NCsoft Announces 2006 First Quarter Financial Results Wednesday May 3, 9:56 pm ET Company Records Quarterly Sales of KRW 78 Billion, Operating Income of KRW 8.7 Billion and Pre-Tax Income of KRW 10.1 Billion SEOUL, South Korea--(BUSINESS WIRE)--May 3, 2006--Note: 1USD = 939.2 Korean Won (KRW) NCsoft® Corporation (KSE:036570.KS), the world's leading developer and publisher of online computer games, today reported first quarter 2006 sales of KRW (Korean Won) 78 billion (US$83 million), operating income of KRW 8.7 billion (US$9.2 million), pre-tax income of KRW 10.1 billion (US$10.7 million) and net income of KRW 6.8 billion (US$7.2 million). By region, domestic sales amounted to KRW 54.9 billion (US$58.4 million), KRW 11.3 billion (US$12 million) for North America, KRW 3.8 billion (US$4 million) for Europe, while Japan saw sales of KRW 8 billion (US$8.5 million). Both Korea and Japan showed an increase in sales from KRW 54.8 billion (US$58.3 million) and KRW 7.9 billion (US$8.4 million) respectively. Sales in North America and Europe decreased to approximately half the levels seen in the previous quarter of KRW 26.2 billion (US$27.9 million) and KRW 7.7 billion (US$8.2 million), following a decline in sales of City of Heroes®/City of Villains(TM) subsequent to the Q405 launch of City of Villains and a slow down of Guild Wars® due to the Q206 anticipated launch of Guild Wars Factions(TM). The percentage breakdown of regional sales shows Korea with 63% of total sales, North America with 15%, Europe with 5% and Japan with 10%. Overseas royalties amounted to 7%. By game, Lineage® posted sales of KRW 30 billion (US$32 million), up 1% from the previous quarter. Lineage II saw its contribution dip 4% to KRW 29.1 billion (US$31 million) from the previous quarter. Sales of City of Heroes/City of Villains and Guild Wars decreased by 58% and 57% respectively to KRW 6.5 billion (US$6.9 million) and KRW 6.3 billion (US$6.7 million). The first quarter results marked a downturn from the previous quarter and NCsoft attributed this to a lack of new product launches. The company explained the results were generally in line with forecasts made at the beginning of the year. NCsoft anticipated that sales will resume growing in the second quarter with the launch of new products. The company also revised its earnings guidance to KW 353 billion (US$375.8 million) in sales and to KW 50 billion (US$53.2 million) in operating profit based on product launch plans and market circumstances. Rather than being bound by short term results, NCsoft will continue to focus on executing its strategy of creating a network of best-of-breed local development talent around the world that outputs a steady pipeline of content onto a global publishing infrastructure. The company plans to integrate all of its services including account management, billing, and authentication into one unified platform by the end of this year and implement this platform across the globe. NCsoft will provide its games through this platform in 2007, the year the company celebrates its 10th anniversary, and expects that this platform will strengthen the competitiveness of NCsoft. On April 13th, NCsoft unveiled its car combat massively multiplayer online role-playing game (MMORPG), Auto Assault®, in North America and Europe. April 28th marked the global release of Guild Wars Factions. The second installment of the Guild Wars series topped Amazon's bestsellers' lists in Germany and France just two days after its release . Guild Wars Factions is expected to surpass the popularity of the original version. In Korea, the open beta phase of Guild Wars Factions began on April 28th and pay services are expected to begin on May 24th. 2006 marks the fifth year anniversary of NCsoft's entry into the North American market. To commemorate the occasion, the company plans to participate in the world's largest game show, the Electronic Entertainment Expo (E3), held in Los Angeles from May 10-12th. At E3, NCsoft will showcase for the first time, its new MMO project Aion(TM). On display will be other titles in the company's next-generation game portfolio, including Dungeon Runners(TM) and Tabula Rasa(TM). (Reference) 2006 Q1 Revenues (Unit: KRW mil.) ---------------------------------------------------------------------- Q1, 06 Q4, 05 Q1, 05 QoQ YoY -------------------- -------- -------- -------- -------- -------- Sales 77,973 96,662 74,605 -19% 5% -------------------- -------- -------- -------- -------- -------- Operating income 8,693 20,281 15,931 -57% -45% -------------------- -------- -------- -------- -------- -------- Pre-tax income 10,113 23,243 18,123 -56% -44% -------------------- -------- -------- -------- -------- -------- Net income 6,823 19,833 13,442 -66% -49% ---------------------------------------------------------------------- About NCsoft Corporation Headquartered in Seoul, South Korea, NCsoft Corporation