Originally Posted by Akhilleus
i did everything with my first two characters, then skipped virtually all the content between northern shiverpeaks and crystal desert on about 5 characters, then went back and made my necro, who i played through the entire game with again to relive the "newb" experience.
it was one of the most fun times i have ever had. my point? you should be able to choose whether or not you want to skip the content; please anet, make the gates account-unlockable. i do not relish doing the same 15,000 booring assed linear primary quests that lead me halfway across the map to open a door that i could have gotten too in under 3 minutes by taking a party of henchmen. i could understand it if the game content was absolutly massive, and skipping around would totally disorient people; or if the plotline was something out of a masterfully written mystery novel. but neither is the case. the actual game content is rather small and dull, and they made the bataan-death-march primary quests to substitute for the lack of actual game playability, and the plotline is about as endearing as a visit to the dentist. its all fine and dandy the first time through; heck, maybee even the seccond, but for those of us who heavily endorse this game and own 2, 3, or even 4 or more accounts, with multiple characters (i have 11 that are currently lvl 20) the prospect of going through the same cut-and-dry primary quests that lack all forms of substance just for the sake of killing runners is ridiculous. and frankly, it makes this hardcore GW fan wonder if he will purchase chapter 3, if the company decides to resume such half-assed techniques to circumvent an inadequete game development. dont get me wrong, guildwars is great...but what made it great was that you DIDNT have to do te same exact quests every single time you mad ea new character...unless of course you wanted too. |
locked gates are nothing but frustration
Malice Black
Quote:
Loralai
Quote:
Originally Posted by Akhilleus
well, what you have to realize the content, and the physical size of the factions map (which is probably between 1/3rd and 1/2 the size of prophecies) are limited compared to ch1; so in order to artificially increase the game content, and make the game seem longer, they made primary quests that lead you around in cricles for three hours, just to get to a city that would have taken you 15 secconds to fight too.
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Sanji
Quote:
Originally Posted by Seissor
Ppl keep saying "keep gates locked, earn your passage, too many noobs otherwise" 0.o oh dont worry plenty of ppl suck regardless of having done mission, quest etc. Plenty of warriors went all "LEEE ROOOOOY!!!!" through acid taps and stood there just to die in some later missions. But hey they didnt get run so they must be smarter right?
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Missions and quests are not some sort of idiot filter. All anyone needs is a little persistence to obtain or reach just about anything they want in Guild Wars.
CK0
Quote:
Originally Posted by Tarun
OPEN exploration, not close it down more.
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Ozric
You guys have some good points but at least for the moment i'm happy with the locks. what was getting to suck about Prophecies was the rampant running everywhere you went, hell there's guys now running Elona's Reach. One thing I'd love to have done is get a party together for Lornar's Pass and early in the game I hit up on a few groups that didn't quite make it through, but now it's just impossible to get a party with all the runners. It's gotten to where my fav place to hang out is in Tombs as it's always a good challenge for a pick up group and you don't have to worry about some tank just running away from the battle because,.. "the portal's real close,..i'ma run it". Gee guy, ever think maybe someone bought the game to play the damn thing?
I don't care for the locked gate thing either, but if you know a better way to suppress the runners, tell the devs. ANet didn't ruin the exploration experience, the runners did.
I don't care for the locked gate thing either, but if you know a better way to suppress the runners, tell the devs. ANet didn't ruin the exploration experience, the runners did.
Tanstar
Quote:
Originally Posted by Tazzo
Keep the gates locked thats my view.
For once Anet did somthing right and some how should be implemented into the original too.As for the arguments there is ways to get to waypoints easyer without doing ALL quests just enough to move on to the next level. If you didnt want to play the game the way it was ment go play i suggest you move on and spit the dummy this was somthing i and many others were real pleased with lock gates 4tw. |
samifly
Running, yahknow, actually makes since after the first time thru. If your worried about having a filter, have each city be "unlocked".
XxUberMonkeyxX
ya RPGS are ment to be played however you want because your char is playing what ROLE you want him to play in the actual story, as for the locked gates ive had 2 chars gone through the same shit, its really boring and makes it hard to find groups in the later missions since alot of ppl cant get to them with all the primary quests and locked gates you have to go through
rollntider
/signed
make it account unlockable. I have 2 accounts and dont look forward to every quest over and over again
make it account unlockable. I have 2 accounts and dont look forward to every quest over and over again
Omni Spirit
Quote:
Originally Posted by rollntider
make it account unlockable. I have 2 accounts and dont look forward to every quest over and over again |
SAQ
Death to runners and people being ran, I love it.
