C
If a henchman is lost or trapped and does not leave the area within a certain amount of time (say 10 minutes), said henchman should commit suicide. I saw an extreme case tonight. Most of hte henchies died halfway across a zone. I made my way with another healer henchie (Factions) and the bird warrior to a different rez shrine, hoping to die somewhere there and rez near it. The healer died. I died. The warrior killed the enemy. The warrior rezzed the healer. The healer skips me and bolts across the zone to rez the other healer until she encounters a mob. At that point she runs away and then becomes lost, running back and forth with no change in her pattern. I was in a long quest and could literally do nothing but watch. Ultimately the only choice left is to warp out and start over. Obviously the AI devs are lacking in this area and as such, in order to fix this problem (saw another case in Sorrow's Furnace), the henchies should commit suicide if they are doing nothing after x amount of time, so the entire party will rez.
