Fix for Luxon Monk Armor
Imaginos
The luxon monk armor torso does not cover the full torso and thus does not blend in with other armor types at all, unlike many of the other armors. Also the blue area is not dyeable and does'nt match with tatoos breaking the continuity of how earlier body stuff was created.
Now I really love the armor looks and was dissapointed when it didn't cover the whole torso and that the blue area was not dyeable
Here is a simple proposed fix that the art team could do to the texture map.
Of course it would be nice if they went back to the astetic 1.5 and 15k and changed the browns to be a bit more lively on both sets as the are in the upper torso of these images.
Now I really love the armor looks and was dissapointed when it didn't cover the whole torso and that the blue area was not dyeable
Here is a simple proposed fix that the art team could do to the texture map.
Of course it would be nice if they went back to the astetic 1.5 and 15k and changed the browns to be a bit more lively on both sets as the are in the upper torso of these images.
Terra Xin
wow, that update looks cool\
/signed
/signed
Esprit
It's not so much that it should be changed, but it needs to be changed.
NatalieD
/signed. Aesthetic coordination ftw.
Imaginos
Thanks for the responses I was afraid I'd just get the typical naysayers who only post to be negative
I'd be happy to go in and touch up the bottoms of the astetics too, to show how they could look with the nicer browns they used in Factions if people would like.
That was the only reason I got the 15k was that the loincloth on normal astetics is so drab
I'd be happy to go in and touch up the bottoms of the astetics too, to show how they could look with the nicer browns they used in Factions if people would like.
That was the only reason I got the 15k was that the loincloth on normal astetics is so drab
Static
/signed
This would make the armors blend in much more approprietly, so im up for it. Good suggestion btw.
This would make the armors blend in much more approprietly, so im up for it. Good suggestion btw.
Kurald Galain
/signed
Imaginos
Quote:
Originally Posted by Static
/signed
This would make the armors blend in much more approprietly, so im up for it. Good suggestion btw. |
Miss Innocent
I doubt the old armors would change.
I do support the idea of improved armor graphic compatibility...
I want the armors to at least reach the same points on a character. If one armor top covers the character down to the hips, I want the other one to do roughly the same. Trench coats are cool, but tattoos that don't line up don't look good.
I do support the idea of improved armor graphic compatibility...
I want the armors to at least reach the same points on a character. If one armor top covers the character down to the hips, I want the other one to do roughly the same. Trench coats are cool, but tattoos that don't line up don't look good.
Imaginos
Quote:
Originally Posted by Miss Innocent
I doubt the old armors would change.
I do support the idea of improved armor graphic compatibility... I want the armors to at least reach the same points on a character. If one armor top covers the character down to the hips, I want the other one to do roughly the same. Trench coats are cool, but tattoos that don't line up don't look good. |
Katari
15k wanderer's armor has had some problems since the start of the game.
Dougal Kronik
/signed
A very good presentation for your argument as well.
A very good presentation for your argument as well.
Imaginos
Quote:
Originally Posted by Katari
15k wanderer's armor has had some problems since the start of the game.
|
Can you post or link to a picture of it please?
Quote:
Originally Posted by Dougal Kronik
/signed
A very good presentation for your argument as well. |
quickmonty
/signed
Nice artwork to make you point
Nice artwork to make you point
Tronix
/signed for sure
SnipiousMax
/signed.
It was a very impressive arguement.
It was a very impressive arguement.
Katari
Oh no, 15k wanderer's has a different issue. It seems like the dangeling handwraps only have one side to their texture. They're transparent when viewed from certain angles.
But if they can't fix that, well, I wouldn't hold your breath >_<
But if they can't fix that, well, I wouldn't hold your breath >_<
Lepton CFd
/signed
That definitely needs to be fixed.
Great proposed artwork too.
That definitely needs to be fixed.
Great proposed artwork too.
Imaginos
Quote:
Originally Posted by Katari
Oh no, 15k wanderer's has a different issue. It seems like the dangeling handwraps only have one side to their texture. They're transparent when viewed from certain angles.
But if they can't fix that, well, I wouldn't hold your breath >_< |
You could take a screenshot and send it in to show them the problem and who knows maybe they will fix it.
quickmonty, SnipiousMax, Lepton CFd
Thank you for the compliment on the touchup
Tien ak
Defintly /signed
GranDeWun
/signed. And I imagine all it takes to change existing armor graphics is to stream a few files to the client.
Imaginos
Quote:
Originally Posted by GranDeWun
/signed. And I imagine all it takes to change existing armor graphics is to stream a few files to the client.
|
sinisters chaos
/signed
the before part, where the design cuts off at mid-torso.. is soo FUGLY lol
nice art fixing it up...
the before part, where the design cuts off at mid-torso.. is soo FUGLY lol
nice art fixing it up...