Expertise: 8+1
Beastmastery: 11+3
Marksmanship: 11+1+1
Enraged Lunge, 5e - 5s
Your animal companion attempts an Enraged Lunge that deals +22 damage (maximum 80) for each recharging Beast Mastery skill. This is an elite skill.
Tiger's Fury, 10e - 10s
All your non-attack skills are disabled for 5 seconds. For 11 seconds, you attack 33% faster than normal.
Call of Haste, 10e - 25s
For 30 seconds, your animal companions have a 25% faster attack speed and move 25% faster than normal.
Predatory Bond, 10e - 30s
For 19seconds, attacks by your animal companion heal you for 29 Health.
Charm Animal, - - -
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Marauder's Shot, 10e - 6s
If Marauder's Shot hits, you strike for 32 damage and all your non-attack skills are disabled for 5 seconds.
Pin Down, 15e - 15s
If Pin Down hits, your target is "Crippled" for 14 seconds.
Rez Sig
This build is just to highlite a neat trick with the new Beastmastery Elite, Enraged Lunge. I'll lay it out real simple- when your skills are disabled, they count as recharging. So, fer instance, when you hit Tiger's Fury, and it disables all your non-attack skills...that's four recharging BM skills right there (yes, that's right- Charm Animal is recharging). Which means you can kindly request that your pet do +80 damage on its next attack, every 5 seconds, courtesy of Enraged Lunge. Because you can only TF once every 10 seconds, Marauder's Shot is your secondary disable, hitting for +32 off your bow and enabling another big hit from Enraged Lunge. Pin Down ensures you and your pet can catch and keep your targets, or evade pursuit. Call of Haste ups your pet DPS and runspeed, and works together nicely with Predatory Bond, which heals you every time your pet attacks.
edit: if you worry about your pet, switch call of haste for comfort animal- someone's going to notice the big numbers coming off the doggy and kill it
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