Ranger Arrow to BUY

sinisters chaos

sinisters chaos

Wilds Pathfinder

Join Date: Jul 2005

ATLANTA

No Clue [emt]

W/R

I was just wondering if anyone thinks like me, and would love it if rangers didnt have unlimited arrows, i know this thread is going to be flames A LOT, but i just liek the idea of having to find and buy arrows for some odd reason.

I mean think of there being different types of arrows, some giving more armor penetration, and the better it gets, the more expensive it is.... I think not only would this be more realistic, but more fun for most of us, TRYING HARD to get the best armor penetration.

Any one feel the same way??


heh ,, yeah i just remembered about bow mods,, how about taking those out, so you can have like, "Furious Arrows"
"Sundering Arrows"

and there % is different, and the perf ones cost more... now wut u think?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

You have bow mods, arrow mods would be overpowered.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Yeah, you'd have to put some sort of limits on which bows can use which arrows and / or make it so that you couldn't use certain arrows if your bow contained certain other mods...otherwise it would be overpowered IMO.

Fargin Scotchsman

Fargin Scotchsman

Frost Gate Guardian

Join Date: Apr 2006

wudn't you like too know...

Noobs Of Steel

well, ive played games where u need to buy arrows (morrowind, baldurs gate, etc.) and its is the biggest pain ever. u realize how much gold that wud cost after awhile? i mean, it wud be a good way to practice on conservation skillz, but dats about it. i think u should jus buy arrow upgrades fo ur quiver, like a rune, ex: apply the increased ap arrow to ur quiver, then u get added ap. if u wanna change it, u cud buy another quiver, or jus swap upgrades. also, i think they shud add a string to the bows, looks kinda odd imo.

sinisters chaos

sinisters chaos

Wilds Pathfinder

Join Date: Jul 2005

ATLANTA

No Clue [emt]

W/R

i see what you are saying fargin, im saying u can FIND the arrows too

also, getting like 2500 shots per load... thats a lot of shots hehe, but yeah this does have a lot of problems, oh well, i thought it would be cool lol

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Its deffinately an interesting idea, its just that with the spirit of "balance" few ideas such as this other than cosmetics have much use. Even the idea of using improved quivers and what not require intersting strategies to keep a sense of "balance" between the classes.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

it would be pointless. We already have preparations to do that. I'm not sure where this idea came from, perhaps Diablo 2. The thing about the aforementioned game was that arrow cost was put in there to offset the fact that bows never needed repair. No such mechanic in Guild Wars and therefore no need to implement the buying of arrows.

Fargin Scotchsman

Fargin Scotchsman

Frost Gate Guardian

Join Date: Apr 2006

wudn't you like too know...

Noobs Of Steel

well, the addition to the need of weapon repairs, actually being able to craft your own weapons the way u want it to look, etc. wud be cool. now, i realize sumone gunna say, "if u wanna do dat man, jus go to WoW." well, wow costs money, guild wars doesnt, i like free stuff. now, if the enemies did drop arrows, and there were, say 100, (2500 is waaay to many) dat wud work too. the implementation of this wud be cool, and rangers may become more important (FINALLY!!!).

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Actually rangers would become overpowered and require additional nerfing. Sundering arrows with 20/20 sundering plus Sundering attack means a possible 40% armor penetration...nerf. Zealous arrows with Melandru's shot on an enchanted foe would be 16 energy stolen which many would consider too much and then it would get nerfed. Barbed arrows? 33% longer bleeding plus Melandru's arrows or glass arrows plus Jin's Bow and you have a huge amount of bleeding DoT being handed out. There is no possible arrow bonus you could give that wouldn't be stacked upon by a ranger skill that is already in play. Not to mention the absurdity of a limited supply of these effects when you already have unlimited usage of them with your skills.

sinisters chaos

sinisters chaos

Wilds Pathfinder

Join Date: Jul 2005

ATLANTA

No Clue [emt]

W/R

ehh read my post before you make your own... i said to delete the sunder/zealous/furious/etc. from bows, but keep some of the stuff that u cant find on arrows, like fortitude. idk if theres a bump rule on this forum, hope not

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Ok so delete the bow mods making a bad idea even worse. Now instead of having unlimited usage of the mods like every other class in the game , the rangers will instead have limited mod usage dependent upon how many arrows they have in their quiver. Ok This wouldn't require any nerfing then it's a nerf in and of itself.