For people who just want to rush to the end-game contents, I laugh in your face! Haha =D
For the exploerers, I pity you =/
For people who just want to rush to the end-game contents, I laugh in your face! Haha =D
For the exploerers, I pity you =/
Hookecho
Here is My problem with the locked gates. If you have a pug with people who are ahead of you and they come back to help get people up....someone in the PUG misses 1 step....somewhere in the chain and while the rest of the group goes thru....after spendign all that time to get there...the one guy is left standing there. I've seen it happen 3 times this weekend and I just got the damn game on friday. There is nothing that will exclude making groups other than the close friends you know, have some sort of vent, than breaking the group in half at the gates. I sure as hell didnt want to go back and do that entire string again to find the one point someone missed. If account-unlockable is not to be...then make it the party leader that has to have the unlock to proceed.
lg5000
The idea of locked gates is good and bad. Sure, it's frustrating that you explore and hit a locked gate. Being in a town/outpost and hearing "running to ... " is far more annoying (at least to me).
Then again, I just hit the problem last night. Character 1 has finished all missions, character two is being rushed through the game, I'm doing primary quests and missions only. Decide, because of the rush, I'm going back through Kurzick territory, as they're already speaking to me... didn't realise though that I needed 10k kurzick faction to get the quest to let me into eternal grove. I had, of course, converted some of that faction to amber so I could get the reward from other quests without loosing faction. So my second char took a nice walk over to eternal grove, only to be confronted by the fact that she can't enter the place... and now, I'm back to doing side quests to get faction.
But I can handle the frustration that locked gates bring with them and I do appreciate that it means you have to play the game to get anywhere.
btw, can someone explain to me what the point of getting run through the game is? What's the benefit?
Then again, I just hit the problem last night. Character 1 has finished all missions, character two is being rushed through the game, I'm doing primary quests and missions only. Decide, because of the rush, I'm going back through Kurzick territory, as they're already speaking to me... didn't realise though that I needed 10k kurzick faction to get the quest to let me into eternal grove. I had, of course, converted some of that faction to amber so I could get the reward from other quests without loosing faction. So my second char took a nice walk over to eternal grove, only to be confronted by the fact that she can't enter the place... and now, I'm back to doing side quests to get faction.
But I can handle the frustration that locked gates bring with them and I do appreciate that it means you have to play the game to get anywhere.
btw, can someone explain to me what the point of getting run through the game is? What's the benefit?
TideSwayer
Quote:
Originally Posted by Hookecho
Here is My problem with the locked gates. If you have a pug with people who are ahead of you and they come back to help get people up....someone in the PUG misses 1 step....somewhere in the chain and while the rest of the group goes thru....after spendign all that time to get there...the one guy is left standing there....
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To be honest, I don't know if the design of Cantha could really support the unlockable gates. Everything is so cramped and it really doesn't take too long to get around going the primary path. I mean, even if you could run straight out of the city, where would you go to? There's not exactly a plethora of places to get to outside of the city either. No new FoW/UW area or anything. This is why I said earlier I'd probably just end up doing the primary quests in order anyways, even with the option to bypass gates. I need something to do.
These gates might be a flaw that Factions has to live with. (Bad design idea from the start.) I just hope ANet keeps in mind for the future chapters that a bigger mainland with multiple, available, routes is what people enjoy more than one straight twisted line in a cramped minimap. I like that the majority of the map is filled in this time, but not the way I'm made to go through it. Like i mentioned in a previous post in this thread, I love how Tyria has the option for people to get around the world just by using linked explorable areas that wrap around storyline mission areas. Chapter 3 should have more of that sort of mainland IMO.
No doubt players definitely need a way for subsequent Factions characters to skip the damn tutorial quests on Shing Jea island though (if we choose). Making people who've played GW for a year do those over and over again is a real slap in the face. The combat system didn't change at all from Prophecies to Factions. Don't pretend that the new coat of paint made us all noobs again.
samifly
Quote:
Originally Posted by lg5000
btw, can someone explain to me what the point of getting run through the game is? What's the benefit?
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My main issue is theres no way to explore. Cantha is locked up pretty tightly, and its pretty small. Where is the fighting to get maguuma stade? All the skills seem to be pretty much available to you right up front, so no off the beaten path to get rare skills. Where is the dry top, twin serpent lakes, ice dome, majesty's rest? places that add that little something extra, because they exist for no reason but to be there. It just makes Factions feel all the more rushed.
kvndoom
Maybe suggested before, but I thought about it some:
1st character on an account- you have to play through it normally. If and only if you beat every mission and complete every quest available to you (you don't have to flawless every mission, just complete it), then the map (towns and mission zones only) is unlocked for all other characters on that account. You'd still have missions and quests to do, but if you've beaten the game with your warrior, but you've got friends who need a good monk for a later mission you haven't gotten your Monk to yet, you could just zone there and help. You'd still have 0% exploration and completion, but you wouldn't have to grind so much just to get somewhere you needed to be. I know without a doubt I'm not taking a second character through Factions. I'm not finding it as fun as Prophecies, not even close.
