- Allow PvP-only characters to fill all 4 weapon slots rather than 2.
- Allow PvP characters to have 2 to 3 sets of armour (2 in their inventory), all with specifically chosen runes.
- Allow PvP characters to have 2 to 4 headpieces, again, with specific runes.
Even if you make every PvE weapon in the game available to PvP characters, it's no good if you can't use it. I would like to use two sets of armour (health and energy) for various reasons (anti-Death Penalty, anti-Spike, quick switching between builds, more health to infuse with, etc.). An orders necromancer would like to use a very low health set of armour for sacraficing and then switch up to a normal set later. A monk may want a negative energy item, an enchanting staff, a quick-recharge on inspiration wand/focus, and a maxed energy item. A warrior may want a +weapon attribute helm as well as a Denravi helm. In the current system, these advantages are limited to characters created through PvE. This may limit the upper-guild metagame by keeping players to their PvE characters, also.
All of these things make PvE characters much more versatile in PvP than PvP characters, which trivializes the use of PvP characters. A simple fix to the PvP character creation interface is in order.
-Thanks.
PS: If you believe that PvE characers are entitled to advantages in PvP for having spent more time, or whatever reason, I would rather not hear your oppinion. You are, frankly, playing the wrong game (GW != WoW). Either way, that is an argument for a different thread - Don't troll this one.