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Oh god, what an awful idea. Do you know just how much that would suck? A lot, let me tell you. An awful lot. Big time. Like, seriously. No. Not going to happen.

It's time-consuming, expensive, pointless, and somewhat OP in the right configuration.

Chris1986

Chris1986

Banned

Join Date: Mar 2006

New Jersey

Meh, no thanks.

/Notsigned.

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

I'm almost 100% positive that if Anet did that everyone would delete their ranger. Hey while your at it, make the rangers buy traps. Make the warriors/assassins repair their weapons and make mages (ele, necro, monk, ritualist, mesmer) have to charge their items. Sorry but your idea is a terrible one. I personally love the ranger and understand where your coming from. Arrows (enchanted with nice little mods) would be nice, as stated it would also make the ranger a defiant force, almost unbeatable. Nice thought, but bad idea.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

No.

Cost to buy it will be balanced out with additional power. Simple rule of balance, best not to have it altogether.

No!

/notsigned

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Sure...make rangers pay 1k per arrow!

(not a ranger...only reason i think its cool. stops those broadhead arrows from owning me)

Kura Touzoku

Kura Touzoku

Ascalonian Squire

Join Date: Apr 2006

Angel Sharks

R/

I've played MMOs where you have to pay for arrows, including rangarok online and maple story (although i always play thieves when available, so i didn't play an archer in either), and the one thing archers had to do was go back to get more arrows. They take up what little inventory space we have, and eventually they'd add up, even for 1g per arrow.

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

unblanced money sink....

I also have played games where the ranger must buy their arrows, and I thin this is a terrible idea, although the arrow mods idea aint bad, the idea of saying to a ranger "you can fire 100 times, then you must restock" is unblanaced, if the arrows cost 1g, then whats the point, if they cost 100g, then too big a money sink. Warriors dont get so many attacks before they must repair the damage from metal fatigue to their axe, staffs dont have a limited charge of energy to attack with, so making a ranger spend more money for just being a primary class with as many strenghts and weaknesses as any other class is wrong.

There would be a major decreas in the number of ranger players, or everybody would become a beast master, Barrage would be the most expensive builds to get and maintain through sheer arrow consumption.

If the game had been designed with this in mind I think ways around it could be achieved, but this would involve a total engine overhaul, and would result in unblance galore. So i'm afraid definatly not signed, and not to be closed minded, but there sno argument strong enough to sway my view on this one.

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

/notsigned. I don't even know why anyone would think of this, lol. And after implementing this thing, must we buy energy cores for staffs and maybe even new blades for the dull ones on our swords and axes? It would totally screw up the game dynamics. 0_o.

Melissa Is HOT

Academy Page

Join Date: May 2005

America

W/E

A modded quiver or modded unlimited stocks of arrows instead of bow mods would be somewhat cool i guess because you wouldnt have to throw a mod on your bow you will take off later and possibly not get.

i would hate to buy a limited supply of arrows and i can totally see noob rangers in my party going all "No f*c* u i dont want to attack cuz ill lose money you do all the work plz"

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

If rangers run out of arrows, then armor should get destroyed, swords and axes should become dull, hammers should break, and wands/staves should occasionally explode/run out of charges.

Bad idea.

pyrohex

pyrohex

Frost Gate Guardian

Join Date: Aug 2005

Tedious gaming isn't quite what ANet was aiming for with GW.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

It would be nice if the bow mod included the arrow type, and the damage was determined by the arrow, wile the string and shaft portrayed different mods.

Buying arrows will not work in this game though. Ammunition means that A)you have to stock arrows B) arrows have to drop all over the place C) your character cannot attack without arrows D) deserves more power since he depends on ammunition and it cost money E) Ammo mantinece would be disfunctional, wile added power for ammo would be unbalanced.

I'm just pointing these things out in a spirit of conversation. I cannot imagine any functional/effective way to add ammo costs to GW, and I don't think a post or even unanimous interest will sway Anet to add it.

