I haven't really looked at the other core classes yet, but has the mesmer had a slightly bum deal with "new" skills in the Factions add-on? I hope this doesn't come across as a massive whinge against ANet, I love your game...but I don't feel that excited about many of the skills.
IDENTICAL SKILLS
For starters, some "new" skills have been lifted straight from Prophecies and made into Factions skills. The spells stated below are identical in description, dmg / duration scaling, energy cost and recharge. There's probably some I've missed.
Arcane Thievery = Arcane Larceny
Revealed Hex / Enchantment = Inspired Hex / Enhchantment
Ethereal Burden = Kitah's Burden
Sympathetic Visage = Ancestor's Visage
I'm not really sure why they didn't just make all the prophecies skills core instead, rather than having identical skills with different names in the two camps.
POOR SKILLS?
Now for skills that I reckon need a bit of a buff....
Conjure Nightmare immediately springs out. At 25 energy it is 2.5 times that of Phantasm but is by no means 2.5 times as valuable. Duration is the same, and difference of -3 degen is 6 health per second over 12s, 72 damage. All that for an extra 15 energy. I'm sure it's great for early PvE, and I suppose -8 degen does have a certain panic value attached, but for 25 energy I reckon the duration should be doubled.
Overload...do 5-17 damage for 5 energy; if foe is casting do an extra 5-41 dmg. If this had a 1 second recharge you could do about 120 dmg during a longish spell, but you'd be better of Power Spiking it anyway...same energy and you also interrupt said spell. As it stands at 5 sec recharge it seems a bit rubbish.
Signet of Disenchantment...lose ALL energy to remove one enchantment. I'd never ever use this. Surely just pack the core Drain Enchantment, it has 10s longer recharge but gives you energy rather than pillaging all of it.
Ether Signet - gain 10-18 energy if below 5-9 energy. 90s recharge, omg. Halve that recharge and Energy Tap would still be better, at least you're removing it from someone else too.
EXCITING SKILLS
It's not all a whinge...
Unnatural Signet - deal 15-63 dmg. Instant recharge if target was a spirit. Bosh bosh bosh, cycle to next spirit. Read it and weep, ritualists. Nerf, anyone?
Lyssa's Aura - for 5 energy and 15s recharge, you steal 1-6 energy every time a spell is used against you. Max duration 9 seconds. Useful for that mesmer hate in PvP, throw this up, it seems nice. Might be good sole energy management for /Me secondaries.
Feedback - taget foe loses an enchantment and up to 9 energy. Decent cost at 10, recharge 30. Seems reasonably abusive.
Power Leech - lasts 10 seconds...a nice interrupt and after you could suck them dry 1-6 energy per spell with very little further input from yourself. Especially for those RoF spamming boon prots.
Shatter Storm could be a battle turning skill if used at the right time in PvP. Expel Hexes... at 8s recharge is this the end of offensive hexing? Necros and hexing mesmers may as well go home. You now need 2 cover hexes for your Elite.
Post your favourites or any white elephants I've missed!
S



. I'm talking purely mesmer skills here, but Domination interrupts have some punishment in there be it damage or energy loss, so I guess I can't really see why Overload is stronger. If you're going to wait till they cast and cause a bit of damage, why not stop the spell going off at the same time?