As far as item reserves is concerned. I've been holding a very few junk items, no require longbow (used with hench). Most of my lack of storage comes from crafting materials, multi armors, 4-5 weapons + 3-4 focus, x-mas items, candy canes, haloween items and now a tengu mask (hehe)...
Most of my complaints about storage is if i used a mule account to store stuff, it would be totally inconvenient. I have the 6 char slots and am fine with that. Most people can't even perfect one character, let alone have 8 different primaries to master and end up being totally weak with each one. I personally have no desire to use a ranger or mesmer and probably wont bother with an assassin so that leaves me with one slot to do with whatever... YAY! More storage will be a luxury for me!
Per Voxy Voo, no more storage for you in Chaper Two
2 pages • Page 2
My storage is filled with weapons I use depending on the situation. Materials to trade to the Collector's, crafting materials, runes (for future use), and holiday items. My storage is full.
None of the items there give me the illusion of wealth, in fact, I am poor, and those few green and gold items I DO have, I use.
Crafting materials, weapons, armor, quest items, holiday items, fill up most of my storage, not to mention the drops that are supposed to be my source of income.
We were told about improved storage, and you can't blame those that expected the storage improvement when Factions came out, since Factions effectively strains your storage capabilities further.
None of the items there give me the illusion of wealth, in fact, I am poor, and those few green and gold items I DO have, I use.
Crafting materials, weapons, armor, quest items, holiday items, fill up most of my storage, not to mention the drops that are supposed to be my source of income.
We were told about improved storage, and you can't blame those that expected the storage improvement when Factions came out, since Factions effectively strains your storage capabilities further.
c
Quote:
|
Originally Posted by Esprit
you can't blame those that expected the storage improvement when Factions came out, since Factions effectively strains your storage capabilities further.
|
V
No one needs more storage, but you have different armor sets, different items to fight with based on a certain situation, and the materials required to craft them.
The reason why the level cap was at 20 was to make people use skills creatively to defeat opponents. And having multiple weapons and armor sets is doing just that; being prepared and adapting to a situation.
No, the improved storage was not tied to the release of Factions, but with the miniatures and Tengu Mask event, you realize that ANET has the time to do these extra things for players, which is nice. But I would prefer that improved storage be worked on or Factions tested even more extensively, for bugs, rather than these extras (that fill up our storage too).
The reason why the level cap was at 20 was to make people use skills creatively to defeat opponents. And having multiple weapons and armor sets is doing just that; being prepared and adapting to a situation.
No, the improved storage was not tied to the release of Factions, but with the miniatures and Tengu Mask event, you realize that ANET has the time to do these extra things for players, which is nice. But I would prefer that improved storage be worked on or Factions tested even more extensively, for bugs, rather than these extras (that fill up our storage too).
Quote:
|
Originally Posted by Viruzzz
i don't see why people need more storage. if you have 1.400.000 gold. why do you need more, it makes no sense. there nothing in the game that costs anything near that amount of money.
noone needs more storage space, everyone wants it. there is a BIG difference |
World of WarCraft's storage system was *ALMOST* brilliant. I say that because in order to get more storage, you had to pay an increasing fee each time. This made it a money sink as well!
The reason I say ALMOST is because there were practically limitless characters, and each had their own unique storage, and transferring items was a sinch. There was never a pressing need to find room for all the items you would want to keep, just a desire to keep them all on one character that extra storage would quench.
In Guild Wars, it would probably work well. The people who need that much storage anyway probably have some money to spare. It could start out cheap with an extra line of storage barely costing any, like mayb 100g, but then the costs get greater and greater, so having a TON of storage would cost quite a lot, but you can still get a little extra for only minor fee.
The reason I say ALMOST is because there were practically limitless characters, and each had their own unique storage, and transferring items was a sinch. There was never a pressing need to find room for all the items you would want to keep, just a desire to keep them all on one character that extra storage would quench.
In Guild Wars, it would probably work well. The people who need that much storage anyway probably have some money to spare. It could start out cheap with an extra line of storage barely costing any, like mayb 100g, but then the costs get greater and greater, so having a TON of storage would cost quite a lot, but you can still get a little extra for only minor fee.
Yeah, starting bids on perfect fellblades were 5mil once.
Makes ya wonder what a perfect crystalline would be...