is the world's leading developer and publisher of online games. Founded in 1997, NCsoft is home to Lineage, the world's most successful online role playing game and also to Lineage 2, City of Heroes and City of Villains, Guild Wars, Guild Wars Factions and Auto Assault. In coming months, NCsoft is poised to launch other massively multiplayer titles including Tabula Rasa and Aion in addition to various casual games via its game portal, PlayNC(TM). NCsoft has offices in North America, the United Kingdom, Japan, Taiwan, China and Thailand. In fiscal year 2005, NCsoft posted revenues of KRW 338 billion or approximately US$346 million. For more information about NCsoft visit http://www.ncsoft.com or http://www.PlayNC.com. NCsoft, the interlocking NC logo, Lineage, Guild Wars, Guild Wars Factions, ArenaNet, Auto Assault, Tabula Rasa, Aion, Dungeon Runners, PlayNC, PlayNC.com and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. City of Heroes, City of Villains and all associated logos and designs are trademarks or registered trademarks of Cryptic Studios, Inc. and NCsoft Corporation. Cryptic Studios is a trademark of Cryptic Studios, Inc. All other trademarks are the property of their respective owners. |
NCsoft Announces 2006 First Quarter Financial Results
Inde
Just an FYI, I know a lot like to keep tabs on this
http://biz.yahoo.com/bw/060503/20060503006349.html
Quote:
KelvinC
lineage II 31 million vs GW 6.9 million... who will get the more love?
Hunter Sharparrow
I don't know why anyone would waste their money to play such a crappy game. I played the 14 day trial of Lineage 2 and it make me feel like I want my money back when I didn't even spend anything in the first place. Seriously though, I would have to be paid to play that game. I also believe paying a monthly fee in general is a waste of money but hey.
I personally can't wait for NWN2 to come out. GW graphics but with the same indepth play options as the original NWN. PnP DnD as a video game. It even beats DnD Online which seems like nothing better than a more current Diablo.
I personally can't wait for NWN2 to come out. GW graphics but with the same indepth play options as the original NWN. PnP DnD as a video game. It even beats DnD Online which seems like nothing better than a more current Diablo.
Oberon Shadowking
Lineage and Lineage II are such massive income gatherers for NCSoft because they are more popular in Korea, where the market is HUGE. Lineage and Lineage II received only lukewarm welcomes here in North America, but in Korea, they are the most played MMO, I believe. GW is a smaller market player in Korea.
Notice also that North America provided what, 12 million of income, and Korea was somewhere around 53 million. Just shows all Koreans are MMO nerds, while Americans are more Counter Strike nerds.
Notice also that North America provided what, 12 million of income, and Korea was somewhere around 53 million. Just shows all Koreans are MMO nerds, while Americans are more Counter Strike nerds.
Artisan
Quote:
Originally Posted by Oberon Shadowking
Just shows all Koreans are MMO nerds, while Americans are more Counter Strike nerds.
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Sorry, couldn't resist.
Inde
Well I found this line interesting...
I don't consider Factions to be something like an EQ2 or Lineage II that had years of development, it's own seperate development team etc. I know Factions is a stand-alone (not what I'm debating here) but it does have more of the feel of an expansion versus a sequel. I wouldn't think it would do better financially. But maybe I'm defining the word 'popularity' different here then what NCSoft is.
Quote:
Guild Wars Factions is expected to surpass the popularity of the original version. |
Lasher Dragon
Quote:
Originally Posted by Inde
<snip> I wouldn't think it would do better financially. But maybe I'm defining the word 'popularity' different here then what NCSoft is.
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Kylie Minon
L2 and GW have more things in common than you can imagine. They differ mainly on instanced GW worlds vs. massive L2 realms.
I really realy would like to see L2 style castle sieges on GW but it's impossible under GWs current game structure. Maybe on Ch.3: first 4vs4 then 8vs8 then 12vs12... see a pattern here?
L2 C4 has territorial wars (Orcs vs. Silenos) u can do quests on both sides and gain rewards acordingly... pretty much like Luxon vs. Kurzick.
L2 C4 has noblesse system and C5 will have royal titles, similar to GWs recently added ones. However, in L2 C5 these titles will be functional to a guild hierarchy important on future nation wars... expect a Tyria/Cantha/NewCh.3World war on Ch.3 perhaps?
Just some thoughts...
I really realy would like to see L2 style castle sieges on GW but it's impossible under GWs current game structure. Maybe on Ch.3: first 4vs4 then 8vs8 then 12vs12... see a pattern here?
