Halls of Heroes: Unworthy

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

I think GW made these guys way too tough, 1st of all I'm starting to see full element groups, I know that Unworthy are nothing but flies to elements, but what about the warriors and rangers? Whenever i get in full warrior group we cannot even get a monk down, unlike elements where they get everyone down less than a minute. Anyways, does anyone know what you have to do to make these guys tap out? Most groups I go with cannot even kill the monk, and we have pretty awesome group, 2 war, 2 element, 2 monk, ranger, and a necromancer. Anyone know what skills work best agaisnt these guys? Sometimes I think a group is really good yet they cannot get past this part because its made especially for nukers/ elementals. Are you suppose to get past this part without rangers, necromancers, mesmers? I see some groups that only allow warriors with knockdown and aftershock, and elements with meteor, chain lightning.

What group combonations work best, and what are best skills to use agaist these <^<^ Unworthy ^>^>

chaos dragoon

chaos dragoon

Krytan Explorer

Join Date: Jun 2005

The Warrior Nation[WN]

R/

im not sure but i like it they way it was,with the wardens and all that

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

umm, if you cant beat them its really bad. you probably arent going to go anywhere in the tombs if you cant. use your rangers to disrupt the monks, warriors to knock down, mesmers disrupt. they are a well balanced group, and if you cant beat them a well-organized group of people will tear you to pieces

Myth Osis

Myth Osis

Academy Page

Join Date: Jul 2005

Christchurch, New Zealand

Red Order

Mo/R

Yea, for just formed groups.. I perfered the 1st style with the wardens... But the new way isnt too much harder (if at all harder). You just need to disrupt the monks/mesmers not a tough one to figure out.. but hard to control a new group...

Personally I would like a new way to form a group at the tombs. The other arenas are ok but when you are trying to get a GOOD group of 8 newly formed orginised players it can be hard.

I like the stones concept in WoW. Something similar would help heaps here..

PLUG: Otherwise all active pvpers are welcome to join my guild.. IGN "Myah Osis" or "Myth Osis" lol

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

The Rifts were a cakewalk, If you ask me. You just walked around, ignored everything else, and plugged them. Fighting the Unworthy Dead is a much better introduction to a typical conflict in Tombs than the seek and destroy we got to play with the Rifts, and all the better for weeding out unqualified teams while at the same time helping them evaluate their tactics.

Plus, it lead to the creation of a guild that never fails to amuse me when they reach the heroes. "Bring back the Rifts."

My only complaint (and a minor one at that) is something Ensign mentioned in oanother thread, along with a few others. The new system does tend to favor offensive builds over defense heavy ones.