I like the idea of equipting a quiver which modifies your arrow damage type, still with unlimited arrows, wile the bow mods could add something else, limited arrows/ammunition mantenance isn't a good thing, and shouldn't be accepted.

I would suggest that the Shaft of the bow determine the range/attack speed type, the string modifies whatever the Shaft is modifying now, and the Quiver/Arrows modify the damage type.

(silly name)+Hornbow(determined by Shaft)+of Enchantment(determined by string), with Poisonous Arrow Quiver. This would allow Rangers to change the bow type of any bow they like, it doesn't add any more power to bow type weapons, it just allows Rangers to customize current bow options more completely, and allows you to have to bow look you want with the bow type you want.

DeathDealer

DeathDealer

Lion's Arch Merchant

Join Date: Nov 2005

The Dark Side of the Moon....and I'm goin' back real soon

Guildless

R/Mo

If I were to add up the total number of arrows I have used with each pull of the bowstring (barrage included)...it would probably be in the millions...

/not signed

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

/not signed even though i know where the op is coming from.

If only inventory slots arent such a problem in this game I may agree but as it stands now sorry no.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Quote:
Originally Posted by sinisters chaos
I was just wondering if anyone thinks like me, and would love it if rangers didnt have unlimited arrows, i know this thread is going to be flames A LOT, but i just liek the idea of having to find and buy arrows for some odd reason.

I mean think of there being different types of arrows, some giving more armor penetration, and the better it gets, the more expensive it is.... I think not only would this be more realistic, but more fun for most of us, TRYING HARD to get the best armor penetration.

Any one feel the same way??


heh ,, yeah i just remembered about bow mods,, how about taking those out, so you can have like, "Furious Arrows"
"Sundering Arrows"

and there % is different, and the perf ones cost more... now wut u think?
No, we don't have Ebay to back us up. Your to rich for this game, please uninstall.

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

heheh My ranger is already kind of overpowered if set up right - that would just be ridiculously overpowered!


LMAO to the post prior to mine! XD!!!
That just made my evening!

Warskull

Site Contributor

Join Date: Jul 2005

[out]

Arrows being bought would just be a pointless waste of time. A bow user would have no choice but to buy them and they would be priced cheap otherwise it would be an unfair for rangers compared to other classes.

Guild Wars is about skipping over the pointless stuff and getting straight to the gameplay. Your character eats, sleeps, buys arrows, repairs equipment, ect while he isn't doing mission stuff. No need to add specific tasks for it if it won't enchance gameplay.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Warskull
Arrows being bought would just be a pointless waste of time. A bow user would have no choice but to buy them and they would be priced cheap otherwise it would be an unfair for rangers compared to other classes.

Guild Wars is about skipping over the pointless stuff and getting straight to the gameplay. Your character eats, sleeps, buys arrows, repairs equipment, ect while he isn't doing mission stuff. No need to add specific tasks for it if it won't enchance gameplay.
Agreed.

Next thing you know theres gonna be a thread saying spellcasters are gonna have to buy runes to cast spells

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

This is the most stupendiously HORRIBLE idea I've ever seen.

It would unbalance PvE, by adding a huge gold sink, reduced inventory space, and nerfing many of the most popular and effective builds. Besides all this, PvE would totaly suck with this, at least for a ranger. With the arrows dropping are you suggesting that a titan drop arrows? That mesmers carry around arrows? Warriors?...

In PvP, it would still totaly suck. Rangers wouldn't be used at all. People would have to carry around a full backpack of arrows, then buy belt pouches and bags to carry only arrows. How would this work on the charactar creation screen for PvP charactars? What happens when you run out? You're not suggesting OTHER PLAYERS drop arrows?

Removing bow mods entirely and replacing them with quiver or arrow mods? Wow, same effect. Yet another BAD idea that adds extra work for anet pisses players off and adds absolutly NOTHING to the game except alot of frusturation.


On a side note, has anyone ever wondered why there are FOUR TYPES OF BOWS? I mean you have longbows, flatbows, hornbows, and shortbows... I wonder... Could theese in some way be different? Maybe have different chances to hit, different times to target, ,maybe have inherent armor penetration, different refire rates, different rages? Hmm I wonder... Maybe I could talk to the master of bows at the isle of the nameless, or just check guildwiki for better information...

