A Monk's view on Assassins
Thom
As a monk, I've avoided taking Assassins in pug groups for 2 reasons:
1) Lack of experience. I'll take a whammo with a tyria title to an assassin, because they tend to be reliable.
2)Cast range. If the assassin is gets outside of my cast ranger he is pretty much on his own. I don't have this problem with an ele, mez or ranger and the damage difference isn't that huge.
On the PvP side, your basic boon/prot can easily handle what an assassin deals out (since boon/prot was designed for defence against heavy melee). I also didn't have much trouble 1v1 against assassins with my warrior. If he was willing to stand there and trade attacks, I have the advantage over time. I am sure someone will perfect an assassin build or role, but people aren't there yet.
1) Lack of experience. I'll take a whammo with a tyria title to an assassin, because they tend to be reliable.
2)Cast range. If the assassin is gets outside of my cast ranger he is pretty much on his own. I don't have this problem with an ele, mez or ranger and the damage difference isn't that huge.
On the PvP side, your basic boon/prot can easily handle what an assassin deals out (since boon/prot was designed for defence against heavy melee). I also didn't have much trouble 1v1 against assassins with my warrior. If he was willing to stand there and trade attacks, I have the advantage over time. I am sure someone will perfect an assassin build or role, but people aren't there yet.
Omega X
Well, the way people are treating Assassins now...it seems that Mesmers and Rangers are officially off the hook. People will freely discriminate against Assassins while inviting any previous class that was thought to be inferior by many.
KvanCetre
Yes, all assasins are terrible. Especially those that teleport in, disrupt an attack, daze the caster, and make them bleed and teleport out if they get in danger. Heaven forbid we stop a caster cold.
lg5000
Quote:
Originally Posted by Omega X
Well, the way people are treating Assassins now...it seems that Mesmers and Rangers are officially off the hook. People will freely discriminate against Assassins while inviting any previous class that was thought to be inferior by many.
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Lord Dobo
Wow, that many bad assassins out there huh? I love mine, but then I treat my assassin as I do my elementalist. Weak in armor, but heavy on damage output. Pick your target, kill it and move on. I've been playing solo and doing fine and the one mission I grouped in, I never even got close to dying and we breezed on through. Can't recall the name exactly, but it was that V something square. I assume that assassins suck right now because they treat the class as a melee class. It really isn't. I treat my skill set as I would spells. Have to know who to use them against and when. I take out elementalists first, then just about any other casters, leaving the warriors and other assassins alone because the casters are better equiped to take them out. I don't know why people are complaining about energy. You regenerate it so fast, just don't go for the flashy garbage skills. I find a low energy combo allows me more attacks which is my goal right? And repeating strike ( I think that is the name) is a god send. The right defensive skills and knowing when you are in a bad situation and need to relocate are key. I guess just wait for the kids to give up and you'll get the better assassins, but for right now, don't descriminate so broadly, there are bound to be good sinners out there who want to get out of the damn ugly city.
Ken Dei
I've played an Assassin in PvP and a little bit of PvE and fortunately, even the stupid ones aren't entirely to blame. The 6 core classes have a decent set of skills to function on their own if they get caught away from the group, some better then others. However, with the Assassin, that's not really the case.
- They need to carry 3-4 skills for a combo to be effective and dmging.
- To get out of battle you'll need to pack 1-2 teleports/escape skills.
- As far as I can tell the Assassin possesses around 3-5 skills that could benefit another party member, if that many.
Hence, the Assassin relies to much on being IN a group, while really contributing nothing other then unreliable dmg spikes, and even less reliable aggro control. In PvE.
In PvP, they have some uses. But nothing a W/A probably couldn't do better.
Compared to a Warrior who, when even mildly skilled, can take a beating, dish out damage consistantly AND heal/buff the party all at once, who'd you take?
- They need to carry 3-4 skills for a combo to be effective and dmging.
- To get out of battle you'll need to pack 1-2 teleports/escape skills.
- As far as I can tell the Assassin possesses around 3-5 skills that could benefit another party member, if that many.
Hence, the Assassin relies to much on being IN a group, while really contributing nothing other then unreliable dmg spikes, and even less reliable aggro control. In PvE.
In PvP, they have some uses. But nothing a W/A probably couldn't do better.
Compared to a Warrior who, when even mildly skilled, can take a beating, dish out damage consistantly AND heal/buff the party all at once, who'd you take?
