I think Anet chould make an easy code for reprogramming henchmen.
What I would Like to see in it:
An easily understood code
A flexible but not TOO flexible code (people could then make a solo build and leech off the hench...lol...)
variables (If a warr comes up to yhe hench what should it do?)
spacing (like where the hench should be)
Skills (Skill bar of the hench)
To only alow the skills that are in the area and the areas before (In asc the hanch can only have the skills aquired from pre while at hells precipice you can have all the skills)
no superiour runes
For example the code for an MM
Quote:
Start <MM> { Skills { [animate bone fiend] [animate bone horror] [blood of the master] [vertas sacrafice] [death nova] [Vamperic gaze] [Offring of blood] [Resuruction signet] } Atrributes { Death magic: 12 Soul reaping:12 Blood magic: (remaning) } If corpse avalible (<a>) { move to Spellcasting range () Use [animate bone fiend] } If corpse avalible + <a> unsuccsefull /* Also know as corpse avalible + verta's recharging*/ { Use animate bone horror } If ally (all <b>) Health <25% { Use [Death nova] on <b> } If class (Warrior) comes within spellcast { Follow class (monk) Else /* If there is no monk */ Follow class (random) /* To Break aggro */ Use [Vamperic Gaze] } } End <MM> |
What yall think?