I Have An Idea To Stop The Growing Number Of Quitters In Game
dasmesee
There are a growing number of people quitting in mid battle due to impatience to be resed and I don't like it and it's becoming frustrating to me and other players that are forced to quit also due to being out numbered and it's not fair to the rest that want to stay and stick it out, but are faced with almost impossible odds, which in turn exsposes the flaw in the game. but this can be resolved with possibly some of the ideas I came up with that would make it fair for everyone. any way here are my ideas:
- I think that you should have to earn a certain number of points to have access to the arenas and if you quit quite frequently it decreases not only your points but eventually labels you a coward(kind of like SF 3rd strike with the cheese or Chicken icons)
Right now they have a Gladiator but if you keep quitting mid battle your points drop eventually making you lose your title and therefore no longer accepted into the arena like an npc that would say something like on record it shows you are cowardly and thus cannot be accepted entry but if you increase your glad points he will be let back in.
Of course you can earn it back but like DP it should have requirements that don't make it easy for you to get access back in therefore making it a pain in the butt to be accepted into the arena making that person think twice about frequent quitting again remmbering what he went through to get back in.
- You should be rewarded for sitting the battle out even if your outnumbered like a GO DOWN FIGHTING BONUS!
- This game is very dependant on being team based and it becomes very frustrating to other players that don't want to leave but are forced to when face with impossible odds due to that one selfish person that decides to leave before the match even begins! So what should happen is that another player should replace the one that left or have an NPC replace them it's better than nothing.
- When people quit based on reasons besides death in battle and desert their comrades that want to stick it out, the ones that stay behind should get some type of morale boost which increases your health and dmg output for every one character that leaves mid battle so it's actually possible to survive a 1vs4 battle. And if you win your rewarded with a ONE MAN ARMY title something that will be a permanent label for bragging rights and people would respect you for it if recognized.
Well that is what I thought up but I am aware that sometimes people have CPU that loses connection or whatever but hopefully the game would recognize that and not penalize you for it.
I have run these ideas in game and got a good response and was told to post it in this website in hopes someone will look it over and put it into consideration. GW is always having updates continuously and all these ideas would just be another update because something has to be done before this bad habit catches on and starts to frustrate people from playing the game cause of this major flaw.
If anyone else has an idea I haven't thought of feel free to share. Peace!
- I think that you should have to earn a certain number of points to have access to the arenas and if you quit quite frequently it decreases not only your points but eventually labels you a coward(kind of like SF 3rd strike with the cheese or Chicken icons)
Right now they have a Gladiator but if you keep quitting mid battle your points drop eventually making you lose your title and therefore no longer accepted into the arena like an npc that would say something like on record it shows you are cowardly and thus cannot be accepted entry but if you increase your glad points he will be let back in.
Of course you can earn it back but like DP it should have requirements that don't make it easy for you to get access back in therefore making it a pain in the butt to be accepted into the arena making that person think twice about frequent quitting again remmbering what he went through to get back in.
- You should be rewarded for sitting the battle out even if your outnumbered like a GO DOWN FIGHTING BONUS!
- This game is very dependant on being team based and it becomes very frustrating to other players that don't want to leave but are forced to when face with impossible odds due to that one selfish person that decides to leave before the match even begins! So what should happen is that another player should replace the one that left or have an NPC replace them it's better than nothing.
- When people quit based on reasons besides death in battle and desert their comrades that want to stick it out, the ones that stay behind should get some type of morale boost which increases your health and dmg output for every one character that leaves mid battle so it's actually possible to survive a 1vs4 battle. And if you win your rewarded with a ONE MAN ARMY title something that will be a permanent label for bragging rights and people would respect you for it if recognized.
Well that is what I thought up but I am aware that sometimes people have CPU that loses connection or whatever but hopefully the game would recognize that and not penalize you for it.
I have run these ideas in game and got a good response and was told to post it in this website in hopes someone will look it over and put it into consideration. GW is always having updates continuously and all these ideas would just be another update because something has to be done before this bad habit catches on and starts to frustrate people from playing the game cause of this major flaw.