However, better drops means less money needed?
My main char is a warrior and once I get factions, i'm going to need parts of the berzerkers armour for a few reasons (yeah so I want to use several superiour runes....). For other purposes I'm going to need that stance armour. If knight global thing becomes local then I'll need a full ascalon set for other reasons too. And when I feel like firing off mass 20+ energy skills, I'll need glads+weapons+offhands.
Maybe I'll use a build that has 13str for some reason, i'll need sentinels armour for that.
If I want to be as effective as possible then I'll be dragging several weapons around at all times. Elemental of slaying and others. Then think about the different types of weapons. swords, axes, hammers, bows, wands. A warrior can use them all but not a single one of them can be used as an all-purpose weapon.
Even now in Tyria, I carry at least 4 different shields, 5 different axes (still working on perfecting the others -_-)
Strangely, storage isn't that much of a problem for me.
Still, there are those people with several birthday presents, pumpkinhats and other similar things.
dunno
Makes ya wonder what a perfect crystalline would be...
However, better drops means less money needed?
My main char is a warrior and once I get factions, i'm going to need parts of the berzerkers armour for a few reasons (yeah so I want to use several superiour runes....). For other purposes I'm going to need that stance armour. If knight global thing becomes local then I'll need a full ascalon set for other reasons too. And when I feel like firing off mass 20+ energy skills, I'll need glads+weapons+offhands.
Maybe I'll use a build that has 13str for some reason, i'll need sentinels armour for that.
If I want to be as effective as possible then I'll be dragging several weapons around at all times. Elemental of slaying and others. Then think about the different types of weapons. swords, axes, hammers, bows, wands. A warrior can use them all but not a single one of them can be used as an all-purpose weapon.
Even now in Tyria, I carry at least 4 different shields, 5 different axes (still working on perfecting the others -_-)
Strangely, storage isn't that much of a problem for me.
Still, there are those people with several birthday presents, pumpkinhats and other similar things.
dunno
I always laugh at those people that say they need to use different armor sets and weapons. NO YOU DON'T!
I get by with 2 bows and 1 set of Druid's armor. With 3 extra masks. That's only 4 slots used. Add Sup ID kit, salvage kit and Sup salvage = total of 7 slots used. Include my Pumpkin Crown, Wintersday Hat, Grenth's Horns, and Tengu Mask = 11 slots used.
The rest is not necessary to play the game. If they gave you more storage, you would have more crap, and then cry for even more storage.
Too bad. Learn to manage your storage better.
I get by with 2 bows and 1 set of Druid's armor. With 3 extra masks. That's only 4 slots used. Add Sup ID kit, salvage kit and Sup salvage = total of 7 slots used. Include my Pumpkin Crown, Wintersday Hat, Grenth's Horns, and Tengu Mask = 11 slots used.
The rest is not necessary to play the game. If they gave you more storage, you would have more crap, and then cry for even more storage.
Too bad. Learn to manage your storage better.
Wanting more storage is not the main problem expressed by the OP... it's that when Arena.net finally offers the option to increase it, in what form will the user be penalized? If it is all in-game, then most people will have no problem. But, as the OP points out, if they want to nickle and dime us with REAL $$$ for this option, then that's a huge problem that will only get worse over time. Once they feel that the public accepts the corporate hand dipping into our wallets for "micro transactions" they will continually create artificial shortages for things that were once part of the package.
We paid $50+ for Factions advertised as a full stand alone game and if we merge we have already been robbed of around what? About a hundred slots? One extra storage bin with 20 slots - gone. Two extra charater slots - gone. People will whine, complain, beg Arena.net to do something. And what do you know... in comes the microtransactions charging us $10 a storage bin and some of you will kiss their feet for screwing you over.
I hope I'm wrong, but after seeing people slobbering over the chance to buy character slots, I won't be surprised if (when) it happens. We bought two FULL games and to best navigate between both worlds we have to merge... losing two slots (AND A STORAGE BIN) in the process. In comes Arena.net demanding payment to rectify their manipulated shortage. What good is it to advertise GW as being the alternative to monthly fees when they nickle and dime you instead. At least the monthly fees, instead of artificial shortages, are honest and up front.
