why bother?
Ka El Windstorm
why bother giving us money for doing quests? 150 gold is peanuts to the 1 plat i need for each skill bought. If they aren't going to give us a significant amount of gold as a reward, then why bother giving us any at all?
BTW I'm not asking for large sums of gold per quest, but i'd appreciate a little more. Say 350 per quest.
BTW I'm not asking for large sums of gold per quest, but i'd appreciate a little more. Say 350 per quest.
Zinger314
150 is based on a new factions character (thus low skill costs). If you are already lv. 20, then of course, it's low money.
Ka El Windstorm
even then, you have to buy your skills, your skill cost will rise really fast.
Don Zardeone
You're the first person ever to complain about being given money.
Back in the old days in Tyria, we'd only get experience for beating a mission/quest.
Youth these days... offer them a finger, they take your kidney...
Back in the old days in Tyria, we'd only get experience for beating a mission/quest.
Youth these days... offer them a finger, they take your kidney...
Malice Black
Quote:
Originally Posted by Don Zardeone
You're the first person ever to complain about being given money.
Back in the old days in Tyria, we'd only get experience for beating a mission/quest.
Youth these days... offer them a finger, they take your kidney... lol soo true
Back in the old days in Tyria, we'd only get experience for beating a mission/quest.
Youth these days... offer them a finger, they take your kidney... lol soo true
Ka El Windstorm
Quote:
Originally Posted by Don Zardeone
You're the first person ever to complain about being given money.
Back in the old days in Tyria, we'd only get experience for beating a mission/quest.
Youth these days... offer them a finger, they take your kidney... Actually you'd also get skills for beating quests, but then again I guess you "old folks" can't remember all that well. Anyways, I brought this up because I remember reading about money rewards for completing quest. The reason for these money rewards was to make it easier to buy skills. I believe that these money rewards do not help in purchasing skills because they are peanuts in comparison to what is needed.
Back in the old days in Tyria, we'd only get experience for beating a mission/quest.
Youth these days... offer them a finger, they take your kidney... Actually you'd also get skills for beating quests, but then again I guess you "old folks" can't remember all that well. Anyways, I brought this up because I remember reading about money rewards for completing quest. The reason for these money rewards was to make it easier to buy skills. I believe that these money rewards do not help in purchasing skills because they are peanuts in comparison to what is needed.
Synthetic
I agree, I am feeling the pinch on the bankroll too. I realize that starting a canthan character doesn't require as much gold as a tyrian character. However, I have a ton of skills to unlock now with the new ones for all of the classes and the entire two new classes. With that being said, are we supposed to delete our characters after we finish so that we can unlock skills for cheap again with a new character?
Celeborn
Whats the point in charging for skills if they give you loads of money?
Ka El Windstorm
I never said give us loads of money, i said give us a little more than the peanuts they are currently giving.
fallot
Quest rewards + drops in quest + gold in quest can make up for the costs.
Ka El Windstorm
i've henched every quest i've ever done in factions, and I can say I've not come close to getting enough drops to cover the costs.
Imaginos
Quote:
Originally Posted by Ka El Windstorm
Anet should do one of the following:
Up the Gold reward for quests Give a skill voucher that can be turned in for a skill Lower skill costs significantly
Ka El Windstorm
What they should of done is Have skills be redeemable with XP. Just have skills be very expensive(XP wise) and still cost 1 skill point. After all, since we are gaining experience shouldn't we be rewarded with our training with a new skill?
You may argue that Anet didn't want people to grind for XP, well I'm grinding for gold, so whats the difference, excecpt that I can guarantee XP with a kill, unlike gold.
You may argue that Anet didn't want people to grind for XP, well I'm grinding for gold, so whats the difference, excecpt that I can guarantee XP with a kill, unlike gold.
sir lockt
[QUOTE=Ka El Windstorm]Actually you'd also get skills for beating quests, but then again I guess you "old folks" can't remember all that well. QUOTE]
for the real old guys... they didnt even get skills for quest rewards. That was implemented later in an update... but in those days the difficulty was getting skill points, the xp needed for them wasnt capped, so kept rising to excessive heights!
On the money: I really like getting the money, it speeds things up a lot. although it isnt much, it helps, with the hunderds of quests it should give you a large chunk of money...
for the real old guys... they didnt even get skills for quest rewards. That was implemented later in an update... but in those days the difficulty was getting skill points, the xp needed for them wasnt capped, so kept rising to excessive heights!
On the money: I really like getting the money, it speeds things up a lot. although it isnt much, it helps, with the hunderds of quests it should give you a large chunk of money...
