two new Ranger Skills (arrow heads)

Nehsher TalonStrike

Nehsher TalonStrike

Ascalonian Squire

Join Date: Apr 2006

Bloody Peasants

R/E

I have an idea for 2 new ranger skills, I am not sure if anyone else has had similar suggestions.
These skills will be preparations.
Skill one: Bodkin Arrows. for 15 seconds all arrows will have a 10% or 15%
armour penetration.

Skill two: Razorhead Arrows. for 15 seconds all arrows will cause bleeding b ut have minus 10% armour penetration.

Possible complaints concerning these skills....
A) we already have penetrating shot...Ok but remember Bodkin arrows is a prep so in other words it will work with skills such as hunters, dual etc. thus making rangers that little bit more effective against heavy armoured warriors (remeber the english longbow man was death to french knights in the 100 year war...bodkin arrows pierced plate mai. Bodkin arrowheads were cylindrical in shape that tapered into a cylindrical point that was designed to penetrate heavy armour. l)
so we have the potential for tank killers if you use bodkin with penetrating shot and judges insight..)

razor arrows vs hunters shot.. remember hunters shot is a conditional bleed but still does nice damage with low energy cost. so now using razor head arrows you will have bleed every shot and it stacks with the conditional bleed from hunters. I included the loss of penetration ie minus 10 because razorsharp arrow heads cannot penetrate armour well...

Lets here your opinions.

ps you will still be pulling all your arrows out of your behind..

Keilious Ahruhk

Keilious Ahruhk

Academy Page

Join Date: Mar 2006

Sydney

Venatio Illuminata [VEIL]

Mo/

Read the Wind or Archer Signet (That's the one that makes your next arrows do more damage, right?) covers Bodkin arrow. If Bodkin is stronger, then its rigged.

Razorhead would turn yuck. Razorhead + Poison arrow = 7 instant degen, wtf?

So it isn't going to happen, but at least you're thinking of random stuff instead of whinging about nerfs and game changes. :P

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

isnt there an elite skill that causes bleeding anyway... melandru's arrows?

Bah!

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Got to love newcomer bashing, if the non-elite bleeding skill was incorporated it would be nice not having to use an elite for the same effect.

Nehsher TalonStrike

Nehsher TalonStrike

Ascalonian Squire

Join Date: Apr 2006

Bloody Peasants

R/E

Quote:
Originally Posted by Keilious Ahruhk
Read the Wind or Archer Signet (That's the one that makes your next arrows do more damage, right?) covers Bodkin arrow. If Bodkin is stronger, then its rigged.

Razorhead would turn yuck. Razorhead + Poison arrow = 7 instant degen, wtf?

So it isn't going to happen, but at least you're thinking of random stuff instead of whinging about nerfs and game changes. :P
Thx for the reply.
Read the wind does increase dmg but dmg is still reduced against warriors with high armour lvls vs say a caster. the idea behind bodkin arrows is armour penetration. at presant the only armour piercing skill is penetrating shot. Bodkin temperarily turns all your arrows into full metal jacket armour piercing rounds designed to turn a warriors chrome finish into a sieve.

As for skill 2 (razor arrows) I totally forgot about melandru's arrows. but that is an elite that does a whole lot of hurting against enchanted folk...the idea behind razor arrow is an ordinary prep that does not take up an elite spot.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

well in that case the only reason you'd use MA would be for the extra enchanted dmg.

I suppose if you use it as a prep, it would be good. I need to think. I like your general idea of razorheads though.

But thinking about it in more depth, A razorhead arrow is more likely to bleed the target if it skims across their skin. If you shoot the arrow directly at them, it would have the same effect as a normal arrow. So with that iun mind, how about trashing it as a prep, and invoke an evasion penalty.

eg. Bow attack. Strike target foe for only (same dmg as distraction shot) If this attack is evaded, target begins bleeding for (seconds).

This way, you are able to use it in a more specialist build, rather than just the ordinary "shoot and hit" tactic.

Nehsher TalonStrike

Nehsher TalonStrike

Ascalonian Squire

Join Date: Apr 2006

Bloody Peasants

R/E

Ok lets take this a bit further. The reason I posted the idea as a prep is it is a quiver concept - using a quiver full of razor sharp hooked arrows or bodkins. but u will still be visually pulling arrows from your behind.

but i get your point about direct shots not really causing bleeding. English longbow men shot razor sharb broad head arrows into the knights horses stomachs to cripple them etc... so how about this, still a prep but shorter duration, conditional in the context of where does the arrow land. ie. we know that hits occur randomly over the body ...legs , torso , head etc..that is why you have different armour pieces, so how about this:

Razorheaded arrows: Prep, for 10sec arrows to 8 extra damage if arrow hits torso (gut wound) bleeding occurs for 3-5 sec, if it hits legs crippled for 3-5 seconds. against heavey armour minus 10% penetration