A.NET You Getting This?

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

felinette's right.

Just saying "If you can't hench, find real people" doesn't work. I'm in an alliance...a very LARGE alliance. Even so, there are times when I play (I often play late at night) when not a whole lot of my guildmates are on. In addition, I am currently playing as a W/Mo...so PUGs are almost out of the question. There are times when there is no choice but to use the henchmen.

The Lich Ranger

Lion's Arch Merchant

Join Date: Feb 2006

Home

Children Of Orion

Mo/Me

Quote:
Originally Posted by Omni Spirit
Hell no...after this garbage Anet released, I'm not wasting anymore money on any future chapters.
Lol Factions owns!! Theres 2 reasons ur unhappy with it:
1. Ur playing Factions all by urself: Play with friends
2. U have no idea what ur doing.

This game isnt that hard... i dont see it

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Omni Spirit
Hell no...after this garbage Anet released, I'm not wasting anymore money on any future chapters.
PROMISE?

does that mean you will stop haunting the boards with complaints?

or is it a case of the couple in the restaurant saying how bad the food is and the other says yeah and they dont have all you can eat either

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

Quote:
Originally Posted by Theus
Captured Son, for example,is utterly impossible to hench.
I henched Captured Son with my monk--it took a while, and there was lots of dying. I've played the following professions through the starter island: mesmer, monk, assassin, ranger, ritualist. And the following professions through a fair chunk of the city: mesmer, monk, ritualist, ranger. I find that how difficult it is to hench a mission/quest very much depends on what profession you are. I see some players posting that it's easy to hench--they're probably playing a warrior, monk, or assassin. Anet needs to balance it so that it's feasible for all professions to hench without frustration outweighing the fun.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by felinette
I find that how difficult it is to hench a mission/quest very much depends on what profession you are. I see some players posting that it's easy to hench--they're probably playing a warrior, monk, or assassin.

....or their MM. Henching with my MM was extremely easy. I henched almost all of the game, with the exception of a few missions. It's quite a bit more difficult with my Warrior, and I imagine it'd be even MORE difficult with my Ele.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Stolen Souls
....or their MM. Henching with my MM was extremely easy. I henched almost all of the game, with the exception of a few missions. It's a bit more difficult with my Warrior, and I imagine it'd be even MORE difficult with my Ele.
I can confirm this. I henched every misison except the last two with my MM. She's supremely easy to get through Cantha. There were a few occasions when I'd switch over to blood spike or SS just to make it more interesting.

I have a feeling that my ranger and monk will have a more difficult slog considering the heaps of afflicted in the first part of Cantha.

CK0

Frost Gate Guardian

Join Date: Apr 2006

Quote:
Originally Posted by Loviatar
PROMISE?

does that mean you will stop haunting the boards with complaints?

or is it a case of the couple in the restaurant saying how bad the food is and the other says yeah and they dont have all you can eat either
If you are bothered by the complaints, simply don't read them. Go play your beloved game.

CK0!

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by CK0
If you are bothered by the complaints, simply don't read them. Go play your beloved game.

CK0!
i have been. i just completed outfitting the cutest little necro

if he/she hates it so much why does he/she hang around?

there is a point at which constructive criticism becomes a bitter whine

Pompeyfan

Wilds Pathfinder

Join Date: Sep 2005

Isle of Wight

DVDF

R/

IMO Factions has two main problems - too much backtracking in quests just to pad it out and too little content. Everyone keeps saying its a stand-alone game not an expansion, but with so little content it feels like an expansion (GW1 - 25 missions, lots of different areas like ruins, desert, mountains, jungle, sub-tropucal, volcanic, GW2 - 13 missions - a couple the same and three areas - petrified forest, jade sea and a city scape).

GW1 took me two month's to finish with my first character and there was enough challange and diversity to make me want to take other characters through, yet I've taken a character right through GW2 in 2 weeks (playing less time than I did GW1) and the quests don't inspire me to want to go through trhe drudgery again - no wonder ANET didn't want the trial expanded to 10 days, it wasen't a worry that people would rush through the game, but more that they knew it'd be finished in that time normally.

cryoes

Ascalonian Squire

Join Date: Jan 2006

Quote:
Originally Posted by Sekkira
Well it's not like you're PAYING for the fixed bugs and features that are added which should have been in the initial release. Unlike a few games which everyone knows about.
Ok people posting about how you don't get as good service because it'ts not p2p are really starting to piss me off. There are plenty of non p2p games out there that have updates and add in new features; infact now that I think about it good old Diablo II was updated ALOT after its initial release and was updated for around 5-6 years. Guildwars is not p2p because A.net knows how to manage bandwidth making guildwars cost effective to run.
The last fact I would like to add is that Guildwars is not a MMORPG. If you really think about how the game is managed the towns are more chat lobbies and each map is its own individual game.

