Shield Customization. 16 is a funny number.
Juk3n
Maybe u could personalize a shield to get +4 al bonus to it (20 is a prettier number) - would basicaly work the same as customization, only u can wield. i mean, i use a shield i know i'll never sell or trade cos its just what i have been looking for since i started GW back in may 05.
So why not? +4 al to customize shield?
So why not? +4 al to customize shield?
Tuoba Hturt Eht
Balance issues might arise from this change, but I like it, and hence would like to see it implemented, therefore
/signed
/signed
Witchblade
why not or better, why no upgrades / salvageable mods
/signed
one question though, if u allow this for shield.. what about the off-hand artifacts?
/signed
one question though, if u allow this for shield.. what about the off-hand artifacts?
MasterDinadan
As if hammers weren't unpopular enough already! Buffing shields is just going to make them even less desirable!
If you buffed shields, then you'd have to go buff all the other off-hand items. And then you have to buff two-handed weapons to make up for the fact that they can't be used with off-hand items.
Plus you've got the fact that only warriors can use shields effectively, and don't they have enough armor already? <.<
If you buffed shields, then you'd have to go buff all the other off-hand items. And then you have to buff two-handed weapons to make up for the fact that they can't be used with off-hand items.
Plus you've got the fact that only warriors can use shields effectively, and don't they have enough armor already? <.<
Juk3n
There's no harm in +5 energy to customized off hands at all, same as all customizations. usefull-ness should be given if u are willing to negate all value, ie: customizing a req.9 fellblace 15^50 thatu know u will never trade..u will use it forever so it should be that same for other items..there will be no balance issues.
/signed for off hands aswell ^^
/signed for off hands aswell ^^
Sidra
No, I guess it is an odd number, I mean, tanks couldn't tank well enough before... but I don't know. If we're going for all off-hands, I guess I'll sign.
/signed
/signed
Blitzy
Still waiting for Upgrades. I've got a lovely 16 armor, req 7 waiting for they day
Epinephrine
16 is a great number! It's 2^4, or 4^2, or (2^2)^2. Think base 2 and it looks great;
1000 for 16 instead of 1010 for 20
/notsigned
It being a non base 10 number makes no difference. The shield provides 16AL, which is 1-(2^-16/40), or a 24.1% damage reduction - it would be a 29.3% reduction with 20 AL, and that's a significant change.
1000 for 16 instead of 1010 for 20
/notsigned
It being a non base 10 number makes no difference. The shield provides 16AL, which is 1-(2^-16/40), or a 24.1% damage reduction - it would be a 29.3% reduction with 20 AL, and that's a significant change.
Arkantos
If you can customize a weapon to do 20% more damage, the least ANet can do is give shields +4 Armour.
/signed
/signed
fiery
I would like one with 40, 20 may be pretty but 40 is gorgeous.
Tarun
/signed
Modding shields would rock
Modding shields would rock
Epinephrine
Yeah, I think 100 or so would be nice, and maybe I can have it blind foes that strike me 50% of the time.
Just because it would make your character stronger doesn't make it a good idea. Think before signing.
Just because it would make your character stronger doesn't make it a good idea. Think before signing.
HawkofStorms
/not signed
Yeah, chain lighnening does 85 damage. That isn't a very "nice" number so lets make it do 90 or 100 damage. It's a "nice" number. As a college math major talking here, I find your entire arguement ridiculous. There is no logic to it. Pi isn't exactly a nice number, but it is useful as heck.
In fact, I think 16 is a nice number. It's a perfect square. It is also the first integer (besides 1) that can get an integer after taking the 4th root of it. 2^4=16
A.net didn't pull 16 as the max armor for a shield out of a hat. It was done with careful intent in order to balance the game.
Yeah, chain lighnening does 85 damage. That isn't a very "nice" number so lets make it do 90 or 100 damage. It's a "nice" number. As a college math major talking here, I find your entire arguement ridiculous. There is no logic to it. Pi isn't exactly a nice number, but it is useful as heck.