Chris1986
Quote:
Originally Posted by Nominal_Fee
Oh my, oh my, you are doing it all wrong ! Just send a nice "kick all assassins or I leave" to your leader when joining. Guess who would he rather have on his party...
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On a side note, I'm not touching my Assassin for a few more weeks. Can't get in a pug for the life of me.
UndeadRoadkill
Quote:
Originally Posted by Chris1986
LOL. I got a kick out of that.
On a side note, I'm not touching my Assassin for a few more weeks. Can't get in a pug for the life of me. |
MrScaRy
Yep, so true, I play a ranger and I'm usually the puller of the group and almost every time in missions there's always at least 1 assassin. Ok the mission starts off and before we engage I say "I'll pull", other ppl say "ok, go" and then I start pulling... lo and behold, the assassin targets my target, rushes up, "deaths charge"s the enemy and drops in 2 secs (almost literally). Yeah, I understand why its called deaths charge now. Almost every pve assassin has that skill and uses it more frequently than his attack skills (mainly because he dies before he finishes his combo of attacks)
Although, I have to admit there are exceptions, and I've seen one in Team Arena when I was playing with a group and yeah, that assassin was good.. but these types of assassins are rare and you definitely don't see them everywhere.
Although, I have to admit there are exceptions, and I've seen one in Team Arena when I was playing with a group and yeah, that assassin was good.. but these types of assassins are rare and you definitely don't see them everywhere.
ShadowStorm
People just need to learn to play assassins correctly. I currently have an assassin that's attempting to get the survivor title. And I've only left a pug intentionally to avoid a death 1 time. That's right. Only once.
Once I have the title, let's see if it'll be a little easier to get in a group.
Once I have the title, let's see if it'll be a little easier to get in a group.
Carth`
Quote:
Originally Posted by ShadowStorm
I currently have an assassin that's attempting to get the survivor title. And I've only left a pug intentionally to avoid a death 1 time. That's right. Only once.
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Quote:
Originally Posted by ShadowStorm
Once I have the title, let's see if it'll be a little easier to get in a group.
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However the survivor title is one thing that I will avoid. It means the player is a quitter, when the going gets tough, the survivors get going... going back to the town to leave everyone
mega_jamie
I appreciate that the original poster didnt flame this class as a whole for the mistakes of some people.
My method of attack is very simple as an assassin, I insist that parties have a warrior most of the time. I let the warrior run in and take the agro, then i zip in past him, perform a combo on a different enemy, usually a caster, and then use either "Return" or "Recall" to teleport safely back to my casters.
When i'm paying attention and not half asleep this works really well and i rarely die with a decent party.
My method of attack is very simple as an assassin, I insist that parties have a warrior most of the time. I let the warrior run in and take the agro, then i zip in past him, perform a combo on a different enemy, usually a caster, and then use either "Return" or "Recall" to teleport safely back to my casters.
When i'm paying attention and not half asleep this works really well and i rarely die with a decent party.
Metanoia
Quote:
Originally Posted by Carth`
Why does only doing it once make it better than doing it twice? Or five times. Or two hundred times? I'm sure you'll be doing it plenty in the future, you wouldn't want to lose your precious survivor title, doesn't matter about the people doing the mission.
Well I don't refuse assassins from my group, because I know there are good ones out there. In PUGs it's a lottery with all classes, you get bad monks, bad warriors, bad eles. I try to keep them all alive, if they die and it's not my fault, then I don't care. However the survivor title is one thing that I will avoid. It means the player is a quitter, when the going gets tough, the survivors get going... going back to the town to leave everyone |
Kamatsu
Quote:
Originally Posted by Metanoia
Half way to getting my Indomitable Survivor rank and I haven't quit once, thanks. When was the last time you died that wasn't down to a stupid avoidable mistake?
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As for Assassin's - basically there's loads of idiot's playing them as they are "new".. but also remember that there will be quite a lof of people playing Faction's who never played Prophecies.. so their skills and ability in-game will be affeected by the fact they don't fully know the way the game works, what skills do what and such. On first sight to an inexperienced player an assassin might just a melee style character - and the fact they are getting through missions is helping them think that (even though it's not due to them)
But fact is - it doesn't matter what the class is.. if you have a stupid or inexperienced person playing it, it will not be played very well and will die a lot. Just like all those idiotic wammo's.. or the idiot Mesmer's running Conjure Phantasm in the desert (errr.. make that Kyrta.. if they even make it that far ).. or any number of other idiotic builds that newbies and idiot's like to run. They just don't work.. and any good or experienced player will not run stupid builds..
