New Profession: Raider

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

Raider
Ra/

Please Note: This is not a real profession. It is simply an idea for a new profession for chapter three! Enjoy.

Races: Can be a Dwarf or Human?

Description: The main purpose of the Raider is to run into the combat and chase down casters. Raiders run into combat fast riding on the back of a animal(list below) useing conditions, knock downs, and Interupts to disrupt enemies. You can only have a mount if Rider is your primary profession. All Raider skills cost energy. You could almost call a raider a Melee Mesmer.

Attributes

Beast Riding: This is the Primary attribute of the Raider. Each point placed on this attribute increases your speed on your mount by 1%(16% max).This attribute also has the skill that tames your Beast and gives your Beast attacks. You make you mount attack with skills that effect multiple attacks made by your mount. Example: For the next 10 seconds your pets attacks have a 25% chance to cause bleeding.

Spear Mastery: The spear attribute is designed to spam out alot of conditons. Conditions you can place are Bleeding, Poison, Deep wound, and Crippled. These conditions are placed on fast with low damage attacks. Deasied is also a possiblity to consider for this although it would probably not help you.

Chain Mastery: The chain has a weighted end. It deals medium damage compared to the other 2 weapon attributes. The chain can interrupt and place conditions such as Blind, and dazed on ther enemie.

Club Mastery: Conditions such as dazed and Deep wound. This attributes skills can knock down and they deal the highest damage of the 3 Raider Weapon attributes.

Fearlessness: This attribute offers Stances that increase speed, improve armor, and attack rate.

Beasts:
Greater Wolf
Greater Cat
Greater Bear
Giant Coachroach
Giant Tarantuala
Drake

All attack ever 2 seconds(unless a skill says other wise). The amount of damage they deal is determined by your level. Your mount has no health or armor. If you die it dies, if your ressurected its ressurected. Although it can still deal damage as if it was a differant creature than you.

Weapons: (All damage, armor and energy is the max for the weapon)
Spear - Dmg. 13-20(max) - Melee - 1 handed
Chain - Dmg. 15-22(max) - Melee - 1 handed
Club - Dmg. 21-28(max) - Melee - 2 handed
Wrist Plate(sheild[non-warrior]) - armor 14(max) - 1 handed - +5 energy(max)

Armor:
Max Armor: 75
Max Energy Bonus: +10
Energy Regeneration: +1

Conclusion
This is my basic Idea for the Raider Profession. Please give me your opinions and ideas. If you have better ideas for attributes, better names, and more please tell me. Be specific about what your ideas are please! Also tell me if you think this is fair. If it isn't give ideas of how to make it work with the game.

Balanceing Ideas
Please also make comments on theses ideas for balenceing The Raider made by Kaida the Heartless.
Quote:
Originally Posted by Kaida the Heartless
Balancing Ideas/Suggestions: Not that these ALL have to be thrown in, but perhaps some here and there if you want to make other aspects stronger/weaker. The key to balance is to make the coveted object stronger only in the hands of the primary. When used or wielded by a secondary, it has greater weaknesses:

- When knocked down, you fall off your mount (not really, just in animation) and it therefore takes +X seconds to mount back on them again. Perhaps the primary "riding mastery" (assuming that riding a beast can be done by any class) decreases this time.

- While suffering from weakness, you move 10% slower (10% being just a number, subject to change). Your beast cannot drag itself AND you along very fast when weakend!

- While mounted, your attacks are more likely to strike the head area of your targets, inflicting more damage.

- Impliment a feral effect. Perhaps every now and then the beast will rear back, stopping your movement/action (dont know about spells or skills, that's a little unfair). Higher primary will eventually diminish this.

- A rider should not be able to use a shield unless they are warrior sub'ed using a sword or axe.

- Chains should be able to entwine thier players with a grabbling effect; while grappled, you should be able to either: 1) pull the player towards you (no dragging, your standing still) or 2) the lesser of these, keep them within a certain radius of you. While your chain is being used to grapple someone, you cannot attack.

- See above --> Look into chain+beast combos. Pull target in and infliuct damage. Success rate of combo depends on your mastery. You said this build was to chase down runners, well, why not pull them into you?

- This build should only use a longspear, not a single handed version. (see no shield above)

All I can think of at the moment. I'll gladly post more later. I love the idea of being able to ride a beast.
Anyother balenceing idea from Lurid...

