True Assassin
Assassin/Warrior
Level: 20
Critical Strikes: 13 (10+3)
Dagger Mastery: 13 (11+2)
Shadow Arts: 11 (10+1)
Use +energy armor and zealous daggers
Aura of Displacement [Elite] (Assassin None)
When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement, you return to your original location.
Energy:10 Cast:0.25 Recharge:15
Unsuspecting Strike (Critical Strikes)
If this attack hits, you strike for +30 damage. If your target was above 90% Health you deal an additional 36 damage.
Energy:10 Cast:0 Recharge:4
or
Leaping Mantis Sting (Dagger Mastery)
If Mantis Sting hits, target foe takes +19 damage. If this attack strikes a moving foe, that foe is Crippled for 13 seconds.
Energy:5 Cast:0 Recharge:8Jungle Strike (Dagger Mastery)
Must follow a lead attack. If it hits, this attack strikes for +18 damage. If it hits a foe that was Crippled, it does +27 damage.
Energy:5 Cast:0 Recharge:10
Twisting Fangs (Dagger Mastery)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +9 damage and struck foe suffers from Bleeding and Deep Wound for 18 seconds.
Energy:10 Cast:0 Recharge:15
Golden Phoenix Strike (Dagger Mastery)
If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +27 damage.
Energy:5 Cast:0 Recharge:8
Blades of Steel (Dagger Mastery)
Must follow an off-hand attack. If it hits, this attack strikes for +13 damage (maximum bonus 50) for each recharging dagger attack.
Energy:5 Cast:0 Recharge:20
Shadow Refuge (Shadow Arts)
For 4 seconds, you have +9 health regeneration. When Shadow Refuge ends, you are healed for X.
Energy:5 Cast:1 Recharge:8
Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
Tried it and it works perfectly! Just watch and observe the battle. When their monk is low on energy or worrying about himself pick out a target. Shadowstep in and pull the combo, they should be dead if its a soft target, warriors will take a few more hits. If no one is attacking you stay in the fight and use Phoenix strike for a free +25 damage since the enchant is still on you. Shadowstep out when you need to.
Good finisher vs runners is to shadow step to them and do Phoenix Strike + Twisting Fangs. You should be able to pull both off. Or sub in Leaping Mantis Sting for the cripple, lighter energy cost, and longer recharge(which adds more to blades of steel).
As a note: Dual attacks are precisely that. 2 strikes with the damage bonus. That means at the end of a full combo Blades of Steel will hit for an additional +49 damage twice! Usually around 75 75 for soft targets.
Sub out the Rez Sig for Way of Perfection in 12v12.
Here's a damage spread of a perfect execution:
94,28,40,48,41,66,79=396+deep wound+bleed
About 6 seconds to pull off.
-Kod
K