So next time you find yourself with an idiot player, instead of just raging at them.. try helping em out. Sure you'll get flamed a lot by the stupid idiot's who think they know everything.. but you will get through to some people who will then try and play better.
Skuld
Quote:
Originally Posted by Don Zardeone
There's nothing wrong with wammos.
The term you're looking for is newb or newcomer. If the guy is stupid, then it's noob or idiot. Us warriors are getting tired of the constant looking down on the wammos. Wammos, WarEles, WarNecros, etc... We're just people too. So what if I decide that enchantments are useless in this mission and that I'll probably be better off with all warriorskills and a res sig... I'd rather bring rebirth. Assassins are something else. Assassins are like little kids who run up to a monster and slap it really fast in the hopes that it will get hurt and die. The monster usually laughs and stomps on the kid while the warrior tries to prevent the poor kid from getting killed. Assassins take away our aggro because they keep running in and out. Most of the time, they only run in and go berzerk. I noticed that a lot of these assassins claim to be experienced, pro or ninja. I'd rather have a hench. |
Arya Nibelrund
Quote:
Originally Posted by Metanoia
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Bir Ki
Ive had no trouble with my assasin, i dont really do pvp much atm but in pve i generally use him as a barrage assasin combining barrage with sharpen daggers and critical eye. Not only do you stay out of the aggro range of things that would kill you in a few hits but you cause bleeding with barrage and get enough energy to keep barrage going constantly. stick down a couple of traps where your standing if you get a war bearing down on you. Thats been good in pve so far. only time i change to all out damage assasin is the faction missions fort aspenwood etc where you run in kill a specific person, die kill the next etc etc and killing the last boss (celes sigil, blind bleed, dazed etc) with a competant group getting a master award everytime. Thats my say anyway and how i play
assasin - Kill someone and get out! NOT A TANK!
assasin - Kill someone and get out! NOT A TANK!
Dahl
Quote:
Originally Posted by MelechRic
I was doing Arborstone yesterday on my necro and I only ran into one assassin who was worth a damn. This guy was awesome and killed every caster (myself included) that he could get close to. Fortunately I was on my blood spiker so I made sure to nail him before he could get up close.
The guy could put mutliple conditions on you so fast it was amazing. Even w/ plague touch I was dead in around 5-7 seconds. Very nice and I sent him a PM telling him so. People like that should be encouraged to keep playing the Assassin class because ultimately they will be its ambassadors after all the hyperactive 12 year olds give up. |
I single handedly got about 150 kills myself per match, just because nothing could escape me and my killing speed was ridiculous. Assassins have a bad name in pve, because people think theyre fragile, when really they have almost as good defence as a warrior. The problem is, is that assassins are targetted a lot by monsters (the way monks and eles used to get nailed in pve) If the warriors all got attacked first, they would die quick too. "tanks" only exist because theyre the lowest on the target priority list. They don't really soak damage for the team, they just get AVOIDED by monsters, so they dont take any damage.
In terms of pvp, assassins are my new top pick. In 12v12 a w/mo tank could come up to me and start pounding on me, and I would drop him in a couple of seconds. I'd chase after an ele, he'd book it, and I'd catch up and tear through him like a pack of hungry wolves through raw meat.
If you see Cloak N Daggs come at you in pvp or gvg... You bet I'll tear through you. Heh.
Dahl
Quote:
Originally Posted by Chris1986
LOL. I got a kick out of that.
On a side note, I'm not touching my Assassin for a few more weeks. Can't get in a pug for the life of me. |
LethalHands
I have to wonder why everyone’s trying so very hard to come up with a clever name for a bad assassin... wouldn't "ass" fit the bill perfectly in all aspects? What a stupid bunch of "asses"? No secondary discrimination. Flows flawlessly... If I was an assassin and someone called me an ass, I'd be pretty pissed.
If you're a crappy ass, it's pretty easy to spot because of the reoccurring deaths. A good assassin can get into the fray, zero in on someone that needs to be taken out or weakened, do it's job, and poof out before they get beaten silly. Recharge, and repeat. They're excellent melee spikers, they can do incredible damage. But if they can't quickly get away after their spike is done, they're screwed. The new classes need time. After a while, you'll see the good ones.