1st character on an account- you have to play through it normally. If and only if you beat every mission and complete every quest available to you (you don't have to flawless every mission, just complete it), then the map (towns and mission zones only) is unlocked for all other characters on that account. You'd still have missions and quests to do, but if you've beaten the game with your warrior, but you've got friends who need a good monk for a later mission you haven't gotten your Monk to yet, you could just zone there and help. You'd still have 0% exploration and completion, but you wouldn't have to grind so much just to get somewhere you needed to be. I know without a doubt I'm not taking a second character through Factions. I'm not finding it as fun as Prophecies, not even close.
Draxx
Running was a fantastic aspect of the game which has now been removed in cantha, i was upset you couldnt do much on your own and explore as much but quickly got over it.
i mean i would perfer to run and people to have the choice to run or grind or mission to places.
i am more frustrated with having to do it with the rest of my characters. should be a account thing to keep the gates open in certain areas. i know it is not that easy but it would in some places make things alot bareable for replay value...
would help to still have to do the missions to get to the missions at the end of the game, but still be able to wander out into the jade sea with a character that hasnt done the missions ONLY when you have a char that has done it already.
*shrugs* i know its difficult for that to be done but it would just be nice as all. :P
i mean i would perfer to run and people to have the choice to run or grind or mission to places.
i am more frustrated with having to do it with the rest of my characters. should be a account thing to keep the gates open in certain areas. i know it is not that easy but it would in some places make things alot bareable for replay value...
would help to still have to do the missions to get to the missions at the end of the game, but still be able to wander out into the jade sea with a character that hasnt done the missions ONLY when you have a char that has done it already.
*shrugs* i know its difficult for that to be done but it would just be nice as all. :P
Mindtrust
Follow the storyline and then explore the few spots of clouds (shouldn't be so much if i look at my map) that you have left. I love it that they made it this way. And yes i have brought more then 1toon through and i have made some missions quite many times to help guildies out, i think that the missions are funnier i Factions.
ignis
hahaha, owned? it's about goddamn time ANet was smart anough to nuke running. I don't know if many of you remember those days when GW has just been launched and people actually grouped into parties to get from one palce to another. then running emerged and everything got screwed up. running ruined Tyria, it is no longer interesting to play through it. and now when this horrible shit got nerfed you bitch and whine about it? weak.
Theus
The reason why gates are in and will stay in are the end game greens.
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SpeedyKQ
The locked gates don't bother me personally. I always play through the main storyline whenever I make a character. Did it with 4 Prophecies characters. Its just my playstyle.
But I have no problem with unlocking the gates per account. If people really want to skip the game on their second or third character, let 'em. Its their fifty bucks.
But I have no problem with unlocking the gates per account. If people really want to skip the game on their second or third character, let 'em. Its their fifty bucks.
Draxx
Ignis -... WHAT??????? your new name will be The online game Nazi, you should do what you want with it not get everything NERFED just cuz YOU! dont like it, thats the dumbest thing i have EVER heard. Fair enough if u liked it before, but things change and they are meant to change based on how the users USE it. NOT on how the creaters nerf it all to hell.
Theus - if you had read what i said, it would not effect the end of game greens if you removed the gates after 1 character had finished the game IF thy still had to complete the missions. it would be easyer for all alt's and would make you enjoy it more. i get that there stopping you from skipping missions. but thats not in MY oppinions (and fair enough if you disagree) the best move for ALL chars within a account.
there are other ways around it that will accomidate all players rather than idiots who hate running. Running is a part of Tyria and not a part of cantha. even THAT i can make my peace with but people saying it ruins the game is just stupid. when the skills are there to do it with.
Theus - if you had read what i said, it would not effect the end of game greens if you removed the gates after 1 character had finished the game IF thy still had to complete the missions. it would be easyer for all alt's and would make you enjoy it more. i get that there stopping you from skipping missions. but thats not in MY oppinions (and fair enough if you disagree) the best move for ALL chars within a account.
there are other ways around it that will accomidate all players rather than idiots who hate running. Running is a part of Tyria and not a part of cantha. even THAT i can make my peace with but people saying it ruins the game is just stupid. when the skills are there to do it with.
