The only way to systematically test if the +damage on a weapon skill, say, Final Thrust, is affected by armor level, is to be able to produce a critical hit at the time you're using the weapon skill (Wild Blow does not count since it has no added damage). I haven't looked into it but perhaps assassins have the skills to make this possible?
So my question is, should the +damage on all weapon skills, except ones that specifically state are armor-ignoring (and there's none yet), scale according to armor level too? Of course this'll be a huge "nerf" to all weapon skills, or rebalance if you will.
Disclaimer: I reserve the right to be completely wrong about this, if the truth is revealed that armor level does help to reduce +damage.
Should +damage on weapon skills be affected by armor?
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instantly rechargeable? uninteruptable? unevadeable?
you need adrenalin for it to work, so not instantly rechargeable.
you can interupt any attack a warrior does.
there isn't many skills that ignores evade/block. and those can be gimped with blind
also, i believe i've hit for less than 100 on a warrior <50% health, and with a dual 16 attribute damage boost, it must ignore armor
you need adrenalin for it to work, so not instantly rechargeable.
you can interupt any attack a warrior does.
there isn't many skills that ignores evade/block. and those can be gimped with blind
also, i believe i've hit for less than 100 on a warrior <50% health, and with a dual 16 attribute damage boost, it must ignore armor
Why would the +damage need to be affected by armour?
In fact, what would the point of playing warrior be then? Like poking a granite wall with a butterknife X.x
And it does say that it ignores armour. It says something along the lines of "you will strike for +40 damage on the next hit"
That's your normal damage + another 40 added on top.
I think I don't get it
In fact, what would the point of playing warrior be then? Like poking a granite wall with a butterknife X.x
And it does say that it ignores armour. It says something along the lines of "you will strike for +40 damage on the next hit"
That's your normal damage + another 40 added on top.
I think I don't get it
Erm...
How would making the bonus damage from skills be applied before armour calculations "nerf" warriors?
FYI, Almost all warriors run 16 mastery. Against a soft target they're actually doing more than 100% of their base damage. So, skills would do even more damage against soft targets and less against warriors. Sounds like a buff to me.
How would making the bonus damage from skills be applied before armour calculations "nerf" warriors?
FYI, Almost all warriors run 16 mastery. Against a soft target they're actually doing more than 100% of their base damage. So, skills would do even more damage against soft targets and less against warriors. Sounds like a buff to me.
If the bonus damage factorred in armor, it would also factor in attack level. Since the warriors attack level is often greater than the target's armor, you would probably see an INCREASE in the warriors skill damage. So, if you think warriors are too good, there's no reason you would want to make their bonus damage factor in armor.
