Reasons why Anet's games are NOT Standalone...

plasmasword

Frost Gate Guardian

Join Date: Sep 2005

Ok so I was messing around with a mesmer in Random Arenas, and I decide to bring the skill Arcane Theivery...So I use it on an assasin and guess what? I manage to steal a spell from factions. But me (Being the dumb guy that I am) preordered CE from ebgames.com, so I do not have access to the new skills yet.

Now this is the part that gets me, I stole a spell from the guy and I was unable to use it because it was LOCKED DURRING PVP! Keep in mind this will only happen when someone from only c1 is playing against people from c2. This also made me think the other way around, what will happen when a c2 only character (as anet has told us time and time again how their game is "stand alone") what if a c2 mesmer with arcane theivery steals a spell from a foe that is c1 only? Will it be locked as well? How can these games be stand alone when having only one puts you at a huge disadvantage in pvp, especially since you can steal locked skills from foes. Post your thoughts or your reasons why you think their games are not stand alone.

Screenshot:

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

They 'do' wait until they have 10 health before they use res.

Hmm... well that's rather annoying. I hope Anet reads this. Those skills need to be revamped so that skills such as arcane thievery cannot steal other campaign spells, or they do steal the spells which can only be used at that moment. Kind of weird, cuz you can steal spells you havent even unlocked with faction yet.

Your build is funny btw. You have diversion and two interrupts...

minor

minor

Frost Gate Guardian

Join Date: Dec 2005

In da islands mon

I repeat what i told a new guildie when they asked if they had to buy factions to play pvp. I said yes, if you want to play pvp, gvg and HA for sure, you need to buy factions for all the new skills. I think what anet means by stand alone is that you don't have to buy factions and other chapters to play pve and do well. But if you don't want to run subpar builds and get screwed in pvp, like what happened to you, you have to. So anet is telling the "truth" just not the whole truth.

LordMahal

Krytan Explorer

Join Date: Sep 2005

Germany

R/Mo

Telling the truth, not the whole truth, like an army recruiter. Anet only said what we needed to know, and since asking questions is kind of hard, they figured we would just have to find out the other stuff on our own. Yay Anet!! Surely they will work this out to even things up a bit... 6 months from now.

plasmasword

Frost Gate Guardian

Join Date: Sep 2005

Another thing just came to mind, most /Me boon prots use inspired hex for hex and energy. If they remove a hex that is not from their chapter, then they wont be able to throw it back at the enemy if its a good aoe hex...

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Well, that's a problem, but not a game-breaking one.

Anet never said you'll be able to use every skill buy buying one chapter. They said you could play the game with one chapter... you can still do that.

Honestly, would you rather Anet market their Chapters as expansions? Cause if they do that, say good-bye to Guild Wars, as by Chapter 10, nobody new will be playing.

Anet has to attract new players. That's the bottom line.

Gli

Forge Runner

Join Date: Nov 2005

They could at least make sure skills do what their descriptions say they do. Would it hurt them much to have a GW: (Something) mesmer temporarily use a GW: (Something else) spell? I don't think so and I'm pretty confident this will be fixed.

If not, this might become a huge issue down the line, when more chapters are locking horns in PvP play. Someone owning just 1 chapter will only have a slim chance to actually steal something usable with spells like Arcane Thievery, Inspired Hex, etc. etc.

Talin Verderben

Talin Verderben

Frost Gate Guardian

Join Date: Jun 2005

Columbus, Ohio

Guild of Calamatous Intent Officer

R/

Hey, maybe this is a bug and needs to be reported. Yeah I bet it is.

plasmasword

Frost Gate Guardian

Join Date: Sep 2005

They need to change it so you can only steal spells you can use. And this problem will only complicate with more chapters.

Iskrah

Iskrah

Lion's Arch Merchant

Join Date: Mar 2006

SsS

R/

Quote:
Originally Posted by Mordakai
They said you could play the game with one chapter... you can still do that.
Yeah you can do OK in PvP with a limited selection of skills, but you're better off having them all.
First example I found: can't have Crippling Shot as a Ch2 only Ranger. Sad.

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

Quote:
Originally Posted by Talin Verderben
Hey, maybe this is a bug and needs to be reported. Yeah I bet it is.
Probably the best post on this thread.

Report the bug and get it fixed, OP.

eudas

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Haven't bought Factions yet, and I've looked through the new skills, and there isn't any skill at all I'd use right now ^^ But I guess it's just for Monks.

NoChance

Frost Gate Guardian

Join Date: May 2005

part of the use of the thievery spells is to deny your opponent use of their own skills... so I think changing it so that you can only steal spells you know would hurt this feature of the thievery spells.

anyway, I think anything you steal you should be able to use temporarily... I'll bet this is a bug.