Arknow
i love people who say haveing to do all this stuff is a waste of time,
people, its a game, waste of time to start with if you ask normal people
lots of valid points here, i'm on the fence about opning it all up, my htoghts are if you force people to play/fight the whole way it forces you to become better with your skills ( in theory) not just some cheesedick'd noob who death charges into mob's and bitches about no heals~
account unlockable gates while still haveing to mission to get to end game seems a fair compramise, even with them all open running is hard as shit cause the narrow allys, traps out the ass, and the flood of mobs when you get aggro will drop a person faster than cheap hookers
my 2 cp
people, its a game, waste of time to start with if you ask normal people
lots of valid points here, i'm on the fence about opning it all up, my htoghts are if you force people to play/fight the whole way it forces you to become better with your skills ( in theory) not just some cheesedick'd noob who death charges into mob's and bitches about no heals~
account unlockable gates while still haveing to mission to get to end game seems a fair compramise, even with them all open running is hard as shit cause the narrow allys, traps out the ass, and the flood of mobs when you get aggro will drop a person faster than cheap hookers
my 2 cp
AxeMe
I've played through the game and unlocked the various areas through missions and quests.
The thing that bothers me - comparing this to Prophecies - is that I'm not having as much fun. I still enjoy the game but I don't like the fact that I have to do everything in linear fashion - a to b, b to c, c to d - it was fun to bumble around and find new areas in Prophecies and now I feel like my character is a train on a track with only one way to go.
I understand the reasons all this was done. I'm not so bothered by it that I'll stop playing. I enjoyed starting a new character and moving him along through the game. And it's been great to get new skills for my old Prophecy characters. So this isn't a deal breaker for me. But I'll have to admit that it would be more fun to me if I could explore more and let the game move in unpredictable ways.
The thing that bothers me - comparing this to Prophecies - is that I'm not having as much fun. I still enjoy the game but I don't like the fact that I have to do everything in linear fashion - a to b, b to c, c to d - it was fun to bumble around and find new areas in Prophecies and now I feel like my character is a train on a track with only one way to go.
I understand the reasons all this was done. I'm not so bothered by it that I'll stop playing. I enjoyed starting a new character and moving him along through the game. And it's been great to get new skills for my old Prophecy characters. So this isn't a deal breaker for me. But I'll have to admit that it would be more fun to me if I could explore more and let the game move in unpredictable ways.
Draxx
Exactly, I dont mean to sound like doing the game is a waste of time if you were refering to me. but i am a firm beilever that within online games you should be able to find your own way around if you wish, which is why i think the gates being open when you have already finished the game to be a valid good idea.
it may even be harder to run or fight your own way through the city or where ever you want to go, but the option should be there for you to choose
then you can run for yourself and not have any gain on it which doesnt hurt anything if you love it.
as much as i enjoyed running as part of the game even though i am NO pro runner. i found it to be a fantastic way for the people that WERE good at it to make money.
i find it frustrating that people just hate them cuz there making money that way and not following the linear story line over and over again. by a single player rpg if you want a linear story line and no1 to break the rules.
it may even be harder to run or fight your own way through the city or where ever you want to go, but the option should be there for you to choose
then you can run for yourself and not have any gain on it which doesnt hurt anything if you love it.
as much as i enjoyed running as part of the game even though i am NO pro runner. i found it to be a fantastic way for the people that WERE good at it to make money.
i find it frustrating that people just hate them cuz there making money that way and not following the linear story line over and over again. by a single player rpg if you want a linear story line and no1 to break the rules.
MSecorsky
The locked gates are fine. If you want to get a character to the end, you must get the urn and the spear, then you must fight Shiros constructs, and then and only then can you get into Cavalon or that other place. Logical flow.
Nice thing... I've yet to see towns flooded with power-levelled bots all streaming out the same door over and over.
Ah, and as for leaving people behind at the doors... please consider making sure everyone has the quest you're on before going. It's really that simple.
Nice thing... I've yet to see towns flooded with power-levelled bots all streaming out the same door over and over.
Ah, and as for leaving people behind at the doors... please consider making sure everyone has the quest you're on before going. It's really that simple.
Draxx
Exactly why you have to have a char that has finished the game before you have the opened gates, AND still having to do the missions in order, you SHOULD be able to explore it makes it so much more interesting. for players who want to level up 6 chars like i do.
i dont think the gates always being there is helpful for replay value because i dont want to group if i dont have to in some instences. not all the time but people should be able to play the game that way,
After having a game like Prophecies where you can do that, why remove part of the game that kept people loyal and playing it for months and months after they have finished the game?
i dont think the gates always being there is helpful for replay value because i dont want to group if i dont have to in some instences. not all the time but people should be able to play the game that way,
After having a game like Prophecies where you can do that, why remove part of the game that kept people loyal and playing it for months and months after they have finished the game?
