Quote:
Meh... I figure I'll do what I always did... PvP, farm for crafting materials for my armor and GvG with guildies. What I won't be doing is the elite missions. I won't be buying chapter 3 either if things don't change. |
Phoenix Avenger
Meh... I figure I'll do what I always did... PvP, farm for crafting materials for my armor and GvG with guildies. What I won't be doing is the elite missions. I won't be buying chapter 3 either if things don't change. |
Mandy Memory
Originally Posted by 4thVariety
the only minor detail being that Jeff Strain actually promised the elite missions being a reward for skillful players, NOT stupid farmers.
so I take the liberty of pointing that out. |
UndeadRoadkill
Originally Posted by Mandy Memory
size is the big thing....1000 people giving 5000 a day is a lot more efficent than 50 giving 50000 a day
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NoChance
healthsoldier0570
4thVariety
Mandy Memory
Originally Posted by UndeadRoadkill
That's why 4thvariety said it's not a reward *for* skillful play.
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UndeadRoadkill
Originally Posted by Mandy Memory
1000 skillful people are going to do better than 1000 nonskilled people...Its just that not everyone is on the same field. (there really should be divisions for size)
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dreamhunk
BrotherGilburt
Originally Posted by 4thVariety
But I do not want to talk all bad. There is a solution to the problem:
1. Delete the Duel of the Houses, Supply Line Quests without Mercy. Those are the backbone of perverting the game mechanic into a grind. 2. Reshape the requirements to enter the Elite Missions, right now everybody can go in, if the Alliance holding it allows for it. That is not a reward for "skilful play"!!! Instead let any Alliance which offers a factions sacrifice high enough to please the gods or whomever, enter the dam thing and lock all others out again. Then 100% of the playing population would have a chance of going there. Right now only 10h a day grinders stand a chance. Why, cause only they will meet the joining requirements of the alliances which are likely to form soon. Right now, only 1% of the people who bought the game have a chance of entering the most prestigious part. Under the current system they might “cheat” their way into it, but will most likely to never EARN Cavalon/Heltzer by SKILLFUL PLAY. That also means that first Anet is waving a reward in everybody’s face, only to lock them out. So 95% of players feel like the little brother who has been shafted by his parents. Considering that Anet wants to continue selling its merchandise to these 95% (rather than to the 5%), it was probably one of the worst ideas of all time, to create a play mechanic which is that discriminating. And even if Jeff says a million times that those items aren’t “mightier” than others, he fails to see the main point. GW is also about vanity and those items sure look good. That and only that, is making them valuable, NOT the stats. So please Anet, stop thinking about rewarding the top 5% of gamers with fancy capes or fireworks. Piss them off, not the majority. You won't even notice it when they are gone. Instead give ALL players a fair chance anytime. They are your customers and they do like progressively difficult challenges. Making them compete agressively against each other will only corrupt the spirit of cooperation which forges a strong community. Sincerely, Klaus |