Axe or Sword -5 nrj armor +5 and Shield no req AL 10. ( while i got mana burned... )
Hope it will help.
yesitsrob
I personally don't like using a +5 energy weapon on my main casting set... I see it as 5 more energy for an enemy mesmer to drain if I get caught.
For MoR I like 20/20 Prot Staff - if using CoP I think taking an inspiration recharge item doesn't hurt either... in which case I normally go Wroth's Rod and 20/20 Inspiration
2nd Slot would be +27 energy focus and +5 energy sword
3rd would be the +energy wand and +energy focus - I really don't recall the last time I ended up in this set, it's not very nice
4th is -2 energy scrolll or a shield (malinon's works great) and -5 energy sword
For MoR I like 20/20 Prot Staff - if using CoP I think taking an inspiration recharge item doesn't hurt either... in which case I normally go Wroth's Rod and 20/20 Inspiration
2nd Slot would be +27 energy focus and +5 energy sword
3rd would be the +energy wand and +energy focus - I really don't recall the last time I ended up in this set, it's not very nice

4th is -2 energy scrolll or a shield (malinon's works great) and -5 energy sword
BakedMonkey
alright thanks guys!
Minus Sign
Weapon of choice? No such thing. I have 3 weapon sets for my monk:
Wroth's Holy Rod+Wroth's Icon
+15 energy -1Eregen rod+27 energy Focus
Kephut's Refuge for increased uptime of enchantments (I Mo/N; dump this for your Mo/Me) and attacking--We do so attack!...sometimes...
Depending on the situation and my energy levels, I'm swapping between these 3. I spend more time with Holy rod+Icon up than any other, but mostly weapons are what you need when you need it.
Wroth's Holy Rod+Wroth's Icon
+15 energy -1Eregen rod+27 energy Focus
Kephut's Refuge for increased uptime of enchantments (I Mo/N; dump this for your Mo/Me) and attacking--We do so attack!...sometimes...
Depending on the situation and my energy levels, I'm swapping between these 3. I spend more time with Holy rod+Icon up than any other, but mostly weapons are what you need when you need it.
JR
Quote:
Originally Posted by yesitsrob
However with MoR you do want a large energy pool when you can afford to. It gives you large chunks of energy at times when you can't always garauntee that your energy level will be very low, so a larger energy pool effectively means less risk of wasting energy.
Quote:
Originally Posted by Minus Sign
Weapon of choice? No such thing. I have 3 weapon sets for my monk:
I am fairly sure (at least I hope) that the OP is aware of focus swapping and the manipulation of energy pools, and was merely referring to the primary weapon set.
BakedMonkey
yea i was just wondering what i should use for the primary set >.>
yesitsrob
Quote:
In the situation that you are facing burn/surge, indeed. |
However with MoR you do want a large energy pool when you can afford to. It gives you large chunks of energy at times when you can't always garauntee that your energy level will be very low, so a larger energy pool effectively means less risk of wasting energy. Yeah, makes sense. Could just be me being over cautious, I generally liked playing with as little energy as possible with more being there when I needed it. At one time I got into the habit of switching to negative energy when not casting even when I wasn't against mesmers, just for practice >_>. I do like having both Prot recharge and Inspiration recharge though (if running CoP, and especially with the domination mesmers that shatter recalls as soon as they are cast The reason I like running the sword alongside the +27 energy focus is that you get a sudden boost of 20 energy for only 1 degen. But I suppose that can be seen as even riskier because if you get drained in that set you're going to be in negative energy numbers for a while and be temporarily ineffective... where as if I just had the +5 energy sword in the first place on main set it wouldn't require a weapon switch in the first place.... Jestah
A 40% inspiration recharge kit works just as well with MoR as it does with Energy Drain. Ok so CoPing it off and recasting will leave you with all but 3 energy profit but when you CoP for de-hexing it's nice to have MoR ready to recast (or atleast have a good chance of it). The 3 energy doesnt hurt either.