MSecorsky
Quote:
Originally Posted by Draxx
Exactly why you have to have a char that has finished the game before you have the opened gates, AND still having to do the missions in order, you SHOULD be able to explore it makes it so much more interesting. for players who want to level up 6 chars like i do.
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Quote:
i dont think the gates always being there is helpful for replay value because i dont want to group if i dont have to in some instences. not all the time but people should be able to play the game that way, |
Quote:
After having a game like Prophecies where you can do that, why remove part of the game that kept people loyal and playing it for months and months after they have finished the game? |
Dart
I suck at maps...I know I do...I sometimes run but most often play the whole storyline...that flexibility I really do love about Tyria.
Last night when there was no one to play against in Ft. Aspenwood AGAIN - I resorted to heading over to House Zu Heltzer and picking up a bunch of quests...
Now I know we all had it coming to us - we that have runned through a quest - but the overdone maze really screws me up...I don't mind not being able "to run" but I really do get mad when I cannot figure out how to move on - like in the swamp area in Altrumm Ruins there is half water and half tree vines...very cool place, very confusing path...I tried hitting "c spacebar" to kill everything in site to sorta "lead the way" when I couldn't see that twisting vine that would continue me on the right path but time and again I was dead ended...this led to tons of wasted time, frustration, and swearing because there is no portal to "pause" my quest with to deal with at a later more patient time.
So I look at a looooooooooooong map of red dots and hit f12 cussing up a storm and swearing that if I want faction I'd rather not do those annoying quests and just wait till the weekend when Ft. Aspenwood is busy. I'm not saying that all the quests are that way but I sure as hell am finding quite a few are - and REALLY am not interested to find out which ones are not. For me the game is about having fun - I think the idea of winning a green at the end is a great well deserved reward and protecting it from abuse is totally understandable- BUT at this point until I hear of an improvement in this closed portal - over mazed issue - you won't see me doing any quests in Cantha. Now with that conclusion I doubt I will buy a second Factions for my second account because why would I want to quest a frustrating map. I'd have just as much fun teaming up in in the Tombs and getting a green. - This is coming from using my warrior that has done all the missions, won a green and has done about 80% of the quests (all Luxon ones done).
If Anet could option a "ping on the path feature" on the map (kinda like the red ping we use for each other on the compass when someone gets lost or behind) when the little green arrow is too confusing then at least I could plod on - like I said, don't mind the work- too confused to get my butt through the frikin maze.
Even during the headstart event I was having my doubts about getting the game with my CE late and getting a feel for the winding streets and fed ex quests and hearing about the elite missions exclusion...I went ahead and bought one off the shelf after seeing Anet scramble to appease their customers with the appreciation gift for CE purchasers - on the appreciation that they fix what they hear customers are unhappy with...
I am sure hoping to see they keep it up
Last night when there was no one to play against in Ft. Aspenwood AGAIN - I resorted to heading over to House Zu Heltzer and picking up a bunch of quests...
Now I know we all had it coming to us - we that have runned through a quest - but the overdone maze really screws me up...I don't mind not being able "to run" but I really do get mad when I cannot figure out how to move on - like in the swamp area in Altrumm Ruins there is half water and half tree vines...very cool place, very confusing path...I tried hitting "c spacebar" to kill everything in site to sorta "lead the way" when I couldn't see that twisting vine that would continue me on the right path but time and again I was dead ended...this led to tons of wasted time, frustration, and swearing because there is no portal to "pause" my quest with to deal with at a later more patient time.
So I look at a looooooooooooong map of red dots and hit f12 cussing up a storm and swearing that if I want faction I'd rather not do those annoying quests and just wait till the weekend when Ft. Aspenwood is busy. I'm not saying that all the quests are that way but I sure as hell am finding quite a few are - and REALLY am not interested to find out which ones are not. For me the game is about having fun - I think the idea of winning a green at the end is a great well deserved reward and protecting it from abuse is totally understandable- BUT at this point until I hear of an improvement in this closed portal - over mazed issue - you won't see me doing any quests in Cantha. Now with that conclusion I doubt I will buy a second Factions for my second account because why would I want to quest a frustrating map. I'd have just as much fun teaming up in in the Tombs and getting a green. - This is coming from using my warrior that has done all the missions, won a green and has done about 80% of the quests (all Luxon ones done).