Kaguya
Quote:
Originally Posted by Ka El Windstorm
What they should of done is Have skills be redeemable with XP. Just have skills be very expensive(XP wise) and still cost 1 skill point. After all, since we are gaining experience shouldn't we be rewarded with our training with a new skill?
Um. You get a skillpoint for gaining XP? 
The gold needed to actually buy the skill comes as a sideproduct on getting those XPs required....
The gold needed to actually buy the skill comes as a sideproduct on getting those XPs required....
VGJustice
I've got issues on both sides of this argument.
On the one hand, I really don't like not getting skills as part of quest rewards. Especially concidering the skill selection they give you after you've completed all the training stuff and the final tests. Those skills may take you up to a point, but they're basically garbage skills. Not enough of anything to specialize. And, the choice of skills to purchase isn't all that great, either, IMO. I feel like I've been hobbled while trying to complete tough missions and quests. It's like "Let's make this even harder than it is already". I don't mind hard, but this is the lazy kind of hard. =\
What's worse, you have to manage the cash you DO get between armor, weapons, and skills. Those costs add up quick. And I'm leaving out Runes, as they're not *needed* but extremely helpful.
But, after doing a large amount of the early quests, I had obtained about 2.5k from just quest rewards. So, they do add up pretty quick. That part made me pretty happy. And I don't think I'm going to have to buy any kind of kit for a while now, concidering all the credits I'm getting at every stage in the game. Not spending that 400g on a Superior Salvage kit is a lifesaver.
It seems to me that with a little careful planning, the use of Collector's armor, and a careful selection of skills, you would have enough money for all the skills you actually need as well as enough armor to get you through, and still have the credits to get a weapon that would be "good enough". That's what you really need, but it may be hard for a new player to figure this out. Doesn't seem to be much room for error in the current setup, and that's what my problem is. There's got to be a larger margine for error, or there's going to be a lot more underequiped characters than what you could normally expect.
On the one hand, I really don't like not getting skills as part of quest rewards. Especially concidering the skill selection they give you after you've completed all the training stuff and the final tests. Those skills may take you up to a point, but they're basically garbage skills. Not enough of anything to specialize. And, the choice of skills to purchase isn't all that great, either, IMO. I feel like I've been hobbled while trying to complete tough missions and quests. It's like "Let's make this even harder than it is already". I don't mind hard, but this is the lazy kind of hard. =\
What's worse, you have to manage the cash you DO get between armor, weapons, and skills. Those costs add up quick. And I'm leaving out Runes, as they're not *needed* but extremely helpful.
But, after doing a large amount of the early quests, I had obtained about 2.5k from just quest rewards. So, they do add up pretty quick. That part made me pretty happy. And I don't think I'm going to have to buy any kind of kit for a while now, concidering all the credits I'm getting at every stage in the game. Not spending that 400g on a Superior Salvage kit is a lifesaver.
It seems to me that with a little careful planning, the use of Collector's armor, and a careful selection of skills, you would have enough money for all the skills you actually need as well as enough armor to get you through, and still have the credits to get a weapon that would be "good enough". That's what you really need, but it may be hard for a new player to figure this out. Doesn't seem to be much room for error in the current setup, and that's what my problem is. There's got to be a larger margine for error, or there's going to be a lot more underequiped characters than what you could normally expect.
]SK[
They should just ditch skill costs all together. Skill points are all that should be required to buy new skills. Earn xp and you earn a new skill to buy.
Thailii Monkey
Quote:
Originally Posted by ]SK[
They should just ditch skill costs all together. Skill points are all that should be required to buy new skills. Earn xp and you earn a new skill to buy.
i agree kinda, maybe leave the cost for cap sigs.
Antheus
I did an experiment on cash/skill points.
I entered one of the Echovald regions (Ferndale for example), with henchies, and no cash.
I then proceeded to clear all the mobs, and reveal all the map. Whenever my inventory got filled, I'd go back to nearest merchant (still in the same region, without zoning out), and sell all the loot. I'd use the cash made this way to buy keys.
Then I'd go complete all the quests in the region, opening any chests I encountered along the way.
After this, I'd end up with extra skill points from the quests, at least 1 skill point from xp, and at least two extra keys (450 or 600g each).
This means, if you just explore each region, you'll be left with more than enough money and skill points to both, purchase all the chest keys, and buy at least one skill (max price 1 plat). If you're tight on cash, you can skip the chests in one run, and you'll end up with 3-6 plat cash.
So yes, it's balanced.
Most important thing is, don't just do quests one by one. Always clear entire region, then do all the quests you can. Apart from good profit, it also makes quests easier, since you will unlikely get mobbed by random spawns.