Quote:
Originally Posted by Lurid
You could balance the amount of damage that the character does with a mount, by simply limiting the damage range of the weapon. I mean if your spear was only able to deal half of the amount it would have otherwise dealt, and the pet dealt the other half. Say for instance:

Normally: 16 - 35

Now for You: 8 - 17
Now for Mount: 8 - 17
You And Your Mount
-Both share the same health bar.
-When you are resurected your mount is also resurrected but you have to remount which will take a few seconds at the most.

Thanks

Brother Gilburt

Rion

Rion

Academy Page

Join Date: Apr 2005

Blashyrkh

This is pretty much the first "rider" class I've seen and kinda liked. Some of it is potentially overpowered, like the fact that your mount would attack at the same time as you. That'd need some balancing.

I like how Beast Riding only gives 1% per level - It's a definite advantage, but it's not ridiculous. Nice.

If you're having those sorts of mounts though, there needs to be a Giant Scorpion. And a Giant Lizard - but not a Dragon.

Dwarves are no. I like how Guild Wars players are all human!

Overall I like this and would really look forward to seeing something of this description in chapter 3.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I enjoy reading the "Please Note" part....

I cann't say NO to a rider Profession. I think it is how mounts should be done in GW. But again, there are also few ways to handle it, and I think your way is not too bad. (but I question about the speed bonus, and its function in game beside running and piss people off in PvP by running circles)

For rest, I think it would be fine... if it is for another race ( that would not link to the exisiting core classes) But if its for human, than I think there is not really a need to have up to 3 attribute in weapons. Spear is good enough, and a mix with Warrior should be enough for the rest.

And yes, I know, I am very critical for most part in reviewing concept classes...

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

Quote:
Originally Posted by Rion
This is pretty much the first "rider" class I've seen and kinda liked. Some of it is potentially overpowered, like the fact that your mount would attack at the same time as you. That'd need some balancing.

I like how Beast Riding only gives 1% per level - It's a definite advantage, but it's not ridiculous. Nice.

If you're having those sorts of mounts though, there needs to be a Giant Scorpion. And a Giant Lizard - but not a Dragon.

Dwarves are no. I like how Guild Wars players are all human!

Overall I like this and would really look forward to seeing something of this description in chapter 3.
Yes, Now I think the damage of your mount should be about the same or less than that of a ranger pet. Possibley less, because then you could be a Raider/Ranger and have a pet AND mount. Thanks for your ideas and opinions! Excellent ideas.

Quote:
Originally Posted by actionjack
I enjoy reading the "Please Note" part....
hehehehehe

Brother Gilburt

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Isn't the chain basically a flail?

BlacK.IcE

Academy Page

Join Date: Apr 2006

[XaiZ]

Mo/E

I don't like ther idea of only one class having an animal.

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

Quote:
Originally Posted by Nevin
Isn't the chain basically a flail?
The chain is a weapon with a weighted end.

Brother Gilburt

sinisters chaos

sinisters chaos

Wilds Pathfinder

Join Date: Jul 2005

ATLANTA

No Clue [emt]

W/R

Very nice idea, a little over powered IMO, but can be fixed, ... once again nice idea.

MasterDinadan

MasterDinadan

Krytan Explorer

Join Date: May 2005

The Zaishen Force

Me/E

Sounds cool, but why not add horse to the list of mounts? I mean... it's a pretty obvious choice...

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by MasterDinadan
Sounds cool, but why not add horse to the list of mounts? I mean... it's a pretty obvious choice...
Horses sound boring.

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

Quote:
Originally Posted by Nevin
Horses sound boring.
Yes, thats why its not on the list. To basic. But who wants a horse? if people are interested...

Brother Gilburt

Murk

Murk

Wilds Pathfinder

Join Date: Feb 2006

W/

Brother, you must be really obsessed with the game

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

hahahahhaahha

A little I guess.

Brother Gilburt

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Why have a horse, Kirin is better.

I think Beast riding should be a secondary attribute, it is the most significant part of the class, and making beast riding skills a primary would also limit any beast riding skills to the primary. Making it the primary would be alot like making beast mastery a primary for ranger, primaries are ment to make that class better with thier skills than anyone else, not give them a totaly unique set of skill which nobody else can use, see energy storage, soul reaping and ....Lord I haven't learned my Ritualist very well yet, but his primary too. The number one interest for anyone using a Raider secondary is going to be the ability to ride a beast.

