E-management for my Trapper Ranger

Wexnar

Wexnar

Ascalonian Squire

Join Date: Feb 2006

Finland, Varkaus

Exiled Templars [ExiT]

R/Mo

I have trapper ranger:
16 expertise
12 WS


Oath Shot {E}
Dust Trap
Flame Trap
Barbed Trap
Serpent's quickness
Throw Dirt
Troll ungu
Rez Sig


How I can get somekind e-management?
Nrg gets pretty low and the 3+ regen isnt pleasing me :l

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

I don't know why you would want to be a trapper with only 12 WS. Is this for PvP I assume?

bokken

bokken

Frost Gate Guardian

Join Date: Feb 2006

Wexnar

1 - are you using druid armor for the extra energy ?

2 - are you using a staff with +15 energy?

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

try Channeling or drain enchants. just go R/Me, mesmer has plenty of energy adding skills. and yes, you need a Stuff, and no real need for oath shot, just use WS at Max and add a 4th trap like Spike trap or Viper nest (or vile? dont remember)

R A C

R A C

Lion's Arch Merchant

Join Date: Sep 2005

In my parent's basement

R/Mo

Viper's nest is beastmastery
How could you possibly have energy trouble with 16 expertise? Like others said, druid's and insightful staff. Should be plenty. Run 16 WS for more damage. I would try trapper's focus rather than oath shot. No need to spam traps if they don't get interrupted. Personal opinion I suppose though. Oath is nice to redo throw dirt as well.

Wexnar

Wexnar

Ascalonian Squire

Join Date: Feb 2006

Finland, Varkaus

Exiled Templars [ExiT]

R/Mo

I'm using Druids and a insightful staff, its cuz i can trap all the time, no stopping needed
Maybe I drop Oath and take spike and drop throw dirt and take quickening zephyr.

Sounds fine?

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

Hmmm... Energy gets pretty low... Wants some kind of e-management... Yet thinks about increasing the energy cost of skills by 30% with Quickening Zephyr...

Doesn't sound quite right to me.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by Maria The Princess
try Channeling ... Channeling only work for spells

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

Carry a staff. And don't waste 16 in expertise...

Elurian

Elurian

Academy Page

Join Date: May 2005

Infection X [HacK]

Mo/

I'd either drop throw dirt or dust trap depending on which you want to rely on for blinding and pick up a Mesmer energy management skill. I'd also trap with 16 wilderness. Dust trap is your main energy burner there its your highest cost skill so dropping that could help you out a lot but thats less damage.

Also I think you ment Energizing winds not Quickening Zephyr

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

When I solo trap PvE is go 16 Exp and 15 WS. I prefer it to the other way round, and use 4 traps and QZ. With a good energy staff (even a lowly +10 works) you can lay down a dozen + traps and that will kill a lot. Throw in Whirling defence or throw dirt and you combat trap for a bit more (dust first to blind)