If Anet could option a "ping on the path feature" on the map (kinda like the red ping we use for each other on the compass when someone gets lost or behind) when the little green arrow is too confusing then at least I could plod on - like I said, don't mind the work- too confused to get my butt through the frikin maze.
Even during the headstart event I was having my doubts about getting the game with my CE late and getting a feel for the winding streets and fed ex quests and hearing about the elite missions exclusion...I went ahead and bought one off the shelf after seeing Anet scramble to appease their customers with the appreciation gift for CE purchasers - on the appreciation that they fix what they hear customers are unhappy with...
I am sure hoping to see they keep it up
Draxx
MSecorsky hey,
i wouldnt of played guild wars in the first place if there was gates,(simply because it wouldnt be the same game.) and i am sorry about the vagueness of some of my comments but i covered them in a few posts in this thread.
i was saying if you finish the game then for the rest of your characters the gates should be open but you still have to finish the game mission wise in a linear way by doing the missions. it would make you able to explore and not just do the same missions over and over again. and...
you wouldnt have to group with your 2nd or 3rd char if you could explore yes you would when doing the missions but that should be your choice.
and i am not dealing with something that didnt have. running WAS part of guild wars ok that is a plain fact. it was in it, and it did not 'ruin' anything if you dont want a runner dont get 1... yes it let alot of noobs to the end of the game which was frustrating... but still the option should be there if it is possible. there is nothing wrong with running.
i have finished factions and have 4 other lvl 20s and do not wish to do all the city missions to get them all out, i know i have to. but my point is that if it wasnt for the crazy anti runningness i would still be able to explore and get from place to place with hench.
weather YOU would do it or not there should be a option for people who want to play it like this to do so, because guild warsw is a online game and should have more than 1 way of doing everything. it makes sence so please dont argue against me for the sake of it or if YOU wouldnt do it this way.
to have the option in tyria and not have it in cantha just because they dont want it anymore is not responsible because it upsets a large number of players.
i understand that people want to do it there own way and respect that, why cant you respect the fact i want to play the game a different way that has been possible up until now.
and i am putting forward a perfectly reasonable solution to this as well.
(again though i respect that running had nothing to do with you playing the game. because you played it how you wanted to. which is the point im trying to make. you cant play it the way you want to you have a set path and must follow it in factions.)
i wouldnt of played guild wars in the first place if there was gates,(simply because it wouldnt be the same game.) and i am sorry about the vagueness of some of my comments but i covered them in a few posts in this thread.
i was saying if you finish the game then for the rest of your characters the gates should be open but you still have to finish the game mission wise in a linear way by doing the missions. it would make you able to explore and not just do the same missions over and over again. and...
you wouldnt have to group with your 2nd or 3rd char if you could explore yes you would when doing the missions but that should be your choice.
and i am not dealing with something that didnt have. running WAS part of guild wars ok that is a plain fact. it was in it, and it did not 'ruin' anything if you dont want a runner dont get 1... yes it let alot of noobs to the end of the game which was frustrating... but still the option should be there if it is possible. there is nothing wrong with running.
i have finished factions and have 4 other lvl 20s and do not wish to do all the city missions to get them all out, i know i have to. but my point is that if it wasnt for the crazy anti runningness i would still be able to explore and get from place to place with hench.
weather YOU would do it or not there should be a option for people who want to play it like this to do so, because guild warsw is a online game and should have more than 1 way of doing everything. it makes sence so please dont argue against me for the sake of it or if YOU wouldnt do it this way.
to have the option in tyria and not have it in cantha just because they dont want it anymore is not responsible because it upsets a large number of players.
i understand that people want to do it there own way and respect that, why cant you respect the fact i want to play the game a different way that has been possible up until now.
and i am putting forward a perfectly reasonable solution to this as well.
(again though i respect that running had nothing to do with you playing the game. because you played it how you wanted to. which is the point im trying to make. you cant play it the way you want to you have a set path and must follow it in factions.)
CKaz
Oddly enough I come at this from a different side, I don't want to be run.
My biggest issue so far has been the fact of Tyria vs Cantha separation.
What happened to 6x100%???
ie
My warrior from Tyria couldn't get to an assassin's 'V Square', nor them mine.
So I journey with guildies to get to their 'V Square local quarter', and everyone goes through the gate from me. I cant get the quest - he mentions students and talk to Togo in Kaineng. Umm we went by Togo on the way here, and I can't get a quest to get in nor get past the gate.