If anyone else has an idea I haven't thought of feel free to share. Peace!
Terra Xin
Well, there might me the occasional "Seriously bad lagger" that cant control leaving. But there's only those two reasons why people leave battles... agian, lag, and some other strange unknown reason.
I don't have an opinion on this... I don't think this is the best way to solve the quitters, but I like the idea.
I don't have an opinion on this... I don't think this is the best way to solve the quitters, but I like the idea.
misthero
I think is not a good idea, there is ppl leaving for many reasons, I leave for example when I'm the only one alive, and my res signet is gone. This speed up things, you have no hope in a 1v4 fight in GW.
JR
Quote:
Originally Posted by dasmesee
There are a growing number of people quitting in mid battle due to impatience to be resed and I don't like it
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BahamutKaiser
I think it is kind of oppressive to start penalizing players for whatever reason they may leave, or worse, go AFK. Even though most people leave a PvP when they are losing rather then any other reason, this game involves a level of simplicity that isn't found in MMOs, where your dedicated time is a neccessity, and making binding punishments for leaving at your whim kind of mars that simplicity.
In a game, unless someone is doing something specificly malicious to another player, they shouldn't be punished, rather, the good players should be rewarded. Even though they shouldn't lock players out of the arena, they can make it so you can't join another battle til your previous one is finished, whether they are present or not. They could add an added one or two minute return time for leavers, making lost battles faster to return to combat then left ones. But then players might just go AFK, if they can't get what they want. Sometimes it is a stupid teammate that makes you leave, you might think leaving is bad, but having an elementist running sword skills, or a warrior tank that wants to run 40 circles around an arena since he can't win, just means that players are being held hostage to random players, and random players are the most spineless. For me, I don't have much problem with poor party members in Random Arena, I pretty much only go there to test the effectiveness of skills. In most Team and Guild Battles your not going to have nearly so many leavers, and HoH players are either stayers, or would have lost anyways if they are so immature to leave as soon as they go down.
What realy makes me mad is when I have players in a mission and they go AFK during our mission. The party is not only faced with the problem of surviving with one less player, but they also have the discomfort of doing the mission for an irresposible brat. I realy think an action timer should accompany Missions at the least, if someone is standing around a mission aimlessly without any imput, motion or action, they aught to be kicked after 5 or 10 minutes. It is bad enough that an weak player fail to help their party, but it is even worse that they are stealing progress on your effort, wile doing nothing. There are worse things, but if a player is going to fail his party, then he should be kicked from the mission, replacement or no replacement, the jerk deserves to do it again until he actually participates.
In a game, unless someone is doing something specificly malicious to another player, they shouldn't be punished, rather, the good players should be rewarded. Even though they shouldn't lock players out of the arena, they can make it so you can't join another battle til your previous one is finished, whether they are present or not. They could add an added one or two minute return time for leavers, making lost battles faster to return to combat then left ones. But then players might just go AFK, if they can't get what they want. Sometimes it is a stupid teammate that makes you leave, you might think leaving is bad, but having an elementist running sword skills, or a warrior tank that wants to run 40 circles around an arena since he can't win, just means that players are being held hostage to random players, and random players are the most spineless. For me, I don't have much problem with poor party members in Random Arena, I pretty much only go there to test the effectiveness of skills. In most Team and Guild Battles your not going to have nearly so many leavers, and HoH players are either stayers, or would have lost anyways if they are so immature to leave as soon as they go down.
What realy makes me mad is when I have players in a mission and they go AFK during our mission. The party is not only faced with the problem of surviving with one less player, but they also have the discomfort of doing the mission for an irresposible brat. I realy think an action timer should accompany Missions at the least, if someone is standing around a mission aimlessly without any imput, motion or action, they aught to be kicked after 5 or 10 minutes. It is bad enough that an weak player fail to help their party, but it is even worse that they are stealing progress on your effort, wile doing nothing. There are worse things, but if a player is going to fail his party, then he should be kicked from the mission, replacement or no replacement, the jerk deserves to do it again until he actually participates.
