04 May 2006 at 20:13 - 11
May I suggest this completed list:
Balth: Fissure of Woe
Grenth: The Underworld
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Dwyana: Final Paradise
Either an open space filled with sunlight and clouds and utterly Care Bare-ish. I mean, how awesome would it be to fight atop the clouds themselves?.... Or perhaps a less blinding area similar to Ascalon's Pre-Sear? Pretty green fields, a nice river, the very picture of a pleasant day for a stroll.
Lyssa: The World Between
I envision a cave-type enclosed space very, very similar to Glint's Dragon's Lair. The rainbow colour scheme used in D's Lair, the warping between sections--that would be so cool, and befitting of the twin goddesses who are associated with The Mesmer and The Mind. Make it semi-psychedelic (but please, forgo the Christmas Lights that appear in the ranger and warrior worlds of D.Lair), and have the idea be that Lyssa stands for a world apart from the more material Balthazar and Melandru, and having nothing to do with the spiritual Dwayna or Grenth. This is The World Between Worlds, that of the mind.
Melandru: Gaia's Refuge
A sacred land that was spared the curse of Shiro's scream, this space on the border of the Kurzick and Luxon territories was hidden away by the gods in an effort to protect at least one small plot from becoming petrified/jade'd. Now even this land has come under attack and, not unlike helping Balthazar with the Menzies in the Underworld, your party helps Melandru protect nature's goodness from this threat.