I entered one of the Echovald regions (Ferndale for example), with henchies, and no cash.
I then proceeded to clear all the mobs, and reveal all the map. Whenever my inventory got filled, I'd go back to nearest merchant (still in the same region, without zoning out), and sell all the loot. I'd use the cash made this way to buy keys.
Then I'd go complete all the quests in the region, opening any chests I encountered along the way.
After this, I'd end up with extra skill points from the quests, at least 1 skill point from xp, and at least two extra keys (450 or 600g each).
This means, if you just explore each region, you'll be left with more than enough money and skill points to both, purchase all the chest keys, and buy at least one skill (max price 1 plat). If you're tight on cash, you can skip the chests in one run, and you'll end up with 3-6 plat cash.
So yes, it's balanced.
Most important thing is, don't just do quests one by one. Always clear entire region, then do all the quests you can. Apart from good profit, it also makes quests easier, since you will unlikely get mobbed by random spawns.
fiery
Another rant on buying skill points, wowzers.
Skuld
Don't complain.. 4000xp and 150 gold -- in tyria we would be getting 500xp
MSecorsky
You all did get the free skills from the quests in Cantha already too, right? That offsets future costs a bit as well.
Ka El Windstorm
Quote:
Originally Posted by Skuld
Don't complain.. 4000xp and 150 gold -- in tyria we would be getting 500xp
I don't need skill points, which that 4000 xp is going for. I need money to buy the skills to use my skill points. I'm sitting on 83 skill points for my ranger. Thats 83k in skills that I have to buy to use those skill points. that 150 gold per quest is really not enough to serve the purpose it is there for.
Ensign
The gold found and given from quest rewards is more than enough to sustain the skill points you'll earn from XP and quests.
It's not enough to support that skill habit, plus a set of end-game weapons and armor from the crafters in kainang center. If you've been riding the skill points all the way to level 20, you'll be 5-10k short on endgame weapons from the crafters. However you should be running a surplus on gold to skillpoints, so that will be made up.
The real hit to the bankroll is poor prophecies characters brought to Cantha with a large surplus of skill points. Since skill points come much more quickly in Cantha, players may have trouble spending their existing skill points fast enough - as all the gold they earn comes with skill points as well.
Peace,
-CxE
It's not enough to support that skill habit, plus a set of end-game weapons and armor from the crafters in kainang center. If you've been riding the skill points all the way to level 20, you'll be 5-10k short on endgame weapons from the crafters. However you should be running a surplus on gold to skillpoints, so that will be made up.
The real hit to the bankroll is poor prophecies characters brought to Cantha with a large surplus of skill points. Since skill points come much more quickly in Cantha, players may have trouble spending their existing skill points fast enough - as all the gold they earn comes with skill points as well.
Peace,
-CxE
Well99
LOL...aint that the truth..)I am up to 90 on one chr and I bet there are more players that can top that.IMABHO the drops from chest while doing quest is far better in factions.So if you want to get the skills you definately make enough money.At least to my expierence.Also you only spend a short time till you hit the mainland when drops come from higher level.In GW:P you go thru a larger portion of the game before hitting the max item drop area.
BrotherGilburt
Quote:
Originally Posted by Ka El Windstorm
why bother giving us money for doing quests? 150 gold is peanuts to the 1 plat i need for each skill bought. If they aren't going to give us a significant amount of gold as a reward, then why bother giving us any at all?
BTW I'm not asking for large sums of gold per quest, but i'd appreciate a little more. Say 350 per quest. Well, In prophecy's you don't get any money. This is just a way so that you can play the campaign and not have to farm as much. In prophecies you made very little money as you advance through the campaign. In factions with creature drops, quest rewards, mission rewards, and boss greens you can make quite a bit as you progress through the campaign. Beleave me it builds up.
Brother Gilburt
BTW I'm not asking for large sums of gold per quest, but i'd appreciate a little more. Say 350 per quest. Well, In prophecy's you don't get any money. This is just a way so that you can play the campaign and not have to farm as much. In prophecies you made very little money as you advance through the campaign. In factions with creature drops, quest rewards, mission rewards, and boss greens you can make quite a bit as you progress through the campaign. Beleave me it builds up.
Brother Gilburt
Ka El Windstorm
I've never had a green drop in Factions, and I'm on last mission for the storyline.
And I did almost all of the quests i could find. I believe i still have a 3 left are Kianing(sp?)
And I did almost all of the quests i could find. I believe i still have a 3 left are Kianing(sp?)
Well99
I never had one drop either but I picked up some really good items.Also like end of the game Amulent reward..)I really like how they did that.

Lord Runner I
all these quests got me over 10k! so im not too mad about it!