Sir Mad
Quote:
Originally Posted by misthero
I think is not a good idea, there is ppl leaving for many reasons, I leave for example when I'm the only one alive, and my res signet is gone. This speed up things, you have no hope in a 1v4 fight in GW.
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dasmesee
There are also those players that go on a mission with you don't do anything then have the nerve to run it and pick up the drops. But anyway this topic is mainly about RA but your right that this happens less often it GVG or TA It's frustrating when people chicken out when they see an all Korean team for example.
actionjack
I think its a fine suggestion
An "Arena Reputation Point" type of thing. However, I would not use it to bar people from the arena, but instead just create a "higher-up" Arena that only those with good Repu can get it. (the leaver can still play at a lower-end arena, that is less rewarding)
Also how about when leave, they would leave a corpus on the ground, and when rez, it would be replace by a NPC Hench. It might help some.
An "Arena Reputation Point" type of thing. However, I would not use it to bar people from the arena, but instead just create a "higher-up" Arena that only those with good Repu can get it. (the leaver can still play at a lower-end arena, that is less rewarding)
Also how about when leave, they would leave a corpus on the ground, and when rez, it would be replace by a NPC Hench. It might help some.
Does-it-Matter
Just to give an example of responses to this in other games...
I was reading in a Computer Gaming World magazine about this new game set in roman-era Britain. In their PvP-like areas, if you leave before you're dead, your character is "crucified" for 7-days during which time you are temporarily banned. Other characters can see your crucified character as well, as a bit of a deterant I believe.
That's how other games are doing it, and apparently such a mechanism got good reviews.
I like the idea of having a certain amount of points to enter, or a blatant title of Coward attached to quitters. Well, personally I'd love the 7-day banning thing, but I'm sure the people that "can't be bothered" to finish out a 1vs4 or whatever out-numbered match because their time is so precious that they lack sportsmanship would argue against it.
I have yet to quit on any team I've been apart of. If its so clearly unfavored against us that we're going to lose, chancs are I'll be dead in 30 seconds anyways... and I'm pretty sure I can wait 30 seconds.
Is that too much to ask?
Heh... I really like that idea of temp banning quitters...
I was reading in a Computer Gaming World magazine about this new game set in roman-era Britain. In their PvP-like areas, if you leave before you're dead, your character is "crucified" for 7-days during which time you are temporarily banned. Other characters can see your crucified character as well, as a bit of a deterant I believe.
That's how other games are doing it, and apparently such a mechanism got good reviews.
I like the idea of having a certain amount of points to enter, or a blatant title of Coward attached to quitters. Well, personally I'd love the 7-day banning thing, but I'm sure the people that "can't be bothered" to finish out a 1vs4 or whatever out-numbered match because their time is so precious that they lack sportsmanship would argue against it.
I have yet to quit on any team I've been apart of. If its so clearly unfavored against us that we're going to lose, chancs are I'll be dead in 30 seconds anyways... and I'm pretty sure I can wait 30 seconds.
Is that too much to ask?
Heh... I really like that idea of temp banning quitters...
Pompeyfan
I like the idea of punishing quitters somehow as it affects PvE missions badly too BUT a system of rejoining a party needs to be implemented first to account for those 'quitting' due to an error 7 and allowing them to rejoin without being penalished - then make the punishment kick in if the quitter hasn't rejoined within say 5 mins to allow for connection drops (obviously they'd have to rejoin in the same state as when they left ie. dead or with any DP etc to stop it being an exploit).
quickmonty
The only way I would agree to this if there were a mechanism to distinguish "quitters" from error=7 drops, which the player has no way of controlling.
Eviance
Quote:
Originally Posted by JR-
Res faster.
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I was in a BP Pug and we hit a bad spot in tombs and had a few members down - things were starting to get back under control and so I rebirthed one of our men out (and well out of agro). A random guy in the group goes: Don't rez people in the middle of battle!
So I was like... Okies fine by me!