I also dislike the idea of a permenant movement increase based on points in an attribute, this allows anyone riding a beast to constantly outrun enemies without using skills, I can understand better running skills, but they should be required to bring a skill to run. I think spears and chains/whips are good weapons for a mounted fighter, but club isn't a very natural weapon for a raider, thier weapons need to have long range, and every new fighter class doesn't need a host of weapon types, that is warriors ability, a class that has a mount is simular to a ranger who can use pets, they have a strong built in alternate specialty, multiple weapon masteries are not neccessary, and something more along defensive lines is more useful.

I think the mounts attribute should increase the mounts attack damage (natural use) and increase your health, either that, or the use of a mount skill to ride a mount would increase your combine health more with increased points in Beast riding. There are already dwarfs who use mounts in the game, I think the attacks should be simular as well, either you are attacking, or the beast is, by equipting a certain item in your hand it could allow you to use your mounts attack rather then your own, a dual attack robs the effectiveness of Dagger weapons, they only get double attacks based on 1% for each point in mastery.

Your idea could likely work, but I think it could work alot better with some alterations, we don't need another class that only serves as an opportunity to use several weapon types when subbed, Warrior does that, if mounts are added it will be a big interest point, it would be a waste to make graphics and engines for beast riding and only allow it as a primary for one class, wile providing a slew of weapon types that arn't any better than most warrior weapons or a bow.

The best way to make a class that can chase down enemies and deal damage isn't to make them faster, there are alot of ways to move fast, the best way is to allow Raider to use chain and Spear attacks wile moving when they are on a mount, after all, your ride doesn't stop when you make a swing. In this way, they can disable most melee weapon attacks wile on a mount, forcing you to either use the beast to attack, which will cause it to stop every time he attacks, or use spears/javalins, and Chains to attack wile moving, allowing you to keep hitting a fleaing target in wile in pursuit, allowing spears and chain attacks to utilize a slightly longer attack range than melee weapons, it would make fleaing from a mounted attacker a vain attempt, they would have to use snares or speed boosts to escape their onslaught.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

I'm not into the pat where you said, "fast riding animal." So, is it faster? because then that's a little cheap. But anyway it would be nice if you listed some skills so we have something that you're thinking of. But nobody wants to do that but me (look in Spearman thread). But it's an awesome idea.

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

ok, I made haveing a mount a primary attribute becuz it would really mess up the game if they weren't. Many professions would have rider secondary because there animal would atomatically deal max damage because they were level 20. It would mess up the game alot. All class's would begin haveing mounts. I mean, it would unbalence the game. Warriors would have mounts just for the slight extra damage. It just wouldn't work. I wouldn't want to play guild wars myself if every profession could have a mount. Even monks would be useing them. It would be crazy!

*continues ranting*

Brother Gilburt

Verlas Ho'Esta

Academy Page

Join Date: Jan 2006

I like. Especially the weapon options. Spear/polearm and chain would make for interesting melee weapons, and possibly provide a little extra reach, at the expense of damage.

This is actually the first non-retarded suggestion I've seen for incorporating mounts into the game (may not be the first non-retarded, just the first I've seen)

All in all, pretty balanced. Little concern over interplay between this and warriors/assassins. How do the club/chain/spear skills interact/balance if combined with critical strikes, strength, and tactics attributes/skills.

For a first draft of a new proffesion, this is amazing. Definitely a keeper.
/sign

Dark Suoon

Dark Suoon

Lion's Arch Merchant

Join Date: Jan 2006

The Organization of Dawn [DAWN]

W/D

nice pretty nice.... im signing this
/signed
ps. keep up the proffesions guys

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

If the attack damage of your mount is done the same way as a pet, it would have higher damage with higher level, just like a higher level weapon, but it would require points in Beast Riding to deal good damage, and it would be a melee attack, which is an unfavorable possition for a caster. In actuallity, this isn't realy any different than using warrior secondary and equipting a sword with points in sword mastery, if your using up skill points to deal good attacks with your steed, then your taking away from your effectiveness as your primary class, this is a rather trivial balance issue.

The primary difference with having a steed and using a dagger mastery or sword mastery would be a defensive boost, or health boost from riding a steed, if that is included, and the use of a skill slot to use such steed. Furthermore, if you are required to use a certain kind of weapon to change your attack for the beast or steed your on to use his attack, then your also giving up your potential energy item. From a developed viewpoint, it is rather more than balanced enough. Your idea for a steed doesn't work as a secondary perhaps, but steeds are a big selling point, and making one that does work with a secondary is a better idea. Elemental attacks arn't limited to elementist, raising minions arn't limited to Necromancer, Binding spirits arn't limited to Ritualist, every class has unique skills types which no other class has, but can be used under a secondary, but they all have a primary which makes them the best with their own skills, that is a simple guideline to a class concept, not just a suggestion for this one.