I know Soul Wedding (EviL monk) does it for sure, or atleast has done in the past and you can't argue with success :P. Royale
I run a Divine Rod with +5 energy ^50 and a 10% global recharge, and the Stonesoul as my offhand. The extra 45 health saves my ass all too often.
death met
i use a kephets refuge, only for energy drain, since MoR is useless with this weapon. Also inspiration weps for skill recharge
JR
Quote:
Originally Posted by Jestah
|
EvIL Bloodlight Eyes has run Berzerker Stance and Bonneti's Defense in GvG.
Don't read too much into the equipment or skills that top Koreans use. They win through being excellent players, they don't necessarily have the creativity and insight that other guilds do when it comes to equipment or builds. Not that I like to generalize, but that's the way it is. Neither am I saying that it is wrong to use a dual recharge set for casting MoR, it's just a mini-rant about how people use guilds like EvIL or WM as justification for doing things that will not neccasarily work for them.
Quote:
Originally Posted by Jestah
A 40% inspiration recharge kit works just as well with MoR as it does with Energy Drain.
It doesn't nearly as well as it does with EDrain. With Edrain a fast recharge is just straight up more energy, with MoR it's more energy if you happened to have to CoP off MoR early. Even then the advantage is reduced due to the energy loss from actually having to cast CoP, and possibly recasting Boon if you had that up. It is BARELY worth using a dual recharge set when casting MoR, barely enough that I actually do, but the advantage is not really comparable to EDrain.
And it's not 40%, they do not stack directly. I can't remember the exact statistics (being at work) but I believe it is something like a 32% chance of double speed recharge, and 8% chance of quad speed. Jestah
Obviously I didn't mean it worked just as well in the sense that it provided more energy. I meant it in the sense that the choice of weapon was just as viable for both skills. I even said in my OP that it was only 3 energy if you had to CoP it, the main reason was entirely unrelated to energy. Please don't twist my words.
And you're comment about EviLs warrior has no bearing whatsoever on what I said. A warrior has plenty of room to experiment in fact you could bring a half empty bar and it wouldn't really matter. I think everyone knows the same doesnt apply to monks and especially so when it's their energy management. What I said wasn't the usual EviL fanboy type of comment, I was just providing an insight for people that dont know any better. What is this thread for if not that? About the stacking thing, I'm completely aware of how probabilities are factored together. I just referred to it as 40% kit because its much easier than calling it a 37.232352 kit. Talk about pedantic. Gotta admire your tone...really patronising. JR
Quote:
Originally Posted by Jestah
|
Quote: Originally Posted by Jestah And you're comment about EviLs warrior has no bearing whatsoever on what I said. A warrior has plenty of room to experiment in fact you could bring a half empty bar and it wouldn't really matter. I think everyone knows the same doesnt apply to monks and especially so when it's their energy management. It was just another example to back up the example of WM Berry that I reffered to, which I notice you failed to acknowledge.
Quote:
About the stacking thing, I'm completely aware of how probabilities are factored together. I just referred to it as 40% kit because its much easier than calling it a 37.232352 kit. Talk about pedantic.
Pedantic maybe, but correct. Refer to things accurately to avoid confusion.
There is a big difference between a +5 energy weapon and a Staff with an Insightfull mod. You are not losing any mod slots by taking a +5 energy weapon, you are with an Insightfull staff head.
Quote:
Quote:
Quote:
Originally Posted by Jestah
Gotta admire your tone...really patronising.
If you chose to feel patronised by my post, that is your problem. I do not set out to insult people, I simply say things as I see them.
Jestah
Quote:
Originally Posted by JR-
|
Originally Posted by JR-
...She also used to use an Insightfull mod on it, which is considered one of the worst staff heads you can chose.
Make your mind up.