The next time they hit a bad spot the guy who told me NOT to rez in the middle of battle dies and after waiting a min (we are still pretty much battling for our lives) he quits!
He did not lag out, he did not announce his departure, he didn't even shut down GW (I checked).
You have people with different opinions on this matter and even if you are doing what they say like not rezing in the heat of battle cause it means your whole team could die - people will quit.
Even if that person says not to rez in the heat of battle and they die THEY WILL QUIT!
Rezzing faster has little to do with it. If someone is a quitter it doesn't matter how fast you rez. I went to rez someone as soon as they killed over and was at the end of the cast and it stopped... I looked and they had quit!
So essentially/typically a quitter is always a quitter and at this point we have no way of knowing if that person is a habitual quitter or if it was their first offense or pure accident (like hitting the little red X at the top right corner (which I did ONCE early on by accident when looking up info on a mission for the group).
I personally have taken to getting a name or two from the list of people I am with if they are Pugs so that I can PM them if something happens (like the one time my power kicked for the whole city block).
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I like the idea, but I am not sure I would sign to that exact design, however I agree that something must be done!
Quote:
Originally Posted by Does-it-Matter
I have yet to quit on any team I've been apart of. If its so clearly unfavored against us that we're going to lose, chancs are I'll be dead in 30 seconds anyways... and I'm pretty sure I can wait 30 seconds. Is that too much to ask? |
dasmesee
DOES IT MATTER I am very curious to know what game this is to conduct such a penalty 7days is quite extreme but that would teach those people a lesson I like the ideas though. To be crucified and everyone sees it would be humiliating but I kind of like it!
Does-it-Matter
I give my copies of CGW to my roommates after I'm done reading them. I'll take a look tonight and see if they still have the copy.
But yeah, as soon as I read the article I was like "Guild Wars should do this!" Can you imagine the reaction when you try to log in again and get "Sorry, your account is temporarily banned for Rage Quitting. Come back in a week."
And as far as implimentation between Err7 and rage quitters. Well as an introductory phase they could try only having it trigger when you warp out of the arena. Thus if you lose your connection (err7) you aren't affected.
Now of course, Rage Quiters could simply log out/ quit the game too. Though, this would stop your "save a few seconds by warping back" quitters and add a little more annoyance to the rest because then they have to go through the effort of logging in again.
I'm not that knowledgable on high-end programming but there may be some distinction to "the game shutting down improperly" (which happens about 4 times a night on my roommate's comp) and "exiting the game."
Only the programmers really know!
But yeah, as soon as I read the article I was like "Guild Wars should do this!" Can you imagine the reaction when you try to log in again and get "Sorry, your account is temporarily banned for Rage Quitting. Come back in a week."
And as far as implimentation between Err7 and rage quitters. Well as an introductory phase they could try only having it trigger when you warp out of the arena. Thus if you lose your connection (err7) you aren't affected.
Now of course, Rage Quiters could simply log out/ quit the game too. Though, this would stop your "save a few seconds by warping back" quitters and add a little more annoyance to the rest because then they have to go through the effort of logging in again.
I'm not that knowledgable on high-end programming but there may be some distinction to "the game shutting down improperly" (which happens about 4 times a night on my roommate's comp) and "exiting the game."
Only the programmers really know!
Beat_Go_Stick
Quote:
Originally Posted by misthero
I think is not a good idea, there is ppl leaving for many reasons, I leave for example when I'm the only one alive, and my res signet is gone. This speed up things, you have no hope in a 1v4 fight in GW.
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actionjack
oh, what about distriubte the faction point earn at the very end? So instead of getting that 20 faction point when you kill someone off, you would get them at the very end (along with a scorebaord?) That way, to get the points, they have to stick around.
Sir_BlackJack
Use either /resign or punish leavers who don't have a profable network error.
zerowingcats
I don't like the idea, that's just part of the "randomness" of the game is getting people who will want to leave. I mean, thats better than having an hour long battle between four healing monks vs four healing monks.
If you really wanted to do pvp with people leaving, form a team.