If you're a crappy ass, it's pretty easy to spot because of the reoccurring deaths. A good assassin can get into the fray, zero in on someone that needs to be taken out or weakened, do it's job, and poof out before they get beaten silly. Recharge, and repeat. They're excellent melee spikers, they can do incredible damage. But if they can't quickly get away after their spike is done, they're screwed. The new classes need time. After a while, you'll see the good ones.
Fawn Dul
Quote:
Originally Posted by Matsumi
...If you heal any type of player too much, they start to think they can get away with more. But when the healing stops due to energy consumption, that's when they get mad, because you spoiled them before. If you don't spoil them to begin with, they start looking more at what they're doing, hopefully....
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Tried Healing Seed on some foolhardy assassins last night and it keeps both him and the tank up as well... Whoever suggested that kudos to you!
As for names for Assassins- I laughed at Squishy for so long this morning I nearly spewed my coffee! I'm thinkin' "Squishins" or "Assquish". I personally like "Assquish" the best, because you can say things like "Would you like to have an Assquish with that?" or "Once the Assquish is dead then the tank can go in" or "My, that Assquish makes a beautiful Minion" or "Hey look! The Assquish drew aggro again, silly rabbit!"
Kern Wolf
Quote:
Originally Posted by MelechRic
I was doing Arborstone yesterday on my necro and I only ran into one assassin who was worth a damn. This guy was awesome and killed every caster (myself included) that he could get close to. Fortunately I was on my blood spiker so I made sure to nail him before he could get up close.
The guy could put mutliple conditions on you so fast it was amazing. Even w/ plague touch I was dead in around 5-7 seconds. Very nice and I sent him a PM telling him so. People like that should be encouraged to keep playing the Assassin class because ultimately they will be its ambassadors after all the hyperactive 12 year olds give up. |
Snowman
I think the OP is correct about one thing, people arnt using assasins correctly at all!
I must admit it has and still is taking me a while to get used to the class, there is definatly a mental learning curve, its very difficult to dettach yourself from the battle to look after yourself.
so many times I have been in a mission with one or two other assasins, they have each got 40% DP, and im still there with +5... DP is an absoloute killer and to be avoided at all costs.
The Monk would rather concentrate on healing others than having to spend energy on the foolish manouvers of assasins.. I find they dont mind dropping one or two heals on you, but the assasins should definatly get it into his head that they need to take plenty of protection!
Thats why I disagree with assasins taking multiple lead and off-hand attacks, they are at the sacrifice of your own protection.
I must admit it has and still is taking me a while to get used to the class, there is definatly a mental learning curve, its very difficult to dettach yourself from the battle to look after yourself.
so many times I have been in a mission with one or two other assasins, they have each got 40% DP, and im still there with +5... DP is an absoloute killer and to be avoided at all costs.
The Monk would rather concentrate on healing others than having to spend energy on the foolish manouvers of assasins.. I find they dont mind dropping one or two heals on you, but the assasins should definatly get it into his head that they need to take plenty of protection!
Thats why I disagree with assasins taking multiple lead and off-hand attacks, they are at the sacrifice of your own protection.
TurinPT
as a monk, ive met some deadly assassins in pvp, some can kill in 3-4 secs while interrupting and putting conditions like mad... no chance to defend myself. if I manage to put guardian on without being interrupted my health is already at 1/5 for wasting 1 second not running away....
BlueSummers
Quick Reply
Personally, I was a healer for the duration of Prophecies, and it was pretty awesome. I prided myself on being the core of the group; keeping people alive and kicking.
When I got factions, I switched to Assasin and the tactics are quite different. You're right to say that people should get a different mentality when playing sins. I took A/Mo myself, because I'd like to be able to hold my own. I've become very fond of Protective Spirit since it affords Monks the luxury of 10 hits to kill me instead of four.
I would like to point out that I have energy issues as an assasin, like anyone else. But I try to mitigate that problem. There's no excuse not to use all your energy gathering skills intelligently. Golden Lotus tends to bring me right back to 2/3rds energy after I stack up my personal enchantments. Moreover, Critical eye and a good critical strike skill (9<) brings in a fairly dependable stream of mana (That is, 10% + 5% = 15% chance to get +3 energy per strike. This averages 45% chance to gain +1 energy per strike before other bonuses).