If you guys let this be successful, come GW 2 don't be surprised to see microtransactions required for:
- Access to exclusive areas included in a product you've already bought
- Special weapon enhancements
- More color selections
- Pets (with a 20% "birthday" discount no less)
- More character slots than the starting two that you get with full purchase... remember we already got a net three each with the Faction/Prophisies merger instead of four each, except ONE STORAGE BIN DISAPPEARED!
Even if you have the money to spare (which I do), don't support this approach at all. It'll only encourage other game companies to cutback on game content they used to otherwise give to us with our paid purchase. If they want to get $$$ for extra content, let them include it in the expansions and then charge us that one price where they think is appropriate, or be straight up and charge us monthly. This backdoor approach of making people think Arena.net is doing them a favor by addressing forced content shortchanges with surcharges up the ying-yang is ridiculous.
We paid $50+ for Factions advertised as a full stand alone game and if we merge we have already been robbed of around what? About a hundred slots? One extra storage bin with 20 slots - gone. Two extra charater slots - gone. People will whine, complain, beg Arena.net to do something. And what do you know... in comes the microtransactions charging us $10 a storage bin and some of you will kiss their feet for screwing you over.
I hope I'm wrong, but after seeing people slobbering over the chance to buy character slots, I won't be surprised if (when) it happens. We bought two FULL games and to best navigate between both worlds we have to merge... losing two slots (AND A STORAGE BIN) in the process. In comes Arena.net demanding payment to rectify their manipulated shortage. What good is it to advertise GW as being the alternative to monthly fees when they nickle and dime you instead. At least the monthly fees, instead of artificial shortages, are honest and up front.
If you guys let this be successful, come GW 2 don't be surprised to see microtransactions required for:
- Access to exclusive areas included in a product you've already bought
- Special weapon enhancements
- More color selections
- Pets (with a 20% "birthday" discount no less)
- More character slots than the starting two that you get with full purchase... remember we already got a net three each with the Faction/Prophisies merger instead of four each, except ONE STORAGE BIN DISAPPEARED!
Even if you have the money to spare (which I do), don't support this approach at all. It'll only encourage other game companies to cutback on game content they used to otherwise give to us with our paid purchase. If they want to get $$$ for extra content, let them include it in the expansions and then charge us that one price where they think is appropriate, or be straight up and charge us monthly. This backdoor approach of making people think Arena.net is doing them a favor by addressing forced content shortchanges with surcharges up the ying-yang is ridiculous.
Quote:
|
Originally Posted by MSecorsky
Wha? My ranger has two bows, one set of armor and by virtue of various builds kicks his fair share of arse. What people need and what they think they need are rarely the same thing.
EDIT: Ah, and apologies... a Kephket's Refuge for trapping. |
4 masks, 8 bows, 1 Hammer, 1 sword, 1 shield, 1 staff... That's a minimum.
m
Well the way I see it, you're still better off than a normal MMO. I play a few MMO's, so lets see:
Game cost: £30 (ignoring expansions)
Usual subscription fee: ~£9 per month = £108 per year
Often extra char slots available: ~£6 per slot
That makes around £144 for one year of play (assuming you bother with a char slot of course
Guild wars: £30
Guild wars chapter 2: £30
Char slot: say 2 so you can play 1 of each profession, ~£15
That makes £75 for the first year (well 1.5 years with factions delayed
)
I really do have to wonder what everyone needs all this storage for. I must admit I don't pvp, so that of course has some bearing. However with 6 chars currently (ignoring my 2nd account, which is now going to be a storage account thanks to purchasable char slots BUT ISN'T YET) I have no storage problems.
My main is my Ranger, who does a lot of PvE and farming. She has the bottom 10 slots filled up with Horns, Pumpkin, Tengu Mask, Trapping Staff, Zealous bow and a couple extra things like that. She then has usually 4 ID kits and 1 Superior Salvage. This leaves her with the top 25 spaces + another 10 slots empty.
I use up 11 of my stash slots on common materials (1 pile of each) and sell off surplus above 250. I use the other 9? slots for rare materials or things I want to pass to another character. I have one set of armour that I wear (though considering getting a second set for farming purposes). I have a ton of space.
Though I can see my 2nd accoutn filling up, as I'm now saving up anything I find ready for whenever they do the auction house, so I may have problems in the future. But for now, I have tons of space left.
