What exactly should be the role of a player who specializes in Rt Spirits? And how should that role be played. And should telaport spirit be used and what is the best way to utilize it, such as casting spirits before hand far away and geting into a good position and then telaporting them to that position.
And can anyone let me know on basic Rt skills that they know of?
Should pulling be used when Spirit rits are in group?
Im lvl 11 at the moment and this is what ive been doing
Cast union good distance away, Cast pain a good distance ahead of union ( but still enough away form agro range). Then cast shadowsong a bit behind and to the right/left depending on enemies position ( like it to be a bit further away). Then i get into agro range and i pull them into range of my spirits, i cast painfull bonds into the middle of the monster group and then back to the side behind shadowsong. Pain usualy starts takeing dmg at this point and so i useing summon spirit and pull it away form the enemies. If they then proceed to shadowsong i will use Rapture soul. If they ignore my Shadowsong i will wait a bit run up to my enemies summon shadowsong and then RS it. If the enemies are not dead or close to being dead i fall back to my pain spirit and cast a second one to its side. And i recast painfull bonds.
Do you guys think i have the basic idea of useing a RP Rt? Or should i be changeing something around? Note this is only what ive used when i have soloed with henchys so plz plz plz tell me info about things to do when in groups.
The job of the spirit Rt?
tsucass
Run Red Run
In my current PvE build, I only use the Recuperation and ShadowSong spirits. Communicating with your group is important...I generally lay spirits a ways outside the aggro (obviously), then have someone pull the aggro back to the spirits and fight there. I don't use the teleporting spirit skill because fights generally stay in one place. By the time the mob is killed, you should be recharged for the next mob.
Since Ritualist is a new profession, everyone is still playing around and creating different ideas on the best way to play. I recommend exploring new possibilities in skill combinations...you may think of something the rest of us don't.
Since Ritualist is a new profession, everyone is still playing around and creating different ideas on the best way to play. I recommend exploring new possibilities in skill combinations...you may think of something the rest of us don't.

d3kst3r
There are two main types of spirits, Communing and Restoration. Restoration spirits are focused on healing and protecting team mates whereas Communing is pretty much an army for destroying enemies. In this new HA build I've been running 2 Rt/Me mantra of resolve (both with superior runes unlocked). One is Communing/Spawning with 6 offensive spirits. The other is Restoration/Spawning with 6 defensive spirits. I find that it works quite well in totally overwhelming a space of land (eg. an altar) and we use the teleport spirit spell to get them out of AoEs.
PS. managed to win Hall of Heroes using that build, an aoe nuker and 4 henchmen! The final altar had gotten totally overwhelmed with our 12 spirits and aoes basically everyone in the middle was slaughtered
PS. managed to win Hall of Heroes using that build, an aoe nuker and 4 henchmen! The final altar had gotten totally overwhelmed with our 12 spirits and aoes basically everyone in the middle was slaughtered