Just figured I'd throw in my two cents. I've got to go study regression, or I'll fail that final exam.
Personally, I was a healer for the duration of Prophecies, and it was pretty awesome. I prided myself on being the core of the group; keeping people alive and kicking.
When I got factions, I switched to Assasin and the tactics are quite different. You're right to say that people should get a different mentality when playing sins. I took A/Mo myself, because I'd like to be able to hold my own. I've become very fond of Protective Spirit since it affords Monks the luxury of 10 hits to kill me instead of four.
I would like to point out that I have energy issues as an assasin, like anyone else. But I try to mitigate that problem. There's no excuse not to use all your energy gathering skills intelligently. Golden Lotus tends to bring me right back to 2/3rds energy after I stack up my personal enchantments. Moreover, Critical eye and a good critical strike skill (9<) brings in a fairly dependable stream of mana (That is, 10% + 5% = 15% chance to get +3 energy per strike. This averages 45% chance to gain +1 energy per strike before other bonuses).
Just figured I'd throw in my two cents. I've got to go study regression, or I'll fail that final exam.
The Lich Ranger
Assassins are 2 problems, if their ur ally....they die FAST!! if there the enemy, they will mess you up I have a lvl 20 monk and its hard to keep em alive! i usually let em die
Deacon Roswell
Quote:
Originally Posted by Fawn Dul
This leads me to believe that there are a lot of people out there that are playing Assassins wrong. Assassins aren't tanks, they don't have tankish armor, they don't have tankish health, and they don't even look like tanks. They look like casters to me- or at most, rangers. And I don't see rangers running out front trying to get the first melee hit on mobs.
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Assassins are very easy to keep alive. You monks just need to break out of your "cookie-cutter" heal/protect builds and learn to adapt to the new game/skills. Monks need to work with a ritualist to keep the deadly assassins alive. Just add a few spirit/weapon buffs (recuperation and weapon of warding to name just one of each) to the party build and see what happens. Of course this won't help if you have a suicidal assassin that never back's out but there are plenty who are playing it right.
Try new skills and adapt instead of spamming "Monk LFG. NO ASSASSINS" which should immediately be followed by "cuz I CAN'T ADAPT AND CAN'T BE AN EFFECTIVE MONK".
And no i'm not an assassin. i played that role for 1 weekend and did not like it. I play ritualist mostly and have no problems keeping assassins alive as long as any other profession.
baz777
My only experience with assassins thus far was on the quest ‘missing son’ on the first island whilst taking my ranger through, which had 2 of them on our team.
After dying repeatedly, fortunately i had the foresight to take Rebirth, they would just drop at the first hit.
Fortunately they both carried bows so I asked them to become honorary Rangers for the rest of the mission and in the end all worked out well.
I really will have to take my monk back over to HA to see for myself what an Assassin can really do.
After dying repeatedly, fortunately i had the foresight to take Rebirth, they would just drop at the first hit.
Fortunately they both carried bows so I asked them to become honorary Rangers for the rest of the mission and in the end all worked out well.
I really will have to take my monk back over to HA to see for myself what an Assassin can really do.
Wicked Shadow
Well so far I've played as both a monk and assassin in Cantha. Assassins definitely need a different strategy than warriors. You can't just run in (or worse, shadow step) to a monk or spellcaster in the group and expect to beat on it till it dies. You need to get in, strike, get out.
From the monk point of view this is a problem. Henchman assassins are downright terrible at it and I don't bother with them any more. Humans are generally a bit smarter as to when they're being targeted and I can generally manage to keep them alive. I suppose both classes really need to adapt strategies to be completely effective, though.
From the monk point of view this is a problem. Henchman assassins are downright terrible at it and I don't bother with them any more. Humans are generally a bit smarter as to when they're being targeted and I can generally manage to keep them alive. I suppose both classes really need to adapt strategies to be completely effective, though.
Tongloid Tarthwood
I wrote a song for all you assasins out there. Sing to the tune of Hokey Cokey:
Tele in
Tele out
in
out
in
out
shake it all about.
You do the assasin cool dance and you turn around, that's what it's all about.
Woah, get the monk aggravated.
Woah, aggro everything the wammos missed
Woah, die 4 times for luck
Knees bent
Arms stretched
Die! Die! Die!
Tele in
Tele out
in
out
in
out
shake it all about.