L2 C4 has territorial wars (Orcs vs. Silenos) u can do quests on both sides and gain rewards acordingly... pretty much like Luxon vs. Kurzick.
L2 C4 has noblesse system and C5 will have royal titles, similar to GWs recently added ones. However, in L2 C5 these titles will be functional to a guild hierarchy important on future nation wars... expect a Tyria/Cantha/NewCh.3World war on Ch.3 perhaps?
Just some thoughts...
Tronix
The main difference is that Lineage II is BORING. You only grind grind grind, die, drop armor, grind again.
Count to Potato
GW > Lineage, no competition, too bad Ncsoft isnt an oil company like exxonmobile (15 Billion per quarter)
Manic Smile
Quote:
Originally Posted by Lasher Dragon
Pirates and Ninjas, Inde. It's all about Pirates and Ninjas.
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Eclair
Lineage 2 beta actually made me feel like I was working as oppposed to playing a game.
Killing thousands of those stupid mushrooms just so I can buy something better than the starter bow...
BAD MEMORIES!
DIE DIE DIE!
Killing thousands of those stupid mushrooms just so I can buy something better than the starter bow...
BAD MEMORIES!
DIE DIE DIE!
Inde
Quote:
L2 and GW have more things in common than you can imagine. They differ mainly on instanced GW worlds vs. massive L2 realms. |
I was just surprised that they are projecting Factions to become more 'popular' than the original. Now I'm interpreting that to mean they believe it will bring back more profit than Prophecies. But they could mean that the Guild Wars brand will become more well known instead.
Justafyme
I agree with you Inde. I was quite surprised by that line as well.
Maybe they are just working on the assumption that the vast majority of ch1 owners will purchase ch2...like counting the chickens before they hatch. But, only time will tell.
Maybe they are just working on the assumption that the vast majority of ch1 owners will purchase ch2...like counting the chickens before they hatch. But, only time will tell.
CK0
Quote:
Originally Posted by Inde
but it does have more of the feel of an expansion versus a sequel. .
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Quote:
Originally Posted by Inde
I was just surprised that they are projecting Factions to become more 'popular' than the original. But they could mean that the Guild Wars brand will become more well known instead.
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I am going out on a limb and tell NCSoft to "expect" a letdown, instead of a growth of popularity, surpassing that of the original GW.
-Loki-
Quote:
Originally Posted by Inde
I don't consider Factions to be something like an EQ2 or Lineage II that had years of development, it's own seperate development team etc.
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Justafyme
Quote:
Originally Posted by CK0
I am going out on a limb and tell NCSoft to "expect" a letdown, instead of a growth of popularity, surpassing that of the original GW.
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At this point I would be very surprised if Factions did end up selling more.
DJ Josh
more popular ?,would be interesting to find out what the other servers are like.i can tell you that the european cantha is akin to a ghost continent.which isn't surprising given all the people who stated they were holding out for player responses before buying,most of who seem to have decided against factions.my guild is now dead because none of my members are getting factions and were bored with prophecies many moons ago.i my self thought i would take a chance on factions because of my love for the original prophecies(which has dewindled thanks to a lot of the changes,which also promted some of my friends to make an early departure).and i must say i am very upset at the loss of my £30,the game is far to short to be classed as a stand alone imho,can be done in less than a day from birth to the final battle(2 mins and not a monk or heal rit in sight)plus there is no end game content such as fow/uw.you can disagree and say "but there are elite missions" but seriously is this anything more than a farmers/e-bayers wet dream.there are items you can only get from the elite missions and the mass of the games population will never see this content as it stands now.expect to see zodiac skins confined to e-bay sales only myself,but who knows maybe a.net will take head of the complaints this time and make those locked out of content happy again but seriously just look at the changes to favor after a myriad of complaints,oh wait there were none.
i predict a big lose from factions myself unless they stop contradicting themselfs.heres hoping ch3 offers a lot more otherwise cya gw hello the next game(ps3 out round the same time as ch3 might just kill gw off judging from the lack of smiles from ch2).
i predict a big lose from factions myself unless they stop contradicting themselfs.heres hoping ch3 offers a lot more otherwise cya gw hello the next game(ps3 out round the same time as ch3 might just kill gw off judging from the lack of smiles from ch2).
Snowman
you also have to remember that games like lineage have a monthly subscription for a very good reason!
Their servers and staff and website are VERY expensive to run.
Guildwars has an extremly low 'cost'..so while the figures for lineage look massive its all relative, and on a percentage base, GW makes more in the dollar (or whatever) than lineage does.
