Overlooked advantage of Moebius Strike
Llednar
Well if you notice Moebius Strike which is part of the Shadow Blade template, is an off hand attack that follows a dual attack, while since dual attacks must follow off hands you could use another dual after Moebius.
In otherwords: Moebius Strike allows 2 Dual Attacks in one chain.
In otherwords: Moebius Strike allows 2 Dual Attacks in one chain.
GraceAlone
Same for repeating strike. If you use a dual attack first you can actually continue to use this skill over and over again till it either misses, or you run out of energy
This allows for two (or more) off-hand attacks in a chain.

Wind
Quote:
Originally Posted by GraceAlone
If you use a dual attack first you can actually continue to use this skill over and over again till it either misses, or you run out of energy
.
Which may take a while if you've got a high crit rate


Omnidragon42
Moebius is kinda like an Assassin's Final Thrust, it's meant to be a killing blow, recharging you for the next target. I agree that it is useful on those tougher enemies tho 
I currently use, Lead 4, Offhand 4, Dual 12, Dual 15 (numbers are recharge times). It works fine for me.

I currently use, Lead 4, Offhand 4, Dual 12, Dual 15 (numbers are recharge times). It works fine for me.
Dallus
where do u aquire Moebius in pve? Like i see the place but where is it on the map :X
Miakoda
My attack string I have been using,
Shock
Falling Spider
Twisting Fangs
Moebius Strike
Repeating Strike (A tad overkill, but usefull)
v's 100 al target -9 seconds.
Moebuis is used purely for complete recharge on next target.
Of course the string has to hit, so you could throw in Way of the Fox for a 4 non evadable/blockable string.
*bad spelling :/
Shock
Falling Spider
Twisting Fangs
Moebius Strike
Repeating Strike (A tad overkill, but usefull)
v's 100 al target -9 seconds.
Moebuis is used purely for complete recharge on next target.
Of course the string has to hit, so you could throw in Way of the Fox for a 4 non evadable/blockable string.
*bad spelling :/
Sidra
I like leading off initially on Unsuspecting Strike, then Palm Strike, then repeating strikes, then death blossom. When I dont feel like blowing another unsuspecting, I have palm strike to fall back on always. its fun.
fallot
This is not an overlooked advantage, this is the only advantage. It allows you to repeat your Dual Attack without going through your chain.
Skrath
ummm... you do know what a Moebius strip is right? I thought this was pretty obvious
Guardian of the Light
*I'm using Aura of Displacement!*
*I'm using Golden Phoneix strike!*
*I'm using Horns of the Ox!*
*I'm using falling spider!*
*I'm using Twisted fangs!*
Who needs Moebius Strike I can use 2 duels without it
.
*I'm using Golden Phoneix strike!*
*I'm using Horns of the Ox!*
*I'm using falling spider!*
*I'm using Twisted fangs!*
Who needs Moebius Strike I can use 2 duels without it

Yukito Kunisaki
Quote:
Originally Posted by Guardian of the Light
*I'm using Aura of Displacement!*
*I'm using Golden Phoneix strike!*
*I'm using Horns of the Ox!*
*I'm using falling spider!*
*I'm using Twisted fangs!*
Who needs Moebius Strike I can use 2 duels without it
.
/pwnt...
Then again, if your enemy isn't stupid, one rend and you're back to square 1, literally...
*I'm using Golden Phoneix strike!*
*I'm using Horns of the Ox!*
*I'm using falling spider!*
*I'm using Twisted fangs!*
Who needs Moebius Strike I can use 2 duels without it


Then again, if your enemy isn't stupid, one rend and you're back to square 1, literally...
Miakoda
I don't really get the fascination with AoD, I understand how it works, but I wouldn't use it over other elites.
Son of Urza
The focus there is not really on the AoD, it's more on the GPS. That skill is very useful, as it lets you jump straight into a dual attack after it without using up an elite (Palm Strike is the other such skill). Aura of Displacement, in that case, is simply a enchantment to enable GPS to hit that also has a useful effect.
Miakoda
As I stated, I understand the enchant to activate GPS, but in my opinion Way of the Fox would be more worth while in that case.
AoD has the same radius when warping to the target as charge but costs more and is -1 pip, I understand that if you extend yourself too far taking off AoD will always take you back to the activation spot, so even if for some reason you are half the map away, you could end up back in complete safety.. maybe not.
If it had a longer distance, say longbow range, then I would consider it.
AoD has the same radius when warping to the target as charge but costs more and is -1 pip, I understand that if you extend yourself too far taking off AoD will always take you back to the activation spot, so even if for some reason you are half the map away, you could end up back in complete safety.. maybe not.
If it had a longer distance, say longbow range, then I would consider it.