04 May 2006 at 20:01 - 52
Pros:
*2 new classes
*New skills
*New types of Missions
*New skins
*Fun new PvP (fort aspenwood is my favorite thing in this game)
*Easy EXP (Personally I hate leveling and think they shouldn't have even included a level system in this game)
*Easy to get max items (Collectors/Crafters, Improved golds, cheap Vigor/Absorb. There is no reason these items should be out of reach of a casual player, especially if this game has an emphasis on balance. Well done ANet.
*Trade PvP Faction for PvE items. I can farm and have fun at the same time. Awesome.
Cons:
*Only 13 new missions, the last one shouldn't count because it's only one fight you beat in 2 min. Also you only need to do one side. 8 Missions. GG
*Very easy and repetetive PvE. Oh, I need to go to that zone, fight my way to that NPC/Monster/Item/Area, and then report back to you? Game needs some quests that require thinking, puzzle type stuff that you have to figure out.
*No end game PvE. After completing the Story in two days I found myself with nothing left to do but PvP, and I'm not going to bring another character through the PvE. It is too repetetive as it is, and doing all the same quests, fighting all the same monsters again doesn't help.
*Elite missions. 2 PvE areas, that only the top 2 PvP alliances will ever get to play? Big RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up ANet. (and don't say a PvE alliance can get enough faction, there isn't enough quests to keep up with an alliance battle guild. Sure, you can run that 400 faction quest outside HzH all you want, but it isn't enough)
*Where is the huge screen filling bosses Gaile said we would get some months ago? Kuunavang? Hell no. I beat that thing first attempt with a group of henchmen. That squid thing? Also simple. interupt his res and gg, that thing can't even kill you.
*Henchmen. The new monks are garbage. Give me Alesia and Lina. At least remove Sig of Devotion, and explain to your programmers that (both!!) monks (Jamei + Tai?) shouldn't use an 8 second res chant on Talon, in the middle of combat, at the same time.
*IIRC, Back when Factions was first announced, Gaile (or someone else from anet, can't remember) said we would be getting cool things such as Guild storage, Auction House, and Hench comands, to name a few. Guess not.
*Gates. People run through because they have already finished the boring PvE once, and want to get to endgame areas for Armor, Farming, etc without repeating everything (X5 PvE chars).
Summary:
In my opinion, GW:F PvE gameplay was a complete mess, and I wont be playing through it again. The 2 new PvP types are fun (7 maps, I'm almost satisfied...), I'll stick with that for a while. I play both PvE and PvP, and one of the things about this game I really love is trading in Faction from PvP to help my PvE characters with money/armor (Jade/Amber). Another thing I love is all the new skins. I can go have fun playing PvP, get a bunch of amber, craft awesome armor, and sell the extras for cash, which I buy cool weapon skins with. That is the only good thing about Factions PvE after completing it once, having fun collecting armor/items. I'll keep playing it for a while, and overall I'm satisfied with my purchase, but was expecting more (I think there was too much hype).