Their servers and staff and website are VERY expensive to run.
Guildwars has an extremly low 'cost'..so while the figures for lineage look massive its all relative, and on a percentage base, GW makes more in the dollar (or whatever) than lineage does.
Kylie Minon
Quote:
Originally Posted by Eclair
Lineage 2 beta actually made me feel like I was working as oppposed to playing a game.
Killing thousands of those stupid mushrooms just so I can buy something better than the starter bow... BAD MEMORIES! DIE DIE DIE! |
While noob mobs were a pain on the back, L2 has a very interesting bestiary, specially on lvl 40+ mobs.
NinjaMonkey
Lineage2's main attraction is the never-ending list of things to do, between the fact they keep raising the level cap [isn't it at 80~ now?], making up new player professions, adding areas to kill things in, raid bosses that take 300~ people to kill. etc'
And once you hit the level where PvP becomes an issue, it just gets that much more fun. since it's open pvp and not "arena-based" like GW.
[hence if someone calls you a noobcake out there, you can nuke him to death, pick up his armor/weapons off his dead body, and laugh in his face xD]
While in GW you reach lvl 20, do all missions, do all quests, get fow armor. and then what? there's nothing to do really... [except do pvp until u get bored of that too] you've pretty much maxed out your char.
Well, that's my 2 cents/gp/adena
[speaking from personal experience, got hooked on Lineage2 for over a year, then sold my account for 500$ and joined the army. meh ]
And once you hit the level where PvP becomes an issue, it just gets that much more fun. since it's open pvp and not "arena-based" like GW.
[hence if someone calls you a noobcake out there, you can nuke him to death, pick up his armor/weapons off his dead body, and laugh in his face xD]
While in GW you reach lvl 20, do all missions, do all quests, get fow armor. and then what? there's nothing to do really... [except do pvp until u get bored of that too] you've pretty much maxed out your char.
Well, that's my 2 cents/gp/adena
[speaking from personal experience, got hooked on Lineage2 for over a year, then sold my account for 500$ and joined the army. meh ]
MelechRic
I'd love to see the sales figures for Ch.1 and Ch.2 over a six month period. When Ch.3 comes out it will be even more interesting to see. (I'm guessing overall sales will decline, but that's my on biased opion after playing through Factions.)
I think most MMO's hemorrhage players over time because people do get bored with the content, even if it has been expanded. I think it's worse if the expansions aren't at least as good as the original.
I think most MMO's hemorrhage players over time because people do get bored with the content, even if it has been expanded. I think it's worse if the expansions aren't at least as good as the original.
CK0
Quote:
Originally Posted by Justafyme
And the only thing stopping me from saying I agree 100% would be the return customer. So many people were very happy with ch1 that they rushed right out and got ch2...multiple copies in some cases. I think it might end up that slightly less copies will be sold (though I can't say a let down)..because I think not eveyone will feel the need to purchase Factions for each copy of Propheices they own. I agree with you on the growth part.
At this point I would be very surprised if Factions did end up selling more. |
This is a tricky area here. And that is why it is important for ANET to stay close to discussion boards like this one, because they do not have "monthly profits" via p2p to determine if they are doing something wrong to lose fanbase. If NCSoft claims the popularity willl grow, implying that they will exceed the revenue compared to the original, well then that could be for many 'negative' factors as well, including the fact that the CE was delayed and people opted for the SE, but then due to the LURE of the CE pet+bonuses, went for the CE as well, when all they really wanted was the CE in the first place. Also keep in mind the $10 slot feature that will be available in the coming months.
I'm going to keep an eye out for what this company is doing.
Darth Malak
NCsoft, the publishers of many games here at Gameamp, including our beloved Guild Wars, have suffered a 49% drop in profit, as revealed in its fiscal Q1 results.
The Korean firm reported a net income of $7.2 million for the quarter ending March 31st, down from $14.3 million for the same period last year.
Sales were up however, by 5% to $89 million, though this is due to players in the east, as European and North American sales were down by half.
NCsoft blames declining sales of titles such as City of Heroes, City of Villains and Guild Wars, all of which saw sales drops of over 50 per cent.
Let us wonder why?
Safe to say the large dissapointment in Guild Wars: Factions, prolly
The Korean firm reported a net income of $7.2 million for the quarter ending March 31st, down from $14.3 million for the same period last year.
Sales were up however, by 5% to $89 million, though this is due to players in the east, as European and North American sales were down by half.
NCsoft blames declining sales of titles such as City of Heroes, City of Villains and Guild Wars, all of which saw sales drops of over 50 per cent.
