The Henchies are pathetic
bigdawgson
Who would have guessed that going to such a powerful new area would bring about more idiotic henchies. The rarely if not at all rez in the middle of battle. The healers can't heal, and they get caught on everything! I love the game, but if they should improve somthing, please let it be the henchies, turn them back to how they were in prophecies.
Tainek
i Disagree, ive played with my ritualist (read,a squishy) with only henches for about 10 hours now, and the quality is still higher than your average pug
Learn to use CTRL to move them
Learn to use CTRL to move them
Zaxan Razor
Also disagree, since the update that altered the skill sets for the healer and protector, they've been great.
They hardly ever die now.
They hardly ever die now.
Teddi
Yeah - I barely need to fight now.I die, they fight. Do i like the arrangement? No, but it does show that they are useful. They do take a LONG time to heal you after battle, and they always say such random things.
Slade xTekno
Lol, it seems nothing's changed.
NinjaKai
I tried henching nehpui or whatever it's called. The damned hench kept trying to attack creatures on levels they couldn't reach.
Pi_Numurian
At the beggining I find them hard to work with, but when you get later on it is very easy
Taurus
Meh your build must suck... dont blame the henchies, they helped me all the game, did plenty of missions ( both factions and prophecies ) with them.
Tachyon
They're not bad all of the time! However, earlier today in The Undercity I died because I didn't keep an eye on my health (bloody mesmers killed me). The henchies duly finished off the few afflicted that were left and then proceded to just stand around my rotting corpse doing nothing. 15mins later they were still standing there, the healer and the ritualist just didn't bother to attempt to revive me.
In the end I had to map back to the city.
In the end I had to map back to the city.
Mosch
Quote:
Originally Posted by Taurus
Meh your build must suck... dont blame the henchies, they helped me all the game, did plenty of missions ( both factions and prophecies ) with them.
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Tried Boreas Seaboard with henchies just now. Seems unnecessarily hard, as they won't attack if I don't and I can't attack because I hold the spear. Once I die I can just as well restart the mission because they will not res me. Arborstone too, once the only human player dies they like to clump up and constantly get hit by falling cathedral pieces. Basically that's game over right there too.
However, they do insane interrupts.... interrupt 1/4 casts quite often, it seems.
broodijzer
yes, they seem to panic when the player dies. just dont die
but I do all the quests with henchies, and haven't really encountered any problems. only with pulling.
but I do all the quests with henchies, and haven't really encountered any problems. only with pulling.
Former Ruling
Henchies Suck. I agree. Factions only made them WORSE.
But they are still easier, and faster to deal with than a PUG.
PUGs leave, PUGs run off and do stupid stuff, etc.
From what I've noticed:
-Henchies get stuck ALOT! This is path detection glitches that never should have made it past betas and maybe the first weekend release.
-Devona is worse now. She is retarded. She is the first Henchie to die every battle, even before the Zin henchie if I take him (and beleive me...Zin's die fast).
-They took Purge Signet from Healers, which is a god-send because they were worseless for a few days, but they STILL prioritize using Sig of Devotion over anything else - meaning you are getting pounded and they are casting 2sec cast time Sigs...
-Monk henchies also have bugged (I'm convinced its a bug) rez. Its either they drop what their doing and rez someone mid battle, or its after battle and they REFUSE to rez someone (<- this one is more annoying). Not to mention, unlike Ch1 monks, ch2 monk henchies dont seem to realize when others are rezzing someone, becuase the ritualist AND both monks jump to rezzing the same person once they decide to rez them.
- Spirit henchie is useful when he is useful, but thats not often. They REALLY shoulda gave him Rit Lord or Twisting as elite, because he is only useful in any marginal way when he has his spirits up.
But they are still easier, and faster to deal with than a PUG.
PUGs leave, PUGs run off and do stupid stuff, etc.
From what I've noticed:
-Henchies get stuck ALOT! This is path detection glitches that never should have made it past betas and maybe the first weekend release.
-Devona is worse now. She is retarded. She is the first Henchie to die every battle, even before the Zin henchie if I take him (and beleive me...Zin's die fast).
-They took Purge Signet from Healers, which is a god-send because they were worseless for a few days, but they STILL prioritize using Sig of Devotion over anything else - meaning you are getting pounded and they are casting 2sec cast time Sigs...
