The Scapegoat would be cool I think. This is what it's main purpose would be: It has a special skill that attracts all enemies to try to kill him/her. Even if the enemy is being attacked by another player (e.g. Warrior), it will keep attacking the Scapegoat. All the monks have to worry about is keeping that player alive. The necro could give it an energy regen to help it keep the spell on. Help me think of new ideas such as: skill names, looks, weapons, armor, etc.
Profession idea: The Scapegoat
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Well, yes.
Taunt and Lure type of skill has been suggested around.
How would it work in PvP?
Well, the better suggested skill would be something like:
Attack Me:
Hex. for the duration of T seconds, target will suffer -X HP degen, unless he is striking You.
Feel free to put up better skills of similar type.
Of couse, a entire new class build with this would be a big NO NO.
Taunt and Lure type of skill has been suggested around.
How would it work in PvP?
Well, the better suggested skill would be something like:
Attack Me:
Hex. for the duration of T seconds, target will suffer -X HP degen, unless he is striking You.
Feel free to put up better skills of similar type.
Of couse, a entire new class build with this would be a big NO NO.
Quote:
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Originally Posted by healthsoldier0570
I don't get it...
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My theory is that ANET wanted it gone, but introduced the ashes so as to greatly reduce the complaints that would occur when the "book/gear/keg trick" got removed, because there were too many people who wanted it to stay.
It would be challenging to make a whole new class off of this idea. It would be better as one skill. Probably should be mesmer to because there the ones that trickory and that jazz.
Although it probably wouldn't work as a class, it could be a good skill if made just right. Maybe it could be placed on a warrior and a warrior could be your scapegoat. after all, there the ones with armor buffs and miss stances.
Brother Gilburt
Although it probably wouldn't work as a class, it could be a good skill if made just right. Maybe it could be placed on a warrior and a warrior could be your scapegoat. after all, there the ones with armor buffs and miss stances.
Brother Gilburt
I agree that the idea of an aggro attracter should be down to a (most likely mesmer) skill, I don't think that the one idea of aggro grabbing could go to a class, expand out yer idea some. (Yes, I know, I'm repeating other people.)
(I happen to be working on a class idea right now, if anyone is jonesin for more ideas to play with. ^_^)
(I happen to be working on a class idea right now, if anyone is jonesin for more ideas to play with. ^_^)
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