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So ya.... Anet please let us have an option for blood splatter like in the original old old beta thing o.o
edit:
Bolded out OPTION, so it can be removed if you lag or dislike it :P
Bring back the BLOOD~
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K
They could always implement a parental lock for the blood splatters 
Bump for effects!
VVV-- how will an effect that is diplayed when someone gets hit add to lag, you don't have to send the blood splatters over the network, the hits are already transmitted anyways. And if it can be disabled, it won't add to graphics engine workload. "unneeded" is not a valid argument either

Bump for effects!
VVV-- how will an effect that is diplayed when someone gets hit add to lag, you don't have to send the blood splatters over the network, the hits are already transmitted anyways. And if it can be disabled, it won't add to graphics engine workload. "unneeded" is not a valid argument either

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Quote:
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Originally Posted by kvndoom
Might cause an M rating if they do that. That would very much hurt sales.
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), Dawn of War, God of War, Halo 1, Halo 2 etc. etc..M ratings are fine and dandy and don't affect sales.
Bring back the blood.
/signed
g
i agree wit led-zep, m-rating may get rid of all teh younger idiots, which is a BIG thing imo. less idiots = less lag overall = more fun = happy ppl. anyways, ppl like m=rated BECAUSE they're m=rated, or at least i do. ive played lots o fps's, and the whole blood thing makes the experience more realistic, and isnt that wut an rpg's supposed to be? more realistic???
/signed, twice
/signed, twice
/signed.
M-rating would hurt anything. M probably wouldn't happen anyway though, IMO. And M ratings don't stop brats from getting their parents to buy GTA and other M games for 'em. Sad but true. Moron parents who don't pay attention to what their kids play. But that's another rant for another thread.
M-rating would hurt anything. M probably wouldn't happen anyway though, IMO. And M ratings don't stop brats from getting their parents to buy GTA and other M games for 'em. Sad but true. Moron parents who don't pay attention to what their kids play. But that's another rant for another thread.
Doesn't matter to me, How about Quivers, new cape type designs, new armors, playable races, I don't know, anything else could be a better addition, but blood, ok, that doesn't impress me but why not add it.
I think turning to the gore factor to be enjoyable to people who enjoy violence is a weak addition, there are plenty of exciting and enjoyable things that would be much more appreciated by many, instead of making an addition that will spawn just as many dislikes as likes, as well as mark the game as another blood and guts game.
As long as it can be turned off, I don't care, Graphics are never going to slow down my gameplay as much as the connectivity, so I don't care about the lag, but I find this a very weak addition to add to the game in light of a multitude of better options. I would rather see cool mist running off of enemies who have Ice hexes on them, and small flames when your burning, and the player holds his arm between actions if he has deep wound, blood splatters are a far last place for visual additions IMO. Furthermore, you can already identify an enemy with bleeding by the pink degen bar, so it isn't providing an identification that we don't have, unlike Deep wound or Ice Hex slowing, or even weakness.
I think turning to the gore factor to be enjoyable to people who enjoy violence is a weak addition, there are plenty of exciting and enjoyable things that would be much more appreciated by many, instead of making an addition that will spawn just as many dislikes as likes, as well as mark the game as another blood and guts game.
As long as it can be turned off, I don't care, Graphics are never going to slow down my gameplay as much as the connectivity, so I don't care about the lag, but I find this a very weak addition to add to the game in light of a multitude of better options. I would rather see cool mist running off of enemies who have Ice hexes on them, and small flames when your burning, and the player holds his arm between actions if he has deep wound, blood splatters are a far last place for visual additions IMO. Furthermore, you can already identify an enemy with bleeding by the pink degen bar, so it isn't providing an identification that we don't have, unlike Deep wound or Ice Hex slowing, or even weakness.
Rancour
Wilds Pathfinder
I'm a free spirit (that's not what the guild is called, I just am)
W/R
Joined Aug 2005
I wouldn't mind blood, atleast it'd look better than it does now.
It can't wrap my mind around the fact that I cause an explosion when I gut someone...
Lag: Turn it off
Disgust: Turn it off
M-rating: This is ridiculous, as if kids ever stopped playing games because they saw blood; blood is APPEALING to blokes (majority of player base).
To the above poster: Uhm, there ARE flames when you burn.
It can't wrap my mind around the fact that I cause an explosion when I gut someone...
Lag: Turn it off
Disgust: Turn it off
M-rating: This is ridiculous, as if kids ever stopped playing games because they saw blood; blood is APPEALING to blokes (majority of player base).
To the above poster: Uhm, there ARE flames when you burn.
Quote:
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Originally Posted by Fargin Scotchsman
i agree wit led-zep, m-rating may get rid of all teh younger idiots, which is a BIG thing imo. less idiots = less lag overall = more fun = happy ppl.
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Quote:
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Originally Posted by kvdoom
Might cause an M rating if they do that. That would very much hurt sales.
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Anyways, I think this is a good idea, more realistic.
/signed