-Monk henchies also have bugged (I'm convinced its a bug) rez. Its either they drop what their doing and rez someone mid battle, or its after battle and they REFUSE to rez someone (<- this one is more annoying). Not to mention, unlike Ch1 monks, ch2 monk henchies dont seem to realize when others are rezzing someone, becuase the ritualist AND both monks jump to rezzing the same person once they decide to rez them.
- Spirit henchie is useful when he is useful, but thats not often. They REALLY shoulda gave him Rit Lord or Twisting as elite, because he is only useful in any marginal way when he has his spirits up.
Angel Develin
I think that they are much better, I have done some missions now and you realy control them and they dont run and don't aggro (assasin does agrro a lot with telleport ot other groups).
They don't ress when they are fighting but they do win the mission or quest for you and know this that if they do ress you while the rest is fighting by the time you are up 2 other henche are down.
Agree on the stuck part and the bugs, I think if this things are fixed it would be great.
They don't ress when they are fighting but they do win the mission or quest for you and know this that if they do ress you while the rest is fighting by the time you are up 2 other henche are down.
Agree on the stuck part and the bugs, I think if this things are fixed it would be great.
Mustache Mayhem
think they're good.. henched almost the whole game except the arbor mission with a ritualist- the falling rocks kept interupting my casts lol the thing that could be changed though is when the ritualist is carrying ashes there's no way to have them focus on your target- they go random
Seef II
Ctrl+shift+space = I'm targeting X. Henchies will attack the called target. (How'd you guys get this far in the game and not know this? )
Rok
Quote:
Originally Posted by Seef II
Ctrl+shift+space = I'm targeting X. Henchies will attack the called target. (How'd you guys get this far in the game and not know this? )
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2. The hench suck at rezzing.
3. The hench aggro everything for any reason unless you are super careful.
tuna-fish_sushi
I hate henchies whenever you need to keep someone alive they dont heal them ><
they gave them signet of devotion... (gay skill) what is it 2 second cast and heals for 80?
Took away WoH (painfully)
Took away little thom and stefan ( they could actually last a while)
the gay assn henchmen also believes it can tank...
earth henchmen is retarded misses all its damage while knock down crap like crazy
PLZ bring back lina henchmen!! i love my shield of regeneration and Protective spirt ><
it seems when you call their target they wait aprox. 5 seconds before they come after it.
and after they hit the called target to about half health mine run away to another enemy
oh yeah and the monk henchmen for somereason aggros all the enemy assns in the area and sits their spamming stuff on them self
they gave them signet of devotion... (gay skill) what is it 2 second cast and heals for 80?
Took away WoH (painfully)
Took away little thom and stefan ( they could actually last a while)
the gay assn henchmen also believes it can tank...
earth henchmen is retarded misses all its damage while knock down crap like crazy
PLZ bring back lina henchmen!! i love my shield of regeneration and Protective spirt ><
it seems when you call their target they wait aprox. 5 seconds before they come after it.
and after they hit the called target to about half health mine run away to another enemy
oh yeah and the monk henchmen for somereason aggros all the enemy assns in the area and sits their spamming stuff on them self
jackie
I haven't had any problems with henchies and their abilities except one time in Sorrow's Furnace Aidan got stuck to a door. That's it. Nothing else.
Chilly Ress
The monk henchies and rit hench are well, miles below par imo. They seem to be pressing random skills at random times. Then...theres the times when they dont do anything at all.
Edge Martinez
Opinions on henchies are like mini-pets, everyone has one... oh wait...
Personally I do use the henchies, but only if I can't get a group. Despite the terrible PUGs I've been in, I've also had a few good ones, and if I wanted to play a single player game, I'd just play Fallout.
Personally I do use the henchies, but only if I can't get a group. Despite the terrible PUGs I've been in, I've also had a few good ones, and if I wanted to play a single player game, I'd just play Fallout.
Pevil Lihatuh
Quote:
Originally Posted by Tainek
i Disagree, ive played with my ritualist (read,a squishy) with only henches for about 10 hours now, and the quality is still higher than your average pug
Learn to use CTRL to move them |
Carth`
I think they are excellent. A vast improvement. Did you ever play with the henchmen about 5 months ago? They were pitiful, and messed up everything. It was impossible to control aggro, the monks didn't heal, the warriors died. I can see huge improvements now, and consider myself 2 or 3 times more likely to succeed at a mission or quest with henches than with a PUG. They are predictable and dependable.