Personally I think A.net updates very generously and you have to realise the game wasn't made for you but it was made for a wide audience of people.

Quote:
Originally Posted by Pompeyfan
IMO Factions has two main problems - too much backtracking in quests just to pad it out and too little content. Everyone keeps saying its a stand-alone game not an expansion, but with so little content it feels like an expansion (GW1 - 25 missions, lots of different areas like ruins, desert, mountains, jungle, sub-tropucal, volcanic, GW2 - 13 missions - a couple the same and three areas - petrified forest, jade sea and a city scape).

GW1 took me two month's to finish with my first character and there was enough challange and diversity to make me want to take other characters through, yet I've taken a character right through GW2 in 2 weeks (playing less time than I did GW1) and the quests don't inspire me to want to go through trhe drudgery again - no wonder ANET didn't want the trial expanded to 10 days, it wasen't a worry that people would rush through the game, but more that they knew it'd be finished in that time normally.
It is a standalone game but it is also an expansion. Do you really think A.net wants you to buy just Factions or just GW .. they want you to buy both. Also it prolly only took you 2 weeks to beat Factions because you aren't a total noob anymore; if you were a noob it would probably take a month or so.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Ungh. It's already been said before, but when someone finds something they don't like, they blaze it up. I was one of the few trying to defend F.E.A.R. on the UV Games Forums. They would find one thing they don't like then they hound on anything they can.

I personally find Factions very hard to dislike. How can you hate it when most of the quests give like a minimum of 1.5k EXP? I mean, I'm still on the island and at lvl 14 in one day.

I personally don't see anything you need to fix about the henchman. It could just be me and that I'm like good with henchman or something, but I've never had too much of a problem with them. I've used them for THK and Quimog's Last Stand (although I got -60 Dp. But it was fun!)

And also, it could just be me. I'm rather open-minded when it comes to games. When I play one, I forget about all the hype and stay tuned in the here and now (note: this would probably explain why I was like one of the few people who actually loved Fable, heh.)

And if you have your mind so set on the little things - henchman, more drops, etc - then you're going to be disappointed. And hey, new things just need a little time.

Orbberius

Krytan Explorer

Join Date: Sep 2005

Actually, one of my biggest beefs with Factions is the lack of skills quests. Yes, it's true, I have over 40 skillpoints in 40 hours of play, but I haven't gotten the money for more than about 25 skills. In Prophecies, I could have had 100 free skills per character by the time I got to the desert. All this skills money could have been better spent on the 90 new Factions elites (~90platinum :|)

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Quote:
Originally Posted by felinette
I henched Captured Son with my monk--it took a while, and there was lots of dying. I've played the following professions through the starter island: mesmer, monk, assassin, ranger, ritualist. And the following professions through a fair chunk of the city: mesmer, monk, ritualist, ranger. I find that how difficult it is to hench a mission/quest very much depends on what profession you are. I see some players posting that it's easy to hench--they're probably playing a warrior, monk, or assassin. Anet needs to balance it so that it's feasible for all professions to hench without frustration outweighing the fun.
captured son is cake with a rit+hench from zen. Helps alot to do it from zen Henchies are annoying, but it was possible to complete all missions (not bonuses) in GW:P and the same in Factions so far. Just need to know how to use them, and not expect perfection.

Fossa

Academy Page

Join Date: Dec 2005

No problem playing as Ranger with hench, although assasin was easier.

CK0

Frost Gate Guardian

Join Date: Apr 2006

Quote:
Originally Posted by Loviatar
there is a point at which constructive criticism becomes a bitter whine
The squeaky wheel gets the oil. Deal with it.

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

Quote:
Originally Posted by Fossa
No problem playing as Ranger with hench, although assasin was easier.
So you henched every mission and quest with a ranger? My ranger just reached the mainland, and I'm wondering how difficult it would be. If you tell me you henched EVERYTHING with your ranger and finished the game, I may give it a try.

Regarding MM, yeah, I can see how that would be. Didn't include it in my "easy classes to hench with" because I haven't played one.

Quote:
Henchies are annoying, but it was possible to complete all missions (not bonuses) in GW:P and the same in Factions so far. Just need to know how to use them, and not expect perfection.
Yeah, I know how to use henchmen. I henched extensively in Prophecies without much problem. I'm finding it tougher in Factions. Note that I've progressed the farthest with a mesmer. Try henching some of the areas with a mesmer--sure, it's doable, but the frustration just isn't worth it.