Rangers already have different bow types, that actualy effect somthing other than simply the skin, no other class has anything simmilar, except maybe if you want to try and compare staves and bows..

Nightwish

Krytan Explorer

Join Date: Jul 2005

If anyone notice, GW does not have battle related consumable items such as heal potions, mana pots, arrows and etc, except the candy canes.

I like this aspect of GW because this actually train our playstyle to not rely on pots. I played another game before in which the winner usually the player that spam/afford the most heal/mana pots.

Thor Nightforger

Ascalonian Squire

Join Date: Mar 2006

W/E

Quote:
Originally Posted by Melissa Is HOT
i would hate to buy a limited supply of arrows and i can totally see noob rangers in my party going all "No f*c* u i dont want to attack cuz ill lose money you do all the work plz"

funniest thing i read in days....lmao

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I can tell you now, even though i have plenty of money for these arrows, i would definatly not waste them on utterly pointless targets. Could you imagine the expense of forming a Barrage/Pet team to FoW!!!

Having played both Morrowind and Diablo 2, both which used stacks of arrows, NOTHING was more fustrating. At least with Diablo 2 if you ran out *cast TP, buy more arrows, go back out* but do you have any idea how stupid running out of ammo half way through a mission would be? It was almost as annoying as been in the middle of no-where on Morrowind and suddenly your Boots of Blinding Speed got destroyed (+200 speed 100% blind, amusing as hell) and you were suddenly walking at a normal rate!

Zui, i really do hope you were joking about not knowing even the slightest difference between the bow types...

purepwners

Frost Gate Guardian

Join Date: Feb 2006

/notsigned

Lol would be crappy if you run out of Arrows in GvG xD

Hunter Sharparrow

Hunter Sharparrow

Krytan Explorer

Join Date: Mar 2006

Jeepers Kreepers

R/Mo

That would make the ranger the only character class that can run out of ammo and would be left unable to attack.

/not signed

However adding the option to buy specialty arrows would be nice. Arrows with bonuses that would be put into the offhand. Think that would be a balance problem? Here's the solution to balance the scales; Can only carry a limited number and you have to buy them. Once you run out you then have to equip your normal arrows which are unlimited.

Arknow

Arknow

Academy Page

Join Date: Feb 2006

Middle of Space, Corner of No and Where

Ell EFF GEE

R/

Endless Qiver of Speed

While in inventory bow attack speed is xx faster, maybe req in marks

1) gives us the quiver look ( per other post about quivers)

2) is endless so no arrow problems

3) is only attack haste so bow still matters if you look for certain effect

good or bad?

Mr Wolfmaster

Mr Wolfmaster

Academy Page

Join Date: Sep 2005

Hurricane Katrina Relief fund [Give]

Mo/

Ok I see a couple mean posts so I'm going to try to be nice about this one. Obvoiusly I can tell you haven't thought this idea through all the way and decided to throw it out there for discussion. Which isn't really a bad thing. Having arrows cast money would cost a lot of money. Plus if your "view is obsturcted" or if you're running barrage pet, it would make you feel like you're wasting money.

I'm NOT aginst the idea of having quivers that have an unlimited supply and upgrade your arrows in someway. However this is really uneeded since the bows you can have give you all the upgrades you need and adding quivers would just mean bows getting nerfed, so in the end it would be pointless.

Interesting idea to toy around with but in the end it's just not what guild wars is about.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

/not signed

I don't have enough storage as it is, let alone adding stacks of arrows.

rezabm

rezabm

Frost Gate Guardian

Join Date: Jan 2006

Nightshift Resurrection

R/

Oh my. Who wants to run ten times a day to the fletcher? Spending money on arrows? That's why there is no armor/weapon repairing after combat implemented in this game. That's why you don't have to feed your pet three times a day. No unnecessary grind please.
/not signed

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Quote:
Originally Posted by evilsod
Zui, i really do hope you were joking about not knowing even the slightest difference between the bow types...
I most certainly was. That was /extreme sarcasam. Knowing how different bow types are different is basic game mechanics. There's no excuse for not knowing it, especialy since the information is so easily available.