A static speed boost based on beast riding attribute will probably end up being a balance flaw, and harboring beast riding to one class is going to make an entirely new addition secluded to only one class, which is unheard of.

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

Trust me, I think the best should be limited to raiders only. Any other profession can use all three raider weapons and fearlessness which will be important to warriors. If everyone could ride a beast they would do it just because they think it looks cool. It just wouldn't work.

Brother Gilburt

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

That is purely your personal opinion, yes alot of people would think it is cool and want to use beast riding, but just like anything else, that should be an option. As long as it is balanced it doesn't matter what people choose, as long as there is a weakness to beast riding, or a balancing cost, it doesn't matter how many people decide to use it. Alot of people decide to use Ranger secondary so they can have a pet, but not everyone, and there are difficulties to using it, that isn't justification to limit it to one class.

We already have Warrior for 3 weapon options and a tactical option, your idea basicly provides another 3 weapons and another tactical option, it is a rather repetative addition.

I don't have to defend how the game "is" made, primary attributes revolve around adding improvement to a classes innate abilities, wile secondary attributes allow for other classes to use the many types of abilities they have, Your suggestion makes a primary attribute which is the whole point of using Ra totaly dependant on having it as a primary class, and has a host of secondaries which are slightly different weapon types which will not be useful enough for most classes to bother with. Warriors and Assassins have plenty of attack speed and movement abilities in thier own line, if you actually think Warriors would take Ra secondary for those abilities, then you don't understand a good build, There is a reason Warriors take monk secondary, to provide healing, they already have armor, attack power, movement skills and attack speed skills.

If everyone could ride beasts, it simply would work, balancing can be made, and making false unjustified statements isn't a defense, it is a weak defense of a failed viewpoint. Just because your certain to ride a beast if you have the option doesn't mean that everyone will, and just because there are 8000 Assassins at the release of Factions, doesn't mean it is broken. Being popular is a natural effect of a new addition, hundreds of people are going to try and make the new class, and old classes with new class combinations when an expansion is released, trying to make a class which has a totaly new type of skill/mounts and then limiting it to that class is broken, what you should do is make a primary that makes Ra indominably better with steeds rather than making it exclusive, that isn't a suggestion, that is the way classes and attributes work, Anet could change the game and make a poor class adaptation, but why would they?, they will make classes the better way, the way they should and do work, great abilities on every class, shared through secondary, but best with primary attribute for that class.

Lots of people tolk Ranger secondary because they think Tiger pets are cool, but it is far from everyone, and most players know that beast mastery skills and attribute points don't fit into their builds effectiveness and purpose, and don't use it. Simple truth is, as sure as Anet can make a new class, and make beast riding, they can also make it a balanced secondary that other classes can use. Whether or not you can realize that is your own personal dilema, not a reason why it couldn't work, there are limits, boundries, and balance restraining class ideas, personal acceptance isn't a requirement.

P.S. I trust myself, realy, it would work, and from my experience and successful achievement in making ideas which have been added to the game and have worked, I will take my word over yours.

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

Well, I thought sence this is melee it could be a little like a warrior.

Also i guess after what you said it doesn't matter if any profession could have a mount or not. But who else wants every class to have a mount?

Brother Gilburt

MCS

MCS

Banned

Join Date: May 2005

Bunny Thumper on crack with free speed boosts, w00t!? How about some attack rates for those weapons.

Goats17

Goats17

Wilds Pathfinder

Join Date: Feb 2006

House Zu Heltzer, laughing at them.

The [GEAR] Trick

N/Me

I like this. It's one of the few good class things on this site. A little overpowered, but that can be fixed.

/Signed

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

thanks! What do you mean "attack rates"?

