A Simple Fix to a Balance Problem

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

  • Allow PvP-only characters to fill all 4 weapon slots rather than 2.
  • Allow PvP characters to have 2 to 3 sets of armour (2 in their inventory), all with specifically chosen runes.
  • Allow PvP characters to have 2 to 4 headpieces, again, with specific runes.

Even if you make every PvE weapon in the game available to PvP characters, it's no good if you can't use it. I would like to use two sets of armour (health and energy) for various reasons (anti-Death Penalty, anti-Spike, quick switching between builds, more health to infuse with, etc.). An orders necromancer would like to use a very low health set of armour for sacraficing and then switch up to a normal set later. A monk may want a negative energy item, an enchanting staff, a quick-recharge on inspiration wand/focus, and a maxed energy item. A warrior may want a +weapon attribute helm as well as a Denravi helm. In the current system, these advantages are limited to characters created through PvE. This may limit the upper-guild metagame by keeping players to their PvE characters, also.

All of these things make PvE characters much more versatile in PvP than PvP characters, which trivializes the use of PvP characters. A simple fix to the PvP character creation interface is in order.

-Thanks.


PS: If you believe that PvE characers are entitled to advantages in PvP for having spent more time, or whatever reason, I would rather not hear your oppinion. You are, frankly, playing the wrong game (GW != WoW). Either way, that is an argument for a different thread - Don't troll this one.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Didn't know any of that was a problem for PvP characters.

I actually think NO character should be able to change weapons/armor during a battle. Much like the ID/Salvage kits are unusable during/and for a short time after battle.

I do not think that PvP characters should get more than 1 set of armor to start with. They should have to buy the second and third sets like any PvE character. They should be able to store more than 1 set in their inventroy though.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Quote:
Originally Posted by Dougal Kronik
I do not think that PvP characters should get more than 1 set of armor to start with. They should have to buy the second and third sets like any PvE character. They should be able to store more than 1 set in their inventroy though.
Why ? Is there a reason you wouldn't want them to have multiple sets of armor ?

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Quote:
Originally Posted by fallot
Why ? Is there a reason you wouldn't want them to have multiple sets of armor ?
What I meant by "to start with" is on the initial roll of the character. The characters second and third set should be bought. The character can have more than one set before they ever fight their first battle. I see no reason to just allow the character to have as muche armor as they would like on character generation!

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by Dougal Kronik
What I meant by "to start with" is on the initial roll of the character. The characters second and third set should be bought. The character can have more than one set before they ever fight their first battle. I see no reason to just allow the character to have as muche armor as they would like on character generation!
Aka...you have to get on a pve character to farm...and then transfer the money?

Down with grind...give them all the armor they want.


I vote for 2 armor sets and 4 weapon sets. anything more is rediculous.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Quote:
Originally Posted by Dougal Kronik
What I meant by "to start with" is on the initial roll of the character. The characters second and third set should be bought. The character can have more than one set before they ever fight their first battle. I see no reason to just allow the character to have as muche armor as they would like on character generation!
Well, first of all, PvP characters cannot craft armour (unless they added an Armour Craftor to Guild Halls and I wasn't aware... I'm pretty sure they didn't because then new PvE characters could zone to the GH for maximum level armour). Secondly, the entire purpose of the PvP only character is to give players everything they need to compete without wasting time. Making players waste 10-15k on armour and materials for their alternate sets is a problem. Simply put: PvPers don't hate PvE, but they don't want to be forced to do it to stay competitive. [iQ], [WM], [XoO] (ladder), [EvIL] and most other high guilds all have PvE characters playing for them. This is not because they like fighting in Fissure Armour. It is because PvE characters have undenyable advantages through versatility. (If, for example, you start fighting a spike build, it is very advantageous to switch to a +health set of armour with no superior runes in it so that you have a much larger buffer room to keep yourself alive - PvP characters are unable to take advantage of this).

The two character types should be either equally restricted or equally free (if PvP characters aren't to recieve the proposed changes, then PvE characters should not be allowed to equip armour during battles, and should only be allowed 2 weapon slots).
Saying "PvE characters should be better because of the time/grind put into them" is blasphemously ignorant and goes against the very premise of the game: "Skill > Time Played". Armour and weapon sets and making PvP ready PvE characters definitely qualifies as Time Played, although it is a balance problem.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Ive addressed this before, here is my opinion again.

