As_XX Endless Attacks
Assassin/Warrior
Level: 20
Critical Strikes: 13 (12+1)
Dagger Mastery: 14 (10+4)
Shadow Arts: 9 (8+1)
- Leaping Mantis Sting (Dagger Mastery)
If Mantis Sting hits, target foe takes +20 damage. If this attack strikes a moving foe, that foe is Crippled for 14 seconds.
Energy:5 Cast:0 Recharge:8
- Jungle Strike (Dagger Mastery)
Must follow a lead attack. If it hits, this attack strikes for +19 damage. If it hits a foe that was Crippled, it does +29 damage.
Energy:5 Cast:0 Recharge:10
- Horns of the Ox (Dagger Mastery)
Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +29 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
Energy:5 Cast:0 Recharge:12
- Falling Spider (Dagger Mastery)
Must strike a knocked-down foe. If it hits, Falling Spider strikes for +34 damage and target foe is Poisoned for 19 seconds.
Energy:5 Cast:0 Recharge:8
- Critical Strike (Critical Strikes)
Must follow an off-hand attack. If it hits, this attack strikes for +27 damage and resuslts in a critical hit.
Energy:10 Cast:0 Recharge:6
- Moebius Strike [Elite] (Dagger Mastery)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for +33 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Energy:5 Cast:0 Recharge:8
- Way of Perfection (Shadow Arts)
For 25 seconds, whenever you successfully make a critical hit you gain 25 health.
Energy:5 Cast:1 Recharge:30
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
First of all, Id like to nickname this build V.
Second, you really need monk support to pull this off well because the only heals come from Way of Perfection...which actually gives quite alot considering the amount of attacks being done.
As with my other build, the name says it all. This is meant to stick it to someone and stick it hard. You can literally continue to use skills one after the other as long as you hit Moebius off when their health is below 50%...which shouldnt be a problem.
Capable of a 9 combo attack...thats right a 9 combo.
Here it is in this order:
Mantis, Jungle, Ox, Spider, Critical, Moebius, Ox, Spider, Critical
Two knockdowns, with 4 assured critical strikes. If they arent hurting bad by then switch up your target because all of your skills will be ready for another combo. You should also be at full energy.
I mostly play this one in 12v12 because you can jump from target to target with 0 down time besides reapplying Way of Perfection and retreating(which you should do often!).
-Kod
K
