LFG for mission, no assassins!
Sai Rith
I don't mean to offend anyone, but that us what I feel. A vast majority think that they are better than tanks, and rush in farther than tank them, and get killed. I know there are some people here who play assassin, and don't, but I'm sure those exact same people would agree with me.
Kaguya
There already is tons of threads about assassins. They are a new class, and players seem to play them more like warriors.
Give it some time
Give it some time
d0m3l
this aint that simple - assasins are shadowstep'ing into spree so they are not possible to heal/protect by teams monk thats why they get killed so often. and 70 pts of armor makes them softies:P
Avarre
From time playing assassins during FPE, my general opinion is that they are not a weak pve class... they do a lot of damage, but can't tank... not a problem.
Imho, bring aura of displacement as elite, let tank aggro, warp in and start kicking the backline mobs around once target is set on warrior. If you get targetted, cancel and warp back out.
Currently, people do not know how to play assassins. They make me cry as they rush straight at the enemy, using their fox fangs and jungle strikes in a fashion remniscient of mending wammos using seeking blade.
Imho, bring aura of displacement as elite, let tank aggro, warp in and start kicking the backline mobs around once target is set on warrior. If you get targetted, cancel and warp back out.
Currently, people do not know how to play assassins. They make me cry as they rush straight at the enemy, using their fox fangs and jungle strikes in a fashion remniscient of mending wammos using seeking blade.
fb2000
is it just me, or a A/Me seems to be a very nice combo? im yet to make an assassin tho.
also, is it possible to increase attack speed on assassin? afaik, daggers are 1 hit for 1.33sec, is it possible to reduce the time? if it is, im sooooo making an A/Me
quite offtopic aint it
also, is it possible to increase attack speed on assassin? afaik, daggers are 1 hit for 1.33sec, is it possible to reduce the time? if it is, im sooooo making an A/Me

quite offtopic aint it
ThunderStruck
Quote:
Originally Posted by Avarre
From time playing assassins during FPE, my general opinion is that they are not a weak pve class... they do a lot of damage, but can't tank... not a problem.
Imho, bring aura of displacement as elite, let tank aggro, warp in and start kicking the backline mobs around once target is set on warrior. If you get targetted, cancel and warp back out.
Currently, people do not know how to play assassins. They make me cry as they rush straight at the enemy, using their fox fangs and jungle strikes in a fashion remniscient of mending wammos using seeking blade. I completely agree. Activate a skill with shadow step, scurry into the fray, pull off a combo and poof out!
Imho, bring aura of displacement as elite, let tank aggro, warp in and start kicking the backline mobs around once target is set on warrior. If you get targetted, cancel and warp back out.
Currently, people do not know how to play assassins. They make me cry as they rush straight at the enemy, using their fox fangs and jungle strikes in a fashion remniscient of mending wammos using seeking blade. I completely agree. Activate a skill with shadow step, scurry into the fray, pull off a combo and poof out!
Mezmo
Quote:
Originally Posted by fb2000
is it just me, or a A/Me seems to be a very nice combo? im yet to make an assassin tho.
also, is it possible to increase attack speed on assassin? afaik, daggers are 1 hit for 1.33sec, is it possible to reduce the time? if it is, im sooooo making an A/Me
quite offtopic aint it There is no assasin skill that increases attack speed, but there is the assasains natural ability to dual attack (randomly attacking with both daggers). I'm not just talking about dual strike attacks in the combo chain, but assasains can simply double strike,giving them a natural speed buff of sorts. Say in the time it takes to do 4 attacks, u dual strike once, so you've now done 5 attacks instead of 4 in the same time frame. Higher dagger mastery increases your odds of doing this. Granted, daggers don't really do much dmg, but if u have vamp or zealous mods on this really helps. If it's an attack speed buff though like tigers furry or frenzy your after, I haven't seen any for assasain class, so you'll have to use another profeshion for your secondary for this. Hope this helps.
