the n/a is the build

just rude

Frost Gate Guardian

Join Date: Apr 2006

The Necro Assassin will become the build. Same aromr and with the deffiecency in Lead attacks, the nrg gained from the necro will make the build.

Xasew

Krytan Explorer

Join Date: Sep 2005

Storm Bearers[SB]

Retarded idea. No Critical Strikes and no runes to Assassin attributes.
Critical Strikes gives you way more energy than Soul Reaping.
A N/A with Daggers would suck pretty bad. Maybe with Curses/Blood and Shadow Shroud or something, but not daggers.

just rude

Frost Gate Guardian

Join Date: Apr 2006

Quote:
Originally Posted by Xasew
Retarded idea. No Critical Strikes and no runes to Assassin attributes.
Critical Strikes gives you way more energy than Soul Reaping.
A N/A with Daggers would suck pretty bad. Maybe with Curses/Blood and Shadow Shroud or something, but not daggers. I was buzzed when i posted this so its only fitting that I am buzzed when I give they reply.

critical strikes gives u way more than soul reaping!!! Well then u have never played a match when spirits were in play...


A sin at 16 gives u 1 in 6 chance, or less, so no SR<CS. TY Come Again


let me make a sample for u.

Demonic Flesh (Blood) or if u want an Aura O Lich biuld would work too
Blood renewal(way better than shadow refugee)]
golden(I assume any1 interestyed in a sin know these skills)
horns Of the Ox
Falling Spider
Nine tail(can be run after Horns if the opponent isn't kd) MX DMG for sins
Mobesius(sp?)
sig

wow looks good to me, are u sure? I am

plenty of nrg, and dmg, but hey I could be wrong

beat the game with a sin didnt really rely on Critical strikes, buzzzed so im stupid

zzled

Ascalonian Squire

Join Date: May 2006

Do the math. You have to kill things _really_ fast for SR to keep up with CS.

12 Dagger Mastery: 15% base crit
13 Critical Strike: +13% crit, +3 energy per crit
Critical Eye: +6% crit, +1 energy per crit

>>> Total: 34% crit, +4 energy per crit

16 Dagger Mastery: 23% base crit
13 Critical Strike: +13% crit, +3 energy per crit
Critical Eye: +6% crit, +1 energy per crit

>>> Total: 42% crit, +4 energy per crit