If you really wanted to do pvp with people leaving, form a team.
Bowman Artemis
Quote:
Originally Posted by Does-it-Matter
Now of course, Rage Quiters could simply log out/ quit the game too. Though, this would stop your "save a few seconds by warping back" quitters and add a little more annoyance to the rest because then they have to go through the effort of logging in again.
I'm not that knowledgable on high-end programming but there may be some distinction to "the game shutting down improperly" (which happens about 4 times a night on my roommate's comp) and "exiting the game." Only the programmers really know! |
Firestone
or the dev. could make a in game function for us..
e.g. /smite Leaver
For leavers of party.. if they dun have a valid reason, the party members could /smite them...
each /smite would prevent that charc slot from joining a party for 1 hr in-game.
I guess de reason i thought up of such a function is such tht in the event tht ur d/c due to lag etc.. u dun get penalised for it by ur teammates, while for those rage quitters.. u get /smite for 1 hr penalty for each member who smited u..
eg. in a 8 party members.. n everyone smited u.. u get tht charc slot banned from joining for 7 hrs..
e.g. /smite Leaver
For leavers of party.. if they dun have a valid reason, the party members could /smite them...
each /smite would prevent that charc slot from joining a party for 1 hr in-game.
I guess de reason i thought up of such a function is such tht in the event tht ur d/c due to lag etc.. u dun get penalised for it by ur teammates, while for those rage quitters.. u get /smite for 1 hr penalty for each member who smited u..
eg. in a 8 party members.. n everyone smited u.. u get tht charc slot banned from joining for 7 hrs..
dasmesee
I think 7day ban is a little extreme but 1hr would be a good punishment and the idea of a score count with point calculation is an even better idea so they would be forced to stay. That I think is a winner idea!
baz777
Quote:
Originally Posted by quickmonty
The only way I would agree to this if there were a mechanism to distinguish "quitters" from error=7 drops, which the player has no way of controlling.
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MasterDinadan
It drives me crazy when people leave the arena because they are ABOUT to die. Probably some guy form an FPS or something who thinks his kill-to-death ratio actually matters, and doesn't want another number added to his /deaths amount.
On a side note, my game froze up TWICE during Alliance battles today. I'm sure I pissed my allies off, but there was really absolutely nothing I could do about it. Ok, so some people had to suffer some grief because my game froze. I suffered grief too. Why make me suffer more? It's not going to ease the suffering of those people who stayed in the game...
On a side note, my game froze up TWICE during Alliance battles today. I'm sure I pissed my allies off, but there was really absolutely nothing I could do about it. Ok, so some people had to suffer some grief because my game froze. I suffered grief too. Why make me suffer more? It's not going to ease the suffering of those people who stayed in the game...
Trin Storm
Quote:
Originally Posted by actionjack
oh, what about distriubte the faction point earn at the very end? So instead of getting that 20 faction point when you kill someone off, you would get them at the very end (along with a scorebaord?) That way, to get the points, they have to stick around.
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I don't think there is much to do - other than give incentive to stay. In PvP this idea would work - leaving early would mean you just wasted all that time for nothing.
Sort of harder in PvE - Missions could do the same thing with XP, but quests and stuff could not.
Twombly
i like the whole glad point thing. i think it should take more to get one point tho. like if you leave 3 times or whatever, you get a point taken. that way they have a chance if they accidently log out by clickin the wrong thing. i like the fact that the quitters could be labled as cowards. that title should show up in and out of the arena. maybe it'll bring atleast a little shame to them. also, i dont kno about yall, but i dont want some whiney coward in my group that i gotta watch his back or nothin.
mariano
This has been discussed in other thread. I did write there my suggestion.
Suggestion: Disable map travel during battles.
I do not think that Guild Wars is a game were a karma rule like flaging quiters would fit. Neither do I think that pusnishing is a pertinent manner to deal with this. I rather suggest better means for in-game communication and in-game information.
Suggestion: Disable map travel during battles.