BTW, I went out briefly with Taya (?--healer henchie at monestary and village) this morning and her IQ seems to have increased. She actually cast Healing Breeze on me and healed me before my health dropped to 10%. Hopefully henchie improvements will keep on coming.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by CK0
The squeaky wheel gets the oil. Deal with it.
and i am dealing with it the best way possible.

i am having fun while you and a few others squeek.

BTW did you notice Factions is at the top of the sales tracking charts all over includind Asia?

Omni Spirit

Academy Page

Join Date: May 2006

Quote:
Originally Posted by Loviatar
and i am dealing with it the best way possible.

i am having fun while you and a few others squeek.

BTW did you notice Factions is at the top of the sales tracking charts all over includind Asia?
Korea was at the top of the chart at one point too, and now look at them. GW is dead in Korea, most of them are RPG players and GW didn't fit their playing style. The same goes with China and Japan, they love rpg and once they find out that Faction is just a pvp game, then sales will drop fast.

nimloth32

nimloth32

Lion's Arch Merchant

Join Date: Oct 2005

Celestial Order

W/Mo

Quote:
Originally Posted by Alias_X
Guild Wars sort of is Pay-To-Play. $50 over 6 months is $8 a month. When its put that way, you feel cheated don't you?
LOL, for other MMOs, you need to pay the monthly fees to play and when the expansion is released..you need to buy the expansion moreover..

Guild Wars is otherwise..lol, and i dun feel cheated also..XD

well, so far i observe how the forum goes..it looks like every changes that anet makes..there are surely rants, rants and rants..XD..more changes = more rants..XD

lol, personally, i feel that anet blend both games together (GW:P and GW:F) well..and i love the artwork..the slums area are cool..but i admit that it is confusing..but over the time, i can get used to it..mm are nerfed?..lol, anet gives you the flesh golem and strengthen the minions..

lol, if anet makes the henchmen smart as heck..what will happen to GW?..lol, i bet that the game will turn into solo game..XD..the game mechanics is designed in such a way that if you and your group found that you are lacking a certain class like monk in your group..then take in hench to fill up the empty space..YOU ARE NOT SUPPOSE TO SOLO THE ENTIRE GAME!..XD XD XD..

GW:F was rushed..hence, it is no doubt that there will be bugs but i believe over the time, anet will fix the problem..

lol, Guild Wars is a great game..if there is indeed one day Guild Wars being closed down..i believe that it is not the fault of the developer..IT IS THE FAULT OF THE FANS AND PLAYERS.. ..you all demand this, anet make this..you all demand that, anet make that..and in the end, you all just like to complain, etc, etc..MAN, WHAT DID YOU ALL EXPECT??!!!!..even though feature like improved trade system, etc has not implemented yet..i believe that over the time, anet will fix it..the developer just need time..

and btw, for buyable character slots, i believe that this is implemented already..CHECK OUT THE OFFICIAL SITE BEFORE YOU RANTS!..

nimloth32

nimloth32

Lion's Arch Merchant

Join Date: Oct 2005

Celestial Order

W/Mo

Quote:
Originally Posted by Omni Spirit
Korea was at the top of the chart at one point too, and now look at them. GW is dead in Korea, most of them are RPG players and GW didn't fit their playing style. The same goes with China and Japan, they love rpg and once they find out that Faction is just a pvp game, then sales will drop fast.
sory for the double post..but for your info, korea and china gamers love grinding and they are hell NOT rpg lovers..XD XD XD..how did i know?..because i witness this myself ok?..XD XD XD..lolz..and for japan, more and more players are from japan in Guild Wars as you might not aware..XD

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by nimloth32
sory for the double post..but for your info, korea and china gamers love grinding and they are hell NOT rpg lovers..XD XD XD..how did i know?..because i witness this myself ok?..XD XD XD..lolz..and for japan, more and more players are from japan in Guild Wars as you might not aware..XD
i think the most popular online games over there are described as one long continuous grind (Lineage (II) comes to mind with no roleplaying at all

ALSO GW NEVER MADE A BIG SHOWING IN KOREA LET ALONE AT THE TOP OF THE CHARTS.

FIGURES WERE LESS THAN 100K

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Loviatar
and i am dealing with it the best way possible.

i am having fun while you and a few others squeek.

BTW did you notice Factions is at the top of the sales tracking charts all over includind Asia?
It's two weeks old. Like a new movie it should have a big opening. Also, the faction grinding might help explain why it's doing well in Asia. They like their MMOs to be gind heavy.