also, is it possible to increase attack speed on assassin? afaik, daggers are 1 hit for 1.33sec, is it possible to reduce the time? if it is, im sooooo making an A/Me

quite offtopic aint it There is no assasin skill that increases attack speed, but there is the assasains natural ability to dual attack (randomly attacking with both daggers). I'm not just talking about dual strike attacks in the combo chain, but assasains can simply double strike,giving them a natural speed buff of sorts. Say in the time it takes to do 4 attacks, u dual strike once, so you've now done 5 attacks instead of 4 in the same time frame. Higher dagger mastery increases your odds of doing this. Granted, daggers don't really do much dmg, but if u have vamp or zealous mods on this really helps. If it's an attack speed buff though like tigers furry or frenzy your after, I haven't seen any for assasain class, so you'll have to use another profeshion for your secondary for this. Hope this helps.
Snype
Quote:
Originally Posted by Avarre
From time playing assassins during FPE, my general opinion is that they are not a weak pve class... they do a lot of damage, but can't tank... not a problem.
Imho, bring aura of displacement as elite, let tank aggro, warp in and start kicking the backline mobs around once target is set on warrior. If you get targetted, cancel and warp back out.
Currently, people do not know how to play assassins. They make me cry as they rush straight at the enemy, using their fox fangs and jungle strikes in a fashion remniscient of mending wammos using seeking blade. I also agree, this could also be useful in pve builds that include trappers? I think that if you were targeted, then went back, the agro would go right to the traps. Either way, it works
Imho, bring aura of displacement as elite, let tank aggro, warp in and start kicking the backline mobs around once target is set on warrior. If you get targetted, cancel and warp back out.
Currently, people do not know how to play assassins. They make me cry as they rush straight at the enemy, using their fox fangs and jungle strikes in a fashion remniscient of mending wammos using seeking blade. I also agree, this could also be useful in pve builds that include trappers? I think that if you were targeted, then went back, the agro would go right to the traps. Either way, it works
VGJustice
That wouldn't work so well with a Trapper, Snype, as all traps are "easily interruptable". Maybe if they had Trappers Focus, but...
Also, I agree that there's basically 2 kinds of assassins in the game right now. There's the ones that are pretty compitent, are careful about aggro, and can deal a huge ammount of damage to a single target, which can save the party easily.
Then, there's the others that have no idea what the assassin is like, but still try to force them into their C Space ideology, which is leathal to Sins. I'm even hearing horror stories of A/Mo self mendingers. Because, we all know, that a constant +4 pip regen is going to keep you alive when you've got 20 baddies beating on your AL 70 armor. </Sarcasm>
I guess all that you can do is just ask your group about how they fight. If they're being cryptic about it, or giving dodgey answers, you probably don't want them in your party anyway.
Also, I agree that there's basically 2 kinds of assassins in the game right now. There's the ones that are pretty compitent, are careful about aggro, and can deal a huge ammount of damage to a single target, which can save the party easily.
Then, there's the others that have no idea what the assassin is like, but still try to force them into their C Space ideology, which is leathal to Sins. I'm even hearing horror stories of A/Mo self mendingers. Because, we all know, that a constant +4 pip regen is going to keep you alive when you've got 20 baddies beating on your AL 70 armor. </Sarcasm>
I guess all that you can do is just ask your group about how they fight. If they're being cryptic about it, or giving dodgey answers, you probably don't want them in your party anyway.
Raven_Scythe
Quote:
Originally Posted by VGJustice
Quote:
Originally Posted by VGJustice
Then, there's the others that have no idea what the assassin is like, but still try to force them into their C Space ideology, which is leathal to Sins. I'm even hearing horror stories of A/Mo self mendingers. Because, we all know, that a constant +4 pip regen is going to keep you alive when you've got 20 baddies beating on your AL 70 armor. </Sarcasm>
Eeek! A/Mo should be used with cond/hex removal to prevent combo shutdowns (blind, etc). Scourge healing is also nice for cutting up annoying monk bosses.
ArianeB
If you have played City of Heroes, Assassins = Scrappers, only in GW Assassins don't get Instant Healing to make them tank like.