Oh and this is collected over a year btw, so its not like I've only had 3 weeks to collect junk
Game cost: £30 (ignoring expansions)
Usual subscription fee: ~£9 per month = £108 per year
Often extra char slots available: ~£6 per slot
That makes around £144 for one year of play (assuming you bother with a char slot of course
Guild wars: £30
Guild wars chapter 2: £30
Char slot: say 2 so you can play 1 of each profession, ~£15
That makes £75 for the first year (well 1.5 years with factions delayed
)I really do have to wonder what everyone needs all this storage for. I must admit I don't pvp, so that of course has some bearing. However with 6 chars currently (ignoring my 2nd account, which is now going to be a storage account thanks to purchasable char slots BUT ISN'T YET) I have no storage problems.
My main is my Ranger, who does a lot of PvE and farming. She has the bottom 10 slots filled up with Horns, Pumpkin, Tengu Mask, Trapping Staff, Zealous bow and a couple extra things like that. She then has usually 4 ID kits and 1 Superior Salvage. This leaves her with the top 25 spaces + another 10 slots empty.
I use up 11 of my stash slots on common materials (1 pile of each) and sell off surplus above 250. I use the other 9? slots for rare materials or things I want to pass to another character. I have one set of armour that I wear (though considering getting a second set for farming purposes). I have a ton of space.
Though I can see my 2nd accoutn filling up, as I'm now saving up anything I find ready for whenever they do the auction house, so I may have problems in the future. But for now, I have tons of space left.
Oh and this is collected over a year btw, so its not like I've only had 3 weeks to collect junk

I don't have a storage problem - it's the principle of the thing that I object to. I have my one PvE character from last spring and the rest are PvP experiments. I have a ton of money from early farming (and running a farming school at Perdition Rock for awhile - $12K a lesson), but I don't care about most of the PvE trinkets that people stock up on.
I only have my 1.5K armor with one alternate piece of each for different 16 Att builds, six weapons, two focus items, and a bunch of gold items I recently got that I'll sell soon. I sold my birthday Hydra for six figures, so I am hardly a packrat. I would've started a PvE Assassin for later PvP use if Shadow Refuge wasn't nerfed so hard, making me lose interest.
I just don't want microtransactions to slowly creep into every aspect of online gaming - not just Guild Wars. The sooner the public rejects it like New Coke, the sooner we can go back to worrying about stuff that matters - like balancing the professions better.
I only have my 1.5K armor with one alternate piece of each for different 16 Att builds, six weapons, two focus items, and a bunch of gold items I recently got that I'll sell soon. I sold my birthday Hydra for six figures, so I am hardly a packrat. I would've started a PvE Assassin for later PvP use if Shadow Refuge wasn't nerfed so hard, making me lose interest.
I just don't want microtransactions to slowly creep into every aspect of online gaming - not just Guild Wars. The sooner the public rejects it like New Coke, the sooner we can go back to worrying about stuff that matters - like balancing the professions better.
i've been patiently waiting for more storage for a long time now, and i was REALLY hoping it would come with factions. lets all face it- there IS a need for more space ... whether it be added character space, larger xunlai box, or even guild storage. most of my characters have 3/4 of there inventory filled with assorted weapons, armors, etc and have VERY little room to pick up drops.
lets just take my warrior for example. in the inventory is a set of attribute helms (superior axe, sword, hammer, strength, and tact - - minus the one im wearing) so thats 4 slots right there. i also keep a set of Lts helms (with each rune) so thats another 5. now maybe one or two Lts helms would do the job, but i dont feel like switching runes when i switch builds. and on that note, i have 2 extra glads pieces for when i run a max tact or strength build, so thats 2 more slots ... actually 3 counting the stonefist gauntlets as extra armor. moving on to weapons ... i keep a sundering, vamp, furious, zealous, and elemental version of both sword AND axe, so theres another TEN slots for weapons not counting the HoD i farm titans with. dont even keep the hammers on him anymore. shields needed? yup! granted, i keep more on me than most do, but lets just say that a stance, hexed, and enchanted shield is darn useful for farming builds. factor in the pumpkin crown, santa hat, and ID and salvage kits and youll see where im going. pretty full inventory just for PvE. dont even start me on the customized weapons i keep for PvP ...
