Conjure Earth
Kyle
Plain and simple. They have one for the other elements so why not earth. This wouldnt even be that hard to add. I am dissapointed that they dont have earth
Bankotsu_Lightbane
You are the first person I have seen post something like this. I have wanted this thing for a while. It could easily be "Conjure Ebon" or something...
Zexion
Yes. I was actually hoping for this as a Faction skill. It seemed like a MUST to me. But seems ANet likes to let people down-.-
_Zexion
_Zexion
BahamutKaiser
Earth skills have powerful defensive buffs, Armor of earth is a massive boost in Armor, compared to conjure abilities, it is rather outstanding.
I would rather see offensive armors for elementist, like Armor of Flame, which caused burning on to anyone who hits with a melee attack.
Earth is also the one element that Ranger doesn't have extra armor against, it is rather less resisted compared to any other element, as well some earth spells cannot be resisted at all. I don't see the neccessity in having an equivalent spell available to every element, only making them all but the same. A diversity of effects makes Elemental attributes multifunctional.
On top of that, conjures add the ability to deal a weak double blow to the target on each attack, but a spell already exsists in Earth to do the exact same attack, with more damage/cost, Stone Daggers. The use of stone daggers cost slightly more, but does more damage than conjures, having a conjure which is realy just an unoriginal version of an already available technique is a weak addition.
But to top it off, the use of Stone daggers and plentiful earth enchantments along with ether renewal provides an energy return engine. Conjure Earth wouldn't be able to fulfill that goal, but rather be an cheap enchantment to thrown on to gain more energy from ether prodigy. In order to control the amount of enchantments available in the earth line, conjure earht is a good one to leave out. Wile characters will rather use Attunement, Armor of Earth, kinetic armor, Aura of Restoration, and Ether Renewal together with stone daggers for massive energy and health restoration, although that is an extremely skill consuming build, and you would probably need at least 4 elemental attacks to mount any sort of effective attack.
This goes in the long line of, "because we have this here, it should be available everywhere else" suggestions. A better suggestion would be an original damage enchantment rather than another cheap copy of what we already have. Like Rumbling Earth, enchantment which last 60 seconds and can be recharged every 30 seconds, only for yourself, which does either 5-25 earth damage on all targets adjacent to you every time you deal earth damage, or 5-35 maybe 40 earth damage to all targets adjacent to you every time you cast an earth spell. That would be WAY better then conjure earth.
I would rather see offensive armors for elementist, like Armor of Flame, which caused burning on to anyone who hits with a melee attack.
Earth is also the one element that Ranger doesn't have extra armor against, it is rather less resisted compared to any other element, as well some earth spells cannot be resisted at all. I don't see the neccessity in having an equivalent spell available to every element, only making them all but the same. A diversity of effects makes Elemental attributes multifunctional.
On top of that, conjures add the ability to deal a weak double blow to the target on each attack, but a spell already exsists in Earth to do the exact same attack, with more damage/cost, Stone Daggers. The use of stone daggers cost slightly more, but does more damage than conjures, having a conjure which is realy just an unoriginal version of an already available technique is a weak addition.
But to top it off, the use of Stone daggers and plentiful earth enchantments along with ether renewal provides an energy return engine. Conjure Earth wouldn't be able to fulfill that goal, but rather be an cheap enchantment to thrown on to gain more energy from ether prodigy. In order to control the amount of enchantments available in the earth line, conjure earht is a good one to leave out. Wile characters will rather use Attunement, Armor of Earth, kinetic armor, Aura of Restoration, and Ether Renewal together with stone daggers for massive energy and health restoration, although that is an extremely skill consuming build, and you would probably need at least 4 elemental attacks to mount any sort of effective attack.
This goes in the long line of, "because we have this here, it should be available everywhere else" suggestions. A better suggestion would be an original damage enchantment rather than another cheap copy of what we already have. Like Rumbling Earth, enchantment which last 60 seconds and can be recharged every 30 seconds, only for yourself, which does either 5-25 earth damage on all targets adjacent to you every time you deal earth damage, or 5-35 maybe 40 earth damage to all targets adjacent to you every time you cast an earth spell. That would be WAY better then conjure earth.
Kyle
Kaiser u make good points but that is mainly for Ele primary. What about the ele secondaries that just want to add a little more punch to their ebon weapon. For example an assasin with ebon daggers and counjure earth. An assasin isnt going to sit in the back throwing stone daggers with all its energy. But why should earth be left out when the assasin can go with any other element and get the conjure.
EndoftheSyringe
I think the Armor of * idea that Kaiser mentioned is sweet, too.
AoFlames - immolation
AoWater - 'condition's resistance?
AoWind - move/attack faster?
AoFlames - immolation
AoWater - 'condition's resistance?
AoWind - move/attack faster?
mint
I posted this in the ele forum a while ago, but to be honest, conjure earth is the only 'conjure' enchant that I would ever use if it existed :?
Sure it could be a "cheap copy", but I can actually see a few applications for it
Sure it could be a "cheap copy", but I can actually see a few applications for it
Nevin
Ebon Hilts on a sword are a good trick against warrior's with glads, or anything that isn't the regular 90 or 100 armor. Considering it deals earth damage and ignores vs physical armor bonuses.