Certain bosses doing 2x damage in factions

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by lg5000
You know how boring it was to have wastrels sit on your bar after you finished the game and ended up capping elites for the hell of it? Now at least, I get to play with something other than wastrels while facing a boss and other members of my team can help kill it instead of thinking they killed it while I'm smiling in the back line.
Yes, the role of the mesmer is to sit back, make others feel as though they have killed the boss, because your damage is invisible... but you can still have the inner satisfaction of knowing that you are the biggest boss FU*K around!

Nater

Lion's Arch Merchant

Join Date: Nov 2005

Illusion Of Skill

W/

Quote:
Originally Posted by pbspectre
ah...i was wondering why Wing was doing 150dmg with Triple Chop on my glads-clad warrior...

heck, with Dolyak and Watch Yourself on, he was still doing at or around 100dmg...
I saw a couple ppl spamming "LFG to cap Triple Chop", so since I knew exactly where it was I led them out to Wing. 2 Warriors, Me(heal monk), Rt Hench, Heal Hench.

They barely put a dent in him. It's an even better idea these days for a Warrior to bring some sort of interrupt.

They are definately tougher, it took me like 10 min to solo Wing with my Warrior. It got to the point where I was counting to 4 and hit Disrupting Chop to pre-empt his Heal Sig.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Danica Kalmar
I openly hate that fact. I hated that tyria Bosses had a half-hex-duration build-in skill and that cantha bosses are casting spells with twice or more attribute-ranks than i can ever achieve.

Yeah, they are bosses and should be difficult, they are already, they have a higher lvl, resulting in more health and better attributes than any player can achieve. When they are around a mob, what the usual circumstance is, they are more difficult than the standard mob.

On the other hand, I'm a Choosen Hero, I'm a boss on my own. Why don't I have that nice goodies.

it's simply unfair that bosses are buffed up, if A.Net wants to make it more difficult, give them a greater mob, but don't favor them with unfair advantages.
LOL?

Maybe you should weigh up their advantages against the fact that you ACTUALLY HAVE A BRAIN?

Talking about the PvE monsters having unfair advantages... Christ.

RandomEngy

RandomEngy

Frost Gate Guardian

Join Date: Jun 2005

The Kansas City Hotsteppers [KCHS]

P/

Overall it makes things a bit more interesting but I think it breaks the game in a few places. One place in particular I'm thinking of is that group in the south part of the Skyway, just north of that bridge, with the ritualist boss. I take a party of henchmen out there and with zero DP half of them die instantly at the start of battle. That does not make for a fun fight.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by JR-
LOL?

Maybe you should weigh up their advantages against the fact that you ACTUALLY HAVE A BRAIN?

Talking about the PvE monsters having unfair advantages... Christ.

Uh, they have very good scripting, which allows them to use math to determine dmg given vs dmg taken. And they will run u into another mob in order for u to aggro that one to make life a living hell. Bosses and mobs are far smarter now, so, I wouldn't underestimate that whole humans have a brain thing, because in a sense, monsters do to now.... just not the whole creativity thing, but math is quite good for games like this also.

Guiken

Ascalonian Squire

Join Date: Apr 2006

The Hellfire Club

Mo/N

I dont think this is entirely acurate. I see even -NON- bosses doing crazy damage, for instance, from a jade brotherhood mage, 120 damage from Dragon stomp to the entire party VS my AL 90, and when you mouse over as they're casting it says 83 damage... and I didnt see anything about it ignoring armor either... Also this damage is not consistant, killed orosen (THe rit boss) Several times, and many times he'd do normal damage, but some times when I'd run on that map he would hit me for 350+ damage chanel spikes and stuff like that... This seems more like a bug than anything but since the "double damage from bosses" was never officially stated or denied by A.net we are all just in the dark in this matter.

frickett

frickett

Krytan Explorer

Join Date: Jan 2006

Shinigami Keys [SHIN]

R/Mo

Quote:
Originally Posted by JR-
LOL?

Maybe you should weigh up their advantages against the fact that you ACTUALLY HAVE A BRAIN?

