Now, my build is the Spirit Spammer Summoner Damage Dealer Dude.
( Communing 16, Spawning 14 )
Health: 441
Energy: 43 recharge +4
Armor: 1.5k 60 phys defense Rit Armor, all dyed silver, soon to be black.
Skills in order and their purpose:
1.Explosive Growth.15 mana, 2 to cast, 45 regen.
This is good in any situation, you deal a good 60 lightning damage to up to 5 foes in your area each time you summon a spirit and the foes are in near by. This is essential to maximize damage dealing capabilities in any spammers case. Lasts almost a full minute, or beyond, depending on stats set up.
2.Boon of Creation, 10 mana, 2 to cast, 45 to regen.
Basically, whenever you make a spirit, you get healed for life and mana, which is usefull if you want to summon 4 or 5 spirits in a row very quickly in a crowd of monsters or people and live. Lasts a min or more.
3. PAIN, 5 mana, 3 ot cast, 45 to regen.
This is spirit number one, a lvl 9 damage dealer of about 17-22 damage depending on the monster or people you face! After more then 150 seconds it will die, and is best used from a distance or up close to an enemy with explosive growth. ( this is true with each spirit )
4.BLOOD SONG, 15, 5, 60.
This is my favorite, because it makes a flashy animation on those it hits and because it will ALWAYS drain out 20 to 23 life from an enemy!!! It lasts more then 150 seconds, and is best used as artillery or close to enemies or people.
5. SHADOWSONG, 10, 5, 45.
When it comes to messing up a pvp warriors attack or bringing distruption to your monster foes, this is the spirit for the job. A level 6 spirit that deals minor damage, and each time it hits, 6 seconds of blindness baby!! This spirit will die after 30 seconds, and is prefered to be summoned second to last in the row of spirit spamming, for maximum effectiveness.
6. DISSONANCE, 25, 5, 60.
A level 8 spirit that does 15 damage, each time it hits it will interrupts a foes attack or spell casting. Now, automatically I knew this was perfect for pve and even pvp if used right. Even though the poor things alive for only 30 seconds, they can cause chaos when they decide to aim at bosses, healers, etc...
7. Doom, 10, 1, 15.
37 lightning damage delt to foe for every recharging binding ritual you have. Max is 135, and you can reach this. Find what monster your spirits are targeting ( or what person ) and use DOOM. Bam, it's a 1/5 health to 1/3 health reducer, depending on what the targets stats are. And once it recharges, you will still have 3 spirits rechardging, and after that, maybe even one or 2 if the battle really lasts this long. Be aware you have 4 spirits bombarding your targets, plus a whole team, so you might or might not have to waste any more energy. Have fun, 300 damage total estimated if performed 3 times on one enemy. Ouch! ( plus your spirits, wow... 400-500 damage? )
8. Res, 10, 6, 5.
This is for either if your the last one left alive and need to res the monk, or in case you really need to revive someone and your the only one left for the job. Might as well remove this and put in vital weapon to support a team mate, but.. ya never know!

Now, for my questions.
1. What skills could I replace, re order, or how can I improve my stategy? FOR PVE?
2. What skills could I replace, re order, or how can I improve my stategy? FOR PVP?
3. Whats the effectiveness of this build on the scale of 1 to 10. Be honest, any comments or "constructive" criticism are welcomed.