Please make Frenzy stack with Infuse
Mithie
I was very disappointed when I found out I don't immediately kill myself when I do infuse health with frenzy. In fact, frenzy seems to have no effect on infuse health at all.
This must change.
I think making frenzy stack with infuse will open up a few powerplay combos and extend the variety we see in PvP, at make things more interesting on the whole.
Thoughts?
This must change.
I think making frenzy stack with infuse will open up a few powerplay combos and extend the variety we see in PvP, at make things more interesting on the whole.
Thoughts?
Miss Innocent
I don't like that. I DON'T want to kill myself instantly when I pay 50% life... and it gets doubled.
It's a cute idea, but I think it's too narrow.
It's a cute idea, but I think it's too narrow.
striderkaaru
dear mithie,
i know that things might be really difficult for you right now, but suicide is not the answer. you have a lot to look forward to, and you should try to experience the game to the fullest.
have you considered seeking counseling? it might help you be able to tackle your problems better. even if you don't do it for yourself, please, do it for us. we care.
i know that things might be really difficult for you right now, but suicide is not the answer. you have a lot to look forward to, and you should try to experience the game to the fullest.
have you considered seeking counseling? it might help you be able to tackle your problems better. even if you don't do it for yourself, please, do it for us. we care.
Savio
Infuse Health
Lose half your current health. Target other ally is healed for 100-129% of the amount you lost.
Frenzy
For 8 seconds, you attack 33% faster, but take double damage.
Nowhere in Infuse Health's description does it say it does damage to yourself.
Lose half your current health. Target other ally is healed for 100-129% of the amount you lost.
Frenzy
For 8 seconds, you attack 33% faster, but take double damage.
Nowhere in Infuse Health's description does it say it does damage to yourself.
Lampshade
Damnit Savio you beat me to it.
HawkofStorms
Life sacrifice (like with infuse health and certain blood spells) are not considered damage.
If you want Frenzy to cause infuse to kill yourself, then you might as well have double degen from vampiric weapons while Frenzying as well
If you want Frenzy to cause infuse to kill yourself, then you might as well have double degen from vampiric weapons while Frenzying as well
Evilsod
The definition of Infuse is quite clear there as Savio said.
But what about Illusion of Weakness + Frenzy?
But what about Illusion of Weakness + Frenzy?
Elena
same illusion = health loss not damage
Undivine
These are just technicalities with words. The bottom line is it would simply be insane to make frenzy double all forms of health loss, especially health loss that you inflict on yourself. I'm not quite sure why you are requesting such a thing in fact.
jummeth
There are better ways of killing self for minion factories... which are pretty pointless now, since you can only have 10 minons anyway.
If you are to kill yourself, you might as well give your allies some energy
If you are to kill yourself, you might as well give your allies some energy
Loralai
What an odd request. O_o
lishi
endure pain + defly pain + infuse , wait some time (with a vampiric)
GG
GG
JR
This thread is so ridiculous.
art_
^ What are you talking about???/////
I feel this change is crucial and should be implemented asap.
/signed, /doublesigned, and sealed with a big carebear hug.
PS: Frenzy on a monk is elite.
I feel this change is crucial and should be implemented asap.
/signed, /doublesigned, and sealed with a big carebear hug.
PS: Frenzy on a monk is elite.
shardfenix
Infuse health is not damage. Nor is it sacrificing. If you want to kill yourself quickly, use awaken + bip
Or if you're really leet, use illusion of weakness.
Or if you're really leet, use illusion of weakness.
TheLordOfBlah
Quote:
Originally Posted by art_
^ What are you talking about???/////
I feel this change is crucial and should be implemented asap. /signed, /doublesigned, and sealed with a big carebear hug. PS: Frenzy on a monk is elite. |
bilateralrope
Quote:
Originally Posted by shardfenix
Infuse health is not damage. Nor is it sacrificing. If you want to kill yourself quickly, use awaken + bip
Or if you're really leet, use illusion of weakness. |
Awaken the blood - 1 second cast. BiP = 1/4 second cast, no cooldown
Awaken then 2 BiPs - 1.5 seconds
3 BiPs - 0.75 seconds
Assuming no aftercast on eaither (I've not seen one on BiP) you die in half the time if you don't use awaken first
Song Rui
i wanna see wammos kill themselves /signed looooooooooolerx
]SK[
Quote:
Originally Posted by Song Rui
i wanna see wammos kill themselves /signed looooooooooolerx
|
Terra Xin
This thread is weird... well not the entire thread, just a couple of posts.... the signed ones... omg...
I better sign it before someone takes this thing seriously
/notsigned
I better sign it before someone takes this thing seriously
/notsigned
Zhou Feng
Hilarious thread I tell ya.
fiery
A warrior or part warrior doing infuse, what has the world come to.
shardfenix
Quote:
Originally Posted by bilateralrope
Actually, I find that just spamming BiP is a faster way to die.
Awaken the blood - 1 second cast. BiP = 1/4 second cast, no cooldown Awaken then 2 BiPs - 1.5 seconds 3 BiPs - 0.75 seconds Assuming no aftercast on eaither (I've not seen one on BiP) you die in half the time if you don't use awaken first |
Second, illusion of weakness only requires 1 cast to kill yourself.
Murk
Just think of the idea..
Infuse + Frenzy = Offer 100%..
The one your healing will recieve.. like 260% that's 1000hp+
Would be.. awsome
OR, would it stay 130% and you just get double damage?
Example of a possible combo :
Then would Divine Intervention give you health and you won't die?
Response please
Infuse + Frenzy = Offer 100%..
The one your healing will recieve.. like 260% that's 1000hp+
Would be.. awsome
OR, would it stay 130% and you just get double damage?
Example of a possible combo :
Then would Divine Intervention give you health and you won't die?
Response please
Sciros Darkblade
There actually should probably be a more consistent ruling as far as "damage dealt" vs "loss of life" goes. It is a pretty important difference when you consider how certain skills would respond to that. Direct "life loss" should not be mitigated by armor, but nor should it be changed by effects that deal with damage.
There are definitely a few skills where the wording/implementation could be a bit clearer; I might make a separate thread about this later.
There are definitely a few skills where the wording/implementation could be a bit clearer; I might make a separate thread about this later.