Assassin/Necromancer
Attributes:
Dagger Mastery: 15 (12+1+3)
Shadow Arts: 11 (10+1)
Critical Strikes 11 (10+1)
Skills:
Caltrops (cripples opponents from a distance)
Jagged Strike (lead attack, causes bleeding)
Jungle Strike (offhand attack, adds damage to crippled opponents-use when temple strike is recharghing)
Twisting Fangs (dual attack, causes deep wound and bleeding)
Temple Strike (elite offhand, causes dazed and blind, always use this one unless it's recharging)
Death's Charge/Shadow Refuge/Return/Shadow of haste/dash (this is your utility slot, many skills go well here to complete the build)
Plague Touch (use to transfer negative conditions to your opponent, blind is your primary concern)
Resurrection Signet (use to resurrect a dead team member, if you only bring 1 skill, bring this!!!)
I've tested this a lot in RA, and a little bit in GvG, and so far I'm quite pleased with it, it's not ofcourse, the build to end all other builds, but it works for me. In 4v4, the only monk that can stand up to it 1v1 is boon/prot, and even then only if they're good, but then again you're not going 1v1 against the monk, so it gets the job done.
EDIT: fixed the information on jungle strike, thanks to fallot
L


I was assuming that the warrior wasn't tanking, because if that's the case, he's probably the last one alive on his team and you won't be going 1 on 1 anyway. Staying alive the longest doesn't always contribute to the team becasue everyone just ignores you while they fight people that can kill them. I guess it's alright in RA because there aren't always monks, but seriously, I can't stress enough how bad tanking in pvp is
again though, I know there are a lot of people that would argue about the usefulness of riposte on a warrior, but warriors are your last target anyway. I still remember the good ol' days of ascalon arena where everyone thinks you have to attack the w/mo. Anyway, aside from that, it's a fun build and quite effective, and if you end up having to 1v1 a tank, it's probably because your team isn't good. For the record, I'm not against w/mo for pvp, or tanks in general, but there are too many people that give them a bad name. Oh, and you can just plague touch the trappers :P, which are usually just an annoyance unless you're facing a well coordinated vim team.