Talking about the PvE monsters having unfair advantages... Christ.
If we have a level cap, they should also.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by frickett
If we have a level cap, they should also.
I think they do... somewhere around 30, no?

WhiteZombie

WhiteZombie

Frost Gate Guardian

Join Date: Feb 2006

some are totally crazy, like the afflicted ele boss that spikes you with mind burn, lightning orb, and lava arrows all in one motion o.O

i like it tho. makes bosses a bit more fun to face.

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

This explains why I got raped by a level 6 boss with smiting skills, lol.

Random Scrubinator

Academy Page

Join Date: Feb 2006

It's not a boss, but the shin'roken elementalists in Raisu palace can be pretty insane if people focus fire on it. Silver armor can do at least 3 53 damage hits per second if you get too close to them. Also, the jade brotherhood mages seem to spike damage, as they once managed to take out 5 of my henchmen simultaneously.
Overall PvE enemy elementalists became a huge annoyance in factions

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

Quote:
Originally Posted by WhiteZombie
some are totally crazy, like the afflicted ele boss that spikes you with mind burn, lightning orb, and lava arrows all in one motion o.O

i like it tho. makes bosses a bit more fun to face.
I hate that guy. I've been spiked by him from full to dead many a time. Mind burn for 212 damage is a beating.

4runner

4runner

Banned

Join Date: Oct 2005

Cali!!!

cdxx/the420th.com

Mo/N

ok heres my take


lighting orb= 330 damage---
Palm strike= 220 damage
lighting strike = 280 damage--- i might have these 2 backwards?? notsure
barbe someting = 88 damage??

so far i have witnessed this damage on my warrior 80al and no frenzy SCARY!!!

Palmstrike by a boss, 2 hits and i was done each at 220+ damage per hit Ooooooooooooooooohhhhhhhhhhhhhhhh!!!

Halc yon

Halc yon

Frost Gate Guardian

Join Date: May 2006

Sardelac Sanitarium Society

W/

oops, wrong thread

pbspectre

pbspectre

Frost Gate Guardian

Join Date: Oct 2005

Oral's Chosen

W/Mo

Quote:
Originally Posted by Asrial
This explains why I got raped by a level 6 boss with smiting skills, lol.
i know what you mean...i was trolling around the starter island looking for nagga pelts and came across a lvl15 smite monk boss...he was behind a wall and when i went to go around it, he hit me with smite attack (can't remember which one, may have been bane sig) that hit me for 70 damage...

this was on the 20 w/mo i finished Prophecies w/, btw...i'd hate to run into him or the lvl 14 warrior boss w/o a decent team w/ me if i was on a new char...

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

The Afflicted Guard. I'm ward camping with the henchies, he uses auspicious blow, hits me for 238 (60 AL) and then promptly dies, dealing another 208 damage. Instagib!

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

So.... what use is Wastrels Worry now?

Sounds like a nice idea, bosses doing double damage. But wouldn't that make Backfire + (factions version of Alesia) henchman = Dead oh so quickly? I mean 294 damage spell is surely just a bit overkill?

Does sound like its gonna be really biased towards Ele and Warrior bosses though... Surely a double damage Double Dragon is instant death for an assassin? The likelyhood that you can actually stand up after you've been hit by Backbreaker seems unlikely, that skill normally spells doom anyway, never mind doing double damage with it and follow ups :S

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

As avarre said, the bosses are now very large, boisterous, glass cannons. Easily destroyed by the right skills but capable of whiping the floor with the unprepared. A welcomed change, might actually make bosses... bosses now.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

I don't mind the bosses, except ritualist bosses... I absolutely hate them. They can buff their team, heal their team (also rez), and hurt our team all in 1 class... Everytime my party meet a ritualist boss, it was always hard fought battles.

