Well if you notice Moebius Strike which is part of the Shadow Blade template, is an off hand attack that follows a dual attack, while since dual attacks must follow off hands you could use another dual after Moebius.
In otherwords: Moebius Strike allows 2 Dual Attacks in one chain.
Overlooked advantage of Moebius Strike
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O
D
My attack string I have been using,
Shock
Falling Spider
Twisting Fangs
Moebius Strike
Repeating Strike (A tad overkill, but usefull)
v's 100 al target -9 seconds.
Moebuis is used purely for complete recharge on next target.
Of course the string has to hit, so you could throw in Way of the Fox for a 4 non evadable/blockable string.
*bad spelling :/
Shock
Falling Spider
Twisting Fangs
Moebius Strike
Repeating Strike (A tad overkill, but usefull)
v's 100 al target -9 seconds.
Moebuis is used purely for complete recharge on next target.
Of course the string has to hit, so you could throw in Way of the Fox for a 4 non evadable/blockable string.
*bad spelling :/
f
S
Quote:
Originally Posted by Guardian of the Light
*I'm using Aura of Displacement!*
*I'm using Golden Phoneix strike!*
*I'm using Horns of the Ox!*
*I'm using falling spider!*
*I'm using Twisted fangs!*
Who needs Moebius Strike I can use 2 duels without it
.
/pwnt...
Then again, if your enemy isn't stupid, one rend and you're back to square 1, literally...
*I'm using Golden Phoneix strike!*
*I'm using Horns of the Ox!*
*I'm using falling spider!*
*I'm using Twisted fangs!*
Who needs Moebius Strike I can use 2 duels without it
.
/pwnt...
Then again, if your enemy isn't stupid, one rend and you're back to square 1, literally...
The focus there is not really on the AoD, it's more on the GPS. That skill is very useful, as it lets you jump straight into a dual attack after it without using up an elite (Palm Strike is the other such skill). Aura of Displacement, in that case, is simply a enchantment to enable GPS to hit that also has a useful effect.
As I stated, I understand the enchant to activate GPS, but in my opinion Way of the Fox would be more worth while in that case.
AoD has the same radius when warping to the target as charge but costs more and is -1 pip, I understand that if you extend yourself too far taking off AoD will always take you back to the activation spot, so even if for some reason you are half the map away, you could end up back in complete safety.. maybe not.
If it had a longer distance, say longbow range, then I would consider it.
AoD has the same radius when warping to the target as charge but costs more and is -1 pip, I understand that if you extend yourself too far taking off AoD will always take you back to the activation spot, so even if for some reason you are half the map away, you could end up back in complete safety.. maybe not.
If it had a longer distance, say longbow range, then I would consider it.

This allows for two (or more) off-hand attacks in a chain.