Weapon and armor should be locked for a character when they move into any form of combat.

Instead of giving PvP characters the PvE advantage, I say give PvE characters the PvP disadvantage.

Why? Because like your attribute and skill set, your armor and weapons are definitively your character in combat.
I actually prefer a system to switch skills in combat than armor. It just seems more realistic and useful. Its all backwards.

That aside, you make a point. That is a balance issue. I just think the way around it is in the other direction.

Lepton CFd

Lepton CFd

Frost Gate Guardian

Join Date: May 2006

Pantheon of Shadows [dei]

Mo/Me

I think I agree with Goonter on this one--except on one point

You should have 2 sets of weapons to choose from during battle. Sometimes it can be quite necessary. Only 1 set of armor per battle though.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by Lepton CFd
I think I agree with Goonter on this one--except on one point

You should have 2 sets of weapons to choose from during battle. Sometimes it can be quite necessary. Only 1 set of armor per battle though.
Are you saying...that it should be like it already is? Or that Pve characters should be equally limited?

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Quote:
Originally Posted by Goonter
Ive addressed this before, here is my opinion again.

Weapon and armor should be locked for a character when they move into any form of combat.

Instead of giving PvP characters the PvE advantage, I say give PvE characters the PvP disadvantage.

Why? Because like your attribute and skill set, your armor and weapons are definitively your character in combat.
I actually prefer a system to switch skills in combat than armor. It just seems more realistic and useful. Its all backwards.

That aside, you make a point. That is a balance issue. I just think the way around it is in the other direction.
I get your point, and I agree on armour. Weapons, however, should fill the 4 weapon slots. Hedgear, such as the Henge Helm, might be a slightly different matter. Maybe 2 of these should be allowed (Henge helms use would be scarce if you couldn't switch between the two)
So... Lock armour, allow PvP characters 4 weapons. It seems like a reasonable solution.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I am petty sure kuntz mentioned this several times although nothing wrong with the idea.I would like to see is better wands and off hands for castors the same as PvP from crafters as well as all weapon mods for other classes.This is for PvE chars. of course.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Quote:
Originally Posted by Weezer_Blue
I get your point, and I agree on armour. Weapons, however, should fill the 4 weapon slots. Hedgear, such as the Henge Helm, might be a slightly different matter. Maybe 2 of these should be allowed (Henge helms use would be scarce if you couldn't switch between the two)
So... Lock armour, allow PvP characters 4 weapons. It seems like a reasonable solution.
Id call it a compromise.
Id prefer 2 weapon slots over 4.
But as almost everyone has integrated weapon swapping into the game plan, oh well.
Well work with whatever is given. As long as its fair across the board.

reverse_oreo

Wilds Pathfinder

Join Date: Dec 2005

Scars Meadows [SmS] Officer (not recruiting)

ive got an idea...how about we get to the point where we can make our own "premades" so i dont have to remake 100 times a day, then we can talk about this. thanks!

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

PVP characters are weaker then PVE characters for a reason. A-net wants people to invest time and money in pve characters so you have a slight advantage over normal pvp characters.
/not signed

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

I'd support an armor lock while not in town because I doubt you will be able to quickly change armors while the enemies are attacking you because of how bulky that armor would be (and removing monk tats or necro scars will be interesting). But this isn't really much of an issue

But the 4 weapons sets would be good as I find that I need at least 3, preferably 4, when facing ED mesmers (-energy set, normal energy set, +15/-1 set for when things go badly +30/-2 for when things go really bad).

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Quote:
Originally Posted by shardfenix
PVP characters are weaker then PVE characters for a reason. A-net wants people to invest time and money in pve characters so you have a slight advantage over normal pvp characters.
/not signed
Do you know how much grind is involved in making 5 PvP viable PvE characters ? And where have ANet ever stated that PvE characters should have an advanatage ? As far as I know, they've always been about balanced and accessible PvP. This isn't balanced.

lishi

Forge Runner

Join Date: Jul 2005

why just disable armor switch during pvp match it will much easyier and simple

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

The armor lock is a great idea!

The weapon slots - let's go with 3 as the compromise.