4runner

4runner

Banned

Join Date: Oct 2005

Cali!!!

cdxx/the420th.com

Mo/N

ok another big hitter


lightning hammer 440+ Woot wooot

Dash Logan

Dash Logan

Ascalonian Squire

Join Date: Oct 2005

England

Nightingale Knights

W/Mo

I dont mind the bosses being harder than you but dealing double damage is a bit to much, it just gets annoying, when you get hit for 400 from a lighting orb and its not fun when you are a asassin. Just make it more realistic please with the bosses damage

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Vermilion Okeanos
I don't mind the bosses, except ritualist bosses... I absolutely hate them. They can buff their team, heal their team (also rez), and hurt our team all in 1 class... Everytime my party meet a ritualist boss, it was always hard fought battles.
322 damage one hit AoE spells from Ritualist bosses ftl. We had died a few times and that one spell took out half the team because they were grouped together.

Kyle The Piemaster

Academy Page

Join Date: Mar 2006

Quote:
Originally Posted by lg5000
On the up side, hexes now last the correct length on bosses, unlike back in Tyria.
Hexs always lasted the correct amount, the bosses had the same properties as the lieutenants helmet. I'm suprised more people didn't exploit it like me with Wastrels Worry

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

No wonder I keep dying to elementalist bosses dealing 300+ damage...

Its the ONLY reason why ELEMENTAL bosses hit HARD.

level 28 = 8 level bonuses AND X2 damage = Hurts.

Charette

Academy Page

Join Date: Jan 2006

Ordre des Humanistes

Mo/N

I had a hard time with en élé boss with Earthquake and his minions using aftershock ^^

After that no problem, my protective spirit found a brand new place un my "Ele elite caping" skill bar ...

Kestrel

Academy Page

Join Date: Aug 2005

CH

[RdK]

R/Mo

glint is hard and painful...very.

konohamaru heaven

konohamaru heaven

Lion's Arch Merchant

Join Date: Aug 2005

Some where in Cantha beyond the Petrified Forest and the Jade Sea

The Amazon Basin

Bosses seems to have the Following Bonus Effects:
1)Double to Tripple Skill Damage depending on level
2)About 1/2 the cast time of Skills

These two are of what I have noticed will ad more to the list as I find them

Uzul

Uzul

Krytan Explorer

Join Date: Jun 2005

Arctic Tundra

Pints N Quarts [PsQs]

i love this new feature... makes you pay attention to the bosses again.

Aya sais "protective spirit".
Taki sais "broad-head arrow".
*smile*

frickett

frickett

Krytan Explorer

Join Date: Jan 2006

Shinigami Keys [SHIN]

R/Mo

My monk got pwned for 770+ by an elementalist, (I am level 17 in AL 60 the ele was level 28 ) in the vizuna square mission. So much for balance.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Posted for dry humor, not a rant:

I love the mob AI vs Henchie AI.

Mob AI will flee and AoE within seconds of the cast.
Henchie AI gather for group hug and get leveled while giving their "loving embrace". This is great for laughs when confronting a boss now.

I actually enjoy the bosses and the difficulty they give now. Makes me think about whether I want to bypass them or go for it. The "ouch" effect they give now is great.

Edit: Watching Lukas say "I make this look easy" just as he gets one hitted is priceless.

mattrung2

mattrung2

Frost Gate Guardian

Join Date: May 2006

Funny Equals Ban

Mo/Me

Quote:
Originally Posted by WasAGuest
Posted for dry humor, not a rant:

I love the mob AI vs Henchie AI.

Mob AI will flee and AoE within seconds of the cast.
Henchie AI gather for group hug and get leveled while giving their "loving embrace". This is great for laughs when confronting a boss now.

I actually enjoy the bosses and the difficulty they give now. Makes me think about whether I want to bypass them or go for it. The "ouch" effect they give now is great.

Edit: Watching Lukas say "I make this look easy" just as he gets one hitted is priceless.
Personally i love to see the monk henchies stand in maelstrom, something about that makes me happy

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

heh, wait till you all go into the Harvest Temple (Explorable Area). Talking about tough mobs. The Shi'roken in the beginning clean the floor with henchies. In particular, though, there is one elementalist saltspray dragon boss that flies around with a group of his buddies near the Kurzick portal to Unwaking Waters (inside the Harvest Temple zone. He pretty much owns that zone.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Random Scrubinator
It's not a boss, but the shin'roken elementalists in Raisu palace can be pretty insane if people focus fire on it. Silver armor can do at least 3 53 damage hits per second if you get too close to them. Also, the jade brotherhood mages seem to spike damage, as they once managed to take out 5 of my henchmen simultaneously.
Overall PvE enemy elementalists became a huge annoyance in factions
Hehe, when doing that mission my party nearly wiped because we had a minion master and the minion attacks triggering Silver Armor caused everyone near the boss to be instantly annihilated.