In fact, I think 16 is a nice number. It's a perfect square. It is also the first integer (besides 1) that can get an integer after taking the 4th root of it. 2^4=16
A.net didn't pull 16 as the max armor for a shield out of a hat. It was done with careful intent in order to balance the game.
Juk3n
some very good arguments have been presented..some sound a little "Flamey" so i suggest those guys go and have a nice warm bottle and a nap. For the others who offered Real opinions how about if the +4 al was conditional to your style of gamplay ie;
Magmas Shield 16al (requires 8 str)
+29hp
-2 dmg (while in stance)
Customized +4 al (vs slashing dmg)
or vs fire, ice,lightning,blunt,peircing?? how about that? would that help the balance issue in questions.?
just a thought
Magmas Shield 16al (requires 8 str)
+29hp
-2 dmg (while in stance)
Customized +4 al (vs slashing dmg)
or vs fire, ice,lightning,blunt,peircing?? how about that? would that help the balance issue in questions.?
just a thought
Cottage Pie
hail to the maths boffs in this thread ^_^
plasmasword
15 is also a more even number then 16, why not go with 15?
/notsigned
/notsigned
Zui
Bad idea. Even with the customized versus a certain attack. Every reason why it's a bad idea is stated above, no need to say more.
/not signed for my first account.
/not signed for my second account.
/not signed for my first account.
/not signed for my second account.
Tarun
Rather amusing to look back and see all those not signing don't have warriors listed in their character lists.
Still seems like a nice idea, since pretty much everything else can be customized in the game.
Look at a lot of movies, you see warriors with their own shields. Look at Dragonheart, he customized his shield with a tooth of each dragon he had killed.
Still seems like a nice idea, since pretty much everything else can be customized in the game.
Look at a lot of movies, you see warriors with their own shields. Look at Dragonheart, he customized his shield with a tooth of each dragon he had killed.
Fear Me!
/signed. Revive thread too. It makes sense. Only shields should be allowed to be customizable to provide a small armor bonus. You can't customize foci to provide more energy, unless somehow you can imbue them with a monster essence much like the mursaat infusions. But shield customization just makes perfect sense, and no amount of 'what about other stuff' justifications can not make it perfectly sensible.
Div
Since this thread was already rezzed...
lol at Arkantos for signing this :P
and now close it please
Quote:
Originally Posted by Arkantos
If you can customize a weapon to do 20% more damage, the least ANet can do is give shields +4 Armour.
/signed |
and now close it please
shru
/signed,
but only as long as all weapons/spells in the game have an extra 4 armor penetration against people wielding shields.
but only as long as all weapons/spells in the game have an extra 4 armor penetration against people wielding shields.
Arkantos
Quote:
lol at Arkantos for signing this :P |
Anyways, I change to /notsigned, 16 is fine.
And I can't just close ressed threads.
shru
Quote:
Originally Posted by Arkantos
And I can't just close ressed threads.
|
Shayne Hawke
Found some different threads on related issues. Links removed to prevent unnecessary thread-rezzing.
Might become a balance issue, but it'd be nice if they did it anyway and would work to adjust to it. Caster weapons too.
/signed
Might become a balance issue, but it'd be nice if they did it anyway and would work to adjust to it. Caster weapons too.
/signed
HawkofStorms
God, I remember this /notsigned. It was like a classic response.
My opinion still hasn't changed. The reasoning behind changing shield AL is because it isn't a "pretty number" (which doesn't exist) and has nothing to do with game balance.
With all the casters now using shields in fact, it makes more sense to REDUCE the AL amount of shields.
My opinion still hasn't changed. The reasoning behind changing shield AL is because it isn't a "pretty number" (which doesn't exist) and has nothing to do with game balance.
With all the casters now using shields in fact, it makes more sense to REDUCE the AL amount of shields.
Zsig
/notsigned
Even though I do think that there should be a way to customize shields and off-hands... I just don't know what they should give...
Even though I do think that there should be a way to customize shields and off-hands... I just don't know what they should give...
Yawgmoth
So a customized shield on a caster would grant him +12 armor total? Wow fantastic imba...
