I´ve been looking at this forum for support since december, but decided to sign only now..
I Have sent a suggestion to ANet regarding Minnion targeting, and they gently asked me to post it on fan sites.. (honestly, don´t think they have read my mail, but whatever..)
I hope you read my suggestions, and maybe keep this thread up, so there´s a chance they can read it (or maybe post it somewhere else..)
ok, the mail was the following:
"Hello
This is not one more post of an angry minnion master, upset by the changes you have done to the 'minnion master' way of playing (in fact, I AM one of those, and would like to know why you did such a change on a very nice 'way to play')
Whinnings apart, i have a sugestion: since minnion targeting is a very difficult task to do (involves a lot of clicking, no shortcuts, the minnions DO NOT appear when we hold 'alt' or 'ctrl', etc, why don´t you improve the minnions selection?
As a former minnion master, i have changed my style to minion bomber, with death nova and other skills.. But targeting the minnions to cast death nova on them is a very tedious task, wich involves knowing WHERE the minnion (or pair of minnions) will grow from, clicking each of them individually (without any keybord binds, or keys we press to know where and how many they are)
I have some different suggestions on this matter:
1)Improve the 'minnion interface'. You did a great job by placing a 'minnion counter' on the hex/enchantment place. Why don´t make it even more usefull by changing it to a clickable interface, where, by clicking on the 'minnion counter' icon, we select one of the minnions under our control? That would be an impressive improvement to the interface
2)Making the minnions appear when we hold the Alt key. They´re our allies, aren´t them? Why they don´t deserve to appear when we hold this keys?
3)Placing new hot-key options (like Select nearest minnion/spirit, and next minnion/spirit): yes, it can work for ritualists to, since it´s required that they keep track of theyre spirits..
4)Placing a clickable icon for every kind of minnion the MM is controlling. THAT would be the best of all the sollutions.. We would be REAL minnion masters, knowing what our little (REALLY LITTLE since 4/27th) army is, and what minnions do we need to pull from that fresh corpse that just popped up. The only inconvenience would be in battles where many enchants/hexes/conditions/etc are in place.. That would make the necromancer interface a bit confused.
Well, i hope my suggestions are, at list, a thing to think about.. In my opinion, the Minion master community would really get happy with those features, and it wouldn´t bring any imbalance to the game, only make it more STRATEGICAL (instead of mindless pointing and clicking-that´s what we have to do, and search minnions on the screen IS NOT a nice thing to do..)
Thanks for reading untill now,
Sado. "
Sorry for any english mystakes, and let´s try to change it!