Call a target, then let the warriors charge in. The warriors will stay there with the aggro on them. The monks will stay at the back and heal people. The casters tend to go between the two. I tried the same mission first with henchmen, where the above happened. Then later I helped some people do it in a PUG, and I couldn't believe that the level 20s were doing worse than the level 15 henches. They were running around like headless chickens, the wammos ran away to aggro some more because they thought they could handle it , the monks didn't know who to heal, the ele didn't have any nuke skills, it was a disaster.
Btw, someone mentioned them not resurrecting you mid-battle - that's a good thing - a fix. The way it used to be, there would only be a few enemies left, they could have killed them easily, but instead the monks run off to try and res someone, end up drawing aggro, the others don't get healed, and everybody dies. Getting ressed in the middle of a battle usually means another 15% DP for that character unless it's done well. It still happens sometimes, but the Canthan henches seem to be better at finishing the job and then ressing you
Call a target, then let the warriors charge in. The warriors will stay there with the aggro on them. The monks will stay at the back and heal people. The casters tend to go between the two. I tried the same mission first with henchmen, where the above happened. Then later I helped some people do it in a PUG, and I couldn't believe that the level 20s were doing worse than the level 15 henches. They were running around like headless chickens, the wammos ran away to aggro some more because they thought they could handle it , the monks didn't know who to heal, the ele didn't have any nuke skills, it was a disaster.
Btw, someone mentioned them not resurrecting you mid-battle - that's a good thing - a fix. The way it used to be, there would only be a few enemies left, they could have killed them easily, but instead the monks run off to try and res someone, end up drawing aggro, the others don't get healed, and everybody dies. Getting ressed in the middle of a battle usually means another 15% DP for that character unless it's done well. It still happens sometimes, but the Canthan henches seem to be better at finishing the job and then ressing you
Theos
Beyond spamming spirits aimlessly the Rit henchie can do alot of wonders. That seems to be my only gripe, since I henched the entire game. Though I am still confused why, unlike all other casters including rits, the monks find it necessary to run right next to the warriors... its just odd they don't even have healing touch XD
I refuse to use the Prot henchie and rebirth, it makes me too sad.
I refuse to use the Prot henchie and rebirth, it makes me too sad.
myword
so like what classes are you guys playing with your henchmen team?
Evilsod
Quote:
Originally Posted by bigdawgson
The rarely if not at all rez in the middle of battle.
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Mhenlo dies.
Lina starts casting Restore Life.
3 more henchman die during the cast
Mhenlo is revived, Lina dies 0.5 seconds later
Mhenlo dies due to having 20% health (getting caught by the exact same Chain Lightning that killed Lina )
What happens next is either a massive chain res.... or the hench just slowly die off.
It makes you work on your offence, the quicker you kill and interrupt things, the less damage you take, the less they need to heal, the longer you all live.
They must have improved the AI somewhat if i can successfully hench the THK bonus without a single death (the 2nd time...).
The only annoying this is while luring using a bow, the hench respond instantly and charge in. Luring using magic, they do literally nothing. I've had many a fight that i just stood there casting spells (not pressing to attack them with the wand) and the hench just stood and watched for a while.
Sir Mad
I love henchies for when you go with 7 henchies, YOU are the leader. If something goes wrong, YOU are responsible, and no one else. This is where you see decent players. You can't be a lazy follower with henchies as you may be with pugs. What's wrong guys? Do you want henchies to do all the job for you and lead the missions?
If you know how to use them, henchies will do their job. If you don't, don't blame their AI for it won't change anything. Just learn about it, and how to use henchies. And it'll work.
Same for pets. In order not to trigger the attack, you gotta run back before your arrow hits the target.
If you know how to use them, henchies will do their job. If you don't, don't blame their AI for it won't change anything. Just learn about it, and how to use henchies. And it'll work.
Quote:
The only annoying this is while luring using a bow, the hench respond instantly and charge in. |
myword
Quote:
Originally Posted by Evilsod
Are we playing the same game...? Perhaps its just Mhenlo and Lina, but they ALWAYS res in the middle of battle, its there most useless feature.