Quote:
Originally Posted by CyberNigma
heh, wait till you all go into the Harvest Temple (Explorable Area). Talking about tough mobs. The Shi'roken in the beginning clean the floor with henchies. In particular, though, there is one elementalist saltspray dragon boss that flies around with a group of his buddies near the Kurzick portal to Unwaking Waters (inside the Harvest Temple zone. He pretty much owns that zone.
That boss is pretty easy once you realize that he's mostly PBAoE and Ride the Lightning, he never closes to melee range except by using RtL and that skill has a terrible recharge on it. So just run away until he uses it, get out of range, then kill him before it recharges.

Draygo Korvan

Frost Gate Guardian

Join Date: Aug 2005

Mo/Me

Thats why i run my Temple Strike + Blackout Assassin in PvE. Damn those bosses hurt, shut them down/mitigate their damage.

And they do double damage not triple, just the higher level bosses have the additional level modifier. They hit you for 400, normally it would have been 200.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

I feal pity on all assassins. They are not build to withstand this damage
Healers are useless too, since they can only spam Heal All to make up for this all. Union Spirit dies instantly, making every Ritualist completely useless.

I have only one word for Guild Wars: "Balance!"

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

It is just a bit over the top though, specially when your considering henchman... They're just too frigging stupid!

You might aswell get them to paint a bullseye on there heads holding a sign reading 'AoE me here'.

MCS

MCS

Banned

Join Date: May 2005

Ele bosses need beat down with the nerf stick, everything else is fine.

It's simply not cool when the ele boss takes out all your henchmen with any form of AoE spell.

I made a ritualist assassin and have a set of daggers just so I can use some assassin interupts :\. Henchmen interupts are godly, when they choose to use it...

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

Quote:
Originally Posted by Nater
I saw a couple ppl spamming "LFG to cap Triple Chop", so since I knew exactly where it was I led them out to Wing. 2 Warriors, Me(heal monk), Rt Hench, Heal Hench.

They barely put a dent in him. It's an even better idea these days for a Warrior to bring some sort of interrupt.

They are definately tougher, it took me like 10 min to solo Wing with my Warrior. It got to the point where I was counting to 4 and hit Disrupting Chop to pre-empt his Heal Sig.
yeah went to solo him with my warrior.. chopping his heal sig is almost luck at those cast speeds- so switched to my elem and rusted it.. the easiest way is just 55 monk it with mesmer secondary use ignorance- he goes down quick.. too bad out of around 10 times got nothing but scrolls and bolts of cloth.. either his green axe is really rare or it's nerfed like sorrows against solo kills- the devs know and probably have a good laugh sticking in cloth

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

Quote:
Originally Posted by Silent Kitty
I feal pity on all assassins. They are not build to withstand this damage
Healers are useless too, since they can only spam Heal All to make up for this all. Union Spirit dies instantly, making every Ritualist completely useless.

I have only one word for Guild Wars: "Balance!"
ritualist shelter with spawning power.. ritual lord for the elite- they are perfect for capping damage on the whole group- recooperation is nice to have up also as a restore rit on the healing side.. you can spam the spirits with ritual lord.. union goes down way too quick- don't really use it.. weapon of warding on the assassin will keep him up just fine too- it's all player skill

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

I'd rather have cranked up bosses than Anet focusing more on odd terrain that grossly favors the monsters or monster placement/patrols which makes avoiding party wiping links very difficult.

Because when it's only one very strong monster, I can deal with it.

To me, it's a lot more frustrating when a group of Am Fah who magically can kill members of my party from under a bridge or having an area where being able to keep a reign on your henchmen/whammos means the difference between fighting having to deal with 1 Jade Brotherhood Mage or having to deal with 3 of them.