So to help guildies and bring my real meatshield I couldn't. So more Assassins/Rits in local quarter than newly made other classes, and apparently if I gather correctly, no Assassins/Rits in the foreign quarter could ever happen. Ummm WTF? Yeah neat you split these two into two groups (which IMO is a bit goofy and subject to its own problems). I see another potential problem one coming in the same form for Temple as I hit. Yay :b
So Cantha 'students' can't do presear or even early ascalon (a nice error message if you try, thanks, so much for my having a Rit to go through with my wife's new character(s) there). Tyrians can't do a bunch on the island/get these gates unlocked. Now there is mission segratation as well.
Not to beat a dead horse but lose 2 slots, lose a xunlai agent storage, lose missions that are considered 'developmental' AND still some denial and/or segratation past 'presear' evolution missions and quests?
/notimpressed
My biggest issue so far has been the fact of Tyria vs Cantha separation.
What happened to 6x100%???
ie
My warrior from Tyria couldn't get to an assassin's 'V Square', nor them mine.
So I journey with guildies to get to their 'V Square local quarter', and everyone goes through the gate from me. I cant get the quest - he mentions students and talk to Togo in Kaineng. Umm we went by Togo on the way here, and I can't get a quest to get in nor get past the gate.
So to help guildies and bring my real meatshield I couldn't. So more Assassins/Rits in local quarter than newly made other classes, and apparently if I gather correctly, no Assassins/Rits in the foreign quarter could ever happen. Ummm WTF? Yeah neat you split these two into two groups (which IMO is a bit goofy and subject to its own problems). I see another potential problem one coming in the same form for Temple as I hit. Yay :b
So Cantha 'students' can't do presear or even early ascalon (a nice error message if you try, thanks, so much for my having a Rit to go through with my wife's new character(s) there). Tyrians can't do a bunch on the island/get these gates unlocked. Now there is mission segratation as well.
Not to beat a dead horse but lose 2 slots, lose a xunlai agent storage, lose missions that are considered 'developmental' AND still some denial and/or segratation past 'presear' evolution missions and quests?
/notimpressed
MSecorsky
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Originally Posted by Draxx
MSecorsky hey,
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i wouldnt of played guild wars in the first place if there was gates,(simply because it wouldnt be the same game.) |
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i was saying if you finish the game then for the rest of your characters the gates should be open but you still have to finish the game mission wise in a linear way by doing the missions. it would make you able to explore and not just do the same missions over and over again. and... |
You know... Tyria does have one gate that stands out... THK. Can't get to Ring of Fire without doing it. This is simply an expansion of that concept.
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you wouldnt have to group with your 2nd or 3rd char if you could explore yes you would when doing the missions but that should be your choice. |
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and i am not dealing with something that didnt have. running WAS part of guild wars ok that is a plain fact. it was in it, and it did not 'ruin' anything if you dont want a runner dont get 1... yes it let alot of noobs to the end of the game which was frustrating... but still the option should be there if it is possible. there is nothing wrong with running. |
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i have finished factions and have 4 other lvl 20s and do not wish to do all the city missions to get them all out, i know i have to. but my point is that if it wasnt for the crazy anti runningness i would still be able to explore and get from place to place with hench. |
Yet no one complained about not being able to explore those regions... because they never considered that they could, perhaps?
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weather[sic] YOU would do it or not there should be a option for people who want to play it like this to do so, because guild warsw is a online game and should have more than 1 way of doing everything. it makes sence so please dont argue against me for the sake of it or if YOU wouldnt do it this way. |
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to have the option in tyria and not have it in cantha just because they dont want it anymore is not responsible because it upsets a large number of players. |
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i understand that people want to do it there own way and respect that, why cant you respect the fact i want to play the game a different way that has been possible up until now. and i am putting forward a perfectly reasonable solution to this as well. (again though i respect that running had nothing to do with you playing the game. because you played it how you wanted to. which is the point im trying to make. you cant play it the way you want to you have a set path and must follow it in factions.) |
floplag
i like it, even though it has frustrated me at times because its hard to know what to do to open them
but many, myself included, suggested a long time ago that requiring completion of certain things before entry to certain locations would prevent the contant lvl 3 at ember light camp .. or other such nonsense
but many, myself included, suggested a long time ago that requiring completion of certain things before entry to certain locations would prevent the contant lvl 3 at ember light camp .. or other such nonsense
MSecorsky
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Originally Posted by CKaz
Oddly enough I come at this from a different side, I don't want to be run.