I do not think that Guild Wars is a game were a karma rule like flaging quiters would fit. Neither do I think that pusnishing is a pertinent manner to deal with this. I rather suggest better means for in-game communication and in-game information.
Ctb
Quote:
That would be simple, attatch a t/f value to each account entry in the database and each time the client closes, it sends a "client closed" message to the server which adjusts the t/f value. If however, the client "closes" without the message being sent, that indicates a disconnect and therefore the player should not be penalised. |
Perhaps there could be a way to view how often people drop their connection as well, similar to how you can view other people's latency in some games. one might argue that this would lead to "connection discrimination", but to be fair, if you're constantly getting kicked offline, other people shouldn't have to pay with their aggravation for it, and you could still play RA where it's something less of an issue.
WasAGuest
What about a more straight forward approach. If you get into a match you are "signed in" for the duration of it. If you log or not, kill the process or whatever, your account is assigned to that battle till it ends.
Your character could be made to act as a "henchie" (a nightmare for those who are trying to avoid adding to the /deaths). The AI controlling the character would still gain kills and deaths just as the player would, just without much skill to it.
This means, for whatever the reason you are "absent" from the battle, your character is still in place awaiting your return. If the player logs out, then logs back in, they will be instantly put back into the same instance (a feature coming soon as I understand). If they rage quit, they will have to wait to log back in till the battle is over.
Your character could be made to act as a "henchie" (a nightmare for those who are trying to avoid adding to the /deaths). The AI controlling the character would still gain kills and deaths just as the player would, just without much skill to it.
This means, for whatever the reason you are "absent" from the battle, your character is still in place awaiting your return. If the player logs out, then logs back in, they will be instantly put back into the same instance (a feature coming soon as I understand). If they rage quit, they will have to wait to log back in till the battle is over.
Epinephrine
What are we even talking about?
Random arenas? who cares. I'll leave in random arenas if it looks completely pointless. I'm typically there to unwind, or to test some aspect of a build, or to repeatedly kill dumb assassins (or touch rangers, or wammos, or nukers, or have fun torturing monks.... )
Scenario: You load in, the warrior next to you activates Elemental Attunment and explains that he will lock them down with his Meteor Shower, the ranger is level 19, has a level 7 stalker with him and just activated Divine Boon and Call of Protection. Umm... why would I stay? For good sportsmanship? We're going to die. If we don't it's only because the other two players can carry the battle, and within a round or two we'll hit a team that doesn't have players quite as crappy, and we'll die then. I won't get a good workout of my skillbar, I won't have gotten any testing done, and there's little point to it.
I don't like it when people leave because there is no monk (a good offense with coordination and some shutdoown can beat most teams in RA anyway), but whatever. It's RA. If I end up in a double monk team I often leave after the win, as I seldom want to be on a double monk team - especially if I'm running a shutdown/harassment player with a helpful spike - it's useless to be on a team that defensive, is no real test of the build, and the matches take 15 minutes as soon as you hit a team with any healing power.
RA is for random battles, and it has essentially no time commitment - sometimes I do RA because I know that I'll have to leave at some point - then I try to leave after a match ends, but if it is going long (even teams, lots of defense/helaling) I just say "sorry, wasn't expecting a 10 minute battle, gotta go". Since a typical battle in RA runs less than 3 minutes, and it takes all of 30 seconds to get in a new one I don't feel bad leaving.
One reason to play RA if you know you may need to leave is courtesy - rather than getting into a TA, HA, GvG or mission and having to leave a group that has a real time investment. Really, the most you cost anyone by leaving in RA is about 30 seconds of time - obviously, it's best to be polite, and to try to not incconvenience others, but sometimes it really is better to just map back out than wait the 3 minutes on the lava map for your useless team to be wiped out repeatedly.
