A wierd N/Mo healer build.

Yukari Tanizaki

Ascalonian Squire

Join Date: Jul 2005

The Runners Academy [LBS]

N/Mo

This is my first character, and I am having some trouble with skill selection.

I heal, a lot. At first I picked monk for my 2nd class because I wanted to heal myself; out of neccesity, I began healing everyone else as well. I also happen to be very fond of blood magic, vampiric abilities to be exact. I currently have in my skills: Vampiric gaze, Life Transfer, Awaken the Blood, Demonic Flesh, Healing Breeze, Heal Party, (my primary healing spell) Restore Life, and Signet of Capture. (just in case)

I want to be as efficient at healing the party as a whole, while still being able to deal a reasonable amount of damage.

My attribute distribution is 13 blood mag, (base 10) 11 soul reaping, (base 10) and 10 healing prayers.

Any suggestions?

Melkor of ZoSo

Frost Gate Guardian

Join Date: Jun 2005

I dont think you need that much Soul Reaping. If you move it down to 6, 7, or 8, you get alot of attribute points to spend on something else, and still get descent energy when someone dies. I'd put it, if you really like Blood and Healing, as much into blood as possible. A 10 in Healing should be enough to help the whole party, as long as you've got at least one other healer in there, and with about a 14 or 15 Blood Magic, you can do plenty of damage. Myself though, I would focus on the Death Magic, because that's more damage. Blood does less damage because it needs to compensate for when you gain health back. And with the Soul Feast (Death Magic) skill, you can steal 250 health from ANY corpse with about a 13 ranking in there. I think you should get high Death and Healing attributes, that way instead of having:

Blood (Medium Damage w/ medium healing) + Healing (healing)

... you can have ...

Death (Good Damage) + Healing (healing).

I think it evens things out more, and you can do more damage and still know you can gain health back.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

What you're trying to do is the job of two people half assed. I'm sorry but you should pick either high dmg or high healing. For if you try to do two opposite roles, you'll end up with a very weak balance...

I say if u want to heal so much, just go hard healing...

Some necro spells u will want to have might be Well of Power {E}, Blood Offering {E}, Well of Blood, Blood is Power {E}, and at most Vampiric Gaze. The rest can be all healing skills.

If you want damage, that's another story but these are just some fast bites at a healing monk.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

As a necro, your best bet for helping out with healing is Well of Blood (or Well of Power). High Soul Reaping does actually help this build, though, as it allows it to heal more.

Personally, I wouldn't try to be anything more than an occasional support healer if you're a Non Monk.

pagansaint

Krytan Explorer

Join Date: Jun 2005

Also using all those drains is a GREAT way to be a support healer if you use Infuse Health, This spell can heal for TONS if you are using Demonic Flesh. You sacrifice half your health and give like near 180% to your target. With a nice 15/16 blood magic Demonic Flesh running and one maybe 2 majors or only 1 superior rune going you can heal for well over 300.

Couple that with energy regain from enemy deaths and your draining abilities you are almost if not as effective as a Primary monk at healing. Not quite because they can spam non draining heals with the boon of divine favor, but you can put a serious hurting on someone and while doing so transfering all that health to someone else OR keeping yourself alive.

Yukari Tanizaki

Ascalonian Squire

Join Date: Jul 2005

The Runners Academy [LBS]

N/Mo

Quote:
Originally Posted by pagansaint
With a nice 15/16 blood magic Demonic Flesh running and one maybe 2 majors or only 1 superior rune going you can heal for well over 300. Ummm... How do two majors help? Where would I get those points, anyway? I used all of my attribute points to have base 10 in my three stats, and have 185/200 sttribute points. (I don't have the other attribute quest available yet.)


I realize death magic deals much more damage, but I really like Well of power. (even though I haven't captured the skill yet) Should I keep vampiric gaze, or swap it with a different blood magic skill? Should I be using awaken the blood?

What about pvp?

Yukari Tanizaki

Ascalonian Squire

Join Date: Jul 2005

The Runners Academy [LBS]

N/Mo

Can anyone help me figure out my pvp skills?

theclam

Jungle Guide

Join Date: May 2005

Why Demonic Flesh? I can't see why it would be of any use since you'll be one of the last ones targeted in PvP and you'll rarely be targeted in PvE.

This is what I'd do:
12 Healing Prayers
10+1+1 Blood Magic
8+1 Soul Reaping
Vampiric Gaze
Life Siphon
Well of Blood
Orison of Healing
Heal Party
Healing Breeze
Restore Life (pvp)/Rebirth (pve)
Signet of Capture/Blood Ritual/Shadow Strike/Healing Seed

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

If you want to heal your party you want to be a monk primary. Enough said.

Odd Sock

Elite Guru

Join Date: Feb 2005

Ottawa, the super awesome capital of Canada

iQ

Quote:
Originally Posted by theclam
Why Demonic Flesh? I can't see why it would be of any use since you'll be one of the last ones targeted in PvP and you'll rarely be targeted in PvE.

This is what I'd do:
12 Healing Prayers
10+1+1 Blood Magic
8+1 Soul Reaping
Vampiric Gaze
Life Siphon
Well of Blood
Orison of Healing
Heal Party
Healing Breeze
Restore Life (pvp)/Rebirth (pve)
Signet of Capture/Blood Ritual/Shadow Strike/Healing Seed What ? You have no energy management in that build except for Soul Reaping. Vampiric Gaze is 10 energy, viable with restrictions. Siphon is a 2 sec cast time and does nothing useful in terms of both damage and self-heal. Well of Blood ? Why ? 4 pips of healing and you have to stand in one spot ? Not to mention the cost associated to it. Heal Party ? that's 15 energy, 2 second cast time. Where do you get your energy ? Orison is cool only if you're on a monk, without the Divine Favor bonus it's a trash skill. Heal Breeze is cute but you'll ahve energy problems since most of your build is 10 energy skills. I agree with the res part. Shadow Strike, Heal Seed are again 15 enegy skills, where will you get the energy ? Blood Ritual is target other so you can't use that as energy management.

If you want to heal people go monk primary (I know, I know someone here is going to try and tell me Elmos are better healers, lol). To heal you need the runes and divine favor. So I look at this build, and no offense, I see nothing usefull in it: you have no damage, no heal and no utility (orders, etc...) to your party.

Zeru

Wilds Pathfinder

Join Date: May 2005

Being a necro primary healer is very viable in pve due to the constant energy regen from SR. You can't heal for as much or be as energy efficient (can't divine boon) but your mana will be sustained very nicely through larger mobs. In pvp it's trash but it doesn't seem like he's looking for it in there alone.

Don't focus on damage+healing, do one or the other.

For healing skills, stick with healing prayers not blood magic. Stuff like vampiric gaze is rubbish. Breeze, orison, rof, heal other, and seed are good skills overall.

For elite, either look at word of healing for energy efficient healing or for offering of blood for more energy regen (OOB+SR gives you ability to spam heal with few limits against most mobs).

Blight And Ruin

Frost Gate Guardian

Join Date: May 2005

Never guilded ;-)

Quote:
Originally Posted by Yukari Tanizaki
Ummm... How do two majors help? Where would I get those points, anyway? I used all of my attribute points to have base 10 in my three stats, and have 185/200 sttribute points. (I don't have the other attribute quest available yet.)


I realize death magic deals much more damage, but I really like Well of power. (even though I haven't captured the skill yet) Should I keep vampiric gaze, or swap it with a different blood magic skill? Should I be using awaken the blood?

What about pvp? Well of Power is nice in certain builds but I like Blood is Power + Well of Blood better.