Shield Customization. 16 is a funny number.

Juk3n

Juk3n

Frost Gate Guardian

Join Date: Dec 2005

Tyria

Astral Guard [AG]

W/R

Maybe u could personalize a shield to get +4 al bonus to it (20 is a prettier number) - would basicaly work the same as customization, only u can wield. i mean, i use a shield i know i'll never sell or trade cos its just what i have been looking for since i started GW back in may 05.

So why not? +4 al to customize shield?

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Balance issues might arise from this change, but I like it, and hence would like to see it implemented, therefore

/signed

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

why not or better, why no upgrades / salvageable mods
/signed

one question though, if u allow this for shield.. what about the off-hand artifacts?

MasterDinadan

MasterDinadan

Krytan Explorer

Join Date: May 2005

The Zaishen Force

Me/E

As if hammers weren't unpopular enough already! Buffing shields is just going to make them even less desirable!
If you buffed shields, then you'd have to go buff all the other off-hand items. And then you have to buff two-handed weapons to make up for the fact that they can't be used with off-hand items.

Plus you've got the fact that only warriors can use shields effectively, and don't they have enough armor already? <.<

Juk3n

Juk3n

Frost Gate Guardian

Join Date: Dec 2005

Tyria

Astral Guard [AG]

W/R

There's no harm in +5 energy to customized off hands at all, same as all customizations. usefull-ness should be given if u are willing to negate all value, ie: customizing a req.9 fellblace 15^50 thatu know u will never trade..u will use it forever so it should be that same for other items..there will be no balance issues.

/signed for off hands aswell ^^

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

No, I guess it is an odd number, I mean, tanks couldn't tank well enough before... but I don't know. If we're going for all off-hands, I guess I'll sign.

/signed

Blitzy

Academy Page

Join Date: Mar 2006

Destiny Forsaken

Mo/W

Still waiting for Upgrades. I've got a lovely 16 armor, req 7 waiting for they day

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

16 is a great number! It's 2^4, or 4^2, or (2^2)^2. Think base 2 and it looks great;

1000 for 16 instead of 1010 for 20

/notsigned

It being a non base 10 number makes no difference. The shield provides 16AL, which is 1-(2^-16/40), or a 24.1% damage reduction - it would be a 29.3% reduction with 20 AL, and that's a significant change.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

If you can customize a weapon to do 20% more damage, the least ANet can do is give shields +4 Armour.
/signed

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

I would like one with 40, 20 may be pretty but 40 is gorgeous.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

/signed

Modding shields would rock

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Yeah, I think 100 or so would be nice, and maybe I can have it blind foes that strike me 50% of the time.

Just because it would make your character stronger doesn't make it a good idea. Think before signing.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/not signed

Yeah, chain lighnening does 85 damage. That isn't a very "nice" number so lets make it do 90 or 100 damage. It's a "nice" number. As a college math major talking here, I find your entire arguement ridiculous. There is no logic to it. Pi isn't exactly a nice number, but it is useful as heck.

In fact, I think 16 is a nice number. It's a perfect square. It is also the first integer (besides 1) that can get an integer after taking the 4th root of it. 2^4=16

A.net didn't pull 16 as the max armor for a shield out of a hat. It was done with careful intent in order to balance the game.

Juk3n

Juk3n

Frost Gate Guardian

Join Date: Dec 2005

Tyria

Astral Guard [AG]

W/R

some very good arguments have been presented..some sound a little "Flamey" so i suggest those guys go and have a nice warm bottle and a nap. For the others who offered Real opinions how about if the +4 al was conditional to your style of gamplay ie;
Magmas Shield 16al (requires 8 str)
+29hp
-2 dmg (while in stance)
Customized +4 al (vs slashing dmg)

or vs fire, ice,lightning,blunt,peircing?? how about that? would that help the balance issue in questions.?

just a thought

Cottage Pie

Cottage Pie

Wilds Pathfinder

Join Date: Nov 2005

Birmingham, England

Taking Aegis

Mo/Me

hail to the maths boffs in this thread ^_^

plasmasword

Frost Gate Guardian

Join Date: Sep 2005

15 is also a more even number then 16, why not go with 15?

/notsigned

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Bad idea. Even with the customized versus a certain attack. Every reason why it's a bad idea is stated above, no need to say more.

/not signed for my first account.

/not signed for my second account.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Rather amusing to look back and see all those not signing don't have warriors listed in their character lists.

Still seems like a nice idea, since pretty much everything else can be customized in the game.

Look at a lot of movies, you see warriors with their own shields. Look at Dragonheart, he customized his shield with a tooth of each dragon he had killed.

Fear Me!

Fear Me!

Frost Gate Guardian

Join Date: Nov 2005

E/R

/signed. Revive thread too. It makes sense. Only shields should be allowed to be customizable to provide a small armor bonus. You can't customize foci to provide more energy, unless somehow you can imbue them with a monster essence much like the mursaat infusions. But shield customization just makes perfect sense, and no amount of 'what about other stuff' justifications can not make it perfectly sensible.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Since this thread was already rezzed...