My biggest issue so far has been the fact of Tyria vs Cantha separation. What happened to 6x100%??? |
The percent, however, refers to the number of games you can access, not every single quest or mission in every single game.
felinette
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Originally Posted by MSecorsky
You misinterpreted what 6x100% means. All six slots have access to both (i.e. 100%) of the games, rather than having 8 slots with access to one game each (i.e. 50%). No one expected (reasonable) for a level 20 from one land to have access to all of the other land. Tyrian 20s have no business in the Monestary, for example.
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But based on what Anet said about 6x100%, it was perfectly reasonable to assume that Canthan characters would be able to do all of the storyline missions in Tyria, and vice versa. People take their level 20 Prophecies characters through the early Prophecies storyline missions all the time, to help other players or to pick up a bonus they missed, so what's so unreasonable about expecting to do the same with Canthan characters?
MSecorsky
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Originally Posted by felinette
And I'll say it again, many reasonable people, including myself, did expect that when the 6x100% deal was hyped to us as the preferred way to do things, we expected our characters to be able to play ALL missions and quests in both Cantha and Tyria, barring the pre-searing areas in both. I never expected those to be included. And I'll say again that what's even more disappointing to me is that we can't create rits and sins for Prophecies. What's the point of linking accounts so you get merged content when there's a lot of content left out? Obviously we did misinterpret the 6x100% thing because it was vague to begin with. We'll insist next time that Anet spell out exactly what linking accounts will get you.
But based on what Anet said about 6x100%, it was perfectly reasonable to assume that Canthan characters would be able to do all of the storyline missions in Tyria, and vice versa. People take their level 20 Prophecies characters through the early Prophecies storyline missions all the time, to help other players or to pick up a bonus they missed, so what's so unreasonable about expecting to do the same with Canthan characters? |
I'll agree, 6x100% was a poor choice of terms. They should have (and did originally...) said and stuck with 6 slots with access to both worlds vs two games with 4 slots each that can only access their individual worlds. People are latching too strongly onto a slip of the tounge, a poorly turned phrase, and ignoring the fact that they were clear on this prior to 6x100% ever being uttered.
felinette
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Originally Posted by MSecorsky
Although your points are valid, I personally never expected to be able to, for example, create a Tyrian assassin, simply because that would require a large amount of recoding of Prophecies to do. Consider you'd need specific quests for the new classes, skills added in and available in skills quests, etc... it didn't make sense to recode an existing game to add these. Consider future chapters as well... if they add new classes to you expect ANet to go back and recode all the prior chapters for the new classes as well?
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I'll agree, 6x100% was a poor choice of terms. They should have (and did originally...) said and stuck with 6 slots with access to both worlds vs two games with 4 slots each that can only access their individual worlds. People are latching too strongly onto a slip of the tounge, a poorly turned phrase, and ignoring the fact that they were clear on this prior to 6x100% ever being uttered. |
MSecorsky
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Originally Posted by felinette
It wouldn't have taken a lot of recoding, none in fact. All that needed to be changed are the quests that give out skill rewards--that's just a matter of adding to the possible rewards based on profession--and to add a few new trainers to pre-searing. Not a huge job. And yes, I would expect that new professions can be started in any chapter if you link accounts. Otherwise each subsequent profession will have access to less and less content, the way things are going.
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Agree that it was vague. I never saw anything except the 6x100% that was uttered here. One thing Anet isn't all that great about is communication. |
Omni Spirit
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Originally Posted by MSecorsky
You'd have to look at the chat logs from Gaile trying to explain the linking before she first uttered 6x100%. It was actually clearer before they tried to clear it up.
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Big Tony
My god you people love to cry.
Just play the game as it was intended and all the gates will open up just fine. I've had Factions for a week now and the only locked gate i ever hit was at Cho's estate, which i quickly realized I had to do a mission to open.
This is a new game, to be played in a new way. Just because you had the Uber-leet run build for Tyria and made it to ember light camp at lvl 12 doesn't mean the same tactics will work in this game. Theres nothing more annoying than playing an end level mission with someone who obviously has no idea how to use his/her skills.
Just keep playing or give up and move on. Either way, I'm satisfied with the content of Factions and dont need to bash anet to try and get my way.
Just play the game as it was intended and all the gates will open up just fine. I've had Factions for a week now and the only locked gate i ever hit was at Cho's estate, which i quickly realized I had to do a mission to open.
This is a new game, to be played in a new way. Just because you had the Uber-leet run build for Tyria and made it to ember light camp at lvl 12 doesn't mean the same tactics will work in this game. Theres nothing more annoying than playing an end level mission with someone who obviously has no idea how to use his/her skills.
Just keep playing or give up and move on. Either way, I'm satisfied with the content of Factions and dont need to bash anet to try and get my way.