Let us wonder why?
Safe to say the large dissapointment in Guild Wars: Factions, prolly
Spazztic2003
I believe NCSoft lost their profits due to thier MMORPGs, not GW. GW is doing lively and still selling tons of copies each day. They shouldn't blame ANet for their loss.
Phoenix Avenger
Maybe ANet will listen to thier consumers on the major issues now.... nahhhhhhhhhhhhhhhhhhh. why start now?
Darth Malak
Quote:
Originally Posted by Spazztic2003
They shouldn't blame ANet for their loss.
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Darth Malak
Quote:
Originally Posted by Phoenix Avenger
.... nahhhhhhhhhhhhhhhhhhh. why start now?
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CK0
That site is not loading for me.
I also agree that Factions was not as stellar of a game as the original, but I think it is too soon. Maybe when Q2 rolls around; or sales figures after about a month or two.
Edit:
Also, could they be talking about the original GW? If so, then sales from there obviously should drop. Just need more info.
I also agree that Factions was not as stellar of a game as the original, but I think it is too soon. Maybe when Q2 rolls around; or sales figures after about a month or two.
Edit:
Also, could they be talking about the original GW? If so, then sales from there obviously should drop. Just need more info.
Sidra
City of Heroes is, imho, a guildwars-like game (worse, though) with bad level playthrough and with a monthly fee. of course barely anyone is playing it. for 5$ USD more per month, you can play WoW. Durr.
Zaxan Razor
Errr..April 28th is in the second quarter isnt it? Does this report have anything to do with Factions?
Its more likely to be that Prophecies sales have dropped by 50% since last year?
Its more likely to be that Prophecies sales have dropped by 50% since last year?
DevilStick
1/ Those were Q1 results. GWF came out one month into 2Q. We'll see what the results were in about three months.
2/ I think there's already a thread on this.
2/ I think there's already a thread on this.
Xenrath
That's somewhat contradictory
- Sales were up by 5%
- Sales were down by 50%
Which one is it?
- Sales were up by 5%
- Sales were down by 50%
Which one is it?
Winterclaw
The only fun part about CoX is making new PCs and that gets boring within a month. People are starting to wise up. Factions sales might be low because of the delay in the CE, but the last time I checked Cantha was pretty packed.
ManadartheHealer
Perhaps we infer sales were down 45%
Right now, no worries about Guild Wars. If those same stats for Guild Wars persist, then that will be a time for frantic threads with excessive use of bold text. However, I personally think Guild Wars will do just fine.
Right now, no worries about Guild Wars. If those same stats for Guild Wars persist, then that will be a time for frantic threads with excessive use of bold text. However, I personally think Guild Wars will do just fine.
Theos
Talk about getting the wrong information... then somehow tieing it into something utterly irrelevant. Faction is Q2 as stated, the Q1 drops are from CoH/V which has been losing players and also from the drop in sales of certain products like Prophecies, because everyone who wanted it has it. Of course if we use your logic we have to say that Prophecies obviously sucks balls because NCSoft lost money in quarter one.
By the way, look at the time frame of quarter one, isn't this the time of year when companies lose money? You know... no holidays.
By the way, look at the time frame of quarter one, isn't this the time of year when companies lose money? You know... no holidays.
Xenrath
It depends on their financial year but it could be because of new developments/costs etc.
http://biz.yahoo.com/bw/060503/20060503006349.html
A more in depth breakdown (note the new releases, which will tie up costs)
Sounds about right, next quarter it should go back to normal/up. Nothing to see here, move along
http://biz.yahoo.com/bw/060503/20060503006349.html
A more in depth breakdown (note the new releases, which will tie up costs)
Quote:
The first quarter results marked a downturn from the previous quarter and NCsoft attributed this to a lack of new product launches. The company explained the results were generally in line with forecasts made at the beginning of the year. |
Cherno
Quote:
Originally Posted by Xenrath
That's somewhat contradictory
- Sales were up by 5% - Sales were down by 50% Which one is it? |
Textural
Quote:
Originally Posted by Darth Malak
Let us wonder why?
Safe to say the large dissapointment in Guild Wars: Factions, prolly |
They're talking about sales of the original Guildwars sales dropping 50%.
Quarter reports are pretty junk to go by individually.
Umm for the people that want to look at the fiscal reports themselves:
http://www.ncsoft.com/eng/nccompany/...a_report04.asp
I think the site only works for IE, it kept giving my firefox errors.
Xenrath
Oh I misread then lol anyway nothing to worry about here.