As it is now, one normal monster drops one 'normal' loot, may it be a weapon/focus/gold/armor/collectible part, I'd like to have a small chance that monster drops 2 (two) items, ie. weapon/focus/gold/armor plus collectable part.
For example, trying to get bonesnap shells from Haiju lagoon is extremely difficult when there's only a few Bonesnap Turtles there, and it usually takes few runs to even get one shell to drop (solo).
This is even more silly if you try to do this with henchies, I'm currently collecting Venerable Mantid Pincers for Canthan collector armor (need 10 for whole set), and only place that seems to drop them is outside Nahpui Quarter. And those are pretty nasty to solo, healer mobs and necro mobs with enchant removal so doing it the henchway is pretty much only way (unless you got guildies to bother). Even with 3 henchies I don't get a single pincer every run, and best has been 5 runs without a single pincer drop. Got a pile of weapons, shields and focus items tho.
I don't see how more collector-item drops would hurt the economy, they would just remove/lessen one annoying timesink.
Improve drops on 'collectibles'
Kaguya
Song Rui
/anti signed
THE PVERS NEED GRIND.
THE PVERS NEED GRIND.
Tuoba Hturt Eht
Any suggestion to remove grind is good by me.
/signed, of course.
/signed, of course.
Danica Kalmar
/signed
more (read: additional) collectible items should drop
more (read: additional) collectible items should drop
Sidra
/signed.
When I want bleached carapaces... I want them NOW. Lol. Seriously. These things arent carrying gold around, people.
When I want bleached carapaces... I want them NOW. Lol. Seriously. These things arent carrying gold around, people.
Tuoba Hturt Eht
Quote:
Originally Posted by Sidra
These things arent carrying gold around, people.
|
Scenario:
1. John the Wamo was exploring the Crystal Deserts all by himself.
2. Suddenly, John falls down
3. A huge Wurm pops up
4. John engages in a ferocious battle with the Wurm
5. Wurm is victorious
6. Wurm devours John, and all of John's belongings
7. Wurm digests John
8. Paul, another Wamo came venturing into the area
9. Wurm attacks Paul
10. Paul is victorious
11. Wurm drops gold, which was obtained by devouring John earlier
12. Paul was puzzled at this sight
13. Paul begins to wonder why Wurms got carry gold on them