Brother Gilburt

Korsakof Noobs

Pre-Searing Cadet

Join Date: May 2006

Let's Farm Green [LFG]

W/Mo

I really liked the idea, but wouldn''t it be more fun if you're animal has life of it's own or like dies when you reach half of you're life coz then you need to ress it and hop back up again :P makes nice Guildbattles though , always found them boring

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

A Giant Coachroach?

batou

batou

Ascalonian Squire

Join Date: Nov 2005

Quote:
Originally Posted by MasterDinadan
Sounds cool, but why not add horse to the list of mounts? I mean... it's a pretty obvious choice...
What is this thing you call a "horse?"
I have never seen a horse in Tyria

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Balancing Ideas/Suggestions: Not that these ALL have to be thrown in, but perhaps some here and there if you want to make other aspects stronger/weaker. The key to balance is to make the coveted object stronger only in the hands of the primary. When used or wielded by a secondary, it has greater weaknesses:

- When knocked down, you fall off your mount (not really, just in animation) and it therefore takes +X seconds to mount back on them again. Perhaps the primary "riding mastery" (assuming that riding a beast can be done by any class) decreases this time.

- While suffering from weakness, you move 10% slower (10% being just a number, subject to change). Your beast cannot drag itself AND you along very fast when weakend!

- While mounted, your attacks are more likely to strike the head area of your targets, inflicting more damage.

- Impliment a feral effect. Perhaps every now and then the beast will rear back, stopping your movement/action (dont know about spells or skills, that's a little unfair). Higher primary will eventually diminish this.

- A rider should not be able to use a shield unless they are warrior sub'ed using a sword or axe.

- Chains should be able to entwine thier players with a grabbling effect; while grappled, you should be able to either: 1) pull the player towards you (no dragging, your standing still) or 2) the lesser of these, keep them within a certain radius of you. While your chain is being used to grapple someone, you cannot attack.

- See above --> Look into chain+beast combos. Pull target in and infliuct damage. Success rate of combo depends on your mastery. You said this build was to chase down runners, well, why not pull them into you?

- This build should only use a longspear, not a single handed version. (see no shield above)

All I can think of at the moment. I'll gladly post more later. I love the idea of being able to ride a beast.

TheOneAndOnlyX

Krytan Explorer

Join Date: Oct 2005

The Last Sacrens

N/Me

I like it, its like a ranger but it actually really depends on its pet, nice job clearly unique and done well

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

Thanks

And nice balenceing ideas Kaida, I added them to my orignal post.

Brother Gilburt

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

small question/tweak, all of those pets would be charmable by the ranger, and the raider would have to always have a skill equipped to tame the pet, AND a skill to rez him... unless the pet is your health basically? explain a bit more...

sounds like a melee character that isnt too overpowered for once!

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

If you die your pet dies, if your resurected your pet is resurected. You and your pet are one.

Brother Gilburt

Ggraphix

Frost Gate Guardian

Join Date: Feb 2006

Houston

N/A

R/Mo

I agree, some beast riding spear chunker would be cool.

Ggraphix

Frost Gate Guardian

Join Date: Feb 2006

Houston

N/A

R/Mo

Could be a great class.
Not over powered.

I think the beast should not have a separate life bar in this case though.
The beast would just make more of your skills available.
But you should be able to charm a whole different group of ridable animals, including some of the larger untamable animals in previous installments.

Ggraphix

Frost Gate Guardian

Join Date: Feb 2006

Houston

N/A

R/Mo

think the club should be replaced with a lance
the energy regen should be +2 or 3

Da Deathblade

Da Deathblade

Frost Gate Guardian

Join Date: Dec 2005

CA

W/

I like the idea, few problems with it though. If your mount could run faster than the average pedestrian player, think of runners in random arenas. They'd go to heaven, they would never be able to get caught. That would need to be fixed and how would the health ratio work out between you and the mount. I can see Ra/R in pvp now, running into the battle with their pet and their mount (since beast mastery is not the primary ranger attribute), that would be a little overpowered. Flying pets would be awesome, like those huge uncapable pheonixes at the end of factions. Though I can't wait to see the Raider vs. the MM. That would be cool, anyway its a great concept idea. I vote to keep.

/signed

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

You can cap the phoenix's at the end of factions.

You and your pet of have the same health bar.

Maybe the extra speed the primary attribute gives you doesn't stack? That would keep them from being an unfair running class.

Thanks

Ggraphix

Frost Gate Guardian

Join Date: Feb 2006

Houston

N/A

R/Mo

i still think u should have to use a skill to run faster

Spoony

Spoony

Krytan Explorer

Join Date: Jan 2006

Just chillin', Playing Gw

Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA

Oh i dont know, for some reason it reminds me of a WoW warrior, no idea why.

I'd say, i sorta like it.

Perhaps, the mounts should have some of their own skills, like beast mastery?


OH yeah, another idea for a mount. - Giant turtle , for luxons (ftw)