im a packrat ... ill admit it. i like to save dyes, rare materials, greens, and enough common crafting materials to forge new armor if the need arises. i also have a nifty collection of req8 swords, bows, hammers, and axes that are spread out across 7 characters on 2 accts. call them trophies, call them unneccessary, call them what you want, but i think everyone has SOMETHING they just like to hold on to.
what i would really like to see is the "bag in bag" idea implemented to a point. heck, have a bag trader NPC that sells "specialized inventory bags" for 50k a pop and id still buy em. they could limit the number of them per character to keep server load down (so no char could have a full inv of storage bags) while giving each char a place to store NECCESSARY stuff that just doesnt fit the particular build theyre using now.
lets just take my warrior for example. in the inventory is a set of attribute helms (superior axe, sword, hammer, strength, and tact - - minus the one im wearing) so thats 4 slots right there. i also keep a set of Lts helms (with each rune) so thats another 5. now maybe one or two Lts helms would do the job, but i dont feel like switching runes when i switch builds. and on that note, i have 2 extra glads pieces for when i run a max tact or strength build, so thats 2 more slots ... actually 3 counting the stonefist gauntlets as extra armor. moving on to weapons ... i keep a sundering, vamp, furious, zealous, and elemental version of both sword AND axe, so theres another TEN slots for weapons not counting the HoD i farm titans with. dont even keep the hammers on him anymore. shields needed? yup! granted, i keep more on me than most do, but lets just say that a stance, hexed, and enchanted shield is darn useful for farming builds. factor in the pumpkin crown, santa hat, and ID and salvage kits and youll see where im going. pretty full inventory just for PvE. dont even start me on the customized weapons i keep for PvP ...
im a packrat ... ill admit it. i like to save dyes, rare materials, greens, and enough common crafting materials to forge new armor if the need arises. i also have a nifty collection of req8 swords, bows, hammers, and axes that are spread out across 7 characters on 2 accts. call them trophies, call them unneccessary, call them what you want, but i think everyone has SOMETHING they just like to hold on to.
what i would really like to see is the "bag in bag" idea implemented to a point. heck, have a bag trader NPC that sells "specialized inventory bags" for 50k a pop and id still buy em. they could limit the number of them per character to keep server load down (so no char could have a full inv of storage bags) while giving each char a place to store NECCESSARY stuff that just doesnt fit the particular build theyre using now.
Quote:
|
Originally Posted by Iskrah
There is also a difference between what you "need", what's necessary to do your "fair share", and what's best. A Ranger can be a trapper, an interrupter, a damage-dealer (in PvE), a crippler, a runner and so much more.
4 masks, 8 bows, 1 Hammer, 1 sword, 1 shield, 1 staff... That's a minimum. |
You should take a closer look at a more efficient use of your skills and not lean so heavily on the "crutch" of items!
Quote:
|
Originally Posted by Dougal Kronik
You do not need items to acheive your goals! I do all that you have with 4 masks (1 is worn so that's only 3 slots taken), 2 bows, 1 staff, and my Druid's armor.
You should take a closer look at a more efficient use of your skills and not lean so heavily on the "crutch" of items! |
Sure, I can get by with 2 bows and a staff ... anyone can. Would you rather "get by" or "do well"? Honestly.
I carry some bows with poisonous strings, elemental strings, zealous/vamp, etc, lots of different grips, flats/recurves/shorts/longs/horns ... all are suited to a particular task or playing style.
It's super your playing style is only suited to 2 different bows (or not and you make do) but don't dismiss people who carry items that have more benefits in a wider range of situations. I agree that skills and the effective use of them are 95% of your success as a player, but there is still a place for gear

Everyone says that you don't "need" this, you don't "need" that, "stop whining" etc. etc. But it's a game. We pay money for it expecting to be entertained. Some people enjoy collecting things. Why would they not want to include as many things as they can that people enjoy? Unless it is their intent to nickel-and-dime us.
Quote:
|
Originally Posted by MSecorsky
So your accounts are full of farmed items that don't do any good for your characters or gameplay whatsoever with the exception of providing a self-conceived illusion of wealth generated by "items" that are nothing more than bits of data. That sum it up? Makes it hard to sympathize.
|
And xunley (sp) storage has dye in it and the random materials which I haven't been able to sell to the trader due to there being under 10.. so that's completly full.
So yeah, I'm looking forward to more storage space, if such a thing will eventually exist.