Random arenas? who cares. I'll leave in random arenas if it looks completely pointless. I'm typically there to unwind, or to test some aspect of a build, or to repeatedly kill dumb assassins (or touch rangers, or wammos, or nukers, or have fun torturing monks.... )
Scenario: You load in, the warrior next to you activates Elemental Attunment and explains that he will lock them down with his Meteor Shower, the ranger is level 19, has a level 7 stalker with him and just activated Divine Boon and Call of Protection. Umm... why would I stay? For good sportsmanship? We're going to die. If we don't it's only because the other two players can carry the battle, and within a round or two we'll hit a team that doesn't have players quite as crappy, and we'll die then. I won't get a good workout of my skillbar, I won't have gotten any testing done, and there's little point to it.
I don't like it when people leave because there is no monk (a good offense with coordination and some shutdoown can beat most teams in RA anyway), but whatever. It's RA. If I end up in a double monk team I often leave after the win, as I seldom want to be on a double monk team - especially if I'm running a shutdown/harassment player with a helpful spike - it's useless to be on a team that defensive, is no real test of the build, and the matches take 15 minutes as soon as you hit a team with any healing power.
RA is for random battles, and it has essentially no time commitment - sometimes I do RA because I know that I'll have to leave at some point - then I try to leave after a match ends, but if it is going long (even teams, lots of defense/helaling) I just say "sorry, wasn't expecting a 10 minute battle, gotta go". Since a typical battle in RA runs less than 3 minutes, and it takes all of 30 seconds to get in a new one I don't feel bad leaving.
One reason to play RA if you know you may need to leave is courtesy - rather than getting into a TA, HA, GvG or mission and having to leave a group that has a real time investment. Really, the most you cost anyone by leaving in RA is about 30 seconds of time - obviously, it's best to be polite, and to try to not incconvenience others, but sometimes it really is better to just map back out than wait the 3 minutes on the lava map for your useless team to be wiped out repeatedly.
dasmesee
Well then if u have such a shallow approach to RA then maybe nobdy should bring a res at all because as u say it's RA! Time limit needs to be put in also and the experince tally should only come at the end of the match then your forced to stay! problem solved!
Epinephrine
Quote:
Originally Posted by dasmesee
Well then if u have such a shallow approach to RA then maybe nobdy should bring a res at all because as u say it's RA! Time limit needs to be put in also and the experince tally should only come at the end of the match then your forced to stay! problem solved!
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I play a lot of RA, and have a fair bit of fun with it. I'm always polite, I compliment good builds, I happily take charge and try to get people focus firing, doing a spike while I disable monks or what have you, but I won't sit through painful groups. Someone on my side starts being verbally abusive, I leave. I don't need that crap, whether it's directed at me or the other team. It's a game, it's about fun, and yes, leaving may ruin fun for other people for all of the 30 seconds it takes to leave and hit "Enter Mission", but I'm willing to waste 30 seconds of 3 other people's time rather than sit with the loud, pottymouthed bigot shouting obscenities at the korean players through a whole round. Call me selfish.
And if I am wasting their 30 seconds when I leave, what is someone doing who joins with what must only be a deliberately bad build? Like a warrior/mesmer running Signet of Midnight? That can waste just as much time, if not more. Or a runner? Or making the whole match horrible for everyone else by swearing, mouhthing off, yelling racist crap... Yeah, I'm not sitting through it.
dasmesee
Actually I agree with you on alot of fronts and I do also belive in playing RA for fun but when you end up getting in a team that quits over and over and over and over, see where I'm getting at? as I repeay something it fets annoying and very frustrating and then the fun starts to drain because you want to practice your new build but can't because you always get a group of quitters that leave you with impossible odds everytime. It can't be fun if that person never gets to experince the game to it's full potential due to impatient people! Learning how to res somebody also takes some skill at when to do it at the right time cause when in a battle that matters for rank(GVG) you need those qualities or else that one thing you didn't practice could possibnly cost the match. And I believe every match should have a time limit say 30 min and the score should be tallied only at the end of the match and not only RA has this problem sometimes TA has this problem. Anyway thats all, just letting you know I agree only to an extent and if they are verbally abusive I would leave also.