Assassins are not designed to be frontline fighters, that role still belongs to warriors. They are not alpha strikers either, that role still belongs to rangers. The best role for the assassins is protector of the back line. In PvE when you attack a mob, the mob usually responds by sending the warriors in to attack your groups squishies (epecially the monks). It should be the role of the assassin(s) on the team to get those warriors down first. It doesn't help that the Assassin Henchies seem to be programmed to play the same as warriors, which is why they seem to die the most (and why I stopped taking the assassin henchies). Liber Pater
Well, this seems like a good spot for my first post
I've been in Tyria for quite some time, I've beaten everything besides Titan quests with three characters (gonna start those soon). When Factions came out I quickly made an assassin, and regretted it as soon as I reached the mainland. I was stuck henching for most of the quests, and that depressed me even more. The AI is horrible, at least for an Assassin, but I found myself getting by. Anyway, I now do alliance battles as well as PvE, and have figured out the ins and outs of this screwed up character. Choose targets carefully: I'll let the tanks start the engagement, look for the one thats gonna bother us, sharpen daggers, and take them out. Then I target my monk, use return, and regen for the next snipe. I am not a tank: This is simple, I dont take hits very well. I hate getting targeted, be it PvP or PvE, and will abort as soon as I am. I hate wanna-be's that try to tank with assassins, you give us bad reps. Shame on you. I've switched my 2ndary to Monk, for the simple reason that I need to heal myself most of the time, why is this? Cant we get a Vigorous Spirit on occasion? It would go a long way with our attack rate. I also don't like the discrimination against azz, though I see where it comes from. IWAY: I can't even count how many Bambi Assassins are running around Cantha. These "assassins" are the ones that try to tank, thinking they're back in PvP. If I'm wrong, go ahead and correct me, but thats how I see it. Nevertheless, I really feel like a tank stuck in monks armor...I deal tons of damage, but I am a soft target, with little defense that needs to avoid getting singled out. What bothers me is how easily I go down, even following these rules. Dwanya forbid I get heavy-hexed, I can get out of the fight, but I drop dead shortly thereafter. If all goes well, I run this build pretty well I think. But it doesn't take much to ruin us, and that I get really sick of sometimes. Im off to buy more ale now. Warskull
Quote:
IWAY: I can't even count how many Bambi Assassins are running around Cantha. These "assassins" are the ones that try to tank, thinking they're back in PvP.
No competent player tanks in PvP, all the good PvP players know that tanks suck.
| Astro Pubes
My biggest beef is as said.. I'll be standing in town forming an alliance mission group.. and ask in local chat for a Tank, i get 40 assassins that want to join group.. and i actually had one flame me in local chat because i wouldn't take him into the group. First off i told him in whisper that he's not a tank, a A/Rt is not the same as a W/X... then the person starts laying into me on public channel.. calling me a noob and what not, I've never had problems before with people but ever since Factions was released, it seems that this is what's in every town, and it's always people playing assassins that start that crap. I'm not flaming anyone or anything I've played with several good assassins, but most run in way too deep don't do any damage and die.. the curse out the monks for not healing them, and that makes me sick. People that know me, know that I get along with everyone, but when a monk says don't go so deep i can't heal you and they insist on going further into aggro and then flame the monk for not being able to keep them alive that's just pathetic. And it seems that for the most part those are the players that they die once and rage quit. /end rant.
llsektorll
ill keep this short because everyone seems to be writing an essay... assasins are NOT tanks.. they are tactical close range offense... they are WEAK in defense when compared to a warrior.... they WILL NEVER replace tanks. They do damage but if you are playing in dmg heavy area and need tanks i suggest u drop the assassin get a warrior or atleast a minion master
Iori Shozu
Simple most assassins= the same whammos who did the same exact thing in tyria(overextend then whine the monks didnt heal them and rage quit) and that was why they all got stuck bragging about their troll and ettins soloing abilities while the rest of us went on to do spider caves(fow) mursaat and other soloable more rewarding enemies.