Omni Spirit

Academy Page

Join Date: May 2006

Quote:
Originally Posted by nimloth32
sory for the double post..but for your info, korea and china gamers love grinding and they are hell NOT rpg lovers..XD XD XD..how did i know?..because i witness this myself ok?..XD XD XD..lolz..and for japan, more and more players are from japan in Guild Wars as you might not aware..XD
Huh???...they love grinding, hench that why they love rpg games. Everybody knows Japan, Korea, China and Taiwan gamers are big PVE gamers. Like I said b4, that will be Anets downfall, Faction is 75% PVP & 25% PVE. All the other countries will follow in Korea's footstep. Love it for 2 month, then drop it like a ton of bricks.

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

Quote:
Originally Posted by nimloth32
lol, if anet makes the henchmen smart as heck..what will happen to GW?..lol, i bet that the game will turn into solo game..XD..the game mechanics is designed in such a way that if you and your group found that you are lacking a certain class like monk in your group..then take in hench to fill up the empty space..YOU ARE NOT SUPPOSE TO SOLO THE ENTIRE GAME!..XD XD XD..
Nobody is asking Anet to make the henchmen geniuses. We just want the rough edges ironed out so they don't do really stupid things, and so it's easier to use some basic strategies with them, like pulling, or retreating.

As far as it not being meant to solo, sometimes, for whatever reason, you have no choice but to take a full party of henchies. If you find yourself in that position, you should be able to do so and have a reasonable chance of completing the quest/mission without tearing your hair out. Otherwise, if you run up against this too often, you'll sign off because you're stuck until you can group, and then Anet runs the risk that you'll never sign back on.

In addition, if you read the Factions manual, you'll see that it suggests taking out all henchies for a challenge. Now, I don't mind a challenge, as long as if I fail, it's MY fault, and not down to retarded henchie AI.

Quote:
if there is indeed one day Guild Wars being closed down..i believe that it is not the fault of the developer..IT IS THE FAULT OF THE FANS AND PLAYERS..
If the game fails, it'll be because Anet failed to deliver what its fan base and potential new fans wanted. Fans and potential new gamers aren't obligated to continue playing. They don't owe GW or Anet anything. A great game will survive a horde of complaints. But then again, if there are a horde of complaints, how likely is it that it's a great game...?

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Once again.

A company can make 500 mistakes and live through communication.

However, a company can make 1 mistake and die through silence.

That about sums up that.

Johnny Paycheck

Ascalonian Squire

Join Date: May 2005

Pittsburgh, PA

Mo/

Quote:
Originally Posted by Beeline
Heh, if anyone followed the development of Oblivion they would know the dev team moved back the release date a number of times to "fix" any issues and add content/design that thier fan base was asking for.
And after all of that the game was still released with bugs. The forums at elderscrolls.com were filled with complete and unmitigated hatred, numerous accounts of the game being "unfinished" and "rushed", and a general distaste of the game which still continues today. By the logic of many here it can easily be concluded that Oblivion is not a good game. It's on the official forums, it must be true!

The fact is that anything that is not completely new will always be hated and bashed when it's first released, especially RPG's. The only exception to this that I've ever witnessed in over 20 years of hardcore gaming was Baldur's Gate 2, which, of course, deserved nothing but high praise and is likely one of the best games of all time in it's genre.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Quote:
Originally Posted by Johnny Paycheck
And after all of that the game was still released with bugs. The forums at elderscrolls.com were filled with complete and unmitigated hatred, numerous accounts of the game being "unfinished" and "rushed", and a general distaste of the game which still continues today. By the logic of many here it can easily be concluded that Oblivion is not a good game. It's on the official forums, it must be true!

The fact is that anything that is not completely new will always be hated and bashed when it's first released, especially RPG's. The only exception to this that I've ever witnessed in over 20 years of hardcore gaming was Baldur's Gate 2, which, of course, deserved nothing but high praise and is likely one of the best games of all time in it's genre.
A mildly fair arguement. To a point. Newness brings issues. The difference between the two games is as follows.

Oblivion was buggy, actual bugs that they are still continuing to fix to this day.

Factions differs in the fact that the issues are with facets of gameplay, which, so far as we know are not being addressed in any fashion whatsoever.

Ultimately, the problems of Factions are ones that A.Net could have avoided had they listened to thier players in the first place.

But again, a mildly fair arguement.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Ken Dei
Once again.

A company can make 500 mistakes and live through communication.

However, a company can make 1 mistake and die through silence.

That about sums up that.
Microsoft comes to mind when I read this.