Ctb
Quote:
And if I am wasting their 30 seconds when I leave, what is someone doing who joins with what must only be a deliberately bad build? |
Maybe you ought to go find a mirror before you keep whining about everyone else, especially since you haven't actually contributed any ideas to the conversation so far.
Epinephrine
Quote:
Originally Posted by Ctb
So... let me get this straight... you use RA to test builds.... and you have a problem with people who use RA to test builds? Because, you know, part of realizing a build is bad is running it a few times and not being able to find any usable tactics with it.
Maybe you ought to go find a mirror before you keep whining about everyone else, especially since you haven't actually contributed any ideas to the conversation so far. |
I'm not whining about everyone else, I have no problem with RA. I was offering a different perspective. It's RA, it's fast, it's random. The point is that it's not a real commitment, not in the way that a mission or an HA run is. Bailing on a team that took a while to put together, to skill up for, and is on a run is wrong - you may have to, but at least apologise for having to go suddenly. In RA you cost your team 30 seconds or so, which isn't really a big deal - I was trying to point out that punishing people with 7 days or hours of time out for wasting 30 seconds of someone's time seems a little dumb.
You want another suggestion? On warping to Random Arenas you need to wait one full 30 second period before getting the option to enter. This prevents people jumping out of your team and right back into the areas, costing them between 30 and 60 seconds of play time for the inconvenience. If you were stuck in a 30 minute stalemate battle it's a small price to pay, but it punishes those who are seeking a monk and quitting every time they start without one. It isn't absurd to those who left because of a griefing runner, and it prevents player based abuse. If I am leaving because I disconnected or need to go get the phone or the door, or my child dropped a cellphone in the fish tank to see if it floats I don't care about losing a minute, but it will hurt those who want to just quit till they get a conformation they like. Adjust the time to suit - make it 45 seconds if you want, but keep it reasonable for those who just arrived at RA so that they don't need to wait forever after their TA group split up.
dasmesee
Not a bad idea but it could get flawed. 2 weeks ago I fought get this 3monks and a W/Mo and we had no mesmer on the team nor anyone had a mesmer secondary, but the players were all decent and the match lasted for 1hour it was crazy for a random. I think only GVG should be longer not random beacause GVG is to simulate a real war which has no time limit. Anyway that is off topic there has to be a reasonable solution that can be fair to everybody.
And just to make you realize well seaking for myself, I like to go to RA because when I go to TA everyone is always lookung for that certain build to join their party not giving people with un common builds a chance cause they assume it won't work. I've had people ask me what my build was then they reply pretty unique wish I thought of it. People forget to realize that there is no build that is dominate! But anyway it's hard for me and others to get a group in TA and then I say forget this I'M not sitting here forever to be accepted I wanna play so therfore RA comes in, no waiting! or having to explain yourself on why you use that build or whatever you can prove people wrong without saying a word. so yes RA is important to some people and when some selfish player quits you don't get a chance to fully try your build and what annoys me is just because one goes they all go.
And just to make you realize well seaking for myself, I like to go to RA because when I go to TA everyone is always lookung for that certain build to join their party not giving people with un common builds a chance cause they assume it won't work. I've had people ask me what my build was then they reply pretty unique wish I thought of it. People forget to realize that there is no build that is dominate! But anyway it's hard for me and others to get a group in TA and then I say forget this I'M not sitting here forever to be accepted I wanna play so therfore RA comes in, no waiting! or having to explain yourself on why you use that build or whatever you can prove people wrong without saying a word. so yes RA is important to some people and when some selfish player quits you don't get a chance to fully try your build and what annoys me is just because one goes they all go.
Faer
http://www.guildwarsguru.com/forum/showthread.php?p=3095214#post3095214
Locking this thread, and all the other "Fix Leavers" threads in Sardelac, for the time being. When the new system is revealed, we'll look at it, look at these threads, and see if they need reopened or not. Until then, let's all be patient and see what we get.
Locking this thread, and all the other "Fix Leavers" threads in Sardelac, for the time being. When the new system is revealed, we'll look at it, look at these threads, and see if they need reopened or not. Until then, let's all be patient and see what we get.