My advice before joining an assassin ask him how he handles combat; if he says kite in hit a caster then get out you have a good player, if he says "I can do lots of damage I know what I am doing" you have an idiot who is gonna rush dont take him. MrFarmer
Aggreed, most Assasin play wrong, i have an assasin and let the warrior tank, then get myself warped to the back of the enemy group to take out monks/mesmers, spell casters in general and thats of how the assasin whas mend to be in the first place imo.
ow and on an second note, what the hell is an wammo? and since when does mending help when you get ur ass kicked when serving as an tank? Farmer. Syris
Unfortunately I have to agree on too many assassins being in the game for starters. I really regret making an assassin now that I cannot find groups that will trust assassins not to ruin the mission. So i'm making a necro/ritualist, going good so far, level 14. I like the new looks and armor for necros. I hope that I can find some groups when I get to the harder missions.
As for my assassin, i'll try to pass the missions I guess, but the henchies don't do to well sometimes. VGJustice
I think that what the problem here is is that many of these super-below-acceptable-playing-level Assassins are completely new to the game. They probably have no idea what "kiting" is, and probably would have a hard time understanding it if you explained it to them. Granted, I believe that a lot of them are just wannabe Narutos and only have the class for thier own needs and the rest of the party be damned, but I've seen a few out there that are putting forth an honest effort, and they don't complain when they get owned for the ninth time in a row. This game is a lot harder than Prophecies is, and they've got one heck of a steep learning curve to climb before they can even begin to not suck.
I say, let them into your party, but be prepared to try and help them figure out what their class is about. Because, having a heavy damage dealer pick off the badies quickly is a very handy thing to have. kinetik
i hardly use deaths charge tbh. 1 because of its energy cost and 2 because it often puts me in a place where i then take lots of agro. the only ss skill i have equipped is vipers defence.
i agree with assassins not being tanks and its really annoying to find noone wants you in their group cause they think youre just going to die alot. probably the reason why i went on with the tyria missions first, they like assassins there ive been playing this class for a while now and i really like it as its a really nice class for doing a ton of damage real fast. on tyria ive been using it alot to qf with and most, if not all, of the time i kill stuff almost twice as fast as the warrior does. i just stay back a little and let the warrior take aggro, anything that heads towards the casters on my team is mine. its nice to see people compliment you cause you saved their monk. imo assassins are awesome 1v1 pve'ers. not sure how they do in pvp as i havent tried that yet with it. sir lockt
I love assasins rushing in... As a monk I can wand them down... finally an opponent I can defeat... with a pure healing build
![]() JMFD
Most relief i've had as a healer in a group with an assassin in was to find recall virtually perminantly on me, second the assassin took damage, he cancelled it and wanded next to me til he'd healed up
![]() Iori Shozu
Quote:
Originally Posted by MrFarmer
ow and on an second note, what the hell is an wammo? and since when does mending help when you get ur ass kicked when serving as an tank?
Farmer. A whammo is your typical warrior/monk who you see all over the game advertising themselves as elite tanks. Honestly I see them die faster than casters alot of the time. They run too far away from the group most of the time and think they are invincible because they waste points for mending, vigorous spirit, and healing hands which they think make them a great tank because and I quote"I can self heal so it takes less stress off of the monks". Thing is they all think they are elite and will refuse to listen when you tell them that if they ran armor boosters and stances they wouldnt have to heal much because they wouldnt be taking damage much at all. Zinger314
Lv. 19 A/R in Arborstone group with a lv. 5 White Tiger.
"Why does my pet keep dying?" He was also an unbelieveable energy sponge for me. ![]() Mezmo
Quote:
Originally Posted by Iori Shozu
A whammo is your typical warrior/monk who you see all over the game advertising themselves as elite tanks. Honestly I see them die faster than casters alot of the time. They run too far away from the group most of the time and think they are invincible because they waste points for mending, vigorous spirit, and healing hands which they think make them a great tank because and I quote"I can self heal so it takes less stress off of the monks".
