I know a lot of people will straight away think blackout is a stupid skill to put on a warrior because when your skills get disabled (by blackout) you'd lose all adrenaline. I have however already thought of this. This build isn't about being super damaging, its about disruption. 8 points in domination will hit 5 seconds of all foe's skills being disabled. The point being is you can still do some damage in that 5 seconds while they're useless.
I had the idea of using Hex Breaker, which is a stance and lasts for a long time as well as stops you from being hexed, as an easy way to trigger bonuses while in a stance. I have a +13% dmg while in a stance axe and a +45 hp while in a stance -3 dmg while in a stance shield. So the theory being I cast hex breaker, run upto a monk and blackout them. With hex breaker still on me I should be able to do ok damage just attacking normally. I also use inspired hex (either for self or group hex removal). Sometimes energy can be a problem since I've only got 25 energy (glad chest and leggins). This is why I thought of using Warriors Endurance (also a stance) to get energy back.
This then leaves 2 spaces for energy requiring damage skills. I thought of swift chop or griffons sweep (or bull's strike) and wild blow (don't have any adrenaline anyway and causes a critical hit) or possibly sprint.
If anyone can think of a better skill setup for a blackout warrior please tell me. The reason why I think they are so good is a tried it in HA and with a couple of E-surgers or even one, I can add additional annoyance and pressure to another monk and if I'm partnered with a high damage warrior, in the 5 seconds of blackout, a monk could easily be killed.
Any thoughts ?
Blackout Warrior ?? Foolish ?
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Aside from the fact that warriors do more damage with adrenal skills than energy skills, blackout does not really fit into a warrior build. What do you hope to accomplish by blacking out yourself and your target? A warrior is most dangerous when he unexpectedly locks onto you and lands his attack skills. Once you land the attacks, there's not much use in blackout, and if you blackout before the attack, you just made yourself useless.
Keep blackout on someone else, blackout their monks while your warriors go after someone. It's the better way to do things.
Keep blackout on someone else, blackout their monks while your warriors go after someone. It's the better way to do things.
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Tis all true, I know how good shock warriors are but you people haven't tried this build or your wouldn't be so negative. If, as I said, you partner up with a max axe shock warrior who can unload their attacks while you blackout target then we're talking certain doom. Everytime I've used this build as well, its not actually just using it, its the fact that the monks know you can use it at any time. They are more pressured and often just try to run away making them less helpful. And my damage while I'm blacked out isn't too bad. If you did something like this. Wild Blow, Frenzy, Blackout, you've got fast attack speed and frenzy should run out about when blackout does.
All I'm saying is its easy to critise and this build is very different to any warrior build used before. I would just like people to try it. Just to clarify, your main role is not to be pumping out huge amounts of damage, but to disrupt enemy monking. You can also cause enemy warriors to lose all adrenaline by blacking them out. You are also support hex removal using inspire.
Try before you critise....
All I'm saying is its easy to critise and this build is very different to any warrior build used before. I would just like people to try it. Just to clarify, your main role is not to be pumping out huge amounts of damage, but to disrupt enemy monking. You can also cause enemy warriors to lose all adrenaline by blacking them out. You are also support hex removal using inspire.
Try before you critise....
I can only see this been useful on a hammer warrior imo.
Backbreaker, Crushing Blow, Irresistable Blow, Hammer Bash. If they're somehow still alive, throw Blackout onto the end, you've just used up all your Adren skills so everything is recharging anyway and stopped them self healing. Imagine how pissed off boon prots in RA would get from that
Backbreaker, Crushing Blow, Irresistable Blow, Hammer Bash. If they're somehow still alive, throw Blackout onto the end, you've just used up all your Adren skills so everything is recharging anyway and stopped them self healing. Imagine how pissed off boon prots in RA would get from that

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Hammers don't work. I tried them and the 5 seconds you have to do damage while foe is blacked out, axes seem to do more damage. Wild Blow is pretty sweet as it can't be blocked or evaded and results in a critical hit. Warriors Endurance works well but I wonder if it wouldn't be better to move points in tactics to inspiration and use E-Tap (or E-Drain {E}) and Ether Feast instead of Warriors Endurace and Healing Signet. This would also make inspired hex give you more energy. Gonna try that now.
If you don't think this build works then I say just try it. But if ur trying it in HA make sure ur team also has a high damage shocker who'll constantly be on the same target as you. The adrenaline spike from them plus my Dmg in a stance should cause plenty of trouble ( and damage) for the monk while they are disabled.