You do the assasin cool dance and you turn around, that's what it's all about.
Woah, get the monk aggravated.
Woah, aggro everything the wammos missed
Woah, die 4 times for luck
Knees bent
Arms stretched
Die! Die! Die!
felinette
lol. Love the song.
I think the predominant point being made is that there are more bad assassins out there than good ones right now, as people learn how to play the profession. So if you accept a sin into a group, you're more likely to get a dud than a competent sin. I've pugged quite a lot in Factions so far, and been out with a lot of sins (once, it was just me (mesmer), monk, and four sins). Most of the time the sins die repeatedly. We spend a lot of time rezzing sins. Occasionally, you get a sin who doesn't die at least four or five times during a mish (and, of course, as DP increases, they die quicker), but it's rare. It has nothing to do with the competence of the monk or rit or whatever, since nobody else in the group is dropping so frequently.
The rare time I monk, I carry more protection spells than usual and always cast them on the sins in the group. They don't help much when someone shadow steps right into the middle of an aggroed mob and stays there.
So yeah, there are good assassins out there right now, but getting a good one in your group is like winning the lottery. Possible, but not likely. This will change as people become more proficient playing them or the noobs play something new because sins are "too hard", but until then, I'll continue to get nervous when there's more than one sin in a group.
ETA: My Canthan monk henched the "An Unwelcome Guest" quest and took along the sin henchie. At one point, everyone wiped except me and the sin. Between us, we managed to take down a few mobs before I rezzed everyone else. So yes, you can keep a sin alive through multiple mobs...when they're the only other player!
I think the predominant point being made is that there are more bad assassins out there than good ones right now, as people learn how to play the profession. So if you accept a sin into a group, you're more likely to get a dud than a competent sin. I've pugged quite a lot in Factions so far, and been out with a lot of sins (once, it was just me (mesmer), monk, and four sins). Most of the time the sins die repeatedly. We spend a lot of time rezzing sins. Occasionally, you get a sin who doesn't die at least four or five times during a mish (and, of course, as DP increases, they die quicker), but it's rare. It has nothing to do with the competence of the monk or rit or whatever, since nobody else in the group is dropping so frequently.
The rare time I monk, I carry more protection spells than usual and always cast them on the sins in the group. They don't help much when someone shadow steps right into the middle of an aggroed mob and stays there.
So yeah, there are good assassins out there right now, but getting a good one in your group is like winning the lottery. Possible, but not likely. This will change as people become more proficient playing them or the noobs play something new because sins are "too hard", but until then, I'll continue to get nervous when there's more than one sin in a group.
ETA: My Canthan monk henched the "An Unwelcome Guest" quest and took along the sin henchie. At one point, everyone wiped except me and the sin. Between us, we managed to take down a few mobs before I rezzed everyone else. So yes, you can keep a sin alive through multiple mobs...when they're the only other player!
Vahn Roi
I don't mind working with experienced 'sins that know how to make good use of Shadow Arts skills like Way of Perfection, Shadow Refuge and Return. I hate the reckless ones that think the job of healing is on the Monks' shoulders entirally.
Monks are there for support, if your assassin build can't survive 20 seconds on the field without one, you fail as an assassin user.
Monks are there for support, if your assassin build can't survive 20 seconds on the field without one, you fail as an assassin user.
Monk of The Light
I don't find Assassins that hard to master, there are a lot of good healing spells (if you use them correctly) and as everything LORD DOBO said is so true. Assassins are support characters, they should be in the back and teleport in a mob, damage the casters and maybe even the tanks, and then teleport out. The only annoying thin about 'sins are the reputation, but I guess that soon enough ppl will have learned how to play them.
Ken Dei
I agree with the fellow who stated that maybe people should look at their cuttie cutter builds before picking on Assassins.
Also, party make-up has a lot to do with it. I've seen plenty of parties where the only Melee were Assassins. So who holds Aggro if Assassins aren't supposed to.
There should always be a 1:1 or 1:2, Assassin:Warrior makeup for melee.
Most of the problem is again, Assassins rely on the team. So if the team doesn't know how to assist the Assassin, the Assassin will look bad. It's wammo syndrome all over again. So it's not fair to say everyone who dies alot on an Assassin is playing it wrong.
Also, party make-up has a lot to do with it. I've seen plenty of parties where the only Melee were Assassins. So who holds Aggro if Assassins aren't supposed to.
