Originally Posted by Mournblade
Lyra wins the thread. Game over. =)
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lyra_song
Originally Posted by Mournblade
Lyra wins the thread. Game over. =)
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Sir fredman
Originally Posted by lyra_song
"...And the Ascalons and the Students of Shing Jea reached their bodies' limits. Even after many great battles and training, they could not become stronger, as the gods chose to limit their physical strength. Their enemies towered over them with superior strength and numbers.
However, the god's had bestowed something that even their most powerful enemy could not defeat. Their determination and knowledge. Without this, their enemies could only make their bodies stronger. After they had discovered their destinies and were enlightened to their purpose, they pooled their resources, and in small bands, they layed waste to even the strongest foes. The Underworld became no match for the ingenuity of the spirited monk. Normally resigned to simply supporting and healing their teammates, now with a new resolve and determination began to do the bidding as Grenth's servant. Even after the forces of darkness became stronger, the monk began to partner with the necromancer, and they cleared the dark forboding place of all evil. Across the land of Tyria and Cantha, Warriors who had become ascended and closer to the stars gained incredible knowledge. Even though they faced enemies in greater numbers and strength, they could outwit them, using superior skills and techniques, they destroyed many foes single-handedly. They traversed across the lands with impunity, running past hundreds of foes who couldn't even lay a scratch on them. Even with their magickal runes becoming slightly weaker, it didn't stop their determination. Let's not forget the Rangers, May Melandru Bless, who have forever been at Grenth's service, clearing and destroying the vile Aataxes that haunt his domain. They use a tactic that only a clever ranger can use, calling the spirits of energizing wind and quickening zephyr to aid them as they laid pits of traps with a deadly intent. Even the strongest and most brave of demons could not withstand these dangerous traps. They would see the ranger, armed with only a staff, and chase him, only to have their world fill with darkness, burn and scream in anguish as they are pierce with spikes. These exploits and deeds are what seperate the man from his foes. Intelligence. Wit. Cunning. Though they are stronger, we are smarter...." |
Giga Strike
Originally Posted by Orinn
It's interesting that Shiro, who became mortal (and was stripped of his status as an envoy when he did so) is level 31. He voluntarily left the spirit realm, and yet as a mortal, he is so powerful.
The lore as to why we as characters are capped to level 20 isn't as compelling to me as "why aren't ALL humans capped at level 20?" If level 20 is the natural limit, mortals can't reach higher levels of power, then so be it, but the inconsistancy of having level 24 human bosses in a world where human players are stopped at level 20 bothers me. I can write off level 24 (or even level 28) non-humans, because they're expected to follow different rules from humanity, but the level 24 Jade Brotherhood and Am Fah bosses bother me. If they, humans, can do it, why can't my human character? Of course, I bet that even if Anet does someday introduce dwarves as a playable race, they'll be capped at 20 as well. Any takers? it would be inconsistant with the way the game works, sure. but I'm willing to bet my last gold piece that dwarves will face the same limitations as humans: capped at 20 for players, not capped until 28 or higher for NPC's, and no attempt at explaining the disparity. |
redmen12
I pwnd U
Orinn
Originally Posted by lyra_song
"...And the Ascalons and the Students of Shing Jea reached their bodies' limits. Even after many great battles and training, they could not become stronger, as the gods chose to limit their physical strength. Their enemies towered over them with superior strength and numbers.
However, the god's had bestowed something that even their most powerful enemy could not defeat. Their determination and knowledge. Without this, their enemies could only make their bodies stronger. After they had discovered their destinies and were enlightened to their purpose, they pooled their resources, and in small bands, they layed waste to even the strongest foes. The Underworld became no match for the ingenuity of the spirited monk. Normally resigned to simply supporting and healing their teammates, now with a new resolve and determination began to do the bidding as Grenth's servant. Even after the forces of darkness became stronger, the monk began to partner with the necromancer, and they cleared the dark forboding place of all evil. Across the land of Tyria and Cantha, Warriors who had become ascended and closer to the stars gained incredible knowledge. Even though they faced enemies in greater numbers and strength, they could outwit them, using superior skills and techniques, they destroyed many foes single-handedly. They traversed across the lands with impunity, running past hundreds of foes who couldn't even lay a scratch on them. Even with their magickal runes becoming slightly weaker, it didn't stop their determination. Let's not forget the Rangers, May Melandru Bless, who have forever been at Grenth's service, clearing and destroying the vile Aataxes that haunt his domain. They use a tactic that only a clever ranger can use, calling the spirits of energizing wind and quickening zephyr to aid them as they laid pits of traps with a deadly intent. Even the strongest and most brave of demons could not withstand these dangerous traps. They would see the ranger, armed with only a staff, and chase him, only to have their world fill with darkness, burn and scream in anguish as they are pierce with spikes. These exploits and deeds are what seperate the man from his foes. Intelligence. Wit. Cunning. Though they are stronger, we are smarter...." |
lyra_song
Originally Posted by redmen12
But what about assasins, rits, eles, monks, necros, and mesmers, all you covered was Warriors and Rangers!
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Ristaron
Originally Posted by TGgold
My theory, going to D&D.
Maybe those people aren't really and effective lvl 24 or whatever. Maybe...they took like.. FOUR LEVELS OF NOBLE o.o We all know about the USELESS NPC classes...maybe they're in GW too! |
Mournblade
Haggard
Evey Chan
Giga Strike
Xenrath
Nero
luauelveneno
Orinn
Originally Posted by luauelveneno
human players have 2 proffesions human npc's have not 2 proffesions. maybe thats why?
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lyra_song
Originally Posted by Orinn
That one's probably better, that by specializing in a single profession, rather than splitting their energies between 2, they can excel in their profession.
Doesnt' explain why a PvP character with only one class is limited to level 20, but it works for PvE. |
Sam Stormwind
heurist
xiaotsu
Ristaron
frickett
lyra_song
Originally Posted by Ristaron
If there's to be any 'lore' for the cap, it's going to be related to the restrictions of the human body. Some people are weird in that they can surpass the normal limits (sort of the same way as the Chosen are able to see otherwise invisible things such as the Mursaat), be it in physical strength or magical aptitude.
Doesn't explain Argo's mysterious regression in levels, though. ![]() |
Goats17
Giga Strike
Eldin
Steps Ascending
Steps Ascending
ValaOfTheFens
draxynnic
Originally Posted by Eldin
Everybody can see Mursaat, FYI. They merely live in the depths of the jungle where virtually nobody can find them, and they suddenly appeared after ascension, merely because they knew the situation was becoming more dire and they had to get involved in the conflict, instead of hiding.
"True sight" apparently has another meaning. |