Mhenlo dies. Lina starts casting Restore Life. 3 more henchman die during the cast Mhenlo is revived, Lina dies 0.5 seconds later Mhenlo dies due to having 20% health (getting caught by the exact same Chain Lightning that killed Lina ) What happens next is either a massive chain res.... or the hench just slowly die off. It makes you work on your offence, the quicker you kill and interrupt things, the less damage you take, the less they need to heal, the longer you all live. They must have improved the AI somewhat if i can successfully hench the THK bonus without a single death (the 2nd time...). The only annoying this is while luring using a bow, the hench respond instantly and charge in. Luring using magic, they do literally nothing. I've had many a fight that i just stood there casting spells (not pressing to attack them with the wand) and the hench just stood and watched for a while. |
also with henchmen, you should aggro with your aggro circle and run back, not with a bow or your wand, this way your henchmen run back with you and the enemies come to you
Big_Iron
I think the rez thing must be a bug. I've experienced it too where the Rit and the Monk will stand around with their thumbs up their butts after a battle and not rez. I'll lose patience and start rezzing dead henchies myself. When they do rez, both will try to do it at the same time (Rit seems quicker here).
I've also learned never to take an Assassin hench. They aggro everything and die in about 3 seconds.
I've also learned never to take an Assassin hench. They aggro everything and die in about 3 seconds.
Pevil Lihatuh
Well so far this is my usual henchie team with my different chars:
Finished island with:
Me (Rit), Assassin, Healer, Fighter, Shock, Quickshot
Me (Assassin), Rit, Healer, Fighter, Shock, Quickshot
in Kainung I can't remember exactly, but its my lvl 20 Ranger, Fighter, Assassin, Rit, Earth, Vile I think, not sure on other two. Probably Illusion and Protector *shrugs*
Way i've found ot work with henchies:
Pulling: Fire an arrow/wand attack, before it even gets near hitting, start moving backwards. Henchies will just mill around you, unless something wanders into aggro range
Not aggroing: Manouevre yourself carefully so that when you call your target to send them in, they will only be near that first group. If there's another group to the left, take your character to the right of the group you're going to kill.
Keep the monk alive. If something starts attacking your monk hench, they won't run like a real person would. Focus fire on the enemies after your monk. If you don't look after the healer, they can't look after you.
Finished island with:
Me (Rit), Assassin, Healer, Fighter, Shock, Quickshot
Me (Assassin), Rit, Healer, Fighter, Shock, Quickshot
in Kainung I can't remember exactly, but its my lvl 20 Ranger, Fighter, Assassin, Rit, Earth, Vile I think, not sure on other two. Probably Illusion and Protector *shrugs*
Way i've found ot work with henchies:
Pulling: Fire an arrow/wand attack, before it even gets near hitting, start moving backwards. Henchies will just mill around you, unless something wanders into aggro range
Not aggroing: Manouevre yourself carefully so that when you call your target to send them in, they will only be near that first group. If there's another group to the left, take your character to the right of the group you're going to kill.
Keep the monk alive. If something starts attacking your monk hench, they won't run like a real person would. Focus fire on the enemies after your monk. If you don't look after the healer, they can't look after you.
Rayea
um, the mechanncs of the game are the same now, be it with chap1 or chap2
i only ever use anything BUT the hench....with my warrior/ele, they are great...with my N/Mo, i sometimes need to keep purgin their butts, but they are Still great.
they dont say dumbass things, call me a noob, scream for me to rez them, demand to have items, and thier new banter makes me somtimes spit DrPepper over my monitor...
so far i have had one mission that didnt have a hench in it, and i was as surprised as a cat in a fur factory to find another player there, since i didnt invite them, they didnt show up on my friendlies list and never said a single word to me through the entier mission, then wanted to skip at the cutscene, so i assume they were there to try and get some bonus or all of the map or something....
give the henchies a break...they have to deal with lameass morons all the time that would put a PUG to shame, so think yerself lucky they dont go on strike like the monks did a while back
i only ever use anything BUT the hench....with my warrior/ele, they are great...with my N/Mo, i sometimes need to keep purgin their butts, but they are Still great.
