Fix for Luxon Monk Armor

Imaginos

Jungle Guide

Join Date: Jun 2005

The luxon monk armor torso does not cover the full torso and thus does not blend in with other armor types at all, unlike many of the other armors. Also the blue area is not dyeable and does'nt match with tatoos breaking the continuity of how earlier body stuff was created.

Now I really love the armor looks and was dissapointed when it didn't cover the whole torso and that the blue area was not dyeable

Here is a simple proposed fix that the art team could do to the texture map.



Of course it would be nice if they went back to the astetic 1.5 and 15k and changed the browns to be a bit more lively on both sets as the are in the upper torso of these images.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

wow, that update looks cool\

/signed

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

It's not so much that it should be changed, but it needs to be changed.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

/signed. Aesthetic coordination ftw.

Imaginos

Jungle Guide

Join Date: Jun 2005

Thanks for the responses I was afraid I'd just get the typical naysayers who only post to be negative

I'd be happy to go in and touch up the bottoms of the astetics too, to show how they could look with the nicer browns they used in Factions if people would like.

That was the only reason I got the 15k was that the loincloth on normal astetics is so drab

Static

Static

Lion's Arch Merchant

Join Date: Apr 2005

New York City

W/Mo

/signed
This would make the armors blend in much more approprietly, so im up for it. Good suggestion btw.

Kurald Galain

Frost Gate Guardian

Join Date: Oct 2005

Fishermans Haven

[DVDF]

Mo/

/signed

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Static
/signed
This would make the armors blend in much more approprietly, so im up for it. Good suggestion btw.
Thanks. I really am suprised that they did not do this. I am also curious if Anet is going to go back and spruce up the old armors any.

Miss Innocent

Frost Gate Guardian

Join Date: Jul 2005

I wander.

Mo/R

I doubt the old armors would change.

I do support the idea of improved armor graphic compatibility...

I want the armors to at least reach the same points on a character. If one armor top covers the character down to the hips, I want the other one to do roughly the same. Trench coats are cool, but tattoos that don't line up don't look good.

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Miss Innocent
I doubt the old armors would change.

I do support the idea of improved armor graphic compatibility...

I want the armors to at least reach the same points on a character. If one armor top covers the character down to the hips, I want the other one to do roughly the same. Trench coats are cool, but tattoos that don't line up don't look good.
You never know. Some time ago they did go back and redo many of the Tyrian armors so they could do that again if they chose to.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

15k wanderer's armor has had some problems since the start of the game.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

/signed

A very good presentation for your argument as well.

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Katari
15k wanderer's armor has had some problems since the start of the game.
Hmm I've not worn 15k Wanderer's but if it does the same thing it should be fixed also.

Can you post or link to a picture of it please?

Quote:
Originally Posted by Dougal Kronik
/signed

A very good presentation for your argument as well.
Thanks. I always figure if you can show something it gets the point across better then just words.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

/signed

Nice artwork to make you point

Tronix

Tronix

Pre-Searing Cadet

Join Date: Apr 2006

Netherlands

Mo/Rt

/signed for sure

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

/signed.

It was a very impressive arguement.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Oh no, 15k wanderer's has a different issue. It seems like the dangeling handwraps only have one side to their texture. They're transparent when viewed from certain angles.

But if they can't fix that, well, I wouldn't hold your breath >_<

Lepton CFd

Lepton CFd

Frost Gate Guardian

Join Date: May 2006

Pantheon of Shadows [dei]

Mo/Me

/signed

That definitely needs to be fixed.

Great proposed artwork too.

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Katari
Oh no, 15k wanderer's has a different issue. It seems like the dangeling handwraps only have one side to their texture. They're transparent when viewed from certain angles.

But if they can't fix that, well, I wouldn't hold your breath >_<
Ah that sounds like a wireframe issue compared to a texture mapping issue. Perhaps they forgot to add some polys on the opposite side?

You could take a screenshot and send it in to show them the problem and who knows maybe they will fix it.

quickmonty, SnipiousMax, Lepton CFd

Thank you for the compliment on the touchup

Tien ak

Tien ak

Lion's Arch Merchant

Join Date: Feb 2006

Crystal Indignation

R/W

Defintly /signed

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

/signed. And I imagine all it takes to change existing armor graphics is to stream a few files to the client.

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by GranDeWun
/signed. And I imagine all it takes to change existing armor graphics is to stream a few files to the client.
Yeah an update would be tiny. If GW is like any other game/mmorpg, and it probably is in its basic file structure, the mesh for the armor and the textures are seperate and this fix is only a texture fix so probably pretty small, even if they are using a 512x512 texture map targa/tiff.

sinisters chaos

sinisters chaos

Wilds Pathfinder

Join Date: Jul 2005

ATLANTA

No Clue [emt]

W/R

/signed

the before part, where the design cuts off at mid-torso.. is soo FUGLY lol
nice art fixing it up...