There should always be a 1:1 or 1:2, Assassin:Warrior makeup for melee.
Most of the problem is again, Assassins rely on the team. So if the team doesn't know how to assist the Assassin, the Assassin will look bad. It's wammo syndrome all over again. So it's not fair to say everyone who dies alot on an Assassin is playing it wrong.
Klmpee
i find them no problem. even if they run ahead. boon prots work wonders... then the healer can just come in and clean up and boom no dead ass's
Tristan Taylor
Quote:
Originally Posted by felinette
Most of the time the sins die repeatedly. We spend a lot of time rezzing sins. Occasionally, you get a sin who doesn't die at least four or five times during a mish (and, of course, as DP increases, they die quicker), but it's rare. It has nothing to do with the competence of the monk or rit or whatever, since nobody else in the group is dropping so frequently. |
So then you have the non Monk's and Assn's of the party saying, "hmmm, look how fast the Assassin's are getting killed, I don't want any Assn's in my party", and putting the blame fully on the Assassin's and further ruining the rep of anyone playing the profession.
I also do see too many Assassin's thinking they can be War's. When I play mine I tag a healer with Recall, and when I see my health starting to fall, I pop away from the battle, take a moment to re-cast Recall, and regain energy, then run back to the battle, rinse and repeat. Also, that Recall can come in use if the Healer you tag is in danger, you can pop in and hold the enemy while they attempt an escape.
J snukka
I'm goin to keep this simple. Stop hating on the profession. I remember in Guild Wars when noone cared about the Necros because they died too easily and not much with the Rangers since they were only good for pulling. Everyone wanted warriors, eles, monks, and maybe mesmers but not sure. Then all of a sudden boom, everyone is begging to have a necro in their build, rangers are great for spiking, trapping and whatever else they are good at(BP?).
Don't hate the profession hate the majority of stupid players not using the profession correctly. Give assassins a chance, if you don't, than how do you expect players to evolve with the class and learn to practice new builds. They won't be able to better themselves by going out and taking henchies.
What you say?? show some love monks
Don't hate the profession hate the majority of stupid players not using the profession correctly. Give assassins a chance, if you don't, than how do you expect players to evolve with the class and learn to practice new builds. They won't be able to better themselves by going out and taking henchies.
What you say?? show some love monks
Kha
Quote:
Originally Posted by Tristan Taylor
I also do see too many Assassin's thinking they can be War's. When I play mine I tag a healer with Recall, and when I see my health starting to fall, I pop away from the battle, take a moment to re-cast Recall, and regain energy, then run back to the battle, rinse and repeat. Also, that Recall can come in use if the Healer you tag is in danger, you can pop in and hold the enemy while they attempt an escape.
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As my monk, I've had little trouble with assassins. Most know not to run in and tank. It's just a few bad ones make EVERYONE think they all will try to be the new group warrior. I use Vigorous Spirit on them which helps tremendously. I still have more problems with the warriors aggroing EVERYTHING and not letting rangers pull than with assassins dying.
I also see a lot of monks having bad energy management problem. It's not always that the group is taking too much damage. It's that they are using the wrong skill combinations or casting them at the wrong time. So of course, because they don't know what they're doing to start with, they just find the scapegoat to blame it on. Enter asssassins.
But instead of just yelling at other players, people should try giving advice. If they don't take it or become an ass about it, then yell at them
Mister_Smiley
If assassin's arn't played right, then you will die easly. You need to make sure you have a good setup on them or they won't work right. I beat the game with my assassin, doing most of the missions with just hench and my assassin. People need to learn that they arn't tanks, they don't do the damage that tanks do. The best is to have a group is 2 assassins, 3 at max. But i see that its best to use 2. Also my Assassin is a Assassin/Warrior and the combo works really well.
Artisan
Quote:
Originally Posted by baz777
My only experience with assassins thus far was on the quest ‘missing son’ on the first island whilst taking my ranger through, which had 2 of them on our team.
After dying repeatedly, fortunately i had the foresight to take Rebirth, they would just drop at the first hit. Fortunately they both carried bows so I asked them to become honorary Rangers for the rest of the mission and in the end all worked out well. I really will have to take my monk back over to HA to see for myself what an Assassin can really do. |
Anyway, it's kind of annoying to see how a pretty good percentage of players look down on you or treat you like a noob if you're an assassin.