Thing is they all think they are elite and will refuse to listen when you tell them that if they ran armor boosters and stances they wouldnt have to heal much because they wouldnt be taking damage much at all. hehe, this is why often times i like to run a W/Me to use physical/elemental resistance. You just need to make shure your not fighting any thing that might negate your extra armour or the negative armour you get from these stances. MaglorD
Quote:
Originally Posted by Mezmo
hehe, this is why often times i like to run a W/Me to use physical/elemental resistance. You just need to make shure your not fighting any thing that might negate your extra armour or the negative armour you get from these stances.
Fight a good warrior and he'll wildblow your stance to oblivion
![]() Every build has its strengths and weaknesses...wammos included. It's silly to diss a particular build just because of some poor players. frickaline
Yeah, there are a lot of entertaining assassins out there just now since its the latest fad (well, it is entertaining to watch them die, and die, and die .... lol).
I just wish people would be a bit more creative with this. Not every assassin needs to have a shadow step build and for that matter, not all of them need daggers for weapons. From what I hear, there are even some ranged builds out there that work quite well for this class. But aside from that, if they do plan to shadow step, they need to learn better which targets are and which arent, important for them to 'assassinate' and that sometimes they might have to pull out before the target dies (I know, wild concept there lol). DJ Josh
my first run through the game was with a new assassin and i had no real problems,let tank take agro run in combo and kite(didn't want to risk my warps because i presumed it would be very buggy like most of factions).finished her in a day and half,with breaks.
i also use a wammo and i use it very well(imo and many others i have met on my travels through tyria and cantha).currently upto battle in the sewers in a few hours including pure ownage in vizunah with only tyrian team,lost the canthans (2 real rest hench) on the second group.one of them even left instead of watching because he,like us,thought it immpossible*. the main problem is people stereotyping because of to many team ups with noob players.the warriors got it big time just as the assassins are getting it now.monks had it because of leaver monks and silly use of 55 builds and those monks who started demanding free rides in fow/uw aswell as the uw scammers.mesmers still get it because of so many people not realising how useful and powerful they are. shame for those of use with good assassins but there are many kids with there idea of "yo check my uber ninja,uh! why am i dead?".and as for the overpopulation there were only 2 new profs this time round so that was a given before release. Vusak
for a while there i was running A/R with barrage, zealous bow, critical eye, sharpen daggers.
brought along a pet with disrupting lunge. basically just sit at the back of the group, lobbing off fairly decent damage (lots of crits), and having plenty of energy to spam the crap out of disrupting lunge on whatever caster is scariest. i chose to do that mainly coz there were some areas where getting into melee range was suicide. however ive since acquired aura of displacement {e}. and that is pure pwnage, pick an enemy, aura ss to it, kill it, double click the icon and bam! youre back where you started, do a shadow refuge to heal up and repeat. its soooo nightcrawler i swear. XxUberMonkeyxX
the trick to assasins is SHADOWSTEPPING this is the sole reason an assasin is useful without this ability they are just rangers that try to go melee
Maellus
My A/W doesn't heavily rely on shadowsteping. I'm currently only using Viper's Defense for steping. Mostly I rely on Defensive Stance and Critical Defense (Critical strikes at 15). I usually throw on Way of Perfection before I go into the Defensive stance to gain health while i can't use skills. As long as I don't go too deep I'm fine (That being true for pretty much every PvE build). Though I do usually fend off the casters from other melee builds. I did the Temple mission today and only died once (because I got spiked by four afflicted ele's simultaneously).