So maybe make it just like weapons % based instead of a fixed +4? It would read "Customized: +25% Armor". A caster would get 10 then... but what about conditional armor boosts from mods? Affected by this too? Perfect customized shield would then have 20 Armor and +12.5 Armor (vs Damagetype), cooolio!
scrap it, it's a bad idea overall.
Shields are balanced as they are,
neither shields nor focus items need any customization possibilities...
/not signed
So maybe make it just like weapons % based instead of a fixed +4? It would read "Customized: +25% Armor". A caster would get 10 then... but what about conditional armor boosts from mods? Affected by this too? Perfect customized shield would then have 20 Armor and +12.5 Armor (vs Damagetype), cooolio!
scrap it, it's a bad idea overall.
Shields are balanced as they are,
neither shields nor focus items need any customization possibilities...
/not signed
Marty Silverblade
/notsigned for reasons already listed (balance, etc)
the Puppeteer
mkay - sure - customize shields
but now you must have an option to customize focus items & staffs for more energy
otherwise
/notsigned
but now you must have an option to customize focus items & staffs for more energy
otherwise
/notsigned
Cebe
Quote:
Originally Posted by the Puppeteer
but now you must have an option to customize focus items & staffs for more energy
|
If 16 is a funny number, what about "14-27", "6-28" and "9-41". Surely they can be rounded to their closest factor of 10 on customisation?
No. /notsigned.
Nanood
I flipped a coin and it came up
/signed
Yes, it's a special coin
/signed
Yes, it's a special coin
distilledwill
Quote:
Originally Posted by plasmasword
15 is also a more even number then 16, why not go with 15?
/notsigned |
Anyway, Id love to /sign this but people have made good points in stating that warriors and paragons have enough armour as it is.
Stormlord Alex
Because giving everyone an additional ~5% damage reduction for no other reason than to 'have a pretty number' is a good idea?
Right.
/notsigned
Right.
/notsigned
Splitisoda
Not signed. Monks use shields as enough as it is, we could officially start calling them warriors if the shields gave +20 armor...
/notsigned
/notsigned
Proff
Quote:
Originally Posted by Tarun
Rather amusing to look back and see all those not signing don't have warriors listed in their character lists.
Still seems like a nice idea, since pretty much everything else can be customized in the game. Look at a lot of movies, you see warriors with their own shields. Look at Dragonheart, he customized his shield with a tooth of each dragon he had killed. |
MithranArkanere
Quote:
Originally Posted by Stormlord Alex
Because giving everyone an additional ~5% damage reduction for no other reason than to 'have a pretty number' is a good idea?
Right. /notsigned |
The point is making customization more important, smething to take items out of the market so new stuff is sold.
Customization should have more appeal, and for off-hands items is useless nad for caster items quite silly.
Orange Milk
I get all set to post that The Puppeter has the cutest Kitteh ever, then Alex Posts and I'm all confused again as to which one is. It's about time I got a Kitteh Avatar myself.
oh and on topic
/not signed
possitvely no reason for this
oh and on topic
/not signed
possitvely no reason for this
PureEvilYak
Shields are balanced in the game as it is. Customization would shift the balance, meaning you would need to buff other off hands, and all 2 handed weapons to shift the balance back to where it was. Which ends up as no buff at all.
It will be quite clear to you that this is /notsigned
It will be quite clear to you that this is /notsigned
Ctb
It's not a funny number at all. It's 20% of the damage reduction provided by a max piece of armor. Adding a shield is like customization for your armor (provided your armor is 80AL), without having the can't trade it drawback.
My maths. Let me show you them.
My maths. Let me show you them.
MagmaRed
/unsigned
But if you wanted to allow customization, why would a Shield get a 25% bonus while weapons only get 20%? Your 'pretty' 20 would disappear, but at least keep some consistency, and make it 19.
But if you wanted to allow customization, why would a Shield get a 25% bonus while weapons only get 20%? Your 'pretty' 20 would disappear, but at least keep some consistency, and make it 19.