- Each player will have a Progress Counter to keep track of event advancement.
- Each player will have a separate Death Counter to keep track of deaths during event. The deaths during the event will increase your regular death counter.
- Each player will have separate Experience Counter to keep track of experience earned during event. The experience earned during the event will increase your regular experience progression.
Format
1. Access the Ship Travel from Tyria or Cantha to travel to the island City where the event will take place. Then form a party.
2. Form a party and party travel via the Ship Travel.
All members of the party must have 0 Progress Counter to Access the First Mission.
Mission Procedure
* On entering the mission all members of the party have their Progress Counter incremented by one at the beginning.
* The Party will be told in a cutscene or Mission popup what they will be required to do to successfully accomplish the mission. They will also be told of what the bonus for the mission will be.
* The party will have no access to a User Map. Similar to the Catacombs/UW/FoW.
* If all members of the party die, the party will return to the City they entered the mission from.
* If the party is successful in accomplishing the mission they will proceed to the next city, and prepare for the following mission.
* Experience and deaths will be recorded for each party.
There would be a total of 10 Missions tied together into a storyline. These missions will get progressively more difficult. The maps would not be linear - therefore increasing the probability of parties taking the wrong path because they did not heed the Mission instructions at the beginning. The instances would have the same spawns for each party. The exact same amount of potential experience. The standard experience values for Mission/Bonus completion would apply. Each mission would have a two hour window and should take around 45 to 60 minutes to complete.
At the end of the event:
1. The most Missions completed would be the winner.
2. If any ties then Bonuses completed would decide.
3. If still any ties then least party Deaths incurred would decide.
4. If still any ties then total party experience gained would decide.
5. If still any ties then least amount of total time spent in Missions would decide.
Result
The winning team would have a coloured crown (or something similar) awarded to each player. Like the Wintersday Hats. That they could wear in Towns as a measure of their stature and prowess. Have the team results posted in the town on a bulletin board.