Defensive Stance and Critical Defense give me a guarenteed 19 seconds of cover (though I can easily get 6-18 seconds more out of Critical Defense, provided at least 3 opponents and I'm not blinded or worse stripped). So thats 24-36 seconds of 75% to block protection easy (which is enough to survive till the recharge on Defensive stance). If I am stripped (or blinded) i'll immediately switch to vipers (or recall) and back off untill I can protect myself again). I'm not too sure how this will hold up in the later mission, but it's fine for now. I just avoid Rangers who like to Throw Dirt, untill I have to deal with them. Not exactly sure how you would rate this build on "tankiness". Iori Shozu
Quote:
Originally Posted by MaglorD
Fight a good warrior and he'll wildblow your stance to oblivion
![]() Every build has its strengths and weaknesses...wammos included. It's silly to diss a particular build just because of some poor players. there are alot more shatter enchants for the mending and healing hands than wild blows out there. And as far as dissing all w/mos you misunderstand I am not! I have seen some truely amazing w/mos out there. Ocasionally I like to soj stance the tundra giants for fun and a few gold drops myself what I am refering to is a whammo which is used to refer to your typical subpar warrior/monk seeing as how most new warriors will choose w/mo because they think paladin yea I do lots of damage and heal myself and alot of them dont realize how ineffecient this is. there are idiots in every class just warrior seem to be more stubborn headed and want to argue instead of listen. what you will hear or see about bad players w/ - whammo rushes dies brags about his griffon/troll farming r/ - typically refered to as rambos almost as bad as whammos mo/ - you know the guy 2 heal spells, 2 prot spells, 2 smite skills no rez me/ - cast backfire then interrupts every skill that enemy cast brags about how fast he can spam spells e/ - nuketanks stand in the middle of melee enemies while casting spells they usually die before getting off the spell they cast first n/ - dont know what to say about a bad necro there are so many ways they could help the group a/ - I like to call em assmos= naked whammo rt/ - havent seen enough of these guys yet to make a decision. Dove_Song
let tank get aggro....wait..
wait some more.. find the healer or biggest spellcastor threat... Pop over....kill it pop back by your ranger buddy on the back line.... Have a smoke and a pancake ... let the ranger tell you who to kill next.. Pop over ...kill it... Pop back to your ranger buddy.... The two of you can talk about sports and stuff.... Have a pipe and a crepe.... Go kill the next bad castor that the tank can't get to.... Pop back to ranger pal, complian about how your girlfreinds whine about you playing too much guild wars.... Have a omlate and a cigar.... Enemy group is dead.....Assassin is still alive gg Dove_Song
Quote:
Originally Posted by Iori Shozu
A whammo is your typical warrior/monk who you s....
Thing is they all think they are elite and will refuse to listen when you tell them that if they ran armor boosters and stances they wouldnt have to heal much because they wouldnt be taking damage much at all. ...it's a brave new world out there . Mobs have Shove , wild blow, 20 differnt "unaviodable" attacks and all manner of degen....stances aint gonna do it...better pick up defy and endure pain if you want to stand up for long. Other wise the first group of dredge is gonna rip you a new one. FoxBat
Quote:
Originally Posted by VGJustice
I think that what the problem here is is that many of these super-below-acceptable-playing-level Assassins are completely new to the game.
Don't you think someone completely new to the game would be fairly likely to pick one of the original core classes? Seeing as they are just as completely new as the expansion ones... no, when you see an overabundance of asns and rits, you know it's mostly old-timers (who generally should know better) checking out the new classes.
Factions learning curve (and the level you come out of monestary) is pretty steep and it's a joke they try to pass this off as a stand-alone game... and I think most people aren't buying into that either. NazTH_F
Quote:
Originally Posted by Dove_Song
let tank get aggro....wait..
wait some more.. find the healer or biggest spellcastor threat... Pop over....kill it pop back by your ranger buddy on the back line.... Have a smoke and a pancake ... let the ranger tell you who to kill next.. Pop over ...kill it... Pop back to your ranger buddy.... The two of you can talk about sports and stuff.... Have a pipe and a crepe.... Go kill the next bad castor that the tank can't get to.... Pop back to ranger pal, complian about how your girlfreinds whine about you playing too much guild wars.... Have a omlate and a cigar.... Enemy group is dead.....Assassin is still alive gg heheh, I'm a ranger and I haapened to have an okay Assasin friend, may be I can try this with him |