Flourish build - need suggestions

Ruhern

Ruhern

Ascalonian Squire

Join Date: Jan 2006

Darkstone Azure

W/N

Armor
Duelist Helm (+1 swords)
Knight's Boots (absorption)
Anything Else for the rest

Weapon
Sword, maybe with Zealous mod, not sure

Runes
+3 Swords
+1 Str
+1 Tactics
Superior Vigor
Superior Absorption

Attributes
Swords: 12 + 1 + 3 = 16
Tactics and Strength the rest

Skills
Pure Strike (5 energy, 8 second recharge)
Pure Strike Factions edition (5 energy, 8 second recharge)
< < < Another Attack Skill > > >
Seeking Blade (5 energy, 4 second recharge)
Flourish
< < < Empty Slot > > >
Healing Sig
Res Sig

Strategy
This build is unblockable/unevadable with double Pure Strikes and Seeking Blade while having 8 second recharges on the Pure Strikes giving you a lot of time to use Flourish. Note that if you use Stances, the Pure Strike(s) are no longer unblockable/unevadable. Not sure on the other skills. Here's what I'm thinking:

Idea 1
Hamstring to Cripple the target and Final Thrust to finish them off.

Idea 2
Thrill of Victory, it has an 8 second recharge so it works well with Flourish, but I don't like the conditional statement of need more HP than target. Not sure on the other skill, maybe Final Thrust, maybe Watch Yourself.

Idea 3
Griffon's Sweep for it's un-evadable aspect (knocked down if evaded). However it has a 5 second recharge. Again, not sure on second skill.

Idea 4
Desperation Blow, good damage, gives a condition, but knocks you down. 7 second recharge time, should be plenty enough to use Seeking Blade afterwards and then use Flourish.

Idea 5
Sprint and Frenzy, though the problem with this is that they're both Stances, which means Pure Strike is no longer unblockable/unevadable.

Conclusion
Well you can see the dilemna. I have the idea for the core of the build, but I need everyone's pooled knowledge to help me finish the build. Here are the things to keep in mind when giving me suggestions:

1. Stances make the Pure Strike(s) no longer unevadable/unblockable.
2. Strength needs to be high enough to yield a good return on energy.
3. The recharge time of attack skills is very important (if recharges to soon, Flourish does no good).

Any suggestions? Remember, the secondary class is still free. Keep that in mind! Thanks

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

I would say 9 strengh => flourish gives you 5 E for each skill recharged

as you said, 8 secs recharge...you have to count attack speed: the first skill used will be ~5-6 secs recharged so with 1 sec flourish, maybe you'll miss one. not a big deal, but it's 2 E lost (counting regen)

frenzy resolves the problem but makes your pure strikes no longer unblockable
see what you need...

I would replace sprint by rush: you have 27E max (glads rocks), with so many mana skills, even with flourish you should keep a reserve.

Thrill of victory is a great skill imo. should have a place in your build

zealous... why? you already have flourish to fill ya mana.

chumsy

Academy Page

Join Date: May 2005

Maybe mend ailment/plague touch, or shield bash/deadly riposte would be good to fill the last slot.

Sure wish I had dual Pure Strikes...

Ruhern

Ruhern

Ascalonian Squire

Join Date: Jan 2006

Darkstone Azure

W/N

I messed around with this build some today, here's what worked out pretty well for me (using Sentinel's armor, 13 str, giving 6 energy per skill recharged)

Skills
Pure Strike
Jaihatzu Strike (Factions pure strike, name mispelled)
Seeking Blade
Flourish
Sun and Moon Slash
Final Thrust
Healing Sig
Res Sig

I admit it's a bit of a gimmick build, and it's more for DPS than anything else, but it is quite sneaky since 3 attacks cannot be evaded or blocked, and sun and moon slash hits twice, one unblockable, one unevadable, giving more mana with Zealous.

Strategy
Seeking Blade, Pure Strike, Jaihatzu Strike, Seeking Blade, Flourish (mana recharged completely) Seeking, Pure, Jaihatzu, Sun and Moon, Final Thrust. Does great damage, but slow on the execution of it since there is no speed boost. The other difficult part is if enemy uses speed boost to run away. I think this build is good in any team though because of the fact that it's unevadable/unblockable. Really helps wittle down any character.

I did consider putting Windborne Speed in it (it's an Enchantment so you can still use both Pure Strikes unhindered). Will have to test out it's efficiency.