Just for the record, insightful isn't as bad as most people make it out to be. Admittidly once you begin casting its regeneration that counts. The real benefit of it is when you are using something like Mantra of Recall which does not allow you to choose when you get the energy boost. Having a larger max energy makes you less prone to wasting some of the energy. That was just a side point. Not saying it's good or bad, just that most people miss the point when they assess its usefulness. JR
Quote:
Originally Posted by Jestah
|
Quote:
Originally Posted by Jestah
The real benefit of it is when you are using something like Mantra of Recall which does not allow you to choose when you get the energy boost. Having a larger max energy makes you less prone to wasting some of the energy.
No doubt. Thus why you use a +5e weapon.
dansamy
Quote:
Originally Posted by Megengo
I use a Wenslauss' Faith. It's a super cheap and easy to aquire green staff from the Tombs with +5 Energy, +30 Health, and 10/10 for all skills.
I use this as well. It's cheap and widely available and the 10/10 is useful on all skills. (And JR, I don't care that the extra +5e is "bad" because it's a staff and not a one-handed weapon. I like it.
![]() Jestah
I misread the +5/30 thing, was under the impression you said staff. Even so, the only difference betwen those two is 2 extra energy. A staff can have the 20/20 inherent mod and the +30hp. If you think energy mods are so useless, the point is still the same.
Kind of getting tired of this now actually, think I'm only arguing with you due to you seemingly going out of your way to find fault in my first post (when there was none). captainccc
Quote:
Originally Posted by mushi
I wouldn't use a kephuts, it makes you MoR less useful as it add an extra two seconds duration.
I use a 10/10 on all spells + 5 energy staff But kephuts is a 10/10 on all spells and like 20 energy....Im currently using kephuts too but i want to have a wand and focus for half and half...1 side for prot and offhand or something for MoR ![]() O and if anyone could tell me if theres any collectors stuff than that would be great, pm me on here plz ![]() ![]() ~Captain CCC Rogier
best solution is:
+5 energy halves casting and halves recharge time of spells 10% health +30 damage doesn't even count, only the energy and offcourse the stats, you won't need the damage B Ephekt
I use a 20% enchanting IDS and Wroth's Icon as primary and Wroth's Rod and Wroth's Icon as secondary. For PvP I have a negative energy set.
Originally Posted by captainccc
As soon as I finish factions I plan on grabbing on of the +5 energy swords and adding an enchanting mod to it. Quote: Maxiemonster
Set 1: Energy +5 weapon with +30 Health / 20/20 Protection off-hand (even though I want a 20% Faster Casting/+30 Health one).
Set 2: Garbok's Cane / 20/20 Inspiration Magic focus (I use the Faster Casting to avoid interupts for Mantra of Recall, just in case ^^ Haven't tested this alot actually, but I will ![]() Set 3: +30 Energy, -2 Energy set. Set 4: -7 Energy set. Griev
Set 1: +5 Energy sword (no mod yet, any suggestions?), +5/+45 divine icon
Set 2: Inspiration recharge items (e-drain monk) Set 3: +30e, -2 regen set Set 4: -7 energy set Tojara
Quote:
Originally Posted by Jestah
A 40% inspiration recharge kit works just as well with MoR as it does with Energy Drain. Ok so CoPing it off and recasting will leave you with all but 3 energy profit but when you CoP for de-hexing it's nice to have MoR ready to recast (or atleast have a good chance of it). The 3 energy doesnt hurt either.
I know Soul Wedding (EviL monk) does it for sure, or atleast has done in the past and you can't argue with success :P. their monks are also using prestige wanderer´s armor@ gvg, wouldn´t the acolyte armor be better because of +10 armor while enchanted? Jestah
Yeah only wanderers armour is entirely passive in playing the build. The weapon set impacts in an entirely different way.
You could play with collectors armour without even bothering to consider how it affected you. The recharge kit requires regular CoPing so obviously its a conscious decision whereas the the armour could well be an inane one. Habilon
I found a great offhand from a collector in factions that gives +1 to inspiration (20%) and +30 health that could be really useful with MoR, Inspired Hex and Channeling ... but now need a 20/20 protection rod or wand or whatever, any suggestions?
|