they dont say dumbass things, call me a noob, scream for me to rez them, demand to have items, and thier new banter makes me somtimes spit DrPepper over my monitor...
so far i have had one mission that didnt have a hench in it, and i was as surprised as a cat in a fur factory to find another player there, since i didnt invite them, they didnt show up on my friendlies list and never said a single word to me through the entier mission, then wanted to skip at the cutscene, so i assume they were there to try and get some bonus or all of the map or something....
give the henchies a break...they have to deal with lameass morons all the time that would put a PUG to shame, so think yerself lucky they dont go on strike like the monks did a while back
Evilsod
Quote:
Originally Posted by myword
i think they're talking about henchmen in Factions not Prophecies so yea, they're not playing/refering to the same game as you are
also with henchmen, you should aggro with your aggro circle and run back, not with a bow or your wand, this way your henchmen run back with you and the enemies come to you |
I've tried that, it fails just as much
What happens that way is you lure them using the agro circle, the enemies charge at you, the hench carry on moving forwards to follow you and lure 2 more groups, then come back and start fighting the first group you lured. Its a lose-lose situation
Edit: Send some of that Dr Pepper my way, i miss it
Rayea
i would, but it dosent say where ye are at, evilsod...
but if its the uk, go find a store called Poundland....they have a 4 can pack at..1quid ^^ infact everyting in the store is 1quid i got howl do 2 copies of the interactive dvd 'scourge of worlds' that way..one to watch and one to keep in the plastic for 20 years, till the dvd is a tihng of the past, like vcr's
but if its the uk, go find a store called Poundland....they have a 4 can pack at..1quid ^^ infact everyting in the store is 1quid i got howl do 2 copies of the interactive dvd 'scourge of worlds' that way..one to watch and one to keep in the plastic for 20 years, till the dvd is a tihng of the past, like vcr's
MrScaRy
I disagree, the henchie AI has been improved and the factions henchies are quite well dependable than your average pug. I was able to henchie almost everything and i'm already up to arborstone. You just have to understand the way they work, and be able to call targets. The only problem is that they take far too long to res after a battle and its quite annoying to wait for them to res, which usually takes up to a minute.
I play an int ranger and I usually have another ranger henchie to help with interrupts; we work so well together with the interrupts and he's also got an insane reaction time
I play an int ranger and I usually have another ranger henchie to help with interrupts; we work so well together with the interrupts and he's also got an insane reaction time
ange1
the ones on presearing island need a bit of work.
merciless
Quote:
Originally Posted by Seef II
Ctrl+shift+space = I'm targeting X. Henchies will attack the called target. (How'd you guys get this far in the game and not know this? )
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Bahumhat
I've never had any path finding errors with henchies, nor have they ever gotten stuck.
Boreas Seabed, I managed to get as far as the Zhu hanuku(is that right?) we've almost killed the squid, but neither I nor did the henchies interupt Jade Fury and we died.
My henchies have never stoped mid-batttle to res me. They follow my targets(exepct Talon... he seems to resist target switching)
The only bad thing I will say, is that I wished they had more than 4-5 skills
Boreas Seabed, I managed to get as far as the Zhu hanuku(is that right?) we've almost killed the squid, but neither I nor did the henchies interupt Jade Fury and we died.
My henchies have never stoped mid-batttle to res me. They follow my targets(exepct Talon... he seems to resist target switching)
The only bad thing I will say, is that I wished they had more than 4-5 skills
Fred Kiwi
its all gone wrong because there is not stefan
merciless
Does the target command have to be ctrl+shift+space or can it be just ctrl+space. Please, somebody answer me.
Artisan
Just ctl-space.
Like ctl-anything else.
But the enemies have to be fairly close. I.E. just outside your aggro circle.
Like ctl-anything else.
But the enemies have to be fairly close. I.E. just outside your aggro circle.
Mustache Mayhem
Quote:
Originally Posted by Bahumhat
I've never had any path finding errors with henchies, nor have they ever gotten stuck.
Boreas Seabed, I managed to get as far as the Zhu hanuku(is that right?) we've almost killed the squid, but neither I nor did the henchies interupt Jade Fury and we died. My henchies have never stoped mid-batttle to res me. They follow my targets(exepct Talon... he seems to resist target switching) The only bad thing I will say, is that I wished they had more than 4-5 skills |