If you don't think this build works then I say just try it. But if ur trying it in HA make sure ur team also has a high damage shocker who'll constantly be on the same target as you. The adrenaline spike from them plus my Dmg in a stance should cause plenty of trouble ( and damage) for the monk while they are disabled.
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I've already tried blackout way before you suggested it -
used dwarven battle stance + blackout and double knockdown + blackout.
It didn't work so well because the thing I notice most is that the enemy monk simply runs, minimizing the damage he/she takes while everyone else stacks degen on me, causing me to have to stop and heal.
Even when the enemy didn't run, I wasn't anywhere near killing him/her because of speading too many attribute points around.
used dwarven battle stance + blackout and double knockdown + blackout.
It didn't work so well because the thing I notice most is that the enemy monk simply runs, minimizing the damage he/she takes while everyone else stacks degen on me, causing me to have to stop and heal.
Even when the enemy didn't run, I wasn't anywhere near killing him/her because of speading too many attribute points around.
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I have tried the blackout warrior before, in fact I even added in echo there for some constant blackout lockdown. And while it's intresting and all, your enemy will just run away from a balckout. (At least that's what I do whenever I get balckouted) It's also easy to see who did the balckout since it has a very unique animation.
I have however, always wanted to use something like 4 permenant balckout warriors together to completely shutdown the opponent's 4 target and see what happens.
I have however, always wanted to use something like 4 permenant balckout warriors together to completely shutdown the opponent's 4 target and see what happens.
solberg the exiled I like your thinking. Even 2 blackout warriors (possibly with echo) would hinder enemy monks a lot. If you had 2 blackout warriors it may be possible to not need mesmers in a GvG or HA build. So 2 blackout warriors for enemy healing disruption, 2 monks then 4 damage dealers maybe elementals or necros (or 3 spikers and a ranger flag runner).
This may work by warriors taking on seperate monk targets then possibly doing a coordinated spike bit like with an r-spike. One of the spikers calls a target then everyone selects that target. Then caller counts down for a spike. When count down is at 1 blackout warriors do their thing on both enemy monks and so spike is guarenteed to be successful. This wouldn't work so well in HA but in a Gvg with a skilled guild all with TS or ventrillo or something this might work nicely.
I only suggested blackout warrior because it was something different. There are lots of W/E, Far too many W/Mo, Far too many W/R (iway), few W/N but hardly any W/Me. If anyone else could think of a W/Me thats lil bit different that would be cool, just for a change.
Thanks for the comments so far
This may work by warriors taking on seperate monk targets then possibly doing a coordinated spike bit like with an r-spike. One of the spikers calls a target then everyone selects that target. Then caller counts down for a spike. When count down is at 1 blackout warriors do their thing on both enemy monks and so spike is guarenteed to be successful. This wouldn't work so well in HA but in a Gvg with a skilled guild all with TS or ventrillo or something this might work nicely.
I only suggested blackout warrior because it was something different. There are lots of W/E, Far too many W/Mo, Far too many W/R (iway), few W/N but hardly any W/Me. If anyone else could think of a W/Me thats lil bit different that would be cool, just for a change.
Thanks for the comments so far

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Quote:
Originally Posted by granor
A great way to be sure your build is different than what most of your oppents are running is to use a build that is sub-par.
There are builds that are simple as pie to use and pretty boring. Sub-par builds are perfect for the person who wants to try something that is actually a challenge. I have a ton of sub-par builds as you put it, simply because it's fun to actually have a challenge. However that is just my preference.
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Quote:
Originally Posted by fatboyslimerr
Whats a sub-par build anyway ???
You wanna give examples ? Examples(relating to PvP):
Paladin
Stance Tank
W/Mo acting as a primary healer
Warrior running only energy skills, save maybe a res signet
Warrior running 9 in a weapon mastery, while maxing tactics
Warrior using dolyak signet while trying to kill casters
Only a few examples, if you really need more just go play random arenas. As you probably have guessed, theese are some of the absolute worst setups that you can run, and will only work against extremely unskilled players.
You wanna give examples ? Examples(relating to PvP):
Paladin
Stance Tank
W/Mo acting as a primary healer
Warrior running only energy skills, save maybe a res signet
Warrior running 9 in a weapon mastery, while maxing tactics
Warrior using dolyak signet while trying to kill casters
Only a few examples, if you really need more just go play random arenas. As you probably have guessed, theese are some of the absolute worst setups that you can run, and will only work against extremely unskilled players.
