I've been using this combo for a while now in random arenas (all my friends don't play much anymore, so it's usually just me going on for a short bout) but I thought I'd pitch it up for review.
Shadow of Haste
Death's Charge
Palm Strike (~69 damage)
Death Blossom (~140 damage)
Golden Phoenix Strike (~50 damage)
Blades of Steel (~120 damage)
Dash
Rezz Signet
So the general idea behind this is to pick out a target that's a little above 1/2 health. Usually when people are at ~70% health, they don't expect anything to kill them too quickly.
Then I choose a spot a little out of range of my target (low armor target) and hit Shadow of Haste. I run forward for Death's Charge right up against them. Then I throw up the four move combo, dealing approx 380 damage.
Once that's done, I hit Dash to cancel Shadow of Haste (when you switch stances, Shadow of Haste turns off, and it teleports you back).
In the case I get into some serious trouble during my attack I can always abort and cancel Shadow of Haste for an early ticket home by turning on Dash.
Anyway, this is pretty much my favorite build. Sometimes I trade in temple strike for palm strike and change up my dual attack to a lead of choice (sometimes a the crippling attack). It lowers the damage output to around 300, but if my target is a monk, that dazing can be the difference between them pulling off a healing touch and them being dead.
Okay, tear it apart. I want to make it better, but I'm left turning circles.
*edit* oh yeah, you have to have somebody else drop an enchant on you before you go in so golden phoenix wil hit. Usually this is not a problem, even in random arena.
*edit2* oh yeah, another favorite "sub" in set of skills is to use the one where you teleport to them/slow hex, followed by the attack that knocks them down if they are hexed. I stopped using that combo a while ago because there was some problem with it, I can't remember what.
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