Should +damage on weapon skills be affected by armor?

Valerria

Valerria

Ascalonian Squire

Join Date: Mar 2006

The only way to systematically test if the +damage on a weapon skill, say, Final Thrust, is affected by armor level, is to be able to produce a critical hit at the time you're using the weapon skill (Wild Blow does not count since it has no added damage). I haven't looked into it but perhaps assassins have the skills to make this possible?

So my question is, should the +damage on all weapon skills, except ones that specifically state are armor-ignoring (and there's none yet), scale according to armor level too? Of course this'll be a huge "nerf" to all weapon skills, or rebalance if you will.

Disclaimer: I reserve the right to be completely wrong about this, if the truth is revealed that armor level does help to reduce +damage.

Ray

Ray

Wilds Pathfinder

Join Date: Aug 2005

Denmark

I'm PRETTY sure it ignores armor, though, the base dmg is added -and the base dmg is reduced by the armor level.
This is the "attack" skills i'm talking about here, not the ele spells etc.

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

I see no reason to

RandomEngy

RandomEngy

Frost Gate Guardian

Join Date: Jun 2005

The Kansas City Hotsteppers [KCHS]

P/

The weapon skills were balanced with armor-ignoring in mind. If they were changed to respect armor, they'd have to be re-balanced to compensate for it. I like them as is, because it provides a good means of punching through hard targets.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

It's easy enough to test with candycane weapons. Fixed attack damage FTW.

Ira Blinks

Banned

Join Date: Feb 2006

heh someone finaly realized that of all classes warrior is the most broken one... I dont care who had what in mind, but with all the armor ignoring, instantly reachrgable, uninterruptable and unevadable skills on their bar warriors been CRYING for a HUGE nerf for quiet a while now.

Viruzzz

Krytan Explorer

Join Date: May 2005

instantly rechargeable? uninteruptable? unevadeable?

you need adrenalin for it to work, so not instantly rechargeable.
you can interupt any attack a warrior does.
there isn't many skills that ignores evade/block. and those can be gimped with blind

also, i believe i've hit for less than 100 on a warrior <50% health, and with a dual 16 attribute damage boost, it must ignore armor

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

Why would the +damage need to be affected by armour?

In fact, what would the point of playing warrior be then? Like poking a granite wall with a butterknife X.x

And it does say that it ignores armour. It says something along the lines of "you will strike for +40 damage on the next hit"

That's your normal damage + another 40 added on top.

I think I don't get it

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Yet another "I play scissors, nerf rock, paper is fine" thread. Weapon skills are already balanced to the other classes.

Metanoia

Metanoia

Lion's Arch Merchant

Join Date: Feb 2006

Erm...

How would making the bonus damage from skills be applied before armour calculations "nerf" warriors?

FYI, Almost all warriors run 16 mastery. Against a soft target they're actually doing more than 100% of their base damage. So, skills would do even more damage against soft targets and less against warriors. Sounds like a buff to me.

MasterDinadan

MasterDinadan

Krytan Explorer

Join Date: May 2005

The Zaishen Force

Me/E

If the bonus damage factorred in armor, it would also factor in attack level. Since the warriors attack level is often greater than the target's armor, you would probably see an INCREASE in the warriors skill damage. So, if you think warriors are too good, there's no reason you would want to make their bonus damage factor in armor.

sgtclarity

sgtclarity

Lion's Arch Merchant

Join Date: Jul 2005

I Can Break These C[uffs]

W/

Quote:
Originally Posted by MisterB
Yet another "I play scissors, nerf rock, paper is fine" thread. Weapon skills are already balanced to the other classes.
Excellent analogy.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Its fine the way it is...if it was changed you would see a evicerate @ 16 saying it deals +250 damage or something. (really more like +60)

plus 60al (caster al) takes 100% of the damage. this would only benifit warriors (which would cement their superiority) and rangers/assassins.