Quote:
Originally Posted by Arkantos
If you can customize a weapon to do 20% more damage, the least ANet can do is give shields +4 Armour.
/signed
lol at Arkantos for signing this :P

and now close it please

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

/signed,
but only as long as all weapons/spells in the game have an extra 4 armor penetration against people wielding shields.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
lol at Arkantos for signing this :P
That was in 2006, I was a baed mitey warrior back then.

Anyways, I change to /notsigned, 16 is fine.

And I can't just close ressed threads.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Arkantos
And I can't just close ressed threads.
Any way someone could new rules restricting the amount of necromancy practised at one sitting? The ocassional thread res is needed to supply a steady stream of lolcats into the boards. But when lots of people are going through and bumping multiple dead threads at once, the on hand supply of cat pictures isn't suffecient and it seems people refrain from posting them.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Found some different threads on related issues. Links removed to prevent unnecessary thread-rezzing.

Might become a balance issue, but it'd be nice if they did it anyway and would work to adjust to it. Caster weapons too.

/signed

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

God, I remember this /notsigned. It was like a classic response.

My opinion still hasn't changed. The reasoning behind changing shield AL is because it isn't a "pretty number" (which doesn't exist) and has nothing to do with game balance.
With all the casters now using shields in fact, it makes more sense to REDUCE the AL amount of shields.

Zsig

Academy Page

Join Date: Jun 2007

/notsigned

Even though I do think that there should be a way to customize shields and off-hands... I just don't know what they should give...

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

So a customized shield on a caster would grant him +12 armor total? Wow fantastic imba...
So maybe make it just like weapons % based instead of a fixed +4? It would read "Customized: +25% Armor". A caster would get 10 then... but what about conditional armor boosts from mods? Affected by this too? Perfect customized shield would then have 20 Armor and +12.5 Armor (vs Damagetype), cooolio!

scrap it, it's a bad idea overall.

Shields are balanced as they are,
neither shields nor focus items need any customization possibilities...

/not signed

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

/notsigned for reasons already listed (balance, etc)

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

mkay - sure - customize shields
but now you must have an option to customize focus items & staffs for more energy
otherwise
/notsigned

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by the Puppeteer
but now you must have an option to customize focus items & staffs for more energy
You can already customise staves for moar wanding powahz.

If 16 is a funny number, what about "14-27", "6-28" and "9-41". Surely they can be rounded to their closest factor of 10 on customisation?

No. /notsigned.

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

I flipped a coin and it came up

/signed

Yes, it's a special coin

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by plasmasword
15 is also a more even number then 16, why not go with 15?

/notsigned
ermm... 15 is an odd number.

Anyway, Id love to /sign this but people have made good points in stating that warriors and paragons have enough armour as it is.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Because giving everyone an additional ~5% damage reduction for no other reason than to 'have a pretty number' is a good idea?

Right.
/notsigned

Splitisoda

Frost Gate Guardian

Join Date: Nov 2007

STALKER!

Not in One

N/A

Not signed. Monks use shields as enough as it is, we could officially start calling them warriors if the shields gave +20 armor...

/notsigned

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Quote:
Originally Posted by Tarun
Rather amusing to look back and see all those not signing don't have warriors listed in their character lists.

Still seems like a nice idea, since pretty much everything else can be customized in the game.

Look at a lot of movies, you see warriors with their own shields. Look at Dragonheart, he customized his shield with a tooth of each dragon he had killed.
Cause only warriors use shield right?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Stormlord Alex
Because giving everyone an additional ~5% damage reduction for no other reason than to 'have a pretty number' is a good idea?

Right.
/notsigned
No problem. we make shields give 12, and make customization give +4, for a tota lof 16.

The point is making customization more important, smething to take items out of the market so new stuff is sold.

Customization should have more appeal, and for off-hands items is useless nad for caster items quite silly.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

I get all set to post that The Puppeter has the cutest Kitteh ever, then Alex Posts and I'm all confused again as to which one is. It's about time I got a Kitteh Avatar myself.

oh and on topic

/not signed

possitvely no reason for this

PureEvilYak

PureEvilYak

Lion's Arch Merchant

Join Date: May 2006

Somewhere Luxon Alignment: Chaos

The Dark Fortress

R/

Shields are balanced in the game as it is. Customization would shift the balance, meaning you would need to buff other off hands, and all 2 handed weapons to shift the balance back to where it was. Which ends up as no buff at all.

It will be quite clear to you that this is /notsigned

Ctb

Desert Nomad

Join Date: Apr 2006

W/

It's not a funny number at all. It's 20% of the damage reduction provided by a max piece of armor. Adding a shield is like customization for your armor (provided your armor is 80AL), without having the can't trade it drawback.

My maths. Let me show you them.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

/unsigned

But if you wanted to allow customization, why would a Shield get a 25% bonus while weapons only get 20%? Your 'pretty' 20 would disappear, but at least keep some consistency, and make it 19.