Wild Blow + Critical Defenses combo

pinoy474

Academy Page

Join Date: Jun 2005

Deviants of Heaven [DoH]

W/

- Wild Blow (Warrior other)
Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be "blocked" or "evaded."
Energy:5 Cast:0 Recharge:5

- Critical Defenses (Critical Strikes)
For 6 seconds, you have 78% chance to block. Critical Defenses refreshes every time you land a critical hit.
Energy:10 Cast:1 Recharge:30

*Note* this is with 16 critical strikes

Idk but it seems to me that u can just cast critical defenses and then once it's about to run out, use wild blow to refresh Critical Defenses. Then just use wild blow again once it's recharged. Rinse and Repeat. Wild Blow has a 5 sec cooldown while Critical Defenses has a 6 second duration.

Son of Urza

Son of Urza

Frost Gate Guardian

Join Date: Dec 2005

I'm the guy right behind you staring through your head . . . .

W/

This has been mentioned before, but with Wild Blow only serving as an emergency fixer, since with 16 critical strikes you are likely to make a critical hit within the 6 seconds anyway. However, if the random number generator is feeling grumpy, Wild Blow will fix it.